Advertisement
Kermit1900

wow

Aug 6th, 2019
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 162.40 KB | None | 0 0
  1. local Player = game:GetService("Players").HerLxght
  2.  
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  61. end
  62.  
  63. --//====================================================\\--
  64. --|| CREATED BY SHACKLUSTER
  65. --\\====================================================//--
  66. function sandbox(var,func)
  67. local env = getfenv(func)
  68. local newenv = setmetatable({},{
  69. __index = function(self,k)
  70. if k=="script" then
  71. return var
  72. else
  73. return env[k]
  74. end
  75. end,
  76. })
  77. setfenv(func,newenv)
  78. return func
  79. end
  80. cors = {}
  81. mas = Instance.new("Model",game:GetService("Lighting"))
  82. Sky0 = Instance.new("Sky")
  83. Sky0.Parent = mas
  84. Sky0.CelestialBodiesShown = false
  85.  
  86. for i,v in pairs(mas:GetChildren()) do
  87. v.Parent = game:GetService("Lighting")
  88. pcall(function() v:MakeJoints() end)
  89. end
  90. mas:Destroy()
  91. for i,v in pairs(cors) do
  92. spawn(function()
  93. pcall(v)
  94. end)
  95. end
  96.  
  97. wait(0.2)
  98.  
  99. Player = game:GetService("Players").HerLxght
  100. PlayerGui = Player.PlayerGui
  101. Cam = workspace.CurrentCamera
  102. Backpack = Player.Backpack
  103. Character = Player.Character
  104. Humanoid = Character.Humanoid
  105. RootPart = Character["HumanoidRootPart"]
  106. Torso = Character["Torso"]
  107. Head = Character["Head"]
  108. RightArm = Character["Right Arm"]
  109. LeftArm = Character["Left Arm"]
  110. RightLeg = Character["Right Leg"]
  111. LeftLeg = Character["Left Leg"]
  112. RootJoint = RootPart["RootJoint"]
  113. Neck = Torso["Neck"]
  114. RightShoulder = Torso["Right Shoulder"]
  115. LeftShoulder = Torso["Left Shoulder"]
  116. RightHip = Torso["Right Hip"]
  117. LeftHip = Torso["Left Hip"]
  118. local TIME = 0
  119. local sick = Instance.new("Sound",Torso)
  120. local Milk = false
  121. IT = Instance.new
  122. CF = CFrame.new
  123. VT = Vector3.new
  124. RAD = math.rad
  125. C3 = Color3.new
  126. UD2 = UDim2.new
  127. BRICKC = BrickColor.new
  128. ANGLES = CFrame.Angles
  129. EULER = CFrame.fromEulerAnglesXYZ
  130. COS = math.cos
  131. ACOS = math.acos
  132. SIN = math.sin
  133. ASIN = math.asin
  134. ABS = math.abs
  135. MRANDOM = math.random
  136. FLOOR = math.floor
  137. --//=================================\\
  138. --|| PARTICLES N STUFF
  139. --\\=================================//
  140.  
  141. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  142. particleemitter.VelocitySpread = 350
  143. particleemitter.Lifetime = NumberRange.new(1)
  144. particleemitter.Speed = NumberRange.new(0)
  145. if Milk == true then
  146. particleemitter:Destroy()
  147. end
  148. cringememe= {}
  149. for i=0, 19 do
  150. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  151. end
  152. particleemitter.Size = NumberSequence.new(cringememe)
  153. particleemitter.Rate = 20
  154. particleemitter.LockedToPart = true
  155. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  156. particleemitter.LightEmission = 1
  157. particleemitter.Texture = "rbxassetid://38727848"
  158.  
  159. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  160.  
  161. local particleemitter = Instance.new('ParticleEmitter', Torso)
  162. particleemitter.VelocitySpread = 250
  163. particleemitter.Lifetime = NumberRange.new(3)
  164. particleemitter.Speed = NumberRange.new(1.5)
  165.  
  166. youAreATHOT = {}
  167. for i=0, 19 do
  168. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  169. end
  170. particleemitter.Size = NumberSequence.new(youAreATHOT)
  171. particleemitter.Rate = 10
  172. particleemitter.LockedToPart = false
  173. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  174. particleemitter.LightEmission = 1
  175. particleemitter.Texture = "rbxassetid://332392312"
  176.  
  177. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  178.  
  179. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  180. particleemitter.VelocitySpread = 350
  181. particleemitter.Lifetime = NumberRange.new(1)
  182. particleemitter.Speed = NumberRange.new(0)
  183. cringememe2= {}
  184. for i=0, 19 do
  185. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  186. end
  187. particleemitter.Size = NumberSequence.new(cringememe2)
  188. particleemitter.Rate = 20
  189. particleemitter.LockedToPart = true
  190. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  191. particleemitter.LightEmission = 1
  192. particleemitter.Texture = "rbxassetid://38727848"
  193.  
  194. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  195.  
  196. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  197. particleemitter.VelocitySpread = 350
  198. particleemitter.Lifetime = NumberRange.new(1)
  199. particleemitter.Speed = NumberRange.new(0)
  200.  
  201. cringememe3= {}
  202. for i=0, 19 do
  203. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  204. end
  205. particleemitter.Size = NumberSequence.new(cringememe3)
  206. particleemitter.Rate = 30
  207. particleemitter.LockedToPart = true
  208. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  209. particleemitter.LightEmission = 1
  210. particleemitter.Texture = "rbxassetid://332392312"
  211.  
  212. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  213.  
  214. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  215. particleemitter.VelocitySpread = 350
  216. particleemitter.Lifetime = NumberRange.new(1)
  217. particleemitter.Speed = NumberRange.new(0)
  218.  
  219. cringememe4= {}
  220. for i=0, 19 do
  221. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  222. end
  223. particleemitter.Size = NumberSequence.new(cringememe4)
  224. particleemitter.Rate = 30
  225. particleemitter.LockedToPart = true
  226. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  227. particleemitter.LightEmission = 1
  228. particleemitter.Texture = "rbxassetid://332392312"
  229.  
  230. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  231.  
  232.  
  233. --//=================================\\
  234. --|| USEFUL VALUES
  235. --\\=================================//
  236.  
  237. Animation_Speed = 3
  238. local FORCERESET = false
  239. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  240. local Speed = 16
  241. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  242. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  243. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  244. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  245. local DAMAGEMULTIPLIER = 1
  246. local ANIM = "Idle"
  247. local ATTACK = false
  248. local EQUIPPED = false
  249. local HOLD = false
  250. local COMBO = 1
  251. local Rooted = false
  252. local SINE = 0
  253. local KEYHOLD = false
  254. local CHANGE = 2 / Animation_Speed
  255. local WALKINGANIM = false
  256. local VALUE1 = false
  257. local VALUE2 = false
  258. local ROBLOXIDLEANIMATION = IT("Animation")
  259. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  260. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  261. --ROBLOXIDLEANIMATION.Parent = Humanoid
  262. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  263. WEAPONGUI.Name = "BanishV3Gui"
  264. local Weapon = IT("Model")
  265. Weapon.Name = "Adds"
  266. local Effects = IT("Folder", Weapon)
  267. Effects.Name = "Effects"
  268. local Gun = IT("Model")
  269. Gun.Name = "Gun"
  270. local ANIMATOR = Humanoid.Animator
  271. local ANIMATE = Character:FindFirstChild("Animate")
  272. local UNANCHOR = true
  273. local TOBANISH = {}
  274. script.Parent = PlayerGui
  275. local Boost = false
  276. local Player_Size = 1
  277. local SIZE = 1
  278. local WHITELIST = {}
  279.  
  280. local VIS = 1416617454
  281. local VOLUME = 1
  282. local PITCH = 1
  283. local INSTANT = false
  284. local INTRO = false
  285. local Chill = false
  286. local Mode = "idk"
  287.  
  288. VIS = 1416617454
  289. VOLUME = 1.5
  290. PITCH = 1
  291.  
  292. --//=================================\\
  293. --\\=================================//
  294.  
  295.  
  296. --//=================================\\
  297. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  298. --\\=================================//
  299.  
  300. ArtificialHB = Instance.new("BindableEvent", script)
  301. ArtificialHB.Name = "ArtificialHB"
  302.  
  303. script:WaitForChild("ArtificialHB")
  304.  
  305. frame = Frame_Speed
  306. tf = 0
  307. allowframeloss = false
  308. tossremainder = false
  309. lastframe = tick()
  310. script.ArtificialHB:Fire()
  311.  
  312. game:GetService("RunService").Heartbeat:connect(function(s, p)
  313. tf = tf + s
  314. if tf >= frame then
  315. if allowframeloss then
  316. script.ArtificialHB:Fire()
  317. lastframe = tick()
  318. else
  319. for i = 1, math.floor(tf / frame) do
  320. script.ArtificialHB:Fire()
  321. end
  322. lastframe = tick()
  323. end
  324. if tossremainder then
  325. tf = 0
  326. else
  327. tf = tf - frame * math.floor(tf / frame)
  328. end
  329. end
  330. end)
  331.  
  332. --//=================================\\
  333. --\\=================================//
  334.  
  335. --//=================================\\
  336. --|| SOME FUNCTIONS
  337. --\\=================================//
  338.  
  339. Debris = game:GetService("Debris")
  340.  
  341. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  342. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  343. end
  344.  
  345. function PositiveAngle(NUMBER)
  346. if NUMBER >= 0 then
  347. NUMBER = 0
  348. end
  349. return NUMBER
  350. end
  351.  
  352. function NegativeAngle(NUMBER)
  353. if NUMBER <= 0 then
  354. NUMBER = 0
  355. end
  356. return NUMBER
  357. end
  358.  
  359. function Swait(NUMBER)
  360. if NUMBER == 0 or NUMBER == nil then
  361. ArtificialHB.Event:wait()
  362. else
  363. for i = 1, NUMBER do
  364. ArtificialHB.Event:wait()
  365. end
  366. end
  367. end
  368.  
  369. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  370. local NEWMESH = IT(MESH)
  371. if MESH == "SpecialMesh" then
  372. NEWMESH.MeshType = MESHTYPE
  373. if MESHID ~= "nil" and MESHID ~= "" then
  374. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  375. end
  376. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  377. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  378. end
  379. end
  380. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  381. NEWMESH.Scale = SCALE
  382. NEWMESH.Parent = PARENT
  383. return NEWMESH
  384. end
  385.  
  386. local Create = LoadLibrary("RbxUtility").Create
  387.  
  388. function RemoveOutlines(part)
  389. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  390. end
  391.  
  392. CFuncs = {
  393. ["Part"] = {
  394. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  395. local Part = Create("Part"){
  396. Parent = Parent,
  397. Reflectance = Reflectance,
  398. Transparency = Transparency,
  399. CanCollide = false,
  400. Locked = true,
  401. BrickColor = BrickColor.new(tostring(BColor)),
  402. Name = Name,
  403. Size = Size,
  404. Material = Material,
  405. }
  406. RemoveOutlines(Part)
  407. return Part
  408. end;
  409. };
  410.  
  411. ["Mesh"] = {
  412. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  413. local Msh = Create(Mesh){
  414. Parent = Part,
  415. Offset = OffSet,
  416. Scale = Scale,
  417. }
  418. if Mesh == "SpecialMesh" then
  419. Msh.MeshType = MeshType
  420. Msh.MeshId = MeshId
  421. end
  422. return Msh
  423. end;
  424. };
  425.  
  426. ["Mesh"] = {
  427. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  428. local Msh = Create(Mesh){
  429. Parent = Part,
  430. Offset = OffSet,
  431. Scale = Scale,
  432. }
  433. if Mesh == "SpecialMesh" then
  434. Msh.MeshType = MeshType
  435. Msh.MeshId = MeshId
  436. end
  437. return Msh
  438. end;
  439. };
  440.  
  441. ["Weld"] = {
  442. Create = function(Parent, Part0, Part1, C0, C1)
  443. local Weld = Create("Weld"){
  444. Parent = Parent,
  445. Part0 = Part0,
  446. Part1 = Part1,
  447. C0 = C0,
  448. C1 = C1,
  449. }
  450. return Weld
  451. end;
  452. };
  453.  
  454. ["Sound"] = {
  455. Create = function(id, par, vol, pit)
  456. coroutine.resume(coroutine.create(function()
  457. local S = Create("Sound"){
  458. Volume = vol,
  459. Name = "EffectSoundo",
  460. Pitch = pit or 1,
  461. SoundId = id,
  462. Parent = par or workspace,
  463. }
  464. wait()
  465. S:play()
  466. game:GetService("Debris"):AddItem(S, 10)
  467. end))
  468. end;
  469. };
  470.  
