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Jan 30th, 2017
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  1. Necromancer
  2. -[?] Made one to test out the system with a similar setup,
  3. but never published it. Use default sprites, or is someone
  4. willing to make some?
  5. Mimic
  6. -[-] Two problems faced with making this character.
  7. One: would storage work similarly to Robot's active, but
  8. make it regurgitate the weapons? Or, would it make it
  9. so you can cycle through three weapons instead of two?
  10. Both would be possible with NTT, though I like the
  11. former better.
  12. Two: I do not have sprites for it. This is the dealbreaker.
  13.  
  14. Functionally, I have made most of it work, save for the
  15. active ability
  16. Vendor
  17. -[O] Complete. For the sprite, I just made a vending machine
  18. sprite and rendered it over a regular Bandit's sprites.
  19. Played with the abilities slightly, the Ultra in particular:
  20. rather than spawning a large weapon chest, it forcefully ejects
  21. five weapons (similar to Chicken throwing them)
  22. Crow
  23. -[O] Complete. Used Raven enemy sprites for it, make some if
  24. you want the trap crow.
  25. Anthro Van
  26. -[O] Complete. Designed her from scratch and made her as one
  27. of my first characters.
  28.  
  29. Sniper
  30. -[X] Not possible. Cannot access scrFire();
  31. Guy Fieri
  32. -[X] Not possible. See above
  33. Mmmmhrm
  34. -[X] I like Star Control very much, but I think this character
  35. as it is would be confusing to use. Would need to reformat
  36. slightly.
  37. Lil' Hunter
  38. -[?] It's an idea I entertained, but never acted upon. Would
  39. want to make him limited to Lil' Gunther only, which some
  40. people might not go for.
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