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- #include <iostream>
- #include <Windows.h>
- #include <string>
- #include <ctime>
- std::string GameName = "AssaultCube";
- LPCSTR LGameWindow = "AssualtCube";
- std::string GameStatus;
- bool IsGameAvail;
- bool UpdateOnNextRun;
- //AMMO VARS
- bool AmmoStatus;
- BYTE AmmoValue[] = {0xA3, 0X1C, 0X0, 0X0};
- DWORD AmmoBaseAddress = {0x00509B74};
- DWORD AmmoOffsets[] = {0x374, 0x14, 0x0};
- //HEALTH VARS
- bool HealthStatus;
- BYTE HealthValue[] = {0x39, 0X5, 0X0, 0X0};
- DWORD HealthBaseAddress = {0x0050F4F4};
- DWORD HealthOffsets[] = {0xF8};
- int main()
- {
- HWND hGameWindow = NULL;
- int timeSinceLastUpdate = clock();
- int GameAvailTMR = clock();
- int onePressTMR = clock();
- DWORD dwProcID = NULL;
- HANDLE hProcHandle = NULL;
- UpdateOnNextRun = true;
- std::string sAmmoStatus = "OFF";
- std::string sHealthStatus = "OFF";
- while(GetAsyncKeyState(VK_INSERT))
- {
- if(clock() - GameAvailTMR > 100)
- {
- GameAvailTMR = clock();
- IsGameAvail = false;
- hGameWindow = FindWindow(NULL, LGameWindow);
- if(hGameWindow)
- {
- GetWindowThreadProcessId( hGameWindow, &dwProcID);
- if(dwProcID != 0)
- {
- hProcHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcID);
- if(hProcHandle == INVALID_HANDLE_VALUE || hProcHandle == NULL)
- {
- GameStatus = "Failed To Open Process For Valid Handle";
- }
- else
- {
- GameStatus = "AssualtCube Ready To Hack";
- IsGameAvail = true;
- }
- }
- else
- {
- GameStatus = "Failed To Get Process Id";
- }
- }
- else
- {
- GameStatus = "AssualtCube NOT FOUND";
- }
- if()
- }
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