  471. ["TimeSound"] = {
  472. Create = function(id, par, vol, pit, timepos)
  473. coroutine.resume(coroutine.create(function()
  474. local S = Create("Sound"){
  475. Volume = vol,
  476. Name = "EffectSoundo",
  477. Pitch = pit or 1,
  478. SoundId = id,
  479. TimePosition = timepos,
  480. Parent = par or workspace,
  481. }
  482. wait()
  483. S:play()
  484. game:GetService("Debris"):AddItem(S, 10)
  485. end))
  486. end;
  487. };
  488. ["EchoSound"] = {
  489. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  490. coroutine.resume(coroutine.create(function()
  491. local Sas = Create("Sound"){
  492. Volume = vol,
  493. Name = "EffectSoundo",
  494. Pitch = pit or 1,
  495. SoundId = id,
  496. TimePosition = timepos,
  497. Parent = par or workspace,
  498. }
  499. local E = Create("EchoSoundEffect"){
  500. Delay = echodelay,
  501. Name = "Echo",
  502. Feedback = fedb,
  503. DryLevel = dryl,
  504. Parent = Sas,
  505. }
  506. wait()
  507. Sas:play()
  508. game:GetService("Debris"):AddItem(Sas, delays)
  509. end))
  510. end;
  511. };
  512.  
  513. ["LongSound"] = {
  514. Create = function(id, par, vol, pit)
  515. coroutine.resume(coroutine.create(function()
  516. local S = Create("Sound"){
  517. Volume = vol,
  518. Pitch = pit or 1,
  519. SoundId = id,
  520. Parent = par or workspace,
  521. }
  522. wait()
  523. S:play()
  524. game:GetService("Debris"):AddItem(S, 60)
  525. end))
  526. end;
  527. };
  528.  
  529. ["ParticleEmitter"] = {
  530. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  531. local fp = Create("ParticleEmitter"){
  532. Parent = Parent,
  533. Color = ColorSequence.new(Color1, Color2),
  534. LightEmission = LightEmission,
  535. Size = Size,
  536. Texture = Texture,
  537. Transparency = Transparency,
  538. ZOffset = ZOffset,
  539. Acceleration = Accel,
  540. Drag = Drag,
  541. LockedToPart = LockedToPart,
  542. VelocityInheritance = VelocityInheritance,
  543. EmissionDirection = EmissionDirection,
  544. Enabled = Enabled,
  545. Lifetime = LifeTime,
  546. Rate = Rate,
  547. Rotation = Rotation,
  548. RotSpeed = RotSpeed,
  549. Speed = Speed,
  550. VelocitySpread = VelocitySpread,
  551. }
  552. return fp
  553. end;
  554. };
  555.  
  556. CreateTemplate = {
  557.  
  558. };
  559. }
  560.  
  561. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  562. local NEWPART = IT("Part")
  563. NEWPART.formFactor = FORMFACTOR
  564. NEWPART.Reflectance = REFLECTANCE
  565. NEWPART.Transparency = TRANSPARENCY
  566. NEWPART.CanCollide = false
  567. NEWPART.Locked = true
  568. NEWPART.Anchored = true
  569. if ANCHOR == false then
  570. NEWPART.Anchored = false
  571. end
  572. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  573. NEWPART.Name = NAME
  574. NEWPART.Size = SIZE
  575. NEWPART.Position = Torso.Position
  576. NEWPART.Material = MATERIAL
  577. NEWPART:BreakJoints()
  578. NEWPART.Parent = PARENT
  579. return NEWPART
  580. end
  581.  
  582. local function weldBetween(a, b)
  583. local weldd = Instance.new("ManualWeld")
  584. weldd.Part0 = a
  585. weldd.Part1 = b
  586. weldd.C0 = CFrame.new()
  587. weldd.C1 = b.CFrame:inverse() * a.CFrame
  588. weldd.Parent = a
  589. return weldd
  590. end
  591.  
  592.  
  593. function QuaternionFromCFrame(cf)
  594. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  595. local trace = m00 + m11 + m22
  596. if trace > 0 then
  597. local s = math.sqrt(1 + trace)
  598. local recip = 0.5 / s
  599. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  600. else
  601. local i = 0
  602. if m11 > m00 then
  603. i = 1
  604. end
  605. if m22 > (i == 0 and m00 or m11) then
  606. i = 2
  607. end
  608. if i == 0 then
  609. local s = math.sqrt(m00 - m11 - m22 + 1)
  610. local recip = 0.5 / s
  611. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  612. elseif i == 1 then
  613. local s = math.sqrt(m11 - m22 - m00 + 1)
  614. local recip = 0.5 / s
  615. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  616. elseif i == 2 then
  617. local s = math.sqrt(m22 - m00 - m11 + 1)
  618. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  619. end
  620. end
  621. end
  622.  
  623. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  624. local xs, ys, zs = x + x, y + y, z + z
  625. local wx, wy, wz = w * xs, w * ys, w * zs
  626. local xx = x * xs
  627. local xy = x * ys
  628. local xz = x * zs
  629. local yy = y * ys
  630. local yz = y * zs
  631. local zz = z * zs
  632. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  633. end
  634.  
  635. function QuaternionSlerp(a, b, t)
  636. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  637. local startInterp, finishInterp;
  638. if cosTheta >= 0.0001 then
  639. if (1 - cosTheta) > 0.0001 then
  640. local theta = ACOS(cosTheta)
  641. local invSinTheta = 1 / SIN(theta)
  642. startInterp = SIN((1 - t) * theta) * invSinTheta
  643. finishInterp = SIN(t * theta) * invSinTheta
  644. else
  645. startInterp = 1 - t
  646. finishInterp = t
  647. end
  648. else
  649. if (1 + cosTheta) > 0.0001 then
  650. local theta = ACOS(-cosTheta)
  651. local invSinTheta = 1 / SIN(theta)
  652. startInterp = SIN((t - 1) * theta) * invSinTheta
  653. finishInterp = SIN(t * theta) * invSinTheta
  654. else
  655. startInterp = t - 1
  656. finishInterp = t
  657. end
  658. end
  659. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  660. end
  661.  
  662. function Clerp(a, b, t)
  663. local qa = {QuaternionFromCFrame(a)}
  664. local qb = {QuaternionFromCFrame(b)}
  665. local ax, ay, az = a.x, a.y, a.z
  666. local bx, by, bz = b.x, b.y, b.z
  667. local _t = 1 - t
  668. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  669. end
  670.  
  671. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  672. local frame = IT("Frame")
  673. frame.BackgroundTransparency = TRANSPARENCY
  674. frame.BorderSizePixel = BORDERSIZEPIXEL
  675. frame.Position = POSITION
  676. frame.Size = SIZE
  677. frame.BackgroundColor3 = COLOR
  678. frame.BorderColor3 = BORDERCOLOR
  679. frame.Name = NAME
  680. frame.Parent = PARENT
  681. return frame
  682. end
  683.  
  684. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  685. local label = IT("TextLabel")
  686. label.BackgroundTransparency = 1
  687. label.Size = UD2(1, 0, 1, 0)
  688. label.Position = UD2(0, 0, 0, 0)
  689. label.TextColor3 = TEXTCOLOR
  690. label.TextStrokeTransparency = STROKETRANSPARENCY
  691. label.TextTransparency = TRANSPARENCY
  692. label.FontSize = TEXTFONTSIZE
  693. label.Font = TEXTFONT
  694. label.BorderSizePixel = BORDERSIZEPIXEL
  695. label.TextScaled = false
  696. label.Text = TEXT
  697. label.Name = NAME
  698. label.Parent = PARENT
  699. return label
  700. end
  701.  
  702. function NoOutlines(PART)
  703. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  704. end
  705.  
  706. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  707. local NEWWELD = IT(TYPE)
  708. NEWWELD.Part0 = PART0
  709. NEWWELD.Part1 = PART1
  710. NEWWELD.C0 = C0
  711. NEWWELD.C1 = C1
  712. NEWWELD.Parent = PARENT
  713. return NEWWELD
  714. end
  715.  
  716. local S = IT("Sound")
  717. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  718. local NEWSOUND = nil
  719. coroutine.resume(coroutine.create(function()
  720. NEWSOUND = S:Clone()
  721. NEWSOUND.Parent = PARENT
  722. NEWSOUND.Volume = VOLUME
  723. NEWSOUND.Pitch = PITCH
  724. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  725. NEWSOUND:play()
  726. if DOESLOOP == true then
  727. NEWSOUND.Looped = true
  728. else
  729. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  730. NEWSOUND:remove()
  731. end
  732. end))
  733. return NEWSOUND
  734. end
  735.  
  736. function CFrameFromTopBack(at, top, back)
  737. local right = top:Cross(back)
  738. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  739. end
  740.  
  741. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  742. function WACKYEFFECT(Table)
  743. local TYPE = (Table.EffectType or "Sphere")
  744. local SIZE = (Table.Size or VT(1,1,1))
  745. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  746. local TRANSPARENCY = (Table.Transparency or 0)
  747. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  748. local CFRAME = (Table.CFrame or Torso.CFrame)
  749. local MOVEDIRECTION = (Table.MoveToPos or nil)
  750. local ROTATION1 = (Table.RotationX or 0)
  751. local ROTATION2 = (Table.RotationY or 0)
  752. local ROTATION3 = (Table.RotationZ or 0)
  753. local MATERIAL = (Table.Material or "Neon")
  754. local COLOR = (Table.Color or C3(1,1,1))
  755. local TIME = (Table.Time or 45)
  756. local SOUNDID = (Table.SoundID or nil)
  757. local SOUNDPITCH = (Table.SoundPitch or nil)
  758. local SOUNDVOLUME = (Table.SoundVolume or nil)
  759. coroutine.resume(coroutine.create(function()
  760. local PLAYSSOUND = false
  761. local SOUND = nil
  762. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  763. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  764. PLAYSSOUND = true
  765. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  766. end
  767. EFFECT.Color = COLOR
  768. local MSH = nil
  769. if TYPE == "Sphere" then
  770. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  771. elseif TYPE == "Block" then
  772. MSH = IT("BlockMesh",EFFECT)
  773. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  774. elseif TYPE == "Wave" then
  775. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  776. elseif TYPE == "Ring" then
  777. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  778. elseif TYPE == "Slash" then
  779. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  780. elseif TYPE == "Round Slash" then
  781. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  782. elseif TYPE == "Swirl" then
  783. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  784. elseif TYPE == "Skull" then
  785. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  786. elseif TYPE == "Crystal" then
  787. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  788. end
  789. if MSH ~= nil then
  790. local MOVESPEED = nil
  791. if MOVEDIRECTION ~= nil then
  792. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  793. end
  794. local GROWTH = SIZE - ENDSIZE
  795. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  796. if TYPE == "Block" then
  797. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  798. else
  799. EFFECT.CFrame = CFRAME
  800. end
  801. for LOOP = 1, TIME+1 do
  802. Swait()
  803. MSH.Scale = MSH.Scale - GROWTH/TIME
  804. if TYPE == "Wave" then
  805. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  806. end
  807. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  808. if TYPE == "Block" then
  809. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  810. else
  811. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  812. end
  813. if MOVEDIRECTION ~= nil then
  814. local ORI = EFFECT.Orientation
  815. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  816. EFFECT.Orientation = ORI
  817. end
  818. end
  819. if PLAYSSOUND == false then
  820. EFFECT:remove()
  821. else
  822. SOUND.Stopped:Connect(function()
  823. EFFECT:remove()
  824. end)
  825. end
  826. else
  827. if PLAYSSOUND == false then
  828. EFFECT:remove()
  829. else
  830. repeat Swait() until SOUND.Playing == false
  831. EFFECT:remove()
  832. end
  833. end
  834. end))
  835. end
  836.  
  837. function MakeForm(PART,TYPE)
  838. if TYPE == "Cyl" then
  839. local MSH = IT("CylinderMesh",PART)
  840. elseif TYPE == "Ball" then
  841. local MSH = IT("SpecialMesh",PART)
  842. MSH.MeshType = "Sphere"
  843. elseif TYPE == "Wedge" then
  844. local MSH = IT("SpecialMesh",PART)
  845. MSH.MeshType = "Wedge"
  846. end
  847. end
  848.  
  849. function SpawnTrail(FROM,TO,BIG)
  850. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  851. MakeForm(TRAIL,"Cyl")
  852. if Milk == true then
  853. TRAIL.BrickColor = BrickColor.new("Really blue")
  854. elseif Milk == false then
  855. TRAIL.BrickColor = BrickColor.new("Lime green")
  856. end
  857. local DIST = (FROM - TO).Magnitude
  858. if BIG == true then
  859. TRAIL.Size = VT(0.5,DIST,0.5)
  860. else
  861. TRAIL.Size = VT(0.25,DIST,0.25)
  862. end
  863. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  864. coroutine.resume(coroutine.create(function()
  865. for i = 1, 5 do
  866. Swait()
  867. TRAIL.Transparency = TRAIL.Transparency + 0.1
  868. end
  869. TRAIL:remove()
  870. end))
  871. end
  872.  
  873. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  874. local DIRECTION = CF(StartPos,EndPos).lookVector
  875. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  876. end
  877.  
  878. function turnto(position)
  879. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  880. end
  881.  
