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- @Override
- public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemStack)
- {
- if (player.getCurrentArmor(0) != null && player.getCurrentArmor(1) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(3) != null)
- {
- ItemStack helmet = player.getCurrentArmor(3);
- ItemStack plate = player.getCurrentArmor(2);
- ItemStack legs = player.getCurrentArmor(1);
- ItemStack boots = player.getCurrentArmor(0);
- if (helmet.getItem() == AlchemyMain.Halo && plate.getItem() == AlchemyMain.Wings && legs.getItem() == AlchemyMain.Robes && boots.getItem() == AlchemyMain.SpeedBoots)
- {
- PlayerCapabilities.allowFlying = true;
- PlayerCapabilities.flySpeed = 0.2F;
- PlayerCapabilities.walkSpeed = 0.3F;
- }
- else
- {
- PlayerCapabilities.allowFlying = false;
- PlayerCapabilities.flySpeed = 0.05F;
- PlayerCapabilities.walkSpeed = 0.1F;
- }
- }
- }
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