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Mashai

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Oct 12th, 2013
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  1. Angwe is sitting around idle, drinking and bored.
  2.  
  3. The massive core of the Great Oak (43746) - Duiran (231)
  4. Flickers of vibrant green fire encase this gargantuan pillar rising up from the
  5. Heartwood, the living core of the Great Oak visibly crackling with the energy of
  6. Dendara. The massive core shoots up through the center of the tree, both
  7. existing and nonexisting in the sense that it collides with foreign objects but
  8. passes through the various roots, limbs, and other aspects of the Great Oak as
  9. if nothing more than ethereal vapor. The pillar dominates the landscape, visible
  10. for miles in all directions as it shoots out through the canopy of the tree, and
  11. beyond to the sky far above. Where the core erupts from the earth, the pillar is
  12. surrounded in a hazy, pale green fog, illuminated by the dancing flames. Every
  13. once in awhile, a loud crack resounds from the pillar as white lightning ripples
  14. over its surface, coursing over the length of the core with unbridled energy.
  15. There are 6 stout glasses here. A stout donkey bedecked in sturdy, savage-
  16. looking armor stands patiently by, waiting for a burden. The grayed statue of a
  17. female lupine looms nearby. There are 3 burly centaur crossbowmen here. Raest
  18. stands here, clasping a great spear in his right hand as he overlooks the
  19. primordial heart of the Great Oak. A moss-green ceramic jug is sitting here. A
  20. savage red and green flag waves in the wind, depicting a raven. Appearing as
  21. though it might take root, an oaken chest of Duiran sits aground. Blending in
  22. nearly perfectly with her environs, a cloaked wilderness warden waits here for
  23. potential trouble. A sigil in the shape of a small, rectangular monolith is on
  24. the ground. There are 3 simple armchairs here. Fell green energy emanates from
  25. the pulsing core of the Great Oak, a massive pillar erupting from the earth to
  26. tower over the Heartwood. Resting on the ground is a cube-shaped silver sigil. A
  27. carved flagon with an image of the Spires has been left here. There are 4 sleek
  28. cocktail glasses here. There are 2 tall glasses here. An iron-handled tankard of
  29. smoky obsidian has been placed here. A large, blood-splattered totem has been
  30. erected here, formed of obsidian, ivory and red-wood. Facing outwards and
  31. surrounding the totem are a large ivory bear, an obsidian raven and a red-wood
  32. serpent. A white ceramic jug is sitting here. There are 2 carved obsidian cups
  33. here. There are 2 polished goblets of red obsidian here. A solid obsidian
  34. tankard has been forgotten here. There are 2 crested glass cups here. A plain
  35. tankard has been dropped here. A small cup carved from bone rests here. A
  36. delicate white tea cup sits here. Pacing and prowling, a shifting cougar spirit
  37. blends with nearby shadows. Hackles raised, an adult grey wolf sniffs the air
  38. for enemies. The sublime glow of the core casts an effulgent green light over
  39. the surrounding area.
  40. You see exits leading north, east, south, and west.
  41. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  42. Haern-
  43. Arterix has escaped Slaver's Isle and entered the realm of Aetolia.
  44. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  45. Haern-
  46. Why are you sitting here drinking when you could be with your son.
  47. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  48. Haern-
  49. You say, "Mm."
  50. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  51. Haern-
  52. The massive core of the Great Oak (43746) - Duiran (231)
  53. Flickers of vibrant green fire encase this gargantuan pillar rising up from the
  54. Heartwood, the living core of the Great Oak visibly crackling with the energy of
  55. Dendara. The massive core shoots up through the center of the tree, both
  56. existing and nonexisting in the sense that it collides with foreign objects but
  57. passes through the various roots, limbs, and other aspects of the Great Oak as
  58. if nothing more than ethereal vapor. The pillar dominates the landscape, visible
  59. for miles in all directions as it shoots out through the canopy of the tree, and
  60. beyond to the sky far above. Where the core erupts from the earth, the pillar is
  61. surrounded in a hazy, pale green fog, illuminated by the dancing flames. Every
  62. once in awhile, a loud crack resounds from the pillar as white lightning ripples
  63. over its surface, coursing over the length of the core with unbridled energy.
  64. There are 6 stout glasses here. A stout donkey bedecked in sturdy, savage-
  65. looking armor stands patiently by, waiting for a burden. The grayed statue of a
  66. female lupine looms nearby. There are 3 burly centaur crossbowmen here. Raest
  67. stands here, clasping a great spear in his right hand as he overlooks the
  68. primordial heart of the Great Oak. A moss-green ceramic jug is sitting here. A
  69. savage red and green flag waves in the wind, depicting a raven. Appearing as
  70. though it might take root, an oaken chest of Duiran sits aground. Blending in
  71. nearly perfectly with her environs, a cloaked wilderness warden waits here for
  72. potential trouble. A sigil in the shape of a small, rectangular monolith is on
  73. the ground. There are 3 simple armchairs here. Fell green energy emanates from
  74. the pulsing core of the Great Oak, a massive pillar erupting from the earth to
  75. tower over the Heartwood. Resting on the ground is a cube-shaped silver sigil. A
  76. carved flagon with an image of the Spires has been left here. There are 4 sleek
  77. cocktail glasses here. There are 2 tall glasses here. An iron-handled tankard of
  78. smoky obsidian has been placed here. A large, blood-splattered totem has been
  79. erected here, formed of obsidian, ivory and red-wood. Facing outwards and
  80. surrounding the totem are a large ivory bear, an obsidian raven and a red-wood
  81. serpent. A white ceramic jug is sitting here. There are 2 carved obsidian cups
  82. here. There are 2 polished goblets of red obsidian here. A solid obsidian
  83. tankard has been forgotten here. There are 2 crested glass cups here. A plain
  84. tankard has been dropped here. A small cup carved from bone rests here. A
  85. delicate white tea cup sits here. Pacing and prowling, a shifting cougar spirit
  86. blends with nearby shadows. Hackles raised, an adult grey wolf sniffs the air
  87. for enemies. The sublime glow of the core casts an effulgent green light over
  88. the surrounding area.
  89. You see exits leading north, east, south, and west.
  90. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  91. Haern-
  92. You drink from a polished goblet of red obsidian of pale golden wine.
  93. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  94. Haern-
  95. You have emoted: Angwe throws a polished goblet of red obsidian of pale golden
  96. wine over his shoulder.
  97. Balance Used: 0.86 seconds
  98. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-] -a shrine of
  99. Haern-
  100. You have recovered balance on all limbs.
  101. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  102. Haern-
  103. You close your eyes and begin to focus on your haven.
  104. Equilibrium Used: 10.00 seconds
  105. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb -b] -a shrine of
  106. Haern-
  107. You have recovered equilibrium.
  108. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  109. Haern-
  110.  
  111. Beseeching the spirits of Dendara for aid, you call upon another gift of your
  112. form. Echoing the ways of the Heartwood fauns, you will your physical form to
  113. disperse, drifting away on the breeze.
  114. A gutted shack amid endless jungle (49865) - The Havens (161)
  115. You find yourself in the midst of a clearing in an unknown jungle, the scent of
  116. exotic flowers and decaying plantlife wafting on the rare breeze. Monstrously
  117. large insects whiz to and fro in the still, humid air surrounding what was once
  118. the ruins of a rusty shack. Stale water pools amid the mud and the rotted planks
  119. of wood that hint at the legacy if a floor underfoot, and what walls remain of
  120. the place are rotted and weathered. Likewise stained by rainwater and other,
  121. more questionable fluids, a makeshift table sits in the center of the
  122. destruction, the tattered remains of leather restraints still clinging to the
  123. bloated wood. Beyond, the jungle is an imposing and an ominous presence, teaming
  124. with life both seen and unseen. The hunting calls of predators and the dying
  125. cries of prey fill the air, accompanied by the constant song of exotic birds and
  126. a strange drumming in the far distance, evidence of other folk somewhere in this
  127. place. Always, you hear a chanting in a guttural tongue that seems to surround
  128. this clearing, the exact direction somehow impossible to discern. A rounded
  129. cerulean box carved with a tempestuous undine is here.
  130. There are no obvious exits.
  131. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  132. There is no such person, I'm afraid.
  133. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  134. Kieran
  135. -------------------------------------------------------------------------------
  136. General:
  137. He is 166 years old.
  138. He was born on the 21st of Slyphian, year 235 of the Midnight Age.
  139. He is unranked in Aetolia.
  140. He is a Voyager in the Fellowship of Explorers.
  141. He is a mentor and able to take on proteges.
  142. He is considered to be approximately 15% of your might.
  143. -------------------------------------------------------------------------------
  144. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  145. You have emoted: "Keiran!" Angwe calls, cupping his hand around his mouth. "Oi!
  146. Keiran!"
  147. Balance Used: 0.86 seconds
  148. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  149. You have recovered balance on all limbs.
  150. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  151. ******************************[ Message Summary ]******************************
  152. [Msg#] [From] [Date] [Summary]
  153. -------------------------------------------------------------------------------
  154. 1206 Angwe 6/10/2013 (Mass: Angwe, Aarbrok) ((REMINDER: Angwe a...
  155. 1210 Aarbrok 6/11/2013 When you return I look forward to seeing y...
  156. 1219 Aarbrok 6/12/2013 I have put Kieran in bed, I will speak to ...
  157. *******************************************************************************
  158.  
  159. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  160. Message #1206 Sent By: Angwe Received On: 6/10/2013/14:47
  161. "(Mass: Angwe, Aarbrok) ((REMINDER: Angwe and Aarbrok's son, Kieran was born on
  162. the 6th of Slyphian, 392 MA. He will turn 18 in 410 MA))."
  163. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  164. Today is the 16th of Slyphian, year 402 of the Midnight Age.
  165. Your innate calendar sense tells you it is autumn.
  166. Today is the Day of the Resurgence.
  167. In your world it is Sunday, the 13th of October, in the year 2013.
  168. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  169. You have emoted: "Keiran!" Angwe calls again, louder. "Get yer ass out here,
  170. boy!" A trickle of laughter escapes the Yeleni's lips as he calls. Soon enough,
  171. the brush parts, revealing the gaunt face of a skinny, black, ten-year-old
  172. Atavian. "Yeah, pa?" the youth sighs.
  173. Balance Used: 0.86 seconds
  174. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  175. You have recovered balance on all limbs.