  882. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  883. local p = Instance.new("Part")
  884. p.TopSurface = 0
  885. p.BottomSurface = 0
  886. p.Parent = parent
  887. p.Size = Vector3.new(0.1,0.1,0.1)
  888. p.Transparency = transparency
  889. p.Reflectance = reflectance
  890. p.CanCollide = false
  891. p.Locked = true
  892. p.BrickColor = brickcolor
  893. p.Material = material
  894. return p
  895. end
  896.  
  897. function sphere(bonuspeed,type,pos,scale,value,color)
  898. local type = type
  899. local rng = Instance.new("Part", Character)
  900. rng.Anchored = true
  901. if ModeOfGlitch ~= 9 then
  902. rng.BrickColor = color
  903. elseif ModeOfGlitch == 9 then
  904. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  905. end
  906. rng.CanCollide = false
  907. rng.FormFactor = 3
  908. rng.Name = "Ring"
  909. rng.Material = "Neon"
  910. rng.Size = Vector3.new(1, 1, 1)
  911. rng.Transparency = 0
  912. rng.TopSurface = 0
  913. rng.BottomSurface = 0
  914. rng.CFrame = pos
  915. local rngm = Instance.new("SpecialMesh", rng)
  916. rngm.MeshType = "Sphere"
  917. rngm.Scale = scale
  918. if rainbowmode == true then
  919. rng.Color = Color3.new(r/255,g/255,b/255)
  920. end
  921. if ModeOfGlitch == 9 then
  922. coroutine.resume(coroutine.create(function()
  923. while true do
  924. Swait()
  925. if rng.Parent ~= nil then
  926. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  927. else
  928. break
  929. end
  930. end
  931. end))
  932. end
  933. local scaler2 = 1
  934. if type == "Add" then
  935. scaler2 = 1*value
  936. elseif type == "Divide" then
  937. scaler2 = 1/value
  938. end
  939. coroutine.resume(coroutine.create(function()
  940. for i = 0,10/bonuspeed,0.1 do
  941. Swait()
  942. if rainbowmode == true then
  943. rng.Color = Color3.new(r/255,g/255,b/255)
  944. end
  945. if type == "Add" then
  946. scaler2 = scaler2 - 0.01*value/bonuspeed
  947. elseif type == "Divide" then
  948. scaler2 = scaler2 - 0.01/value*bonuspeed
  949. end
  950. if chaosmode == true then
  951. rng.BrickColor = BrickColor.random()
  952. end
  953. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  954. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  955. end
  956. rng:Destroy()
  957. end))
  958. end
  959.  
  960. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  961. local type = type
  962. local rng = Instance.new("Part", Character)
  963. rng.Anchored = true
  964. if ModeOfGlitch ~= 9 then
  965. rng.BrickColor = color
  966. elseif ModeOfGlitch == 9 then
  967. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  968. end
  969. rng.CanCollide = false
  970. rng.FormFactor = 3
  971. rng.Name = "Ring"
  972. rng.Material = "Neon"
  973. rng.Size = Vector3.new(1, 1, 1)
  974. rng.Transparency = 0
  975. rng.TopSurface = 0
  976. rng.BottomSurface = 0
  977. rng.CFrame = pos
  978. local rngm = Instance.new("SpecialMesh", rng)
  979. rngm.MeshType = "Sphere"
  980. rngm.Scale = scale
  981. local scaler2 = 1
  982. local scaler2b = 1
  983. local scaler2c = 1
  984. if type == "Add" then
  985. scaler2 = 1*value
  986. scaler2b = 1*value2
  987. scaler2c = 1*value3
  988. elseif type == "Divide" then
  989. scaler2 = 1/value
  990. scaler2b = 1/value2
  991. scaler2c = 1/value3
  992. end
  993. if ModeOfGlitch == 9 then
  994. coroutine.resume(coroutine.create(function()
  995. while true do
  996. Swait()
  997. if rng.Parent ~= nil then
  998. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  999. else
  1000. break
  1001. end
  1002. end
  1003. end))
  1004. end
  1005. coroutine.resume(coroutine.create(function()
  1006. for i = 0,10/bonuspeed,0.1 do
  1007. Swait()
  1008. if type == "Add" then
  1009. scaler2 = scaler2 - 0.01*value/bonuspeed
  1010. scaler2b = scaler2b - 0.01*value/bonuspeed
  1011. scaler2c = scaler2c - 0.01*value/bonuspeed
  1012. elseif type == "Divide" then
  1013. scaler2 = scaler2 - 0.01/value*bonuspeed
  1014. scaler2b = scaler2b - 0.01/value*bonuspeed
  1015. scaler2c = scaler2c - 0.01/value*bonuspeed
  1016. end
  1017. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1018. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1019. end
  1020. rng:Destroy()
  1021. end))
  1022. end
  1023.  
  1024. function CreateMesh2(parent,meshtype,x1,y1,z1)
  1025. local mesh = Instance.new("SpecialMesh",parent)
  1026. mesh.MeshType = meshtype
  1027. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  1028. return mesh
  1029. end
  1030.  
  1031. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1032. local type = type
  1033. local rng = Instance.new("Part", Character)
  1034. rng.Anchored = true
  1035. if ModeOfGlitch ~= 9 then
  1036. rng.BrickColor = color
  1037. elseif ModeOfGlitch == 9 then
  1038. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1039. end
  1040. rng.CanCollide = false
  1041. rng.FormFactor = 3
  1042. rng.Name = "Ring"
  1043. rng.Material = "Neon"
  1044. rng.Size = Vector3.new(1, 1, 1)
  1045. rng.Transparency = 0
  1046. rng.TopSurface = 0
  1047. rng.BottomSurface = 0
  1048. rng.CFrame = pos
  1049. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1050. local rngm = Instance.new("SpecialMesh", rng)
  1051. rngm.MeshType = "Sphere"
  1052. rngm.Scale = VT(x1,y1,z1)
  1053. if rainbowmode == true then
  1054. rng.Color = Color3.new(r/255,g/255,b/255)
  1055. end
  1056. if ModeOfGlitch == 9 then
  1057. coroutine.resume(coroutine.create(function()
  1058. while true do
  1059. Swait()
  1060. if rng.Parent ~= nil then
  1061. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1062. else
  1063. break
  1064. end
  1065. end
  1066. end))
  1067. end
  1068. local scaler2 = 1
  1069. local speeder = FastSpeed
  1070. if type == "Add" then
  1071. scaler2 = 1*value
  1072. elseif type == "Divide" then
  1073. scaler2 = 1/value
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076. for i = 0,10/bonuspeed,0.1 do
  1077. Swait()
  1078. if rainbowmode == true then
  1079. rng.Color = Color3.new(r/255,g/255,b/255)
  1080. end
  1081. if type == "Add" then
  1082. scaler2 = scaler2 - 0.01*value/bonuspeed
  1083. elseif type == "Divide" then
  1084. scaler2 = scaler2 - 0.01/value*bonuspeed
  1085. end
  1086. if chaosmode == true then
  1087. rng.BrickColor = BrickColor.random()
  1088. end
  1089. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1090. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1091. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1092. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1093. end
  1094. rng:Destroy()
  1095. end))
  1096. end
  1097.  
  1098. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1099. local type = type
  1100. local rng = Instance.new("Part", char)
  1101. rng.Anchored = true
  1102. if ModeOfGlitch ~= 9 then
  1103. rng.BrickColor = color
  1104. elseif ModeOfGlitch == 9 then
  1105. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1106. end
  1107. rng.CanCollide = false
  1108. rng.FormFactor = 3
  1109. rng.Name = "Ring"
  1110. rng.Material = "Neon"
  1111. rng.Size = Vector3.new(1, 1, 1)
  1112. rng.Transparency = 1
  1113. rng.TopSurface = 0
  1114. rng.BottomSurface = 0
  1115. rng.CFrame = pos
  1116. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1117. local rngm = Instance.new("SpecialMesh", rng)
  1118. rngm.MeshType = "Sphere"
  1119. rngm.Scale = vt(x1,y1,z1)
  1120. if rainbowmode == true then
  1121. rng.Color = Color3.new(r/255,g/255,b/255)
  1122. end
  1123. if ModeOfGlitch == 9 then
  1124. coroutine.resume(coroutine.create(function()
  1125. while true do
  1126. swait()
  1127. if rng.Parent ~= nil then
  1128. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1129. else
  1130. break
  1131. end
  1132. end
  1133. end))
  1134. end
  1135. local scaler2 = 1
  1136. local speeder = FastSpeed
  1137. if type == "Add" then
  1138. scaler2 = 1*value
  1139. elseif type == "Divide" then
  1140. scaler2 = 1/value
  1141. end
  1142. coroutine.resume(coroutine.create(function()
  1143. for i = 0,10/bonuspeed,0.1 do
  1144. swait()
  1145. if rainbowmode == true then
  1146. rng.Color = Color3.new(r/255,g/255,b/255)
  1147. end
  1148. if type == "Add" then
  1149. scaler2 = scaler2 - 0.01*value/bonuspeed
  1150. elseif type == "Divide" then
  1151. scaler2 = scaler2 - 0.01/value*bonuspeed
  1152. end
  1153. if chaosmode == true then
  1154. rng.BrickColor = BrickColor.random()
  1155. end
  1156. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1157. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1158. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1159. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1160. end
  1161. rng:Destroy()
  1162. end))
  1163. end
  1164.  
  1165. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  1166. local type = type
  1167. local rotenable = rotatingop
  1168. local rng = Instance.new("Part", Character)
  1169. rng.Anchored = true
  1170. rng.BrickColor = color
  1171. rng.CanCollide = false
  1172. rng.FormFactor = 3
  1173. rng.Name = "Ring"
  1174. rng.Material = "Neon"
  1175. rng.Size = Vector3.new(1, 1, 1)
  1176. rng.Transparency = 0
  1177. if typeoftrans == "In" then
  1178. rng.Transparency = 1
  1179. end
  1180. rng.TopSurface = 0
  1181. rng.BottomSurface = 0
  1182. rng.CFrame = pos
  1183. local rngm = Instance.new("SpecialMesh", rng)
  1184. rngm.MeshType = "FileMesh"
  1185. if typeofshape == "Normal" then
  1186. rngm.MeshId = "rbxassetid://662586858"
  1187. elseif typeofshape == "Round" then
  1188. rngm.MeshId = "rbxassetid://662585058"
  1189. end
  1190. rngm.Scale = scale
  1191. local scaler2 = 1/10
  1192. if type == "Add" then
  1193. scaler2 = 1*value/10
  1194. elseif type == "Divide" then
  1195. scaler2 = 1/value/10
  1196. end
  1197. local randomrot = math.random(1,2)
  1198. coroutine.resume(coroutine.create(function()
  1199. for i = 0,10/bonuspeed,0.1 do
  1200. Swait()
  1201. if type == "Add" then
  1202. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1203. elseif type == "Divide" then
  1204. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1205. end
  1206. if rotenable == true then
  1207. if randomrot == 1 then
  1208. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1209. elseif randomrot == 2 then
  1210. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1211. end
  1212. end
  1213. if typeoftrans == "Out" then
  1214. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1215. elseif typeoftrans == "In" then
  1216. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1217. end
  1218. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1219. end
  1220. rng:Destroy()
  1221. end))
  1222. end
  1223.  
  1224. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1225. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1226. local mesh = IT("SpecialMesh",wave)
  1227. mesh.MeshType = "FileMesh"
  1228. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1229. mesh.Scale = SIZE
  1230. mesh.Offset = VT(0,0,0)
  1231. wave.CFrame = CFRAME
  1232. coroutine.resume(coroutine.create(function(PART)
  1233. for i = 1, WAIT do
  1234. Swait()
  1235. mesh.Scale = mesh.Scale + GROW
  1236. if DOESROT == true then
  1237. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1238. end
  1239. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1240. if wave.Transparency > 0.99 then
  1241. wave:remove()
  1242. end
  1243. end
  1244. end))
  1245. end
  1246.  
  1247. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1248. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1249. local mesh = IT("SpecialMesh",wave)
  1250. mesh.MeshType = "Sphere"
  1251. mesh.Scale = SIZE
  1252. mesh.Offset = VT(0,0,0)
  1253. wave.CFrame = CFRAME
  1254. coroutine.resume(coroutine.create(function(PART)
  1255. for i = 1, WAIT do
  1256. Swait()
  1257. mesh.Scale = mesh.Scale + GROW
  1258. wave.Transparency = wave.Transparency + (1/WAIT)
  1259. if wave.Transparency > 0.99 then
  1260. wave:remove()
  1261. end
  1262. end
  1263. end))
  1264. end
  1265.  
  1266.  
