- D3DX Vector Math function for projection?
- D3DXVECTOR3 *a; //input
- D3DXVECTOR3 *b; //input
- D3DXVECTOR3 *tmpVec; //create new temporary vector I guess
- D3DXVec3Normalize(tmpVec, b); //tmpVec becomes normalized b vector
- D3DXVECTOR3 *p = tmpVec*D3DXVec3Dot(a, tmpVec); //result