  176. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  177. You have emoted: "It's 'bout high time I taught you somethin' useful, lad,"
  178. Angwe gushes, really putting on the charm. And it seems to work as the fog
  179. surrounding the youth lifts somewhat. "You wanna hang out with me?" he squeaks,
  180. looking about as though expecting some sort of trick.
  181. Balance Used: 0.86 seconds
  182. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  183. You have recovered balance on all limbs.
  184. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  185. That stings you.
  186. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  187. You have emoted: "I know... I've not been around much, lad," Angwe sighs, coming
  188. over to kneel beside his son. Even kneeling, the nearly seven-foot-tall Yeleni
  189. towers over the boy, and he gazes down into the child's deep, brown eyes. "And
  190. it prob'ly doesn't feel too great, huh?" Keiran averts his eyes, murmuring,
  191. "S'allright, I know you're busy."
  192. Balance Used: 0.86 seconds
  193. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  194. You have recovered balance on all limbs.
  195. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  196. You have emoted: "It's NOT alright," Angwe insists, clapping a hand on his son's
  197. shoulder and giving him a shake. "What your... your 'mother' did hurt us both,
  198. sure, but... shit, you were the one hurt most, nah?" "I don't want to talk about
  199. /him/," the boy spits, eyes narrowing.
  200. Balance Used: 0.86 seconds
  201. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  202. You have recovered balance on all limbs.
  203. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  204. You have emoted: Angwe nods, slowly. "And we won't," he says simply. "That's not
  205. what I called you out here for."
  206. Balance Used: 0.86 seconds
  207. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  208. You have recovered balance on all limbs.
  209. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  210. You have emoted: "So, what'd you call me out for, da?" Keiran asks Angwe .
  211. Balance Used: 0.86 seconds
  212. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  213. You have recovered balance on all limbs.
  214. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  215. Loeki has been slain by the magical power of a Spellshaper Archon.
  216. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  217. You ask, "You know how to handle a bow?"
  218. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  219. You have emoted: The boy shakes his head, eyes wide as he stares at his giant of
  220. a father. "Then it's 'bout time I taught you," Angwe says. "You're ten years old
  221. now, right? You're old 'nough to learn 'bout weapons."
  222. Balance Used: 0.86 seconds
  223. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  224. You have recovered balance on all limbs.
  225. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  226. You have emoted: "As if I haven't been playing with a dhurive since I was a baby,
  227. " Keiran snickers, taking Angwe's hand.
  228. Balance Used: 0.86 seconds
  229. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  230. You have recovered balance on all limbs.
  231. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  232. You reach out with your mind and focus on leaving the Haven.
  233. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  234. You leave your Haven to return once more to reality.
  235. The massive core of the Great Oak (43746) - Duiran (231)
  236. Flickers of vibrant green fire encase this gargantuan pillar rising up from the
  237. Heartwood, the living core of the Great Oak visibly crackling with the energy of
  238. Dendara. The massive core shoots up through the center of the tree, both
  239. existing and nonexisting in the sense that it collides with foreign objects but
  240. passes through the various roots, limbs, and other aspects of the Great Oak as
  241. if nothing more than ethereal vapor. The pillar dominates the landscape, visible
  242. for miles in all directions as it shoots out through the canopy of the tree, and
  243. beyond to the sky far above. Where the core erupts from the earth, the pillar is
  244. surrounded in a hazy, pale green fog, illuminated by the dancing flames. Every
  245. once in awhile, a loud crack resounds from the pillar as white lightning ripples
  246. over its surface, coursing over the length of the core with unbridled energy.
  247. There are 6 stout glasses here. A stout donkey bedecked in sturdy, savage-
  248. looking armor stands patiently by, waiting for a burden. The grayed statue of a
  249. female lupine looms nearby. There are 3 burly centaur crossbowmen here. Raest
  250. stands here, clasping a great spear in his right hand as he overlooks the
  251. primordial heart of the Great Oak. A moss-green ceramic jug is sitting here. A
  252. savage red and green flag waves in the wind, depicting a raven. Appearing as
  253. though it might take root, an oaken chest of Duiran sits aground. Blending in
  254. nearly perfectly with her environs, a cloaked wilderness warden waits here for
  255. potential trouble. A sigil in the shape of a small, rectangular monolith is on
  256. the ground. There are 3 simple armchairs here. Fell green energy emanates from
  257. the pulsing core of the Great Oak, a massive pillar erupting from the earth to
  258. tower over the Heartwood. Resting on the ground is a cube-shaped silver sigil. A
  259. carved flagon with an image of the Spires has been left here. There are 4 sleek
  260. cocktail glasses here. There are 2 tall glasses here. An iron-handled tankard of
  261. smoky obsidian has been placed here. A large, blood-splattered totem has been
  262. erected here, formed of obsidian, ivory and red-wood. Facing outwards and
  263. surrounding the totem are a large ivory bear, an obsidian raven and a red-wood
  264. serpent. A white ceramic jug is sitting here. There are 2 carved obsidian cups
  265. here. There are 3 polished goblets of red obsidian here. A solid obsidian
  266. tankard has been forgotten here. There are 2 crested glass cups here. A plain
  267. tankard has been dropped here. A small cup carved from bone rests here. A
  268. delicate white tea cup sits here. Pacing and prowling, a shifting cougar spirit
  269. blends with nearby shadows. The sublime glow of the core casts an effulgent
  270. green light over the surrounding area.
  271. You see exits leading north, east, south, and west.
  272. Equilibrium Used: 2.00 seconds
  273. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb -b] -a shrine of
  274. Haern-
  275. You have recovered equilibrium.
  276. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  277. Haern-
  278. You have emoted: "C'mon," Angwe says to the black Atavian boy following him.
  279. "We'll pick you up somethin' from South Hollow."
  280. Balance Used: 0.86 seconds
  281. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-] -a shrine of
  282. Haern-
  283. You have recovered balance on all limbs.
  284. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  285. Haern-
  286. (Dion an Duir): You say, "Haha."
  287. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] -a shrine of
  288. Haern-
  289. South of the glowing core of the Great Oak (43732) - Duiran (231)
  290. The landscape is dominated by the presence of the core of the Great Oak just to
  291. the north, a massive pillar shooting up through the center guts of the tree and
  292. beyond. Its sublime glow casts an effulgent green light over the surrounding
  293. area, wavering in intensity in accordance with the pulsing energy of the core.
  294. The forest thins abruptly in this central hollow, leaving an open clearing of
  295. lush grasses to surround the pillar on all sides, emerald blades flourishing in
  296. the presence of the core. Several of the roots of the great tree touch down
  297. nearby to the west and east, plunging deep into the soil. Sap weeps from a giant
  298. sugar maple that towers over much of the plantlife in this section of the wood.
  299. A sigil in the shape of a small, rectangular monolith is on the ground. Prowling
  300. about the area is a feral bahkatu predator. Resting on the ground is a cube-
  301. shaped silver sigil. Dripping with bright green liquid, a very lush fruit rests
  302. on the ground here. The sublime glow of the core casts an effulgent green light
  303. over the surrounding area.
  304. You see exits leading north, northeast, east, southeast, south, southwest, west,
  305. and northwest.
  306. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  307. Deep within the ancient forest (43728) - Duiran (231)
  308. The ancient Heartwood is a forest sheltered beneath the Great Oak; the underside
  309. of the massive tree looms high above, far enough away that it would seem as any
  310. other sky until one stares directly up at it. The forest is a mixture of
  311. deciduous and coniferous trees, growing densely together through here. No
  312. natural sunlight filters in, the dark forest lit solely by the bright
  313. luminescence of the core of the Great Oak, at the very center of the giant tree.
  314. Phosphorescent energy emits from the core in the form of ethereal ribbons,
  315. scattering out over the forest to suffuse the flora with its life-energy. Fueled
  316. by this otherworldly energy and fed to an enriched state, the plant life of the
  317. Heartwood reaches abnormal proportions and coloring, but never varying far from
  318. vibrant green. A sigil in the shape of a small, rectangular monolith is on the
  319. ground. Prowling about the area is a feral bahkatu predator. Resting on the
  320. ground is a cube-shaped silver sigil. Melded with an ancient olive tree, the
  321. form of a dryad tree spirit is here. The sublime glow of the core casts an
  322. effulgent green light over the surrounding area.
  323. You see exits leading north, east, south, and west.
  324. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-
  325. 2e)
  326. Landbridge spanning a tranquil lake (43717) - Duiran (231)
  327. A natural landbridge connects the Heartwood to the southern riverbank, crossing
  328. the span of water in a narrow path. The lake comes right up and against the
  329. bridge on either side, one misstep rewarding the traveler with a dip in the cool,
  330. clear waters. The path has an organic, natural feel to it, and while it is
  331. solid and sturdy enough for packbeasts to traverse, there is some slight give
  332. detected, as if the land mass were floating above the current rather than
  333. bisecting the body of water. The lake is a spacious expanse to the west and east,
  334. sounds of the trickling water both tranquil and serene. A burly centaur stands
  335. sentinel, his hefty crossbow at the ready. A sigil in the shape of a small,
  336. rectangular monolith is on the ground. Blending in nearly perfectly with her
  337. environs, a cloaked wilderness warden waits here for potential trouble. Resting
  338. on the ground is a cube-shaped silver sigil. The sublime glow of the core casts
  339. an effulgent green light over the surrounding area.
  340. You see exits leading north, northeast, east, south, west, and northwest.
  341. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  342. (Dion an Duir): You say, "I was so bored, I've begun emoting to myself."
  343. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  344. (Dion an Duir): You say, "Angwe's teaching his son to shoot a bow."
  345. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  346. A spacious valley north of the Hollow (43709) - Duiran (231)
  347. The landbridge to the north terminates here at a grassy bank, a spacious valley
  348. stretching out to the west and east and a little ways south. The grasses of the
  349. lush valley grow tall, nearly two feet high, and sway with a whispering noise at
  350. the slightest breeze. The sloping, mountainous facade of the Hollow looms to the
  351. south, its rocky exterior impossible to scale but not without several large gap
  352. to squeeze through and enter. The cliffs reach a great height, eventually
  353. meeting the trunk of the Great Oak, which sits over the valley, lake, and
  354. enclosed forest like some protective forest god. A burly centaur stands sentinel,
  355. his hefty crossbow at the ready. Blending in nearly perfectly with her environs,
  356. a cloaked wilderness warden waits here for potential trouble. A sigil in the
  357. shape of a small, rectangular monolith is on the ground. Resting on the ground
  358. is a cube-shaped silver sigil.