  1267. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1268. local type = type
  1269. local rng = Instance.new("Part", Character)
  1270. rng.Anchored = true
  1271. rng.BrickColor = color
  1272. rng.CanCollide = false
  1273. rng.FormFactor = 3
  1274. rng.Name = "Ring"
  1275. rng.Material = "Neon"
  1276. rng.Size = Vector3.new(1, 1, 1)
  1277. rng.Transparency = 0
  1278. rng.TopSurface = 0
  1279. rng.BottomSurface = 0
  1280. rng.CFrame = pos
  1281. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1282. local rngm = Instance.new("SpecialMesh", rng)
  1283. rngm.MeshType = MType
  1284. rngm.Scale = Vector3.new(x1, y1, z1)
  1285. local scaler2 = 1
  1286. local speeder = FastSpeed
  1287. if type == "Add" then
  1288. scaler2 = 1 * value
  1289. elseif type == "Divide" then
  1290. scaler2 = 1 / value
  1291. end
  1292. coroutine.resume(coroutine.create(function()
  1293. for i = 0, 10 / bonuspeed, 0.1 do
  1294. Swait()
  1295. if type == "Add" then
  1296. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1297. elseif type == "Divide" then
  1298. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1299. end
  1300. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1301. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1302. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1303. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1304. end
  1305. rng:Destroy()
  1306. end))
  1307. end
  1308.  
  1309. --//=================================\\
  1310. --|| WEAPON CREATION
  1311. --\\=================================//
  1312.  
  1313. function WarnFunc(text)
  1314. local chat = coroutine.wrap(function()
  1315. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1316. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1317. end
  1318. local Bill = Instance.new("BillboardGui",Character)
  1319. Bill.Size = UDim2.new(0,100,0,40)
  1320. Bill.StudsOffset = Vector3.new(0,35,0)
  1321. Bill.Adornee = Character.Head
  1322. Bill.Name = "TalkingBillBoard"
  1323. local Hehe = Instance.new("TextLabel",Bill)
  1324. Hehe.BackgroundTransparency = 1
  1325. Hehe.BorderSizePixel = 0
  1326. Hehe.Text = ""
  1327. Hehe.Font = "Antique"
  1328. Hehe.TextSize = 120
  1329. Hehe.TextStrokeTransparency = 0
  1330. Hehe.Size = UDim2.new(1,0,0.5,0)
  1331. coroutine.resume(coroutine.create(function()
  1332. while Hehe ~= nil do
  1333. Swait()
  1334. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1335. Hehe.Rotation = math.random(-5,5)
  1336. Hehe.TextColor3 = Color3.new(255,0,0)
  1337. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1338. end
  1339. end))
  1340. for i = 1,string.len(text),1 do
  1341. Swait()
  1342. Hehe.Text = string.sub(text,1,i)
  1343. end
  1344. Swait(90)--Re[math.random(1, 93)]
  1345. for i = 0, 1, .025 do
  1346. Swait()
  1347. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1348. Hehe.TextStrokeTransparency = i
  1349. Hehe.TextTransparency = i
  1350. end
  1351. Bill:Destroy()
  1352. end)
  1353. chat()
  1354. end
  1355.  
  1356. function chatfunc(text)
  1357. local chat = coroutine.wrap(function()
  1358. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1359. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1360. end
  1361. local Bill = Instance.new("BillboardGui",Character)
  1362. Bill.Size = UDim2.new(0,100,0,40)
  1363. Bill.StudsOffset = Vector3.new(0,3,0)
  1364. Bill.Adornee = Character.Head
  1365. Bill.Name = "TalkingBillBoard"
  1366. local Hehe = Instance.new("TextLabel",Bill)
  1367. Hehe.BackgroundTransparency = 1
  1368. Hehe.BorderSizePixel = 0
  1369. Hehe.Text = ""
  1370. Hehe.Font = "Bodoni"
  1371. Hehe.TextSize = 40
  1372. Hehe.TextStrokeTransparency = 0
  1373. Hehe.Size = UDim2.new(1,0,0.5,0)
  1374. coroutine.resume(coroutine.create(function()
  1375. while Hehe ~= nil do
  1376. Swait()
  1377. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1378. Hehe.Rotation = math.random(-2.5,2.5)
  1379. if Milk == false then
  1380. Hehe.TextColor3 = Color3.new(1,0,0)
  1381. elseif Milk == true then
  1382. Hehe.TextColor3 = Color3.new(0,0,1)
  1383. end
  1384. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1385. end
  1386. end))
  1387. for i = 1,string.len(text),1 do
  1388. Swait()
  1389. Hehe.Text = string.sub(text,1,i)
  1390. end
  1391. Swait(90)--Re[math.random(1, 93)]
  1392. for i = 0, 1, .025 do
  1393. Swait()
  1394. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1395. Hehe.TextStrokeTransparency = i
  1396. Hehe.TextTransparency = i
  1397. end
  1398. Bill:Destroy()
  1399. end)
  1400. chat()
  1401. end
  1402.  
  1403. local Particle = IT("ParticleEmitter",nil)
  1404. Particle.Enabled = false
  1405. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1406. Particle.LightEmission = 0.5
  1407. Particle.Rate = 150
  1408. Particle.ZOffset = 0.2
  1409. Particle.Rotation = NumberRange.new(-180, 180)
  1410. Particle.RotSpeed = NumberRange.new(-180, 180)
  1411. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1412. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0,0,1),C3(0.4,0,0),C3(0,0,0.4))
  1413.  
  1414. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1415. function ParticleEmitter(Table)
  1416. local PRTCL = Particle:Clone()
  1417. local Speed = Table.Speed or 5
  1418. local Drag = Table.Drag or 0
  1419. local Size1 = Table.Size1 or 1
  1420. local Size2 = Table.Size2 or 5
  1421. local Lifetime1 = Table.Lifetime1 or 1
  1422. local Lifetime2 = Table.Lifetime2 or 1.5
  1423. local Parent = Table.Parent or Torso
  1424. local Emit = Table.Emit or 100
  1425. local Offset = Table.Offset or 360
  1426. local Acel = Table.Acel or VT(0,0,0)
  1427. local Enabled = Table.Enabled or false
  1428. PRTCL.Parent = Parent
  1429. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1430. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1431. PRTCL.Speed = NumberRange.new(Speed)
  1432. PRTCL.VelocitySpread = Offset
  1433. PRTCL.Drag = Drag
  1434. PRTCL.Acceleration = Acel
  1435. if Enabled == false then
  1436. PRTCL:Emit(Emit)
  1437. Debris:AddItem(PRTCL,Lifetime2)
  1438. else
  1439. PRTCL.Enabled = true
  1440. end
  1441. return PRTCL
  1442. end
  1443.  
  1444. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1445. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1446. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1447. MakeForm(Part,"Wedge")
  1448. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1449. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1450. MakeForm(Part,"Wedge")
  1451. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1452. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1453. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1454. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1455. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1456. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1457. MakeForm(Part,"Cyl")
  1458. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1459. for i = 1, 8 do
  1460. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1461. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1462. end
  1463. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1464. MakeForm(Part,"Cyl")
  1465. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1466. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1467. MakeForm(Part,"Ball")
  1468. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1469. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1470. MakeForm(Part,"Wedge")
  1471. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1472. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1473. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1474. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1475. MakeForm(Part,"Cyl")
  1476. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1477. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1478. MakeForm(Part,"Cyl")
  1479. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1480. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1481. MakeForm(Part,"Cyl")
  1482. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1483. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1484. MakeForm(Part,"Wedge")
  1485. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1486. local LASTPART = Handle
  1487. for i = 1, 10 do
  1488. if LASTPART == Handle then
  1489. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1490. LASTPART = Part
  1491. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1492. else
  1493. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1494. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1495. LASTPART = Part
  1496. end
  1497. end
  1498.  
  1499. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  1500. MakeForm(Barrel,"Cyl")
  1501. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1502. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  1503. MakeForm(Part,"Cyl")
  1504. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1505. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1506. MakeForm(Part,"Wedge")
  1507. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1508. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1509. MakeForm(Hole,"Cyl")
  1510. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1511. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1512. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1513. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1514. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1515. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1516. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1517. coroutine.resume(coroutine.create(function()
  1518. while wait() do
  1519. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1520. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1521. end
  1522. end))
  1523.  
  1524. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1525. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1526.  
  1527.  
  1528. local cR=255
  1529. local cG=0
  1530. local cB=0
  1531. local flg5=1 local omgidk=1
  1532. local add=15
  1533. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1534. if omgidk>10000 then omgidk=0 end
  1535. omgidk=omgidk+1
  1536. if cR>=255 then flg5=1 end
  1537. if cG>=255 then flg5=2 end
  1538. if cB>=255 then flg5=3 end
  1539. if flg5==1 then cR=cR-add cG=cG+add end
  1540. if flg5==2 then cG=cG-add cB=cB+add end
  1541. if flg5==3 then cB=cB-add cR=cR+add end
  1542. color=Color3.fromRGB(cR,cG,cB)
  1543. for _, c in pairs(Gun:GetDescendants()) do
  1544. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1545. c.Material = "Glass"
  1546. c.Color = C3(0,0,0)
  1547. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1548. c.Color = color
  1549. c.Material = "Neon"
  1550. end
  1551. end
  1552. end)
  1553.  
  1554. Weapon.Parent = Character
  1555. Gun.Parent = nil
  1556.  
  1557. for _, c in pairs(Gun:GetChildren()) do
  1558. if c.ClassName == "Part" then
  1559. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1560. end
  1561. end
  1562.  
  1563. for _, c in pairs(Weapon:GetChildren()) do
  1564. if c.ClassName == "Part" then
  1565. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1566. end
  1567. end
  1568.  
  1569. local SKILLTEXTCOLOR = C3(1,0,0)
  1570. local SKILLFONT = "Antique"
  1571. local SKILLTEXTSIZE = 7
  1572.  
  1573. Humanoid.Died:connect(function()
  1574. ATTACK = true
  1575. end)
  1576.  
  1577. local Text1 = "[Z]"
  1578. local Text2 = "[B]"
  1579. local Text3 = "[X]"
  1580. local Text4 = "[C]"
  1581. local Text5 = "[V]"
  1582.  
  1583. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1584. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1585. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1586. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1587. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1588.  
  1589.  
  1590. local SKILL1TEXT = CreateLabel(SKILL1FRAME, Text1, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1591. local SKILL2TEXT = CreateLabel(SKILL2FRAME, Text2, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1592. local SKILL3TEXT = CreateLabel(SKILL3FRAME, Text3, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1593. local SKILL4TEXT = CreateLabel(SKILL4FRAME, Text4, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1594. local SKILL5TEXT = CreateLabel(SKILL5FRAME, Text5, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1595.  
  1596.  
  1597. coroutine.resume(coroutine.create(function()
  1598. while true do
  1599. Swait()
  1600. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation + 2
  1601. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation + 2
  1602. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation + 2
  1603. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation + 2
  1604. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation + 2
  1605. Swait(5)
  1606. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation - 2
  1607. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation - 2
  1608. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation - 2
  1609. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation - 2
  1610. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation - 2
  1611. Swait(5)
  1612. end
  1613. end))
  1614.  
  1615.  
  1616. function printbye(Name)
  1617. local MESSAGES = {"Banished ","Gotcha, ","CREAM ","Die, ","I got you now, ","Goodbye, ","Struggle, ","I have banished you, ","There is no coming back, ","Badluck, ","I got you, ","Just eat my cream, ","rest in pieces,"}
  1618. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1619. end
  1620.  
  1621. workspace.ChildAdded:connect(function(instance)
  1622. for BANISH = 1, #TOBANISH do
  1623. if TOBANISH[BANISH] ~= nil then
  1624. if instance.Name == TOBANISH[BANISH] then
  1625. coroutine.resume(coroutine.create(function()
  1626. printbye(instance.Name)
  1627. instance:ClearAllChildren()
  1628. Debris:AddItem(instance,0.0005)
  1629. end))
  1630. end
  1631. end
  1632. end
  1633. end)
  1634.  
  1635. --//=================================\\
  1636. --|| DAMAGING
  1637. --\\=================================//
  1638. local EyeSizes={
  1639. NumberSequenceKeypoint.new(0,1,0),
  1640. NumberSequenceKeypoint.new(1,0,0)
  1641. }
  1642. local EyeTrans={
  1643. NumberSequenceKeypoint.new(0,0.8,0),
  1644. NumberSequenceKeypoint.new(1,1,0)
  1645. }
  1646. local PE=Instance.new("ParticleEmitter",nil)
  1647. PE.LightEmission=.8
  1648. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1649. PE.Size=NumberSequence.new(EyeSizes)
  1650. PE.Transparency=NumberSequence.new(EyeTrans)
  1651. PE.Lifetime=NumberRange.new(0.35,1.5)
  1652. PE.Rotation=NumberRange.new(0,360)
  1653. PE.Rate=999
  1654. PE.VelocitySpread = 10000
  1655. PE.Acceleration = Vector3.new(0,0,0)
  1656. PE.Drag = 5
  1657. PE.Speed = NumberRange.new(0,0,0)
  1658. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1659. PE.ZOffset = -0
  1660. PE.Name = "PE"
  1661. PE.Enabled = false
  1662.  
  1663. function particles(art)
  1664. local PARTICLES = PE:Clone()
  1665. PARTICLES.Parent = art
  1666. end
  1667.  
