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May 15th, 2012
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  1. D3DX Vector Math function for projection?
  2. D3DXVECTOR3 *a; //input
  3. D3DXVECTOR3 *b; //input
  4. D3DXVECTOR3 *tmpVec; //create new temporary vector I guess
  5. D3DXVec3Normalize(tmpVec, b); //tmpVec becomes normalized b vector
  6. D3DXVECTOR3 *p = tmpVec*D3DXVec3Dot(a, tmpVec); //result
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