  359. You see exits leading north, east, southeast, southwest, and west.
  360. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  361. Passing through a narrow crevice (43849) - Duiran (231)
  362. A narrow crevice works its way into the rocky face of the southern Hollow, a
  363. passage with grey rock on all sides. A comfortable warmth comes from further
  364. into the cavern, and the air has a faint dampness to it. On the north end of the
  365. entrance, a faint light is visible, beyond which are the grasses of the forested
  366. valley. A burly centaur stands sentinel, his hefty crossbow at the ready.
  367. Blending in nearly perfectly with her environs, a cloaked wilderness warden
  368. waits here for potential trouble. A sigil in the shape of a small, rectangular
  369. monolith is on the ground.
  370. You see exits leading northeast, south, southwest, and northwest.
  371. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  372. Entering a maze of twisting passages (43852) - Duiran (231)
  373. The tenebrous cavern ceiling looms ominously high overhead. The southern Hollow
  374. is a maze of caves, tunnels, and endless passageways. The cavern ceiling
  375. vanishes into darkness high overhead, and the rough surface of the walls have a
  376. fluid, riverine aesthetic, as if they had been hewn by the force of water. There
  377. is a dampness in the air, encouraging the growth of fungi and lampenflora, but
  378. the temperature is comfortably warm. An alcove is just to the east, boulders
  379. framing the entrance and a vibrant glow heralding something of interest within.
  380. Prowling about the area is a feral bahkatu predator. A sigil in the shape of a
  381. small, rectangular monolith is on the ground. Resting on the ground is a cube-
  382. shaped silver sigil.
  383. You see exits leading north, east (open stone door), southeast, south, and west.
  384. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-
  385. 2e)
  386. Convergence of identical tunnels (43865) - Duiran (231)
  387. The tenebrous cavern ceiling looms ominously high overhead. Narrow, winding
  388. passages lead in nearly every direction, each one appearing identical to the
  389. next and lit barely by the faint glow of crystallized ylem jutting partway out
  390. of the cavern walls. The ceiling looms endlessly high overhead, vanishing into
  391. darkness. A dank, watery scent permeates the cavern, and a light misty fog hangs
  392. in the atmosphere. Every once in a while there is the sound of a many-legged
  393. creature skittering against the rock, though the cavern remains too dark between
  394. the glowing shards to reveal its source. Prowling about the area is a feral
  395. bahkatu predator. A sigil in the shape of a small, rectangular monolith is on
  396. the ground. Resting on the ground is a cube-shaped silver sigil. Lumbering about
  397. through the caverns is an armored ackranit, tapping its foreclaws against the
  398. ground.
  399. You see exits leading northeast, southeast, south, west, and northwest.
  400. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-
  401. 2e)
  402. Broadening tunnels in the southern Hollow (43920) - Duiran (231)
  403. The tenebrous cavern ceiling looms ominously high overhead. The maze-like
  404. tunnels open up here, broadening to the south and southeast with a thin wall
  405. splitting the path down the center. The cavern has a high ceiling and a fluid,
  406. riverine aesthetic, as if the slate-grey walls were hewn ages ago by water. It
  407. possesses the natural dankness of a subterranean cave, the moisture encouraging
  408. the growth of glowing shelf fungi and lampenflora. Prowling about the area is a
  409. feral bahkatu predator. A sigil in the shape of a small, rectangular monolith is
  410. on the ground. Resting on the ground is a cube-shaped silver sigil.
  411. You see exits leading southeast, south, west, and northwest.
  412. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  413. Passing by warmly-lit storefronts (43930) - Duiran (231)
  414. The tenebrous cavern ceiling looms ominously high overhead. Throughout here the
  415. cavern continues to be spacious, providing adequate space for a large crowd to
  416. travel through to visit the various shops lining the exterior walls. A light
  417. mist fogs the air, a musty scent permeating the cavern and the sounds of water
  418. echoing against the slate-grey rock walls. Cave flora of all varieties grows in
  419. abundance here, feeding off the abundant moisture. The cavern walls are
  420. patterned with small wriggling lines, weathered by the trickling of water over
  421. time. Prowling about the area is a feral bahkatu predator. A sigil in the shape
  422. of a small, rectangular monolith is on the ground. Resting on the ground is a
  423. cube-shaped silver sigil.
  424. You see exits leading northeast, south (open stone door), west, and northwest.
  425. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  426. A narrow and dank tunnel (43931) - Duiran (231)
  427. The tenebrous cavern ceiling looms ominously high overhead. The cavern
  428. passageway narrows ever so slightly as the path curves to the northwest, but
  429. retains its impressively high ceiling space overhead. The walls of the dank cave
  430. have been carved from the rock in fluid curves, hewn by water years ago,
  431. creating a wavy aesthetic as they stretch upward. All manner of blue and slate
  432. shades comprise the wet-looking rock's surface, and the moist atmosphere has
  433. become an attractive home to a variety of fungi and lampenflora. A comfortable
  434. warmth spreads through the area, and the distant sounds of water are faintly
  435. audible. Prowling about the area is a feral bahkatu predator. A sigil in the
  436. shape of a small, rectangular monolith is on the ground. There are 30 alabaster
  437. lioness vials here. Resting on the ground is a cube-shaped silver sigil. A plain
  438. wooden vial is here.
  439. You see exits leading southwest and northwest.
  440. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-
  441. 2e)
  442. Illuminated passage by shop alcoves (43886) - Duiran (231)
  443. The tenebrous cavern ceiling looms ominously high overhead. The dark cavern
  444. ceiling looms high above, the walls of this passage closing in on all sides to
  445. form a narrow path. The atmosphere is comfortably warm despite the heavy
  446. moistness in the air, the distant sounds of water trickling elsewhere audible.
  447. The cavern walls are hewn by the power of water, creating curvaceous textures in
  448. the blue and slate stone. Lining the path are small passages of stone leading
  449. into little alcoves, a glowing light emerging from their inviting interiors.
  450. Motes of light peek through the near-invisible cracks in the stone near these
  451. alcoves, enough to illuminate the passageway and lend it a warm presence. A
  452. sigil in the shape of a small, rectangular monolith is on the ground. Prowling
  453. about the area is a feral bahkatu predator. Dark fur stretched tightly over
  454. sinewy muscles, this giant wolf snarls at those who walk too close. Resting on
  455. the ground is a cube-shaped silver sigil.
  456. You see exits leading north (open stone door), east (open stone door), southeast,
  457. south (open stone door), west (open stone door), and northwest.
  458. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (+8e)
  459. Rhythm's Pride (43926) - Duiran (231)
  460. Free from any form of furnishing or decorations, this shop is as plain as you
  461. can get. Prowling about the area is a feral bahkatu predator. A sigil in the
  462. shape of a small, rectangular monolith is on the ground. You see a sign here
  463. instructing you that WARES is the command to see what is for sale.
  464. You see exits leading west (open stone door) and in (closed pine door).
  465. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  466. Proprietor: Prideleader Angwe, Claw of Iol'Spaigh.
  467. --------(Item)------(Description)-------------------------------(Stock)-(Price)
  468. You can see 698 item(s) being sold in this location.
  469. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  470. You quietly click your tongue against the roof of your mouth.
  471. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  472. (+6e)
  473. Illuminated passage by shop alcoves (43886) - Duiran (231)
  474. The tenebrous cavern ceiling looms ominously high overhead. The dark cavern
  475. ceiling looms high above, the walls of this passage closing in on all sides to
  476. form a narrow path. The atmosphere is comfortably warm despite the heavy
  477. moistness in the air, the distant sounds of water trickling elsewhere audible.
  478. The cavern walls are hewn by the power of water, creating curvaceous textures in
  479. the blue and slate stone. Lining the path are small passages of stone leading
  480. into little alcoves, a glowing light emerging from their inviting interiors.
  481. Motes of light peek through the near-invisible cracks in the stone near these
  482. alcoves, enough to illuminate the passageway and lend it a warm presence. A
  483. sigil in the shape of a small, rectangular monolith is on the ground. Prowling
  484. about the area is a feral bahkatu predator. Dark fur stretched tightly over
  485. sinewy muscles, this giant wolf snarls at those who walk too close. Resting on
  486. the ground is a cube-shaped silver sigil.
  487. You see exits leading north (open stone door), east (open stone door), southeast,
  488. south (open stone door), west (open stone door), and northwest.
  489. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  490. (Dion an Duir): Aarbrok says, "I was tormenting the orphan in my haven."
  491. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  492. A narrow and dank tunnel (43931) - Duiran (231)
  493. The tenebrous cavern ceiling looms ominously high overhead. The cavern
  494. passageway narrows ever so slightly as the path curves to the northwest, but
  495. retains its impressively high ceiling space overhead. The walls of the dank cave
  496. have been carved from the rock in fluid curves, hewn by water years ago,
  497. creating a wavy aesthetic as they stretch upward. All manner of blue and slate
  498. shades comprise the wet-looking rock's surface, and the moist atmosphere has
  499. become an attractive home to a variety of fungi and lampenflora. A comfortable
  500. warmth spreads through the area, and the distant sounds of water are faintly
  501. audible. Prowling about the area is a feral bahkatu predator. A sigil in the
  502. shape of a small, rectangular monolith is on the ground. There are 30 alabaster
  503. lioness vials here. Resting on the ground is a cube-shaped silver sigil. A plain
  504. wooden vial is here.
  505. You see exits leading southwest and northwest.
  506. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  507. (Dion an Duir): Aarbrok says, "Dont feel bad."
  508. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  509. Passing by warmly-lit storefronts (43930) - Duiran (231)
  510. The tenebrous cavern ceiling looms ominously high overhead. Throughout here the
  511. cavern continues to be spacious, providing adequate space for a large crowd to
  512. travel through to visit the various shops lining the exterior walls. A light
  513. mist fogs the air, a musty scent permeating the cavern and the sounds of water
  514. echoing against the slate-grey rock walls. Cave flora of all varieties grows in
  515. abundance here, feeding off the abundant moisture. The cavern walls are
  516. patterned with small wriggling lines, weathered by the trickling of water over
  517. time. Prowling about the area is a feral bahkatu predator. A sigil in the shape
  518. of a small, rectangular monolith is on the ground. Resting on the ground is a
  519. cube-shaped silver sigil.