  1668. function Banish(Foe)
  1669. if Foe then
  1670. coroutine.resume(coroutine.create(function()
  1671. --if game.Players:FindFirstChild(Foe.Name) then
  1672. table.insert(TOBANISH,Foe.Name)
  1673. printbye(Foe.Name)
  1674. --end
  1675. Foe.Archivable = true
  1676. local CLONE = Foe:Clone()
  1677. Foe:Destroy()
  1678. CLONE.Parent = Effects
  1679. CLONE:BreakJoints()
  1680. local MATERIALS = {"Glass","Glass"}
  1681. for _, c in pairs(CLONE:GetDescendants()) do
  1682. if c:IsA("BasePart") then
  1683. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1684. CreateSound(340722848, c, 10, 1, false)
  1685. end
  1686. c.Anchored = true
  1687. c.Transparency = c.Transparency + 0.2
  1688. c.Material = MATERIALS[MRANDOM(1,2)]
  1689. c.Color = C3(1,0,0)
  1690. if Milk == true then
  1691. c.Color = C3(0,0,1)
  1692. end
  1693. if c.ClassName == "MeshPart" then
  1694. c.TextureID = ""
  1695. end
  1696. if c:FindFirstChildOfClass("SpecialMesh") then
  1697. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1698. end
  1699. if c:FindFirstChildOfClass("Decal") then
  1700. c:FindFirstChildOfClass("Decal"):remove()
  1701. end
  1702. c.Name = "Banished"
  1703. c.CanCollide = false
  1704. else
  1705. c:remove()
  1706. end
  1707. end
  1708. local A = false
  1709. for i = 1, 35 do
  1710. if A == false then
  1711. A = true
  1712. elseif A == true then
  1713. A = false
  1714. end
  1715. for _, c in pairs(CLONE:GetDescendants()) do
  1716. if c:IsA("BasePart") then
  1717. c.Anchored = true
  1718. c.Material = MATERIALS[MRANDOM(1,2)]
  1719. c.Transparency = c.Transparency + 0.5/100
  1720. if A == false then
  1721. c.CFrame = c.CFrame*CF(c.CFrame,c.CFrame,c.CFrame)
  1722. elseif A == true then
  1723. c.CFrame = c.CFrame*CF(c.CFrame,c.CFrame,c.CFrame)
  1724. end
  1725. end
  1726. end
  1727. Swait()
  1728. end
  1729. CLONE:remove()
  1730. end))
  1731. end
  1732. end
  1733.  
  1734. function BANISHAOE(POSITION,RANGE,ISBANISH)
  1735. local CHILDREN = workspace:GetDescendants()
  1736. for index, CHILD in pairs(CHILDREN) do
  1737. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1738. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1739. if HUM then
  1740. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1741. if TORSO then
  1742. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1743. if ISBANISH == true then
  1744. Banish(CHILD)
  1745. else
  1746. if ISBANISH == "Gravity" then
  1747. HUM.PlatformStand = true
  1748. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1749. local grav = Instance.new("BodyPosition",TORSO)
  1750. grav.D = 15
  1751. grav.P = 20000
  1752. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1753. grav.position = TORSO.Position
  1754. grav.Name = "V3BanishForce"..Player.Name
  1755. else
  1756. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1757. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1758. end
  1759. else
  1760. HUM.PlatformStand = false
  1761. end
  1762. end
  1763. elseif ISBANISH == "Gravity" then
  1764. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1765. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1766. HUM.PlatformStand = false
  1767. end
  1768. end
  1769. end
  1770. end
  1771. end
  1772. end
  1773. end
  1774.  
  1775.  
  1776.  
  1777. function ManualDamage(Humanoid,Damage,TorsoPart)
  1778. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1779. defence.Name = ("HitBy"..Player.Name)
  1780. game:GetService("Debris"):AddItem(defence, 0.001)
  1781. Damage = Damage * DAMAGEMULTIPLIER
  1782. if Humanoid.Health ~= 0 then
  1783. local CritChance = MRANDOM(1,100)
  1784. if Damage > Humanoid.Health then
  1785. Damage = math.ceil(Humanoid.Health)
  1786. if Damage == 0 then
  1787. Damage = 0.1
  1788. end
  1789. end
  1790. Humanoid.Health = Humanoid.Health - Damage
  1791. end
  1792. end
  1793.  
  1794. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1795. local CHILDREN = workspace:GetDescendants()
  1796. for index, CHILD in pairs(CHILDREN) do
  1797. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1798. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1799. if HUM then
  1800. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1801. if TORSO then
  1802. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1803. if INSTAKILL == true then
  1804. CHILD:BreakJoints()
  1805. else
  1806. local DMG = MRANDOM(MINDMG,MAXDMG)
  1807. ManualDamage(HUM,DMG,TORSO)
  1808. end
  1809. if FLING > 0 then
  1810. for _, c in pairs(CHILD:GetChildren()) do
  1811. if c:IsA("BasePart") then
  1812. local bv = Instance.new("BodyVelocity")
  1813. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1814. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1815. bv.Parent = c
  1816. Debris:AddItem(bv,0.05)
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826.  
  1827. function KillChildren(v)
  1828. v:BreakJoints()
  1829. for _, c in pairs(v:GetChildren()) do
  1830. if c:IsA("BasePart") then
  1831. if c.Transparency < 1 then
  1832. if c:FindFirstChildOfClass("Decal") then
  1833. c:FindFirstChildOfClass("Decal"):remove()
  1834. end
  1835. particles(c)
  1836. c.PE.Enabled = true
  1837. c.Parent = Effects
  1838. c.CanCollide = false
  1839. c.Material = "Neon"
  1840. c.Color = C3(1,0,0)
  1841. c.Transparency = 1
  1842. local grav = Instance.new("BodyPosition",c)
  1843. grav.P = 20000
  1844. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1845. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1846. grav.Name = "GravityForce"
  1847. coroutine.resume(coroutine.create(function()
  1848. for i = 1, 20 do
  1849. Swait()
  1850. c.Transparency = c.Transparency + 1/20
  1851. end
  1852. c.PE.Enabled = false
  1853. Debris:AddItem(c,2)
  1854. end))
  1855. end
  1856. end
  1857. end
  1858. end
  1859.  
  1860. function SmiteAoE(POSITION,RANGE)
  1861. local CHILDREN = workspace:GetDescendants()
  1862. for index, CHILD in pairs(CHILDREN) do
  1863. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1864. local LISTED = false
  1865. for LIST = 1, #WHITELIST do
  1866. if WHITELIST[LIST] ~= nil then
  1867. if CHILD.Name == WHITELIST[LIST] then
  1868. LISTED = true
  1869. end
  1870. end
  1871. end
  1872. if LISTED == false then
  1873. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1874. if HUM then
  1875. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1876. if TORSO then
  1877. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1878. KillChildren(CHILD)
  1879. end
  1880. end
  1881. end
  1882. end
  1883. end
  1884. end
  1885. end
  1886.  
  1887. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1888. if hit.Parent == nil then
  1889. return
  1890. end
  1891. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1892. for _, v in pairs(hit.Parent:children()) do
  1893. if v:IsA("Humanoid") then
  1894. h = v
  1895. end
  1896. end
  1897. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1898. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1899. return
  1900. end
  1901. local c = Create("ObjectValue")({
  1902. Name = "creator",
  1903. Value = game:GetService("Players").HerLxght,
  1904. Parent = h
  1905. })
  1906. game:GetService("Debris"):AddItem(c, 0.5)
  1907. if HitSound ~= nil and HitPitch ~= nil then
  1908. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1909. end
  1910. local Damage = math.random(minim, maxim)
  1911. local blocked = false
  1912. local block = hit.Parent:findFirstChild("Block")
  1913. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1914. blocked = true
  1915. block.Value = block.Value - 1
  1916. print(block.Value)
  1917. end
  1918. if blocked == false then
  1919. HitHealth = h.Health
  1920. h.MaxHealth = 100
  1921. h.Health = h.Health - Damage
  1922. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1923. print("gained kill")
  1924. end
  1925. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1926. else
  1927. h.Health = h.Health - Damage / 2
  1928. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1929. end
  1930. if Type == "Knockdown" then
  1931. local hum = hit.Parent.Humanoid
  1932. hum.PlatformStand = true
  1933. coroutine.resume(coroutine.create(function(HHumanoid)
  1934. Swait(1)
  1935. HHumanoid.PlatformStand = false
  1936. end), hum)
  1937. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1938. local bodvol = Create("BodyVelocity")({
  1939. velocity = angle * knockback,
  1940. P = 5000,
  1941. maxForce = Vector3.new(8000, 8000, 8000),
  1942. Parent = hit
  1943. })
  1944. local rl = Create("BodyAngularVelocity")({
  1945. P = 3000,
  1946. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1947. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1948. Parent = hit
  1949. })
  1950. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1951. game:GetService("Debris"):AddItem(rl, 0.5)
  1952. elseif Type == "Normal" then
  1953. local vp = Create("BodyVelocity")({
  1954. P = 500,
  1955. maxForce = Vector3.new(math.huge, 0, math.huge),
  1956. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1957. })
  1958. if knockback > 0 then
  1959. vp.Parent = hit.Parent.Head
  1960. end
  1961. game:GetService("Debris"):AddItem(vp, 0.5)
  1962. elseif Type == "Up" then
  1963. local bodyVelocity = Create("BodyVelocity")({
  1964. velocity = Vector3.new(0, 20, 0),
  1965. P = 5000,
  1966. maxForce = Vector3.new(8000, 8000, 8000),
  1967. Parent = hit
  1968. })
  1969. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1970. local bodyVelocity = Create("BodyVelocity")({
  1971. velocity = Vector3.new(0, 20, 0),
  1972. P = 5000,
  1973. maxForce = Vector3.new(8000, 8000, 8000),
  1974. Parent = hit
  1975. })
  1976. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1977. elseif Type == "Leech" then
  1978. local hum = hit.Parent.Humanoid
  1979. if hum ~= nil then
  1980. for i = 0, 2 do
  1981. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1982. end
  1983. Humanoid.Health = Humanoid.Health + 10
  1984. end
  1985. elseif Type == "UpKnock" then
  1986. local hum = hit.Parent.Humanoid
  1987. hum.PlatformStand = true
  1988. if hum ~= nil then
  1989. hitr = true
  1990. end
  1991. coroutine.resume(coroutine.create(function(HHumanoid)
  1992. Swait(5)
  1993. HHumanoid.PlatformStand = false
  1994. hitr = false
  1995. end), hum)
  1996. local bodyVelocity = Create("BodyVelocity")({
  1997. velocity = Vector3.new(0, 20, 0),
  1998. P = 5000,
  1999. maxForce = Vector3.new(8000, 8000, 8000),
  2000. Parent = hit
  2001. })
  2002. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2003. local bodyVelocity = Create("BodyVelocity")({
  2004. velocity = Vector3.new(0, 20, 0),
  2005. P = 5000,
  2006. maxForce = Vector3.new(8000, 8000, 8000),
  2007. Parent = hit
  2008. })
  2009. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2010. elseif Type == "Snare" then
  2011. local bp = Create("BodyPosition")({
  2012. P = 2000,
  2013. D = 100,
  2014. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2015. position = hit.Parent.Torso.Position,
  2016. Parent = hit.Parent.Torso
  2017. })
  2018. game:GetService("Debris"):AddItem(bp, 1)
  2019. elseif Type == "Slashnare" then
  2020. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  2021. for i = 1, math.random(4, 5) do
  2022. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  2023. end
  2024. local bp = Create("BodyPosition")({
  2025. P = 2000,
  2026. D = 100,
  2027. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2028. position = hit.Parent.Torso.Position,
  2029. Parent = hit.Parent.Torso
  2030. })
  2031. game:GetService("Debris"):AddItem(bp, 1)
  2032. elseif Type == "Spike" then
  2033. CreateBigIceSword(hit.Parent.Torso.CFrame)
  2034. local bp = Create("BodyPosition")({
  2035. P = 2000,
  2036. D = 100,
  2037. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2038. position = hit.Parent.Torso.Position,
  2039. Parent = hit.Parent.Torso
  2040. })
  2041. game:GetService("Debris"):AddItem(bp, 1)
  2042. elseif Type == "Freeze" then
  2043. local BodPos = Create("BodyPosition")({
  2044. P = 50000,
  2045. D = 1000,
  2046. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2047. position = hit.Parent.Torso.Position,
  2048. Parent = hit.Parent.Torso
  2049. })
  2050. local BodGy = Create("BodyGyro")({
  2051. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  2052. P = 20000,
  2053. Parent = hit.Parent.Torso,
  2054. cframe = hit.Parent.Torso.CFrame
  2055. })
  2056. hit.Parent.Torso.Anchored = true
  2057. coroutine.resume(coroutine.create(function(Part)
  2058. Swait(1.5)
  2059. Part.Anchored = false
  2060. end), hit.Parent.Torso)
  2061. game:GetService("Debris"):AddItem(BodPos, 3)
  2062. game:GetService("Debris"):AddItem(BodGy, 3)
  2063. end
  2064. local debounce = Create("BoolValue")({
  2065. Name = "DebounceHit",
  2066. Parent = hit.Parent,
  2067. Value = true
  2068. })
  2069. game:GetService("Debris"):AddItem(debounce, Delay)
  2070. c = Instance.new("ObjectValue")
  2071. c.Name = "creator"
  2072. c.Value = Player
  2073. c.Parent = h
  2074. game:GetService("Debris"):AddItem(c, 0.5)
  2075. end
  2076. end
  2077. function ShowDamage(Pos, Text, Time, Color)
  2078. local Rate = 0.03333333333333333
  2079. local Pos = Pos or Vector3.new(0, 0, 0)
  2080. local Text = Text or ""
  2081. local Time = Time or 2
  2082. local Color = Color or Color3.new(1, 0, 1)
  2083. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2084. EffectPart.Anchored = true
  2085. local BillboardGui = Create("BillboardGui")({
  2086. Size = UDim2.new(3, 0, 3, 0),
  2087. Adornee = EffectPart,
  2088. Parent = EffectPart
  2089. })
  2090. local TextLabel = Create("TextLabel")({
  2091. BackgroundTransparency = 1,
  2092. Size = UDim2.new(1, 0, 1, 0),
  2093. Text = Text,
  2094. TextColor3 = Color,
  2095. TextScaled = true,
  2096. Font = Enum.Font.ArialBold,
  2097. Parent = BillboardGui
  2098. })
  2099. game.Debris:AddItem(EffectPart, Time + 0.1)
  2100. EffectPart.Parent = game:GetService("Workspace")
  2101. delay(0, function()
  2102. local Frames = Time / Rate
  2103. for Frame = 1, Frames do
  2104. wait(Rate)
  2105. local Percent = Frame / Frames
  2106. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2107. TextLabel.TextTransparency = Percent
  2108. end
  2109. if EffectPart and EffectPart.Parent then
  2110. EffectPart:Destroy()
  2111. end
  2112. end)
  2113. end
  2114. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2115. for _, c in pairs(workspace:children()) do
  2116. local hum = c:findFirstChildOfClass("Humanoid")
  2117. if hum ~= nil then
  2118. local head = c:findFirstChild("Head")
  2119. if head ~= nil then
  2120. local targ = head.Position - Part.Position
  2121. local mag = targ.magnitude
  2122. if magni >= mag and c.Name ~= Player.Name then
  2123. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  2124. end
  2125. end
  2126. end
  2127. end
  2128. end
  2129.  
