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Hex Maniac

Mar 11th, 2016
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  1. Hex Maniac
  2. [Class] [+HP]
  3. Prerequisites: Novice Occult Education
  4. At-Will - Standard Action
  5. Target: A Pokémon or Trainer within 6m
  6. Effect: Damaging Attacks against the target deal +1d10 damage for 1 full round. If the target is Burned, Cursed, Jinxed, Poisoned, or under the effect of Heal Block they also lose Hit Points equal to your Occult Education Rank.
  7.  
  8. Scourge
  9. [+HP]
  10. Prerequisites: Hex Maniac
  11. 1 AP - Swift Action
  12. Trigger: You use Hex Maniac, Evil Eye, or Heal Block on a foe
  13. Effect: Choose Burn or Poison. The target of the triggering effect gains the chosen Status Affliction.
  14.  
  15. Black Magic
  16. [+HP]
  17. Prerequisites: Hex Maniac, Adept Occult Education
  18. Static
  19. Effect: You learn the Moves Heal Block and Spite.
  20.  
  21. Evil Eye
  22. [+HP]
  23. Prerequisites: Hex Maniac, Expert Occult Education
  24. Bind 2 AP - Standard Action
  25. Target: A Pokémon or Trainer within 10m
  26. Effect: You cast a Jinx on the target, which lasts as long as this AP is Bound. If three days pass without you coming within 10m of your target, this AP is automatically unbound. The target is cured of all effects of the Jinx as soon as this feature becomes unbound, instantly returning to their normal state.
  27.  
  28. Mechanic - Jinx. A Jinxed target suffers a -2 penalty Skill Checks and Save Checks, and the Jinx's caster ignores the Jinxed target's evasion when targeting them with Heal Block and Hex.
  29.  
  30. More importantly though, they also suffer from a strange effect decided upon by the Jinx's caster (after negotiating with the GM). Jinxes can create humiliating, superficially-ugly, or frightening effects but they are ultimately harmless (at least directly). Possible effects include ugly facial rashes, perpetually bad breath, strange fur growing from the target's palms, being able to speak only in a drunken slur, sleep plagued by nightmares, or occasionally seeing dark figures from peripheral vision. Feel free to be creative when creating Jinxes, but note they should not be severe enough to create additional direct mechanical effect, nor should they bee too overt or attention grabbing. The GM should consider how the Jinxes cause NPCs under them to react, as well as how other NPCs react to them.
  31.  
  32. Hex
  33. [+HP]
  34. Prerequisites: Black Magic Expert Occult Education
  35. Static
  36. Effect: You learn the Move Hex.
  37.  
  38. Doom
  39. [+HP]
  40. Prerequisites: Hex Maniac, Master Occult Education
  41. Scene - Swift Action
  42. Trigger: You use Hex Maniac, Evil Eye, or Heal Block on a foe
  43. Effect: The target becomes Tripped and Cursed.
  44.  
  45.  
  46. -------------> REMEMBER TO CHANGE HEAL BLOCK LOL (Scene x1, causes Suppression for 1 full round)
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