  520. You see exits leading northeast, south (open stone door), west, and northwest.
  521. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-
  522. 2e)
  523. Broadening tunnels in the southern Hollow (43920) - Duiran (231)
  524. The tenebrous cavern ceiling looms ominously high overhead. The maze-like
  525. tunnels open up here, broadening to the south and southeast with a thin wall
  526. splitting the path down the center. The cavern has a high ceiling and a fluid,
  527. riverine aesthetic, as if the slate-grey walls were hewn ages ago by water. It
  528. possesses the natural dankness of a subterranean cave, the moisture encouraging
  529. the growth of glowing shelf fungi and lampenflora. Prowling about the area is a
  530. feral bahkatu predator. A sigil in the shape of a small, rectangular monolith is
  531. on the ground. Resting on the ground is a cube-shaped silver sigil.
  532. You see exits leading southeast, south, west, and northwest.
  533. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  534. Overlook of a vast, dark chasm (43866) - Duiran (231)
  535. The tenebrous cavern ceiling looms ominously high overhead. There is a brief
  536. escape here from the mildly claustrophobic tunnels of the southern Hollow,
  537. emerging into a broad and open rocky ledge. The end of the traversable Hollow
  538. drops off into sheer blackness here, a chasm far too deep and massive to even
  539. fathom the depths of. Against empty silence, it is possible to hear a distant
  540. rumbling, the echoes of which reach this ledge resembling the bellowing roar of
  541. a fell beast. A sigil in the shape of a small, rectangular monolith is on the
  542. ground. A burly centaur stands sentinel, his hefty crossbow at the ready.
  543. Blending in nearly perfectly with her environs, a cloaked wilderness warden
  544. waits here for potential trouble. Resting on the ground is a cube-shaped silver
  545. sigil.
  546. You see exits leading north and east.
  547. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-
  548. 2e)
  549. Convergence of identical tunnels (43865) - Duiran (231)
  550. The tenebrous cavern ceiling looms ominously high overhead. Narrow, winding
  551. passages lead in nearly every direction, each one appearing identical to the
  552. next and lit barely by the faint glow of crystallized ylem jutting partway out
  553. of the cavern walls. The ceiling looms endlessly high overhead, vanishing into
  554. darkness. A dank, watery scent permeates the cavern, and a light misty fog hangs
  555. in the atmosphere. Every once in a while there is the sound of a many-legged
  556. creature skittering against the rock, though the cavern remains too dark between
  557. the glowing shards to reveal its source. Prowling about the area is a feral
  558. bahkatu predator. A sigil in the shape of a small, rectangular monolith is on
  559. the ground. Resting on the ground is a cube-shaped silver sigil. Lumbering about
  560. through the caverns is an armored ackranit, tapping its foreclaws against the
  561. ground.
  562. You see exits leading northeast, southeast, south, west, and northwest.
  563. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (+6e)
  564. A trio of tunnels in the Hollow (43864) - Duiran (231)
  565. The tenebrous cavern ceiling looms ominously high overhead. A trio of tunnels
  566. leads away from this area of the cavern in different directions, each one
  567. appearing identical ot the next and lit barely by the faint glow of crystallized
  568. ylem jutting partway out of the cavern walls. The walls of the dank cave have
  569. been carved from the rock in fluid curves, hewn by water ages ago, creating a
  570. wavy aesthetic as they stretch upward. A comfortable warmth spreads throughout,
  571. and the distant sound of trickling water is audible. Prowling about the area is
  572. a feral bahkatu predator. A sigil in the shape of a small, rectangular monolith
  573. is on the ground. Resting on the ground is a cube-shaped silver sigil. Lumbering
  574. about through the caverns is an armored ackranit, tapping its foreclaws against
  575. the ground.
  576. You see exits leading north, east, and southwest.
  577. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-
  578. 2e)
  579. Illuminated cave passage between shops (43885) - Duiran (231)
  580. The tenebrous cavern ceiling looms ominously high overhead. The dark cavern
  581. ceiling looms high above, the walls of this passage closing in on all other
  582. sides to form a narrow path. The atmosphere is comfortably warm despite the
  583. heavy moistness in the air, the distant sounds of water trickling elsewhere.
  584. Lining the path are small alcoves set into the cave walls, each with a warm
  585. light emerging from their interiors and a curious door of solid boulder stone.
  586. Motes of light peek through the near-invisible cracks in the stone near these
  587. alcoves, enough to illuminate the passageway and lend it a warm presence. A
  588. burly centaur stands sentinel, his hefty crossbow at the ready. Blending in
  589. nearly perfectly with her environs, a cloaked wilderness warden waits here for
  590. potential trouble. The faun Nysos lingers near the storefronts, gesturing
  591. excitedly towards himself. Resting on the ground is a cube-shaped silver sigil.
  592. A sigil in the shape of a small, rectangular monolith is on the ground.
  593. You see exits leading north (open stone door), northeast, east (open stone door),
  594. south (open stone door), west (open stone door), and northwest.
  595. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  596. The Amarathan Arsenal (43938) - Duiran (231)
  597. Free from any form of furnishing or decorations, this shop is as plain as you
  598. can get. A sigil in the shape of a small, rectangular monolith is on the ground.
  599. Prowling about the area is a feral bahkatu predator. Given a place of honor, a
  600. festive statue of Ironbeard rests here. You see a sign here instructing you
  601. that WARES is the command to see what is for sale.
  602. You see exits leading north (open stone door) and in (closed stone door).
  603. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (+4e)
  604. Proprietor: Belgarion Amaratha, The Executioner.
  605. --------(Item)------(Description)-------------------------------(Stock)-(Price)
  606. The shop attendant smiles warmly, showing that you are especially welcome.
  607. You can see 290 item(s) being sold in this location.
  608. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  609. (+2e)
  610. Illuminated cave passage between shops (43885) - Duiran (231)
  611. The tenebrous cavern ceiling looms ominously high overhead. The dark cavern
  612. ceiling looms high above, the walls of this passage closing in on all other
  613. sides to form a narrow path. The atmosphere is comfortably warm despite the
  614. heavy moistness in the air, the distant sounds of water trickling elsewhere.
  615. Lining the path are small alcoves set into the cave walls, each with a warm
  616. light emerging from their interiors and a curious door of solid boulder stone.
  617. Motes of light peek through the near-invisible cracks in the stone near these
  618. alcoves, enough to illuminate the passageway and lend it a warm presence. A
  619. burly centaur stands sentinel, his hefty crossbow at the ready. Blending in
  620. nearly perfectly with her environs, a cloaked wilderness warden waits here for
  621. potential trouble. The faun Nysos lingers near the storefronts, gesturing
  622. excitedly towards himself. Resting on the ground is a cube-shaped silver sigil.
  623. A sigil in the shape of a small, rectangular monolith is on the ground.
  624. You see exits leading north (open stone door), northeast, east (open stone door),
  625. south (open stone door), west (open stone door), and northwest.
  626. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  627. The Amarathan Armoury (43939) - Duiran (231)
  628. Free from any form of furnishing or decorations, this shop is as plain as you
  629. can get. A sigil in the shape of a small, rectangular monolith is on the ground.
  630. Prowling about the area is a feral bahkatu predator. You see a sign here
  631. instructing you that WARES is the command to see what is for sale.
  632. You see exits leading west (open stone door) and in (closed stone door).
  633. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  634. Proprietor: Belgarion Amaratha, The Executioner.
  635. --------(Item)------(Description)-------------------------------(Stock)-(Price)
  636. The shop attendant smiles warmly, showing that you are especially welcome.
  637.  
  638. [A tall wooden shelf containing a variety of bows, arrows, and venoms]
  639. darkbow42168 a darkbow (20/33/0) 4 1235gp
  640. [B] [P] [WP]
  641. crossbow44601 a wooden crossbow (23/16/0) 2 570gp
  642. [B] [P] [WP]
  643. You can see 411 item(s) being sold in this location.
  644. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (+4e)
  645. You say, "Here we go!"
  646. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  647. Your pose is now set as:
  648. Angwe speaks animatedly to a black Atavian boy standing beside him while taking
  649. various bows and crossbows from the shelf.
  650. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  651. (Market): Winterlynn says, "Seeking credits at 4,000 gold each."
  652. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  653. You have emoted: "Now this," Angwe says, taking a darkbow from the shelf and
  654. kneeling once more so Keiran can see, "This is a darkbow. An advanced weapon
  655. that requires special training to use." "Cor!" the boy exclaims, reaching out
  656. for the weapon, "Awesome!" "Which requires SPECIAL TRAINING," Angwe repeats,
  657. jerking the weapon back and out of reach. "Training which neither you or I have.
  658. Only th' Syssin can teach you that."
  659. Balance Used: 0.86 seconds
  660. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  661. You have recovered balance on all limbs.
  662. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  663. You have emoted: The look Keirna gives Angwe could make a vampire weep, but the
  664. Yeleni laughs it off. "Bug aunt Meskhenet about it when she next wakes if you
  665. really wanna know so bad," he tells his son, rising once more to his full height
  666. of 6'11". "But... here, you can play 'round with this." He hangs the darkbow
  667. back where he found it, exchanging it for a wooden crossbow. "You already know
  668. what this is, nah?" he asks, passing it over to his son.
  669. Balance Used: 0.86 seconds
  670. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  671. You have recovered balance on all limbs.
  672. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  673. The deepening dusk yields to impenetrable darkness as night claims the land.
  674. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  675. You silently summon the shadows to soften and conceal your footsteps.
  676.  
  677. [Tripwire]: Info: +DEF+ NIGHTSTALK
  678. Equilibrium Used: 2.00 seconds
  679. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb -b]
  680. You have recovered equilibrium.
  681. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  682. You have emoted: "Mhm," Keiran utters, setting the nose of the crossbow on the
  683. ground and pulling the action back. "One of those centaur guys explained it to
  684. me, once." Angwe chuckles, ruffling his son's hair. "G'donya. Now, those take
  685. some special training, too, but they're not quite so dangerous as th' darkbows
  686. are."
  687. Balance Used: 0.86 seconds
  688. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  689. You have recovered balance on all limbs.