  2130. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  2131. local type = type
  2132. local rng = Instance.new("Part", char)
  2133. rng.Anchored = true
  2134. rng.BrickColor = color
  2135. rng.Color = color3
  2136. rng.CanCollide = false
  2137. rng.FormFactor = 3
  2138. rng.Name = "Ring"
  2139. rng.Material = "Neon"
  2140. rng.Size = Vector3.new(1, 1, 1)
  2141. rng.Transparency = 0
  2142. rng.TopSurface = 0
  2143. rng.BottomSurface = 0
  2144. rng.CFrame = pos
  2145. local rngm = Instance.new("SpecialMesh", rng)
  2146. rngm.MeshType = "Brick"
  2147. rngm.Scale = scale
  2148. local scaler2 = 1
  2149. local scaler2b = 1
  2150. local scaler2c = 1
  2151. if type == "Add" then
  2152. scaler2 = 1*value
  2153. scaler2b = 1*value2
  2154. scaler2c = 1*value3
  2155. elseif type == "Divide" then
  2156. scaler2 = 1/value
  2157. scaler2b = 1/value2
  2158. scaler2c = 1/value3
  2159. end
  2160. coroutine.resume(coroutine.create(function()
  2161. for i = 0,10/bonuspeed,0.1 do
  2162. swait()
  2163. if type == "Add" then
  2164. scaler2 = scaler2 - 0.01*value/bonuspeed
  2165. scaler2b = scaler2b - 0.01*value/bonuspeed
  2166. scaler2c = scaler2c - 0.01*value/bonuspeed
  2167. elseif type == "Divide" then
  2168. scaler2 = scaler2 - 0.01/value*bonuspeed
  2169. scaler2b = scaler2b - 0.01/value*bonuspeed
  2170. scaler2c = scaler2c - 0.01/value*bonuspeed
  2171. end
  2172. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2173. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2174. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  2175. end
  2176. rng:Destroy()
  2177. end))
  2178. end
  2179.  
  2180. --//=================================\\
  2181. --|| ATTACK FUNCTIONS AND STUFF
  2182. --\\=================================//
  2183. coroutine.resume(coroutine.create(function()
  2184. sick.TimePosition = 110
  2185. end))
  2186.  
  2187.  
  2188. function Intro()
  2189. ATTACK = true
  2190. Rooted = true
  2191. repeat
  2192. Swait()
  2193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2199. until sick.TimePosition > 115
  2200. repeat
  2201. Swait()
  2202. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  2203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  2205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  2206. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  2207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  2208. until sick.TimePosition > 117
  2209. repeat
  2210. Swait()
  2211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2 * Player_Size, 1 * Player_Size, -1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  2214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2215. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2217. until sick.TimePosition >119
  2218. Gun.Parent = Character
  2219. Text1 = "[Z]"
  2220. Text2 = "[B]"
  2221. Text3 = "[X]"
  2222. Text4 = "[C]"
  2223. Text5 = "[V] S H A T T E R"
  2224. for i = 1, 100 do
  2225. Swait()
  2226. for _, c in pairs(Character:GetChildren()) do
  2227. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2228. c.Transparency = 0
  2229. end
  2230. end
  2231. for _, c in pairs(Weapon:GetChildren()) do
  2232. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2233. c.Transparency = 0
  2234. end
  2235. end
  2236. for _, c in pairs(Weapon:GetDescendants()) do
  2237. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2238. c.Material = "Glass"
  2239. c.Color = C3(0,0,0)
  2240. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2241. c.Color = C3(1,1,1)
  2242. c.Material = "Neon"
  2243.  
  2244. end
  2245. end
  2246.  
  2247. end
  2248. TRANSFORMED = true
  2249. ATTACK = false
  2250. Rooted = false
  2251. end
  2252.  
  2253.  
  2254.  
  2255. function Rifle_Bullet()
  2256. ATTACK = true
  2257. Rooted = false
  2258. for i=0, 0.5, 0.1 / Animation_Speed do
  2259. Swait()
  2260. turnto(Mouse.Hit.p)
  2261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2267. end
  2268. repeat
  2269. for i=0, 0.05, 0.1 / Animation_Speed do
  2270. Swait()
  2271. turnto(Mouse.Hit.p)
  2272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2278. end
  2279. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2280. SpawnTrail(Hole.Position,POS)
  2281. if HIT ~= nil then
  2282. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2283. Banish(HIT.Parent)
  2284. end
  2285. end
  2286. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2287. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2288. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2289. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2290. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2291. for i=0, 0.05, 1 / Animation_Speed do
  2292. Swait()
  2293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2299. end
  2300. until KEYHOLD == false
  2301. ATTACK = false
  2302. Rooted = false
  2303. end
  2304.  
  2305. function Cream_Strike_rlly()
  2306. ATTACK = true
  2307. Rooted = true
  2308.  
  2309. CreateSound(341336144, RightArm, 3, 1)
  2310. for i=0, 2, 0.1 / Animation_Speed do
  2311. Swait()
  2312. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(27)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(165), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2319. end
  2320. local POWER = 1
  2321. repeat
  2322. Swait()
  2323. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.01*POWER,0,0.01*POWER), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2324. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 16)) * ANGLES(RAD(-25), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 32)), RAD(0), RAD(30 + 10 * COS(SINE / 14))), 0.15 / Animation_Speed)
  2327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 5 * COS(SINE / 21)), RAD(0), RAD(28 + 5 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 25), 0) * ANGLES(RAD(150 + 15 * COS(SINE / 53)), RAD(0), RAD(-15 + 5 * COS(SINE / 43))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 16), -0.01) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.1 * COS(SINE / 33), -0.6) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8 + 3 * COS(SINE / 30)), RAD(0), RAD(0 + 7 * COS(SINE / 64))), 0.15 / Animation_Speed)
  2331. POWER = POWER + 0.009
  2332. if POWER >= 6 then
  2333. POWER = 6
  2334. end
  2335. until KEYHOLD == false
  2336. BANISHAOE(Mouse.hit.Position,13*POWER,true)
  2337.  
  2338. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20*POWER,9999,20*POWER), Size2 = VT(0,9999,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2339. WACKYEFFECT({Time = 60, EffectType = "Block", Size = VT(5*POWER,5*POWER,5*POWER), Size2 = VT(30*POWER,30*POWER,30*POWER), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2340. for i=0, 1, 0.1 / Animation_Speed do
  2341. Swait()
  2342. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.6 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.6) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2349. end
  2350. ATTACK = false
  2351. Rooted = false
  2352. end
  2353.  
  2354. local Cooldown1 = false
  2355.  
  2356. function BulletRoller()
  2357. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2358. if HITFLOOR then
  2359. ATTACK = true
  2360. Rooted = true
  2361. local bv = Instance.new("BodyVelocity")
  2362. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2363. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  2364. bv.Parent = RootPart
  2365. local GYRO = IT("BodyGyro",RootPart)
  2366. GYRO.D = 2
  2367. GYRO.P = 20000
  2368. GYRO.MaxTorque = VT(0,4000000,0)
  2369. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  2370. CreateSound(145486992,Torso,10,0.85,false)
  2371. for i=0, 0.05, 0.1 / Animation_Speed do
  2372. Swait()
  2373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  2375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2377. if ANIM == "Fall" or ANIM == "Jump" then
  2378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. else
  2381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2383. end
  2384. end
  2385. bv:Remove()
  2386. local E = 360/15
  2387. for i = 1, 15 do
  2388. Swait()
  2389. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  2391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2396. end
  2397. Cooldown1 = true
  2398. local LANDED = nil
  2399. local POS = nil
  2400. coroutine.resume(coroutine.create(function()
  2401. repeat
  2402. Swait()
  2403. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409. until LANDED ~= nil
  2410. end))
  2411. repeat
  2412. Swait()
  2413. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  2414. if HITFLOOR then
  2415. LANDED = HITFLOOR
  2416. POS = HITPOS
  2417. end
  2418. until LANDED ~= nil
  2419. GYRO:remove()
  2420. Swait(4)
  2421. ManualAoE(RootPart.Position,10,20,50,0,false)
  2422. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  2423. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2424. for i = 0, 4 do
  2425. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2426. end
  2427. for i=0, 0.5, 0.1 / Animation_Speed do
  2428. Swait()
  2429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. end
  2436. local AMMO = 0
  2437. repeat
  2438. AMMO = AMMO + 1
  2439. for i=0, 0.1, 0.05 / Animation_Speed do
  2440. Swait()
  2441. turnto(Mouse.Hit.p)
  2442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448. end
  2449. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2450. SpawnTrail(Hole.Position,POS)
  2451. if HIT ~= nil then
  2452. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2453. Banish(HIT.Parent)
  2454. end
  2455. end
  2456. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2457. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2458. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2459. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2460. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2461. for i=0, 0.075, 0.05 / Animation_Speed do
  2462. Swait()
  2463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469. end
  2470. until AMMO == 5
  2471. ATTACK = false
  2472. Rooted = false
  2473. wait(0.3)
  2474. Cooldown1 = false
  2475. end
  2476. end
  2477.  
  2478. local Cooldown2 = false
  2479.  
  2480. function SHATTER()
  2481. ATTACK = true
  2482. Rooted = true
  2483. Cooldown2 = true
  2484. local MAINRUINCOLOR = BrickColor.new("Really red")
  2485. for i=0, 0.6, 0.1 / Animation_Speed do
  2486. Swait()
  2487. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2494. end
  2495. WarnFunc("S H A T T E R")
  2496. CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1)
  2497. CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1)
  2498. for i=0, 3, 0.1 / Animation_Speed do
  2499. Swait()
  2500. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2507. end
  2508. for i=0, 0.25, 0.1 / Animation_Speed do
  2509. Swait()
  2510. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. end
  2518. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Lime green").Color)
  2519. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Lime green"),BrickColor.new("Really red").Color)
  2520. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Really red"),BrickColor.new("Lime green").Color)
  2521. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Lime green"),BrickColor.new("Really red").Color)
  2522. CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1)
  2523. CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8)
  2524. CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1)
  2525. Humanoid.CameraOffset = VT(0,0,0)
  2526. for i = 0, 24 do
  2527. slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Maroon"))
  2528. end
  2529. local distam = 0
  2530. coroutine.resume(coroutine.create(function()
  2531. for i = 0, 99 do
  2532. wait()
  2533. distam = distam + 1.5
  2534. local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2535. xa.Anchored = true
  2536. xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))
  2537. game:GetService("Debris"):AddItem(xa, 5)
  2538. coroutine.resume(coroutine.create(function()
  2539. local eff = Instance.new("ParticleEmitter",xa)
  2540. eff.Texture = "rbxassetid://2092248396"
  2541. eff.LightEmission = 1
  2542. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2543. eff.Rate = 500000
  2544. eff.Lifetime = NumberRange.new(1,3)
  2545. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2546. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2547. eff.Speed = NumberRange.new(50,500)
  2548. eff.Drag = 5
  2549. eff.Rotation = NumberRange.new(-500,500)
  2550. eff.VelocitySpread = 9000
  2551. eff.RotSpeed = NumberRange.new(-50,50)
  2552. wait(0.25)
  2553. eff.Enabled = false
  2554. end))
  2555. CFuncs["Sound"].Create("rbxassetid://341336138", xa, 7,1)
  2556. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Really red").Color)
  2557. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Lime green").Color)
  2558. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Really red").Color)
  2559. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Lime green").Color)
  2560. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Really red").Color)
  2561. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Lime green"),BrickColor.new("Lime green").Color)
  2562. SmiteAoE(xa.Position, 30)
  2563. end
  2564. end))
  2565. ATTACK = false
  2566. Rooted = false
  2567. wait(3)
  2568. Cooldown2 = false
  2569. end
  2570.  
