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Armor Class

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Feb 27th, 2015
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  1. @Override
  2. public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemStack)
  3. {
  4.     if (player.getCurrentArmor(0) != null && player.getCurrentArmor(1) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(3) != null)
  5.     {
  6.         ItemStack helmet = player.getCurrentArmor(3);
  7.         ItemStack plate = player.getCurrentArmor(2);
  8.         ItemStack legs = player.getCurrentArmor(1);
  9.         ItemStack boots = player.getCurrentArmor(0);
  10.         if (helmet.getItem() == AlchemyMain.Halo && plate.getItem() == AlchemyMain.Wings && legs.getItem() == AlchemyMain.Robes && boots.getItem() == AlchemyMain.SpeedBoots)
  11.         {
  12.             PlayerCapabilities.allowFlying = true;
  13.             PlayerCapabilities.flySpeed = 0.2F;
  14.             PlayerCapabilities.walkSpeed = 0.3F;
  15.         }
  16.         else
  17.         {
  18.             PlayerCapabilities.allowFlying = false;
  19.             PlayerCapabilities.flySpeed = 0.05F;
  20.             PlayerCapabilities.walkSpeed = 0.1F;
  21.         }
  22.     }
  23. }
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