  690. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  691. Loeki has been sliced apart by an ogre berserker.
  692. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  693. Your current clan will now be the 'Dion an Duir' clan.
  694. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  695. The following members of the clan of Dion an Duir are online:
  696. Elwyn Taziyah(off channel).
  697. Irruel du Vallianse.
  698. Huntress Rhine Taziyah(off channel).
  699. Seneschal Xavin Taziyah.
  700. Prideleader Angwe, Claw of Iol'Spaigh.
  701. Witch Doctor Aarbrok Furor, the Virulent.
  702. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  703. You tell Aarbrok, "((This is actually pretty sad))"
  704. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  705. You tell Aarbrok, "((It occurred to me while I was drunk last night. How fun
  706. it'd be to pretend to be the dad I never had.))"
  707. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  708. You tell Aarbrok, "((And the fucked up part is that this is really, really
  709. fun))"
  710. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  711. [Info]: Time to Vote! We only need 34 votes to move to #7.
  712. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  713. You have emoted: Keiran hangs on Angwe's every word, absorbing information he
  714. likely already knows with the occasional nod. "We might start training with
  715. these in th' Pride soon," the Yeleni tells his son. "Maybe. Your m- well...
  716. someone we used to know took most of th' research with them that we'd done."
  717. Balance Used: 0.86 seconds
  718. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  719. You have recovered balance on all limbs.
  720. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  721. The stars wink into existence, familiar constellations illuminating the night
  722. with tales of myth and legend.
  723. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  724. You tell Kerryn, "((They've begun calling Aarbs 'Someone we used to know'))"
  725. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  726. You tell Kerryn, "((mis!))"
  727. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  728. You tell Aarbrok, "((They've begun calling Aarbs 'Someone we used to know'))"
  729. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  730. Aarbrok tells you, "(( aww <3 ))"
  731. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  732. You have emoted: "Research for what, da?" Keiran asks Angwe as he takes aim at a
  733. spot on the wall. "Special venoms," the Yeleni reveals with a grin. "Resins and
  734. th' like... you can worry 'bout all that when you're grown, though." "Aww!"
  735. Balance Used: 0.86 seconds
  736. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  737. You have recovered balance on all limbs.
  738. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  739. Aarbrok tells you, "Web."
  740. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  741. You have invited Aarbrok to join a web.
  742. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  743. (Web): Aarbrok has joined your web.
  744. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  745. (Web): You say, "Sup."
  746. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  747. (Web): Aarbrok says, "Thats kinda cute to be honest."
  748. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  749. (Web): You say, "I'm having a blast doing this."
  750. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  751. (Web): Aarbrok says, "Meanwhile Aarbs is plotting and being horrible."
  752. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  753. (Web): Aarbrok says, "And Angwe gets to be dad."
  754. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  755. (Web): Aarbrok says, ":D."
  756. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  757. (Web): You say, "Gnee-he-he."
  758. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  759. (Web): Aarbrok says, "I wanna do some RP, but I cant reliably do any right now."
  760. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  761. (Web): Aarbrok says, "So im just kinda hanging out."
  762. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  763. (Web): Aarbrok says, "I found a flight for 58 bucks."
  764. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  765. (Web): Aarbrok says, "Cheaper than gas for sure."
  766. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  767. You have emoted: "Go on and put that away, son," Angwe directs, prompting a
  768. questioning look from his son. "We're gpmma use somethiing else instead. A
  769. regular bow."
  770. Balance Used: 0.86 seconds
  771. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  772. You have recovered balance on all limbs.
  773. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  774. You have emoted: Keiran gives a wooden crossbow to Angwe and he puts it up,
  775. beckoning to the boy.
  776. Balance Used: 0.86 seconds
  777. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  778. You have recovered balance on all limbs.
  779. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  780. Illuminated cave passage between shops (43885) - Duiran (231)
  781. The tenebrous cavern ceiling looms ominously high overhead. The dark cavern
  782. ceiling looms high above, the walls of this passage closing in on all other
  783. sides to form a narrow path. The atmosphere is comfortably warm despite the
  784. heavy moistness in the air, the distant sounds of water trickling elsewhere.
  785. Lining the path are small alcoves set into the cave walls, each with a warm
  786. light emerging from their interiors and a curious door of solid boulder stone.
  787. Motes of light peek through the near-invisible cracks in the stone near these
  788. alcoves, enough to illuminate the passageway and lend it a warm presence. A
  789. burly centaur stands sentinel, his hefty crossbow at the ready. Blending in
  790. nearly perfectly with her environs, a cloaked wilderness warden waits here for
  791. potential trouble. The faun Nysos lingers near the storefronts, gesturing
  792. excitedly towards himself. Resting on the ground is a cube-shaped silver sigil.
  793. A sigil in the shape of a small, rectangular monolith is on the ground.
  794. You see exits leading north (open stone door), northeast, east (open stone door),
  795. south (open stone door), west (open stone door), and northwest.
  796. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  797. A craggy passageway (43854) - Duiran (231)
  798. The tenebrous cavern ceiling looms ominously high overhead. The cavern walls
  799. close in tightly to narrow the path, the thin passage bordered on all sides by a
  800. sharp outcropping of rock. Shards of ylem crystals are embedded into the rock,
  801. their natural luminescence casting a glow throughout the passage for easy
  802. visibility. The cavern carries with it the dank scent of most caves, comfortably
  803. warm and with a dampness hanging in the air. The ceiling looms far overhead, the
  804. occasional sound of creatures chittering echoing above. Prowling about the area
  805. is a feral bahkatu predator. Resting on the ground is a cube-shaped silver sigil.
  806. A sigil in the shape of a small, rectangular monolith is on the ground.
  807. You see exits leading north, southeast, southwest, and west.
  808. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  809. Entering the maze-like southern Hollow.
  810. The tenebrous cavern ceiling looms ominously high overhead. From the main
  811. intersection east of here, the southern Hollow transforms into a maze of tunnels,
  812. each one similar to the next. Darkness prevails throughout most of it, with
  813. only the faint glow of crystallized ylem shards, jutting out from the rock, to
  814. light the way. The walls of the dank cave have been carved from the rock in
  815. fluid curves, hewn by water ages ago, creating a wavy aesthetic as they stretch
  816. upward. A small alcove exists west of here, boulders framing the entrance and a
  817. vibrant glow heralding something of interest within. Prowling about the area is
  818. a feral bahkatu predator. Resting on the ground is a cube-shaped silver sigil. A
  819. sigil in the shape of a small, rectangular monolith is on the ground.
  820. You see exits leading north, east, south, southwest, and west (open stone door).
  821. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (+2e)
  822. A narrow passage into the southern Hollow (43848) - Duiran (231)
  823. A narrow passage is hewn naturally into the rocky face of the southern Hollow, a
  824. generous amount of headroom but very cramped on either side. A faint light is
  825. seen through the opening on the north end of the entrance, the grasses of the
  826. forested valley visible just beyond. The cavern walls are mottled grey, rough
  827. and uneven to the touch. The air is immediately different, compared to the
  828. valley just outside, without movement but not altogether stale. A moist dankness
  829. hangs in the atmosphere, and the temperature of the cavern is comfortably warm.
  830. A burly centaur stands sentinel, his hefty crossbow at the ready. Blending in
  831. nearly perfectly with her environs, a cloaked wilderness warden waits here for
  832. potential trouble. A sigil in the shape of a small, rectangular monolith is on
  833. the ground.
  834. You see exits leading northeast, southeast, south, and northwest.
  835. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  836. In the tall grasses of the valley.
  837. There is no sky above, but the underside of the Great Oak with its many roots
  838. trailing down to find purchase in the ancient Heartwood forest, the Hollow, or
  839. even the lake itself. Anchored here in this position, the massive tree situates
  840. itself protectively over the entirety of Duiran. The cliffside directly south of
  841. here heralds the entrance to the Hollow, its rocky exterior impossible to scale
  842. but possessing several large gaps to pass through to its interior. The sounds of
  843. wildlife are evident in this valley, locusts and crickets singing and
  844. occasionally jumping or soaring above the tall grasses. Overall, there is a
  845. resounding hum of life, as if it could be felt in the very air itself. Prowling
  846. about the area is a feral bahkatu predator. A sigil in the shape of a small,
  847. rectangular monolith is on the ground. Resting on the ground is a cube-shaped
  848. silver sigil.
  849. You see exits leading east, southeast, and northwest.
  850. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  851. A spacious valley north of the Hollow.
  852. The landbridge to the north terminates here at a grassy bank, a spacious valley
  853. stretching out to the west and east and a little ways south. The grasses of the
  854. lush valley grow tall, nearly two feet high, and sway with a whispering noise at
  855. the slightest breeze. The sloping, mountainous facade of the Hollow looms to the
  856. south, its rocky exterior impossible to scale but not without several large gap
  857. to squeeze through and enter. The cliffs reach a great height, eventually
  858. meeting the trunk of the Great Oak, which sits over the valley, lake, and
  859. enclosed forest like some protective forest god. A burly centaur stands sentinel,
  860. his hefty crossbow at the ready. Blending in nearly perfectly with her environs,
  861. a cloaked wilderness warden waits here for potential trouble. A sigil in the
  862. shape of a small, rectangular monolith is on the ground. Resting on the ground
  863. is a cube-shaped silver sigil.
  864. You see exits leading north, east, southeast, southwest, and west.
  865. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  866. Lush valley overlooking Lake Onimah (43708) - Duiran (231)
  867. The view to the north is quite spectacular, providing an overlook of tranquil
  868. Lake Onimah and the ancient Heartwood enclosed by it. The massive roots of the
  869. Great Oak descend into the forest to surround its great, glowing core. A
  870. landbridge a little to the east of here provides passage across the lake,
  871. connecting on the other side to the ancient forest. Reaching nearly two feet
  872. high, the lush valley grasses bend at the slightest breeze, and are teeming with
  873. the life of small creatures. Prowling about the area is a feral bahkatu predator.
  874. A sigil in the shape of a small, rectangular monolith is on the ground. Resting
  875. on the ground is a cube-shaped silver sigil.