  2571. UnBanishTaunts = {"Don't do that or you will my cream again.","Ugh wrong key bur anyway you're free.","I'm sorry about that.","Forgive me please?","Don't abuse it again..","Such a shame...","Are you gonna stop now?!","My leg is hurt..","Woops?","Welp do whatever you want.","*sigh* just go away..","i'm bored."}
  2572.  
  2573. function TakeOnMe()
  2574. Speed = 16
  2575. local MEME = CreateSound(1171341451, Effects, 7, 1, false)
  2576. ATTACK = true
  2577. Rooted = false
  2578. VOLUME = 0
  2579. local DANCE = true
  2580. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2581. if NEWKEY == "p" then
  2582. DANCE = false
  2583. VOLUME = 2
  2584. end
  2585. end)
  2586. local PLAYSONG = false
  2587. while true do
  2588. for i = 1, 15 do
  2589. Swait()
  2590. MEME.Parent = Effects
  2591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2597. end
  2598. if DANCE == false then
  2599. break
  2600. end
  2601. for i = 1, 15 do
  2602. Swait()
  2603. MEME.Parent = Effects
  2604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2606. if MRANDOM(1,7) == 1 then
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2608. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2612. end
  2613. end
  2614. PLAYSONG = true
  2615. KEY:Disconnect()
  2616. MEME:remove()
  2617. Speed = 25
  2618. ATTACK = false
  2619. Rooted = false
  2620. end
  2621.  
  2622. function AttackTemplate()
  2623. ATTACK = true
  2624. Rooted = false
  2625. for i=0, 1, 0.1 / Animation_Speed do
  2626. Swait()
  2627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2631. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2633. end
  2634. ATTACK = false
  2635. Rooted = false
  2636. end
  2637.  
  2638. function Taunt()
  2639. ATTACK = true
  2640. Rooted = true
  2641. local L = CreateSound(2162230624,Head,8,1.1,false)
  2642. L.EmitterSize = 25
  2643. for i = 1, 20 do
  2644. Swait()
  2645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. end
  2652. for i = 1, 40 do
  2653. Swait()
  2654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. end
  2661. for i = 1, 60 do
  2662. Swait()
  2663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. end
  2670. for i = 1, 60 do
  2671. Swait()
  2672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. end
  2679. for i = 1, 90 do
  2680. Swait()
  2681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687. end
  2688. for i = 1, 72 do
  2689. Swait()
  2690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2696. end
  2697. for i = 1, 96 do
  2698. Swait()
  2699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705. end
  2706. for i = 1, 98 do
  2707. Swait()
  2708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2714. end
  2715. ATTACK = false
  2716. Rooted = false
  2717. end
  2718.  
  2719. function MilkForm()
  2720. ATTACK = true
  2721. Rooted = true
  2722. VIS = 848439234
  2723. VOLUME = 100
  2724. PITCH = 1
  2725. sick.TimePosition = 19
  2726. for i=0, 0.3, 0.1 / Animation_Speed do
  2727. Swait()
  2728. RootPart.CFrame = RootPart.CFrame * CF(0,25,0)
  2729. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2735. end
  2736. UNANCHOR = false
  2737. RootPart.Anchored = true
  2738. CreateSound("1368598393", Effects, 10, 1)
  2739. for i=0, 3, 0.1 / Animation_Speed do
  2740. Swait()
  2741. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2742. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  2743. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  2744. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2750. end
  2751. CreateSound("1368583274", Effects, 1, 1)
  2752. for i=0, 10, 0.1 / Animation_Speed do
  2753. Swait()
  2754. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.1*i,0,0.1*i), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2755. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2756. MagicSphere(VT(0,0,0),15,CFRAME,"Alder",VT(0.1,0.1,55))
  2757. MagicSphere(VT(0,0,0),60,CFRAME,"Navy blue",VT(0.07*i,0.07*i,0.07*i))
  2758. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Alder",VT(0.1,0.1,55))
  2759. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2765. end
  2766. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Navy blue",VT(7,7,0))
  2767. CreateSound("1368605755", Effects, 10, 1)
  2768. CreateSound("1368637781", Effects, 10, 1)
  2769. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Alder",VT(5,5,5))
  2770. for i=0, 1, 0.1 / Animation_Speed do
  2771. Swait()
  2772. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2778. end
  2779. Speed = 45
  2780. Milk = true
  2781. UNANCHOR = true
  2782. RootPart.Anchored = false
  2783. ATTACK = false
  2784. Rooted = false
  2785. end
  2786.  
  2787. function CreamForm()
  2788. ATTACK = true
  2789. Rooted = true
  2790. VIS = 1416617454
  2791. VOLUME = 1.5
  2792. PITCH = 1
  2793. sick.TimePosition = 0
  2794. Milk = false
  2795. for i=0, 2, 0.1 / Animation_Speed do
  2796. Swait()
  2797. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2799. if MRANDOM(1,7) == 1 then
  2800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2801. end
  2802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2806. end
  2807. Chill = false
  2808. Mode = "idk"
  2809. Speed = 16
  2810. ATTACK = false
  2811. Rooted = false
  2812. end
  2813.  
  2814. function CreamForm2()
  2815. ATTACK = true
  2816. Rooted = true
  2817. VIS = 1416617454
  2818. VOLUME = 1.5
  2819. PITCH = 1
  2820. sick.TimePosition = 0
  2821. Chill = false
  2822. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2823. Gun.Parent = Character
  2824. for i=0, 2, 0.1 / Animation_Speed do
  2825. Swait()
  2826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(165), RAD(0), RAD(-12))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2832. end
  2833. Speed = 16
  2834. ATTACK = false
  2835. Rooted = false
  2836. end
  2837.  
  2838. local Cooldown4 = false
  2839.  
  2840. function Booster()
  2841. ATTACK = true
  2842. Rooted = true
  2843. Cooldown4 = true
  2844. coroutine.resume(coroutine.create(function()
  2845. WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(60,9999,60), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.7, SoundVolume = 7})
  2846. Swait(60)
  2847. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(40,9999,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.8, SoundVolume = 7})
  2848. Swait(30)
  2849. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20,9999,20), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.9, SoundVolume = 7})
  2850. end))
  2851. for i=0, 3.5, 0.1 / Animation_Speed do
  2852. Swait()
  2853. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(35 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2855. if MRANDOM(1,7) == 1 then
  2856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 0.2 / Animation_Speed)
  2857. end
  2858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(20 - 1 * COS(SINE / 1)), RAD(0), RAD(-89 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  2859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20 + 1 * COS(SINE / 1)), RAD(0), RAD(85 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  2860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2862. end
  2863.  
  2864. for i=0, 1, 0.1 / Animation_Speed do
  2865. Swait()
  2866. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
  2867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2868. if MRANDOM(1,7) == 1 then
  2869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed)
  2870. end
  2871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2875. end
  2876. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2877. coroutine.resume(coroutine.create(function()
  2878. local eff = Instance.new("ParticleEmitter",RootPart)
  2879. eff.Texture = "rbxassetid://2092248396"
  2880. eff.LightEmission = 1
  2881. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2882. eff.Rate = 500000
  2883. eff.Lifetime = NumberRange.new(1,3)
  2884. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2885. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2886. eff.Speed = NumberRange.new(50,500)
  2887. eff.Drag = 5
  2888. eff.Rotation = NumberRange.new(-500,500)
  2889. eff.VelocitySpread = 9000
  2890. eff.RotSpeed = NumberRange.new(-50,50)
  2891. wait(0.25)
  2892. eff.Enabled = false
  2893. end))
  2894. Speed = 90
  2895. Boost = true
  2896. PITCH = 1
  2897. ATTACK = false
  2898. Rooted = false
  2899. wait(45)
  2900. PITCH = 0.96
  2901. Speed = 45
  2902. Boost = false
  2903. wait(5)
  2904. Cooldown4 = false
  2905. end
  2906.  
  2907. local Cooldown3 = false
  2908.  
  2909. function AURORA()
  2910. ATTACK = true
  2911. Rooted = true
  2912. Cooldown3 = true
  2913. if Boost == false then
  2914. WarnFunc("A U R O R A")
  2915. elseif Boost == true then
  2916. WarnFunc("B A N I S H")
  2917. end
  2918. local bgui = Instance.new("BillboardGui",RootPart)
  2919. bgui.Size = UDim2.new(25, 0, 25, 0)
  2920. local imgc = Instance.new("ImageLabel",bgui)
  2921. imgc.BackgroundTransparency = 1
  2922. imgc.ImageTransparency = 1
  2923. imgc.Position = UDim2.new(-0.25,0,-0.25,0)
  2924. imgc.Size = UDim2.new(1,0,1,0)
  2925. imgc.Image = "rbxassetid://0"
  2926. imgc.ImageColor3 = Color3.new(99/255,95/255,98/255)
  2927. local imgc2 = imgc:Clone()
  2928. imgc2.Image = "rbxassetid://2076519836"
  2929. imgc2.Parent = bgui
  2930. imgc2.Position = UDim2.new(-1.5,0,-1.5,0)
  2931. imgc2.Size = UDim2.new(4,0,4,0)
  2932. imgc2.ImageColor3 = Color3.new(0/255,0/255,255/255)
  2933.  
  2934. for i=0, 4, 0.1 / Animation_Speed do
  2935. Swait()
  2936. imgc2.ImageTransparency = imgc2.ImageTransparency - 0.01
  2937. if Boost == false then
  2938. imgc2.Rotation = imgc2.Rotation - 20
  2939. bgui.Size = bgui.Size + UDim2.new(0.25, 0, 0.25, 0)
  2940. elseif Boost == true then
  2941. imgc2.Rotation = imgc2.Rotation - 40
  2942. bgui.Size = bgui.Size + UDim2.new(0.50, 0, 0.50, 0)
  2943. end
  2944. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2950. end
  2951. if Boost == false then
  2952. SmiteAoE(RootPart.Position,80)
  2953. elseif Boost == true then
  2954. BANISHAOE(RootPart.Position,80*2,true)
  2955. end
  2956. if Boost == false then
  2957. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150,150,150), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2958. elseif Boost == true then
  2959. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150*2,150*2,150*2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 925333540, SoundPitch = 1, SoundVolume = 15})
  2960. end
  2961. for i=0, 0.75, 0.1 / Animation_Speed do
  2962. Swait()
  2963. if Boost == false then
  2964. bgui.Size = bgui.Size - UDim2.new(2.2, 0, 2.2, 0)
  2965. imgc2.Rotation = imgc2.Rotation + 35
  2966. elseif Boost == true then
  2967. bgui.Size = bgui.Size - UDim2.new(4.4, 0, 4.4, 0)
  2968. imgc2.Rotation = imgc2.Rotation + 70
  2969. end
  2970. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(89)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2976. end
  2977. bgui:Destroy()
  2978. ATTACK = false
  2979. Rooted = false
  2980. wait(1)
  2981. Cooldown3 = false
  2982. end
  2983.  
  2984. function Ground_Strike()
  2985. ATTACK = true
  2986. Rooted = false
  2987. Gun.Parent = nil
  2988. for i=0, 2, 0.1 / Animation_Speed do
  2989. Swait()
  2990. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2991. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2992. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(84 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2998. end
  2999.  
