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- Name: Henry
- Class: Mage Trainee
- Char specific skill: Daunt
- Affinity: Light
- Personal Fault: Distracted by pain: If the character is under half HP, -2 Base Damage
- Personal Skill: Pyrotechnic showoff: If the character is within 3 spaces of Allied Units +10 to Hit and Evasion
- Pref. Stats: MAG, SKL
- Weapon Profs: Anima (E)
- Level: 3 (0/100)
- Tot. Lev: 3
- Prog. Spent: 330%
- HP: 17 (60%)
- STR: 2 (0%)
- MAG: 7 (70%)
- SKL: 5 (60%)
- CON: 3
- AID: 2
- RES: 4 (50%)
- LUK: 2 (20%)
- DEF: 0 (10%)
- SPD: 4 (60%)
- MOV: 4
- Trainee lvl2: HP, MAG, SKL
- Kesselring Training: +CON
- Trainee lvl3: HP, MAG, SKL, SPD
- Current stats:
- HP: 19 (60%)
- STR: 2 (0%)
- MAG: 9 (70%)
- SKL: 7 (60%)
- CON: 4
- AID: 3
- RES: 4 (50%)
- LUK: 2 (20%)
- DEF: 0 (10%)
- SPD: 5 (60%)
- MOV: 4
- [code]Inventory:
- Name Type () RNG MT WT CR Hit QL
- Fire Fire (E) 1-2 4 7 0 90 21/40
- Vulnerary (1/3)[/code]
- Battle Stats:
- AT: 13
- Hit: 105
- AS: 4 - (7-4) = 1
- Eva: 4
- Crt: 4
- DG: 2
- Bio:
- Henry grew up in the harsh lands of Berebi, son to the shaman of a roving tribe of bandits that preyed upon the borders. He was taught magic at a young age by his father so that he would grow up to be a asset to the tribe in battle. However, the first time he was taken into battle he found himself sickened by the actions taken by his tribe as they slaughtered a caravan, not caring if their targets were civilians or soldiers. That night he stole a book of fire magic and a few supplies and left the tribe heading to the south west.
- At this point he found his way to Mercia and joined the group there.
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