  876. You see exits leading northeast, southwest, and west.
  877. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  878. A spacious valley north of the Hollow (43709) - Duiran (231)
  879. The landbridge to the north terminates here at a grassy bank, a spacious valley
  880. stretching out to the west and east and a little ways south. The grasses of the
  881. lush valley grow tall, nearly two feet high, and sway with a whispering noise at
  882. the slightest breeze. The sloping, mountainous facade of the Hollow looms to the
  883. south, its rocky exterior impossible to scale but not without several large gap
  884. to squeeze through and enter. The cliffs reach a great height, eventually
  885. meeting the trunk of the Great Oak, which sits over the valley, lake, and
  886. enclosed forest like some protective forest god. A burly centaur stands sentinel,
  887. his hefty crossbow at the ready. Blending in nearly perfectly with her environs,
  888. a cloaked wilderness warden waits here for potential trouble. A sigil in the
  889. shape of a small, rectangular monolith is on the ground. Resting on the ground
  890. is a cube-shaped silver sigil.
  891. You see exits leading north, east, southeast, southwest, and west.
  892. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (+8e)
  893. In the tall grasses of the valley.
  894. There is no sky above, but the underside of the Great Oak with its many roots
  895. trailing down to find purchase in the ancient Heartwood forest, the Hollow, or
  896. even the lake itself. Anchored here in this position, the massive tree situates
  897. itself protectively over the entirety of Duiran. The cliffside directly south of
  898. here heralds the entrance to the Hollow, its rocky exterior impossible to scale
  899. but possessing several large gaps to pass through to its interior. The sounds of
  900. wildlife are evident in this valley, locusts and crickets singing and
  901. occasionally jumping or soaring above the tall grasses. Overall, there is a
  902. resounding hum of life, as if it could be felt in the very air itself. Prowling
  903. about the area is a feral bahkatu predator. A sigil in the shape of a small,
  904. rectangular monolith is on the ground. Resting on the ground is a cube-shaped
  905. silver sigil.
  906. You see exits leading east, southeast, and northwest.
  907. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  908. Swaying grasses near Lake Onimah.
  909. The grasses of the lush valley grow tall, nearly two feet high, and sway with a
  910. whispering noise at the slightest breeze. The sounds of wildlife are evident in
  911. the valley, locusts and crickets singing and occasionally jumping or soaring
  912. above the grasses. Overall, there is a resounding hum of life, as if it could be
  913. felt in the air as well. The sloping, mountainous facade of the Hollow looms to
  914. the south, its rocky exterior impossible to scale but not without several large
  915. gaps to squeeze through and enter. The cliffs reach a great height, eventually
  916. meeting the trunk of the Great Oak, which sits over the valley, lake, and
  917. enclosed forest like some protective forestal god. Prowling about the area is a
  918. feral bahkatu predator. A sigil in the shape of a small, rectangular monolith is
  919. on the ground. Resting on the ground is a cube-shaped silver sigil. A ravenous
  920. swarm of large green locusts devours the nearby vegetation.
  921. You see exits leading north, southeast, and northwest.
  922. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  923. A mottled grey cavern passage (43805) - Duiran (231)
  924. This cramped passage works its way into the rocky face of the western Hollow, a
  925. generous amount of headroom available but very cramped on either side. The
  926. cavern walls are mottled grey, rough and uneven to the touch. A faint light is
  927. seen through the opening on the east end of the entrance, the grasses of the
  928. forested valley visible just beyond. Torrents of water twist and shift around
  929. the watery form of an undine aquacaster here, masterfully manipulating her
  930. element. A burly centaur stands sentinel, his hefty crossbow at the ready. A
  931. sigil in the shape of a small, rectangular monolith is on the ground. Blending
  932. in nearly perfectly with her environs, a cloaked wilderness warden waits here
  933. for potential trouble.
  934. You see exits leading north, southeast, west, and northwest.
  935. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  936. A circle of weathered cairns (43807) - Duiran (231)
  937. In the center of a field of tall grasses, a dozen or so scattered cairns form a
  938. rough circle. Weathered, rounded tops betray their age, variegated patches of
  939. moss mottling their surfaces. Unlike most of the Heartwood and its surrounding
  940. Hollow, this field resides directly beneath open sky, the cavern's vastly high
  941. ceiling crumbled away overhead to permit sunlight to filter in during the day.
  942. The cavernous western Hollow encompasses the valley far to the west, north, and
  943. south, in a space gigantic enough to host a small city. Prowling about the area
  944. is a feral bahkatu predator. A sigil in the shape of a small, rectangular
  945. monolith is on the ground. Resting on the ground is a cube-shaped silver sigil.
  946. There are 3 fauns of the ancient wood here.
  947. You see exits leading north, northeast, southeast, south, west, and in.
  948. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  949. A sweeping view of the green valley (43806) - Duiran (231)
  950. A field of tall grasses grows high and abundant through this valley, uninhibited
  951. by trees and permitted to grow untended and wild. Fields of green grain waist-
  952. high stretch in all directions, bowing and swaying to the breeze which carries
  953. through the western Hollow. The ceiling of the mountain cavern above has broken
  954. away fully, permitting natural sunlight or moonlight to stream in, along with
  955. any concurrent weather. Prowling about the area is a feral bahkatu predator. A
  956. sigil in the shape of a small, rectangular monolith is on the ground. Resting on
  957. the ground is a cube-shaped silver sigil. The lovely Oried is here, holding a
  958. thin wooden flute.
  959. You see exits leading east, south, west, and northwest.
  960. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (+6e)
  961. Beneath the caved-in ceiling of west Hollow (43814) - Duiran (231)
  962. Highly-varied species of trees are spaced out here, enough for the shrub zone to
  963. flourish, filled with huckleberry and azaleas. Mighty redwoods stand next to
  964. quaking aspen, elm, beech, and gum trees, making for a diverse arbor not often
  965. seen in the wild. The natural sunlight is visible in the western Hollow,
  966. accredited to the gaps in the cavern's ceiling. Prowling about the area is a
  967. feral bahkatu predator. A sigil in the shape of a small, rectangular monolith is
  968. on the ground. Resting on the ground is a cube-shaped silver sigil.
  969. You see exits leading southeast, west, and northwest.
  970. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-
  971. 2e)
  972. Overlooking the sunken coliseum (43817) - Duiran (231)
  973. Weathered granite slabs comprise a seating arrangement all around the border of
  974. the valley to the northwest, where the Savage Valley arena events take place.
  975. The ruined coliseum is in an advanced state of disrepair, its higher levels
  976. inaccessible due to the collapse of several integral structures. A smaller path
  977. winds off to the northeast into a quiet valley. Resting on the ground is a cube-
  978. shaped silver sigil. Prowling about the area is a feral bahkatu predator. A
  979. sigil in the shape of a small, rectangular monolith is on the ground.
  980. You see exits leading north, northeast, southeast, west, and northwest.
  981. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  982. There is no exit in that direction.
  983. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  984. Beneath the caved-in ceiling of west Hollow (43814) - Duiran (231)
  985. Highly-varied species of trees are spaced out here, enough for the shrub zone to
  986. flourish, filled with huckleberry and azaleas. Mighty redwoods stand next to
  987. quaking aspen, elm, beech, and gum trees, making for a diverse arbor not often
  988. seen in the wild. The natural sunlight is visible in the western Hollow,
  989. accredited to the gaps in the cavern's ceiling. Prowling about the area is a
  990. feral bahkatu predator. A sigil in the shape of a small, rectangular monolith is
  991. on the ground. Resting on the ground is a cube-shaped silver sigil.
  992. You see exits leading southeast, west, and northwest.
  993. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (+4e)
  994. Entering the forest preservation (43813) - Duiran (231)
  995. The forests of the western Hollow are not as dark or as gloomy as other regions
  996. of the Duiran system, much to the credit of the available sunlight from the
  997. Hollow's partly caved-in ceiling above. Intermittent beams of sunlight stream
  998. down during the day to light the forest, and as a whole the effects of the
  999. weather outdoors are lessened. A diverse selection of trees populate the area:
  1000. walnut, hickory, and elm beside tall redwoods and quaking aspen. The mixed
  1001. selection would suggest a preservation, as opposed to a natural occurrence. An
  1002. immense walnut tree rises high into the canopy of the forest. Prowling about the
  1003. area is a feral bahkatu predator. A sigil in the shape of a small, rectangular
  1004. monolith is on the ground. Resting on the ground is a cube-shaped silver sigil.
  1005. You see exits leading east, southeast, south, and northwest.
  1006. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  1007. Interesting.....
  1008. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (+4e)
  1009. Entering the grounds of the coliseum (43816) - Duiran (231)
  1010. The forest rings a central coliseum, an ages-old granite structure sunken into
  1011. the ground. The massive circular ring surrounds a grassy arena in the very
  1012. middle, just north of here, a giant pit of untold depths vanishing into
  1013. blackness below. The spectator stands ring the pit on all sides, little more
  1014. than granite slabs serving as benches. Prowling about the area is a feral
  1015. bahkatu predator. Kiyao is here, practicing with his dhurive. His red walnut
  1016. dhurive at the ready, Ayren is here. Resting on the ground is a cube-shaped
  1017. silver sigil. There are 2 monolith sigils here.
  1018. You see exits leading north, east, southeast, and west.
  1019. [5500(100%)|5536(100%)|0|99%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (-2e)
  1020. You exclaim to Kiyao, a Sentinel apprentice, "Hey there, lads!"
  1021. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb] (+2e)
  1022. You say to Ayren, a Sentinel apprentice, "Hey. You two mind if we do a lil'
  1023. target practice over here?"
  1024. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1025. Your custom pose must include the '^' symbol.
  1026. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1027. Your pose is now set as:
  1028. Angwe speaks quiet directions to the black Atavian boy standing beside him, who
  1029. aims at distant targets with a bow and arrow.
  1030. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1031. Your pose is now set as:
  1032. Angwe speaks quiet directions to the black Atavian boy standing beside him, who
  1033. aims at a target with a bow and arrow.
  1034. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1035. Deepest Stygian night steals over the land as the symbolic hourglass empties and
  1036. turns, ready to begin a new day.
  1037. It is now the 17th of Slyphian, year 402 of the Midnight Age.
  1038. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1039. Your custom pose cannot exceed 120 characters.
  1040. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1041. (Market): Winterlynn says, "Seeking credits at 4,000 gold each."
  1042. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1043. (Market): Xiuhcoatl says, "No."
  1044. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1045. You have emoted: "Use this," Angwe directs, passing a bow and a quiver of arrows
  1046. over to his son. "See that tree over yonder?" Keiran nods, fumbling with the bow
  1047. as he nocks an arrow. "Aim down th' arrow itself... take a deep breath. Try and
  1048. get a feel for the wind, 'cause it'll blow th' arrow off course."
  1049. Balance Used: 0.86 seconds
  1050. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  1051. You have recovered balance on all limbs.
  1052. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1053. [ INFO ] -
  1054. [ INFO ] - Socket got disconnected. Unknown error
  1055. [ INFO ] - connection time: 01:04:26.000
  1056. [ INFO ] -
  1057. [ OK ] - Lua module rex_pcre loaded
  1058. [ OK ] - Lua module zip loaded
  1059. [ OK ] - Lua module lfs loaded
  1060. [ OK ] - Lua module sqlite3 loaded
  1061. [ OK ] - mudlet-lua API & Geyser Layout manager loaded.
  1062. [ INFO ] - looking up the IP address of server:aetolia.com:23 ...
  1063. [ INFO ] - The IP address of aetolia.com has been found. It is: 69.65.42.194
  1064. [ INFO ] - trying to connect to 69.65.42.194:23 ...
  1065. [ INFO ] - A connection has been established successfully.
  1066.  
  1067.  
  1068. Rapture Runtime Environment v2.2.0 -- (c) 2012 -- Iron Realms Entertainment
  1069. Multi-User License: 100-0001-000
  1070.  
  1071. * * * * * * * * * * * * * * * * * * * * * * * * * * *
  1072.  
  1073. - A E T O L I A -
  1074.  
  1075. T h e M i d n i g h t A g e
  1076.  
  1077. * * * * * * * * * * * * * * * * * * * * * * * * * * *
  1078.  
  1079. http://www.aetolia.com telnet://69.65.42.194:23
  1080. For general questions, e-mail support@aetolia.com
  1081.  
  1082. There are 64 people currently online.
  1083.  
  1084. 1. Enter the game.
  1085. 2. Create a new character.
  1086. 3. Quit.
  1087.  
  1088. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1089. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1090. Password correct. Welcome to Aetolia.
  1091. [Tripwire]: Info: Limb hits and damage reset!
  1092.  
  1093. [Tripwire]: Info: Afflictions have been reset!
  1094. Your last login was from domain: ip243.cable.shentel.net.
  1095.  
  1096. Your mountain tattoo tingles slightly.
  1097. Your boar tattoo tingles slightly.
  1098. Your moon tattoo tingles slightly.
  1099. Your moss tattoo tingles slightly.
  1100. You have 5 unread changelogs to review.
  1101. Entering the grounds of the coliseum (43816) - Duiran (231)
  1102. The forest rings a central coliseum, an ages-old granite structure sunken into
  1103. the ground. The massive circular ring surrounds a grassy arena in the very
  1104. middle, just north of here, a giant pit of untold depths vanishing into
  1105. blackness below. The spectator stands ring the pit on all sides, little more
  1106. than granite slabs serving as benches. Prowling about the area is a feral
  1107. bahkatu predator. Kiyao is here, practicing with his dhurive. His red walnut
  1108. dhurive at the ready, Ayren is here. Resting on the ground is a cube-shaped
  1109. silver sigil. There are 2 monolith sigils here. Hackles raised, an adult grey
  1110. wolf sniffs the air for enemies.
  1111. You see exits leading north, east, southeast, and west.
  1112. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1113. Deffing paused, type 'defup' to resume.
  1114. + Prideleader Angwe, Claw of Iol'Spaigh -------------------------------------+
  1115. | Race: Yeleni | Health: 5500/5500 | Endurance: 26400/26400 |
  1116. | Sex: Male | Mana: 5536/5500 | Willpower: 26404/26400 |
  1117. + LEVEL --------------------------------| NEXT LEVEL ------------------------+
  1118. | Yeleni Lord of the 5th Circle (105) | 96.89% (4284826/4422314) |
  1119. + RANKINGS -----------------------------+------------------------------------+
  1120. | Experience: 85th | Combat: Unranked |
  1121. | Exploration: a Terran Master (#162) |
  1122. + ORGANIZATIONS ------------+ RANK ------------------------------------------+
  1123. | City: Duiran | Rayan (CR 5) |
  1124. | Guild: Sentinels | The Prideleader (GR 20) |
  1125. | Order: Haern | The Claw of the Bear (OR 9) |
  1126. + POSITIONS ----------------+------------------------------------------------+
  1127. | You are the Fury of the Wilds. |
  1128. | You are an aide to Ambassador, and Research. |
  1129. | You are a Wildling in the army of Duiran. |
  1130. | You are the Guildmaster of the Sentinels guild. |
  1131. | You are a Novice aide in the Sentinels guild. |
  1132. + GENERAL INFORMATION -------------------------------------------------------+
  1133. | You are 52 years old. |
  1134. | You were born on the 1st of Midsummer, 350 MA. |
  1135. | You are of the Sentinel class. |
  1136. | You are a mentor and can take on proteges. |
  1137. +----------------------------------------------------------------------------+
  1138. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1139. Deffing paused, type 'defup' to resume.
  1140. You have the following tattoos:
  1141. Head: Moon
  1142. Head: Moss
  1143. Torso: Brazier Uses left: 39
  1144. Torso: Starburst Uses left: 1
  1145. Left arm: Mountain
  1146. Left arm: Shield Uses left: 45
  1147. Right arm: Boar
  1148. Right arm: Prism Uses left: 60
  1149. Left leg: Tentacle Uses left: 37
  1150. Left leg: Bell Uses left: 19
  1151. Right leg: Cloak Uses left: 30
  1152. Right leg: Tree Permanent
  1153. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1154. Deffing paused, type 'defup' to resume.
  1155. ***********************************[ Pipes ]***********************************
  1156. Pipe Herb Puffs Decay Lit
  1157. -------------------------------------------------------------------------------
  1158. 154712 a fierce phoenix pipe a valerian leaf 9 91 yes
  1159. 154994 a fierce phoenix pipe slippery elm 10 86 yes
  1160. 155327 a fierce phoenix pipe a skullcap flow 10 91 yes
  1161. *******************************************************************************
  1162. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1163. Deffing paused, type 'defup' to resume.
  1164. *********************************[ Syringes ]**********************************
  1165. Syringe Tincture Injects Decay Mixed
  1166. -------------------------------------------------------------------------------
  1167. *******************************************************************************
  1168. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1169. Deffing paused, type 'defup' to resume.
  1170. ***************************[ Inventory Categories ]****************************
  1171. ID Name Filters
  1172. -------------------------------------------------------------------------------
  1173. vial vials 1
  1174. containers containers 3
  1175. pipes pipe 1
  1176. *******************************************************************************
  1177. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1178. Deffing paused, type 'defup' to resume.
  1179. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1180. Deffing paused, type 'defup' to resume.
  1181. +----- [ Defense List ] ---------------------------------------- ( 12:36am -
  1182. 13/10/2013 ) -----+
  1183.  
  1184. -=[Unmaintained Defenses]=-
  1185.  
  1186. -=[Defenses]=-
  1187. Tattoos
  1188. Mindseye [R]
  1189. Cloak [R]
  1190. Curatives
  1191. Energetic [R]
  1192. Heat [R]
  1193. Sileris [R]
  1194. Blindness [R]
  1195. Deafness [R]
  1196. Levitation [R]
  1197. Waterbreathing [R]
  1198. Thirdeye [R]
  1199. Deathsight [R]
  1200. Insulation [R]
  1201. Speed [R]
  1202. Insomnia [R]
  1203. Venom [R]
  1204. Ylem
  1205. Disperse [R]
  1206. Avoidance
  1207. Divert [R]
  1208. Endgame
  1209. Warmth [R]
  1210. Nightstalk [R]
  1211. Heatsight [R]
  1212.  
  1213. -=[Missing Defenses]=-
  1214. Tattoos
  1215. Chameleon - Manual
  1216. Ylem
  1217. Divine_speed - Manual
  1218.  
  1219. +----- [ Current: 31 Missing: 2 ] ------------------------------ ( 12:36am -
  1220. 13/10/2013 ) -----+
  1221.  
  1222. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1223. Deffing paused, type 'defup' to resume.
  1224. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1225. Deffing paused, type 'defup' to resume.
  1226. You are affected by the following:
  1227. Blessed by Slyphe for about 17 hours.
  1228. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1229. Deffing paused, type 'defup' to resume.
  1230.  
  1231. [Tripwire]: Warning: Missing owl tattoo!
  1232. <--->Duiran Announcements<---------------------------------------------------->
  1233. --> New to the Council? Review CHELP NEW COUNCILORS and CHELP PURPOSE! Never
  1234. fear asking your fellow councilors if you have questions.
  1235. --> Looking for something to do to help the Council? Review CHELP INVOLVEMENT!
  1236. Get rewarded for helping the Council prosper through a variety of tasks!
  1237. --> We have a ministry OPEN for applications! See Duiran posting 3457 for
  1238. details.
  1239. --> Remember! The Council Shop sells some commodities and cheaper novice
  1240. equipment! Donations are always welcome.
  1241. --> Be warned! Aberrations may appear in the Council at any time. If you see one
  1242. and are of a low circle, quickly use CITY PORTALS to escape and then leave from
  1243. there to a better location. They cripple all limbs in one blow and take down
  1244. even the strongest warriors.
  1245. --> Looking for a place to live? Look no further than our apartments! Reasonable
  1246. rent and plenty of spaces available. Review project 719 and contact Ciarelle for
  1247. more information!
  1248. <----------------------------------------------------------------------------->
  1249.  
  1250. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1251. Deffing paused, type 'defup' to resume.
  1252. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1253. Deffing paused, type 'defup' to resume.
  1254. Unread news articles for Angwe.
  1255.  
  1256.  
  1257. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1258. Deffing paused, type 'defup' to resume.
  1259. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1260. Deffing paused, type 'defup' to resume.
  1261. <--->Sentinels Announcements<------------------------------------------------->
  1262. --> Looking for something to do? Check out GHELP THINGS TO DO!
  1263. --> Don't forget to check GHELP PAWPRINTS and claiming your points!
  1264. --> We are looking for a new Ranger of the Primordial. Read Sentinels newspost
  1265. #2049 for details.
  1266. <----------------------------------------------------------------------------->
  1267.  
  1268. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1269. Deffing paused, type 'defup' to resume.
  1270.  
  1271. [Tripwire]: Info: Checking map version against MD5
  1272. You have emoted: The boy hurries to follow Angwe's directions as he's given them,
  1273. squaring his feet without instruction needed. Angwe nods his head in approval
  1274. and congratulates him with a "G'donya. Now, pull back smoothely... hold th'
  1275. arrow, correct your aim... and release." TWANG! The arrow flies straight and
  1276. swift... missing the targeted tree by a yard. "Gah!" Keiran spits, "Dammit all
  1277. to th Pit!"
  1278. Balance Used: 0.86 seconds
  1279. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  1280. Deffing paused, type 'defup' to resume.
  1281. The games map was updated - you should update yours! Go to Settings -> Mapper
  1282. tab and click on the Download button there. Once you've updated, click here to
  1283. remove the reminder.
  1284. You have recovered balance on all limbs.
  1285. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1286. Deffing paused, type 'defup' to resume.
  1287. Please remember to Vote for Aetolia every day at http://www.aetolia.com/vote!
  1288. Your current votereminder: once every hour.
  1289. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1290. Deffing paused, type 'defup' to resume.
  1291. +----- [ Defense List ] ---------------------------------------- ( 12:36am -
  1292. 13/10/2013 ) -----+
  1293.  
  1294. -=[Unmaintained Defenses]=-
  1295.  
  1296. -=[Defenses]=-
  1297. Tattoos
  1298. Mindseye [R]
  1299. Cloak [R]
  1300. Weaponry
  1301. Parry (left leg) [R]
  1302. Survival
  1303. Insomnia [R]
  1304. Clarity [R]
  1305. Curatives
  1306. Energetic [R]
  1307. Heat [R]
  1308. Sileris [R]
  1309. Blindness [R]
  1310. Deafness [R]
  1311. Levitation [R]
  1312. Waterbreathing [R]
  1313. Insulation [R]
  1314. Speed [R]
  1315. Venom [R]
  1316. Ylem
  1317. Disperse [R]
  1318. Sentinel
  1319. Lifesap [R]
  1320. Vitality [R]
  1321. Returning [R]
  1322. Flexibility [R]
  1323. Fitness [R]
  1324. Resistance [R]
  1325. Barkskin [R]
  1326. Avoidance
  1327. Divert [R]
  1328. Dodge [R]
  1329. Endgame
  1330. Warmth [R]
  1331. Nightstalk [R]
  1332. Heatsight [R]
  1333. Vision
  1334. Eagleeye [R]
  1335. Thirdeye [R]
  1336. Deathsight [R]
  1337. Nightsight [R]
  1338.  
  1339. -=[Missing Defenses]=-
  1340. Tattoos
  1341. Chameleon - Manual
  1342. Ylem
  1343. Divine_speed - Manual
  1344. Sentinel
  1345. Balancing - Manual
  1346.  
  1347. +----- [ Current: 31 Missing: 3 ] ------------------------------ ( 12:36am -
  1348. 13/10/2013 ) -----+
  1349.  
  1350. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1351. [Tripwire]: Info: Deffing complete!
  1352. Entering the grounds of the coliseum (43816) - Duiran (231)
  1353. The forest rings a central coliseum, an ages-old granite structure sunken into
  1354. the ground. The massive circular ring surrounds a grassy arena in the very
  1355. middle, just north of here, a giant pit of untold depths vanishing into
  1356. blackness below. The spectator stands ring the pit on all sides, little more
  1357. than granite slabs serving as benches. Prowling about the area is a feral
  1358. bahkatu predator. Kiyao is here, practicing with his dhurive. His red walnut
  1359. dhurive at the ready, Ayren is here. Resting on the ground is a cube-shaped
  1360. silver sigil. There are 2 monolith sigils here. Hackles raised, an adult grey
  1361. wolf sniffs the air for enemies.
  1362. You see exits leading north, east, southeast, and west.
  1363. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1364. You have emoted: "Hey, that was a good first try!" Angwe exclaims, patting his
  1365. son on the back. "Least you didn't shoot yourself in th' foot... or anyone else,
  1366. fo that matter. G'wan and try again."
  1367. Balance Used: 0.86 seconds
  1368. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  1369. You have recovered balance on all limbs.
  1370. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1371. Aarbrok, Akarn, Akaryuterra, Aliod, Angwe, Anita, Aren, Argolis, Arterix, Catty,
  1372. Cephero, Cole, Denser, Diancecht, Eleanor, Eliser, Elwyn, Ereav, Ersan, Erzsebet,
  1373. Fanice, Gabriele, Infin, Kamus, Kelliara, Konai, Liesel, Munsia, Omanjiryu,
  1374. Plato, Raia, Rhine, Rlift, Sectavia, Sejast, Sirious, Slyphe, Vector, Wilde,
  1375. Winterlynn, Xavin, and Xiuhcoatl.
  1376. There are 43 players on this plane and 21 players on other planes.
  1377. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1378. Eliser has been slain by the magical power of a mutated Nazetu intercessor.
  1379. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1380. You have emoted: "May th' Sovereign bless your shot," Angwe intones, taking a
  1381. step back. "Isn't Maghak a Spirian god, da?" Keiran asks, nocking another arrow
  1382. and squinting as he draws the string back. "He is," Angwe confirms, "But He's
  1383. still th' Divine who controls air and winds... and all th' Divine deserve
  1384. respect."
  1385. Balance Used: 0.86 seconds
  1386. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  1387. You have recovered balance on all limbs.
  1388. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1389. Muttering, you say, "Even such Divine as Chakrasul."
  1390. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1391. Chakrasul, Goddess of Corruption
  1392. -------------------------------------------------------------------------------
  1393. She was born before time was counted.
  1394. -------------------------------------------------------------------------------
  1395. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1396. You have emoted: TWANG! The arrow flies a yard off from the target on the other
  1397. side this time, Keiran's aim spoiled by a flinch as Angwe speaks the name of the
  1398. Goddess of Corruption. "What're you doing?!" the boy wails. "Da, you messed up
  1399. my shot!"
  1400. Balance Used: 0.86 seconds
  1401. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  1402. You have recovered balance on all limbs.
  1403. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1404. You have emoted: "A warrior must be able to block out all distractions, boy,"
  1405. Angwe lectures Keiran. "When you're on th' hunt, there's only you, your weapon
  1406. and your prey. Everything else is a non-factor." "Easy for you to say," the boy
  1407. grumbles, reaching for another arrow. "You've only been doing this for 100 years.
  1408. "
  1409. Balance Used: 0.86 seconds
  1410. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  1411. You have recovered balance on all limbs.
  1412. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1413. Shaking his head with a laugh, you exclaim, "I'm not that old, boy!"
  1414. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1415. With nary a whisper nor a sigh, rosy-fingered dawn creeps into the land,
  1416. stealing the soul of the night.
  1417. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1418. The shadows fade, leaving your footfalls audible once again.
  1419. [Tripwire]: Info: -DEF- NIGHTSTALK
  1420. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1421. You tilt your head back and deeply inhale any scents from the air.
  1422. Balance Used: 2.15 seconds
  1423. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  1424. People by area:
  1425. Duiran
  1426. An inviting outdoor kitchen (51398) - 1 - Xavin
  1427. Within the chilly Moonglade (43799) - 1 - Munsia
  1428. A steaming underground bathing cavern (51383) - 2 - Elwyn, Aliod
  1429. You have recovered balance on all limbs.
  1430. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1431. The following citizens of Duiran are in the realm:
  1432. Citizen Rank Position [CT?]
  1433. ------------------------------------------------------------------------------
  1434. Xavin Taoiseach Benandanti
  1435. Elwyn Taoiseach Benandanti
  1436. Angwe Rayan War Minister
  1437. Kaestrin Fian Treasurer
  1438. Aarbrok Fian Ambassador
  1439. Catty Speaker
  1440. Munsia Advocate
  1441. Aliod Councilor
  1442. Omanjiryu Councilor
  1443. Akarn Councilor
  1444. Exzuryx Councilor
  1445. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1446. Kiyao and Ayren circle one another cautiously before darting in to exchange
  1447. blows.
  1448. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1449. A clash of obsidian against steel chainmail rings out through the ruined
  1450. coliseum as the two Sentinel apprentices duel.
  1451. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1452. Aarbrok enters from the southeast, riding a savagely-armored desert camel.
  1453. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1454. Ayren's broken legs cause him to fall to the ground in a heap. Kiyao stands over
  1455. him, the flat of his blade pressed against the atavian's throat and a triumphant
  1456. grin on his face.
  1457. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1458. Aarbrok leaves to the east, riding a savagely-armored desert camel.
  1459. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1460. Sejast has been sliced apart by General Xaeon.
  1461. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1462. You have emoted: "I wonder what Khai's up to?" Keiran wonders aloud, nocking
  1463. another arrow. "You wanna go find him?" Angwe asks, prompting a wince and a look
  1464. of panic from his son. "N-no, I mean..." "It's alright," says reassuringly.
  1465. "G'wan and show him your new bow... we'll be hangin' out far more, don't you
  1466. worry. Besides," goes on, a dark frown forming on his face as Aarbrok rides by,
  1467. "Might be best for you to go off on your own... y'know?" Keiran nods and
  1468. releases the arrow, which flies true, burying itself into the bark of the tree.
  1469. "Good shot!" the Yeleni hoots, pumping his fist, though his son doesn't seem to
  1470. notice. "I-I'll... I'll see you soon?" Keiran asks, shuffling his feet.
  1471. Balance Used: 0.86 seconds
  1472. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb e-]
  1473. You have recovered balance on all limbs.
  1474. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1475. Nodding, you say, "Aye, I'll come find you tomorrow."
  1476. [5500(100%)|5536(100%)|0|100%|100%|96.9%|R:35|S:100%] [HMcsdb eb]
  1477. You have emoted: Keiran beams and nods eagerly. "Thanks, da!" he cries, slipping
  1478. his new bow around his shoulders. "Now," Angwe warns as the boy turns and begins
  1479. to skip off, "You two be careful with that bow! Don't aim it at ANYONE, you
  1480. understand me?" "I won't!" Keiran calls back before dipping out of view.
  1481. Balance Used: 0.86 seconds
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