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- local tArgs = { ... }
- if #tArgs ~= 1 then
- print( "Usage: branch <length>" )
- return
- end
- local length = tonumber( tArgs[1] )
- if length < 1 then
- print( "Branch length must be positive" )
- return
- end
- local depth = 0
- local function tryDig()
- while turtle.detect() do
- if turtle.dig() then
- sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- local function tryDigUp()
- while turtle.detectUp() do
- if turtle.digUp() then
- sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- local function tryDigDown()
- while turtle.detectDown() do
- if turtle.digDown() then
- sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- local function refuel()
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" or fuelLevel > 0 then
- return
- end
- local function tryRefuel()
- for n=1,16 do
- if turtle.getItemCount(n) > 0 then
- turtle.select(n)
- if turtle.refuel(1) then
- turtle.select(1)
- return true
- end
- end
- end
- turtle.select(1)
- return false
- end
- if not tryRefuel() then
- print( "Add more fuel to continue." )
- while not tryRefuel() do
- sleep(1)
- end
- print( "Resuming Tunnel." )
- end
- end
- local function tryUp()
- refuel()
- while not turtle.up() do
- if turtle.detectUp() then
- if not tryDigUp() then
- return false
- end
- elseif turtle.attackUp() then
- -- nothing
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- local function tryDown()
- refuel()
- while not turtle.down() do
- if turtle.detectDown() then
- if not tryDigDown() then
- return false
- end
- elseif turtle.attackDown() then
- -- nothing
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- local function tryForward()
- refuel()
- while not turtle.forward() do
- if turtle.detect() then
- if not tryDig() then
- return false
- end
- elseif turtle.attack() then
- -- nothing
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- local function placeTorch()
- turtle.select(16)
- turtle.place()
- end
- local function pokeHoles()
- tryUp()
- turtle.turnRight()
- tryDig()
- tryForward()
- tryDig()
- tryForward()
- tryDig()
- tryForward()
- tryDig()
- tryForward()
- tryDig()
- turtle.back()
- turtle.back()
- turtle.back()
- turtle.back()
- turtle.turnLeft()
- turtle.turnLeft()
- tryDig()
- tryForward()
- tryDig()
- tryForward()
- tryDig()
- tryForward()
- tryDig()
- tryForward()
- tryDig()
- turtle.back()
- turtle.back()
- turtle.back()
- turtle.back()
- turtle.turnRight()
- tryDown()
- end
- print( "Branching..." )
- print("Put Cobblestone in Slot 15" )
- print("and Torches in Slot 16")
- sleep (2)
- for n=1,length do
- tryDig()
- tryForward()
- tryDigUp()
- turtle.select(15)
- turtle.placeDown()
- depth = depth + 1
- if depth % 7 == 0 then
- turtle.turnLeft()
- tryDig()
- placeTorch()
- turtle.turnRight()
- end
- if depth % 3 == 0 then
- pokeHoles()
- end
- end
- print( "Branch complete." )
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