  3000. for i=0, 0.3, 0.1 / Animation_Speed do
  3001. Swait()
  3002. turnto(Mouse.Hit.p)
  3003. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  3004. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  3005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.2 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(87 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3011. end
  3012. local Repos = 0
  3013. CFuncs["Sound"].Create("rbxassetid://1368637781", RootPart, 3,1)
  3014. CFuncs["Sound"].Create("rbxassetid://763718160", RootPart, 4, 1.1)
  3015. CFuncs["Sound"].Create("rbxassetid://782353443", RootPart, 6, 1)
  3016. CFuncs["EchoSound"].Create("rbxassetid://824687369", RootPart, 10, 1,0,10,0.25,0.5,1)
  3017. CFuncs["EchoSound"].Create("rbxassetid://824687369", Character, 2, 1,0,10,0.25,0.5,1)
  3018. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0.15,0.05,0.15), Size2 = VT(230,0.5,230), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  3019. for i = 0, 4 do
  3020. WACKYEFFECT({Time = 35, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(1.5,0.15,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(MRANDOM(-90,90)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  3021. end
  3022. local Bonus = 1
  3023. coroutine.resume(coroutine.create(function()
  3024. for i = 0, 28 do
  3025. Swait()
  3026. Bonus = Bonus + 0.05
  3027. Repos = Repos + 1
  3028. local xa = RootPart.CFrame*CFrame.new(0,-1,-Repos/0.1)
  3029. WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(30,0,30), Size2 = VT(12.5*Bonus,40*Bonus,12.5*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0.7), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  3030. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(30*Bonus,10*Bonus,30*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0.45), SoundID = 192410089, SoundPitch = 1, SoundVolume = 7*Bonus})
  3031. if Boost == false then
  3032. SmiteAoE(xa.Position,37)
  3033. elseif Boost == true then
  3034. BANISHAOE(xa.Position,37,true)
  3035. end
  3036. end
  3037. end))
  3038. Gun.Parent = Character
  3039. for i=0, 2, 0.1 / Animation_Speed do
  3040. Swait()
  3041. turnto(Mouse.Hit.p)
  3042. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(-15), RAD(-21 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3048. end
  3049. ATTACK = false
  3050. Rooted = false
  3051. end
  3052.  
  3053. function Float_Bullet()
  3054. ATTACK = true
  3055. Rooted = false
  3056. for i=0, 0.05, 0.1 / Animation_Speed do
  3057. Swait()
  3058. turnto(Mouse.Hit.p)
  3059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  3060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3065. end
  3066. repeat
  3067. for i=0, 0.05, 0.1 / Animation_Speed do
  3068. Swait()
  3069. turnto(Mouse.Hit.p)
  3070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  3071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  3072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3076. end
  3077. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3078. SpawnTrail(Hole.Position,POS)
  3079. if HIT ~= nil then
  3080. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3081. Banish(HIT.Parent)
  3082. end
  3083. end
  3084. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3085. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3086. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3087. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3088. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3089. for i=0, 0.05, 0.1 / Animation_Speed do
  3090. Swait()
  3091. turnto(Mouse.Hit.p)
  3092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  3093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  3094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3098. end
  3099. until KEYHOLD == false
  3100. ATTACK = false
  3101. Rooted = false
  3102. end
  3103.  
  3104.  
  3105. --//=================================\\
  3106. --|| ASSIGN THINGS TO KEYS
  3107. --\\=================================//
  3108.  
  3109. function MouseDown(Mouse)
  3110. if ATTACK == false then
  3111. end
  3112. end
  3113.  
  3114. function MouseUp(Mouse)
  3115. HOLD = false
  3116. end
  3117.  
  3118. function KeyDown(Key)
  3119. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  3120. KEYHOLD = true
  3121. if Key == "z" and ATTACK == false and Milk == false and Chill == false then
  3122. Rifle_Bullet()
  3123. elseif Key == "z" and ATTACK == false and Milk == true then
  3124. Float_Bullet()
  3125. end
  3126.  
  3127. if Key == "t" and ATTACK == false and Milk == false then
  3128. Taunt()
  3129. end
  3130.  
  3131. if Key == "p" and ATTACK == false and Milk == false then
  3132. TakeOnMe()
  3133. end
  3134.  
  3135. if Key == "e" and ATTACK == false and Milk == false and Chill == false then
  3136. Sky0.SkyboxBk = "rbxassetid://58372691"
  3137. Sky0.SkyboxDn = "rbxassetid://58372719"
  3138. Sky0.SkyboxFt = "rbxassetid://58372742"
  3139. Sky0.SkyboxLf = "rbxassetid://58372774"
  3140. Sky0.SkyboxRt = "rbxassetid://58372794"
  3141. Sky0.SkyboxUp = "rbxassetid://58372810"
  3142. Speed = 16
  3143. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  3144. VIS = 1305251774
  3145. VOLUME = 1.5
  3146. PITCH = 1.04
  3147. sick.TimePosition = 0
  3148. Mode = "Main"
  3149. Gun.Parent = nil
  3150. Chill = true
  3151. elseif Key == "e" and ATTACK == false and Boost == false and Milk == false and Chill == true then
  3152. Mode = "idk"
  3153. CreamForm2()
  3154. end
  3155.  
  3156. if Key == "z" and ATTACK == false and Chill == true and Mode ~= "Main" then
  3157. game.Lighting.TimeOfDay = "12:00:00"
  3158. Speed = 16
  3159. VIS = 1305251774
  3160. VOLUME = 1.5
  3161. PITCH = 1.04
  3162. sick.TimePosition = 0
  3163. Mode = "Main"
  3164. end
  3165.  
  3166. if Key == "x" and ATTACK == false and Chill == true and Mode ~= "Lucid" then
  3167. game.Lighting.TimeOfDay = "18:30:00"
  3168. Speed = 18
  3169. VIS = 892260150
  3170. VOLUME = 1.5
  3171. PITCH = 1.02
  3172. sick.TimePosition = 3
  3173. Mode = "Lucid"
  3174. end
  3175.  
  3176. if Key == "q" and ATTACK == false and Milk == false and Chill == false then
  3177. MilkForm()
  3178. elseif Key == "q" and ATTACK == false and Boost == false and Milk == true then
  3179. CreamForm()
  3180. end
  3181.  
  3182. if Key == "c" and Cooldown1 == false and ATTACK == false and Milk == false and Chill == false then
  3183. BulletRoller()
  3184. elseif Key == "c" and Boost == false and Cooldown4 == false and ATTACK == false and Milk == true then
  3185. Booster()
  3186. end
  3187.  
  3188. if Key == "v" and Cooldown2 == false and ATTACK == false and Milk == false and Chill == false then
  3189. SHATTER()
  3190. elseif Key == "v" and Cooldown3 == false and ATTACK == false and Milk == true then
  3191. AURORA()
  3192. end
  3193.  
  3194. if Key == "b" and ATTACK == false then
  3195. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  3196. TOBANISH = {}
  3197. end
  3198.  
  3199. if Key == "x" and ATTACK == false and Milk == false and Chill == false then
  3200. Cream_Strike_rlly()
  3201. elseif Key == "x" and ATTACK == false and Milk == true then
  3202. Ground_Strike()
  3203. end
  3204. end
  3205. end
  3206.  
  3207. function KeyUp(Key)
  3208. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  3209. KEYHOLD = false
  3210. end
  3211. end
  3212.  
  3213. Mouse.Button1Down:connect(function(NEWKEY)
  3214. MouseDown(NEWKEY)
  3215. end)
  3216. Mouse.Button1Up:connect(function(NEWKEY)
  3217. MouseUp(NEWKEY)
  3218. end)
  3219. Mouse.KeyDown:connect(function(NEWKEY)
  3220. KeyDown(NEWKEY)
  3221. end)
  3222. Mouse.KeyUp:connect(function(NEWKEY)
  3223. KeyUp(NEWKEY)
  3224. end)
  3225.  
  3226. --//=================================\\
  3227. --\\=================================//
  3228.  
  3229.  
  3230. function unanchor()
  3231. if UNANCHOR == true then
  3232. g = Character:GetChildren()
  3233. for i = 1, #g do
  3234. if g[i].ClassName == "Part" then
  3235. g[i].Anchored = false
  3236. end
  3237. end
  3238. end
  3239. end
  3240.  
  3241.  
  3242. --//=================================\\
  3243. --|| WRAP THE WHOLE SCRIPT UP
  3244. --\\=================================//
  3245.  
  3246. Humanoid.Changed:connect(function(Jump)
  3247. if Jump == "Jump" and (Disable_Jump == true) then
  3248. Humanoid.Jump = false
  3249. end
  3250. end)
  3251.  
  3252. local CONNECT = nil
  3253.  
  3254. coroutine.resume(coroutine.create(function()
  3255. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3256. while true do
  3257. Swait()
  3258. if Milk == true and Boost == false then
  3259. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-15,15),math.random(-10,5),math.random(-15,15))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Baby blue"),0)
  3260. end
  3261. end
  3262. end))
  3263.  
  3264. coroutine.resume(coroutine.create(function()
  3265. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3266. while true do
  3267. Swait()
  3268. if Milk == true and Boost == true then
  3269. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-10,5),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Navy blue"),0)
  3270. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Bright violet"),0)
  3271. end
  3272. end
  3273. end))
  3274.  
  3275. coroutine.resume(coroutine.create(function()
  3276. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3277. while true do
  3278. Swait()
  3279. if Milk == true then
  3280. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3281. Swait(5)
  3282. end
  3283. end
  3284. end))
  3285.  
  3286. coroutine.resume(coroutine.create(function()
  3287. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3288. while true do
  3289. Swait()
  3290. if Milk == true and Boost == true then
  3291. WACKYEFFECT({Time = MRANDOM(10,35), EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.425,0.08,0.425), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(MRANDOM(255,255)/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3292. Swait(6)
  3293. end
  3294. end
  3295. end))
  3296.  
  3297. while true do
  3298. Swait()
  3299. ANIMATE.Parent = nil
  3300. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3301. Humanoid = IT("Humanoid",Character)
  3302. end
  3303. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3304. v:Stop();
  3305. end
  3306. SINE = SINE + CHANGE
  3307. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3308. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3309. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3310. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3311. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3312. if Milk == false or Chill == true then
  3313. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3314. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3315. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3316. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3317. elseif Milk == true then
  3318. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3319. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3320. end
  3321. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3322.  
  3323. if Milk == false or Chill == true then
  3324. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3325. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3326. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3327. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3328. elseif Milk == true then
  3329. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3330. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3331. end
  3332. end
  3333. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3334.  
  3335. ANIM = "Jump"
  3336. if ATTACK == false then
  3337. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3343. end
  3344. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3345. ANIM = "Fall"
  3346. if ATTACK == false then
  3347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3353. end
  3354. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3355. ANIM = "Idle"
  3356. if ATTACK == false then
  3357. if Milk == false and Chill == false then
  3358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  3359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  3360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3364. elseif Milk == true then
  3365. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3371. elseif Chill == true and Mode == "Main" then
  3372. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 2 * COS(SINE / 63)), RAD(0), RAD(12 - 4 * COS(SINE / 53))) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 - 3 * COS(SINE / 56)), RAD(0), RAD(-12 - 6 * COS(SINE / 47))) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3378. elseif Chill == true and Mode == "Lucid" then
  3379. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-6.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3385. end
  3386. end
  3387. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3388.  
  3389. ANIM = "Walk"
  3390. if ATTACK == false then
  3391. if Milk == false and Chill == false then
  3392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3396. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3398. elseif Milk == true then
  3399. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(40), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-50 - 6 * COS(SINE / 49)), RAD(0), RAD(5 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  3402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 + 8.5 * COS(SINE / 53)), RAD(0), RAD(-5 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  3403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-20 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3405. elseif Chill == true and Mode ~= "Lucid" then
  3406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3410. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.6 / Animation_Speed)
  3411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.6 / Animation_Speed)
  3412. elseif Mode == "Lucid" then
  3413. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(4-2.5 * COS(SINE / 3.5)), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(5 * COS(SINE / 7))), 0.15)
  3414. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-2.5 * SIN(SINE / 20)), RAD(0), RAD(0) - Head.RotVelocity.Y / 15), 0.3)
  3415. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0.15) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.15) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3419. end
  3420. end
  3421. end
  3422. unanchor()
  3423. Humanoid.MaxHealth = "inf"
  3424. Humanoid.Health = "inf"
  3425. if Rooted == false then
  3426. Disable_Jump = false
  3427. Humanoid.WalkSpeed = Speed
  3428. elseif Rooted == true then
  3429. Disable_Jump = true
  3430. Humanoid.WalkSpeed = 0
  3431. end
  3432.  
  3433. if INTRO == false and INSTANT == false then
  3434. INTRO = true
  3435. coroutine.resume(coroutine.create(function()
  3436. sick:Play()
  3437. Intro()
  3438. end))
  3439. end
  3440. if INSTANT == true then
  3441. if TRANSFORMED == false then
  3442. sick.TimePosition = 119
  3443. sick:Play()
  3444. Gun.Parent = Character
  3445. end
  3446. TRANSFORMED = true
  3447. end
  3448. sick.Parent = Character
  3449. sick.Volume = VOLUME
  3450. sick.Pitch = PITCH
  3451. sick.SoundId = "rbxassetid://"..VIS
  3452. sick.Name = "Dead"
  3453. sick.Looped = true
  3454. sick:Resume()
  3455. end
  3456.  
  3457. --//=================================\\
  3458. --\\=================================//
  3459.  
  3460.  
  3461.  
  3462.  
  3463.  
  3464. --//====================================================\\--
  3465. --|| END OF SCRIPT
  3466. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement