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Sovereign - Caster Preset

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  1. #♠ Sovereign Filter by StupidFatHobbit updated 3/2/16 ♠ - FIRST PUBLIC RELEASE VERSION - UPDATED FOR ASCENDANCY! ♠
  2. #defaultcolors:
  3. #uniqueitem rgb(175,96,37)
  4. #rareitem rgb(255,255,119)
  5. #magicitem rgb(136,136,255)
  6. #whiteitem rgb(200,200,200)
  7. #gemitem rgb(27,162,155)
  8. #currencyitem rgb(170,158,130)
  9. #questitem rgb(74,230,58)
  10. #defaultfontsize: 35 (17-45)
  11.  
  12. #Backgrounds (Almost always pick up)
  13. #red: top currency, 6L
  14. #orange: uniques
  15. #yellow: rare jewels
  16. #green: low currency
  17. #teal: mid currency
  18. #blue: magic jewels
  19. #skyblue: div cards
  20. #violet: t0 basetypes (high demand)
  21. #fuschia: 5L
  22. #brown: <>
  23. #tan: maps
  24.  
  25. #Borders - Levelling
  26. #Red: Life Flask
  27. #Orange: NonRes Rings, Belts
  28. #Blue: Rare Jewellery ilvl 1-59, Mana Flask
  29. #Tan: Ranger Weapons
  30. #Maroon: Melee Weapons
  31. #Teal: Caster Weapons, Link Highlights
  32. #Brown: Current Top Bases (boots/chest/gloves/helm)
  33. #Burgundy: Jewellery, Ron
  34.  
  35. #Borders - General/Endgame
  36. #Red: Special Highlight (normally unused)
  37. #Orange: Chance
  38. #Green: 3CL, Rare high base caster weapon
  39. #Yellow: Rare helm/boots/gloves <ilvl 75
  40. #Blue: Quality flasks
  41. #SkyBlue: ilvl 75+ 2x2 Rare
  42. #Violet: Best Basetypes (Rare Items)
  43. #Lavender: 75+ white jewellery
  44. #Brown: t0 basetypes (low demand)
  45. #Tan: High level attack weapons
  46. #Fuschia/Burgundy: <unused atm>
  47.  
  48. #Double Colors (Border & Background)
  49. #double red: special / league highlight i.e. talismans
  50. #double purple: rare ilvl 75+ jewellery
  51. #double blue: rare ilvl 60+ jewellery
  52. #double teal: best levelling 4L's, <?>
  53. #white + element color: race level resist rings
  54.  
  55. ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
  56. #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
  57. #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
  58. #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
  59. #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
  60. #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
  61. #I wrote this filter after being unsatisfied with the other ones I tried and am releasing this to the public only due to demand. Please read comments when making edits.
  62.  
  63. ######### >>>> OPTIONS BLOCK LOCATED SOMEWHERE AROUND LINE 480 DUE TO CODE PRIORITIZATION <<<< ##########
  64. ########### CASTER Preset ##############
  65. ####### >>> CURRENT SETTINGS: Leveling Archetypes: CASTER ONLY, Race Currency Highlight: ON <<< ########
  66. ###### >>> CURRENT SETTINGS: Link Filtering: CASTER, EL/Descent Class Gem Highlight: CASTER <<<< ########
  67. ################ >>> ALL CUSTOMIZATION OPTIONS INCLUDING CHANCE ITEMS LOCATED THERE <<< #################
  68.  
  69. #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
  70. #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
  71. #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
  72. #To customize go to the options block and read the instructions there. Alternatively, download one of the preset filters from the forum thread or my twitch page.
  73. #Chance item block, EL/Descent gem filter, and Race Currency Toggle are also all located in the same section.
  74. #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
  75.  
  76. #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
  77. #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit in the stream description even if I'm not actively streaming.
  78. #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, and any others I may have forgotten for helping test the filter and provide valuable feedback.
  79.  
  80. #######################################################################################################
  81. #Notes for me / todo / possible future planned features / stuff you shouldn't be reading:
  82. #ascendancy flasks: quartz buffed (dodge + spell doge + phasing), new basetypes: basalt (physred, 40) aquamarine stibnite sulphur (concground, 35) silver (onslaught, 22) bismuth (resists, 8)
  83. #extend basalt/silver flask highlighting to granite/quicksilver at lower levels? "same theme flasks?"
  84. #all ascendancy flasks have very generous shown range until droprates are known, will likely be toned down in future
  85. #aquamarine is fucking garbage but I've added it temporarily because "it's new," it will absolutely be removed in future version (quality ones will always show) unless someone fings gg use for it
  86. #add sounds to remaining unknown ascendancy uniques (all known by 3/2/16 have already been added)
  87. #possibly create a slightly purple/blue for top tier div cards (so 3 total div card tiers) doctor, chains, dapper, etc
  88. #link socket highlighting level ranges currently set very broad but seems good so far
  89. #Perandus Coins should be currency. Labyrinth keys should be quest items
  90.  
  91. #docks/lake levels: 29/34, 51/55, 64/67
  92. #Soundlist:
  93. #1 - clashgong (5L/6L)
  94. #2 - stone hallway drop - GOOD ONE (divine and higher currency)
  95. #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
  96. #4 - rising wind (possibly good unique, okay uniques)
  97. #5 - rising metal (good unique)
  98. #6 - sharper rising metal? (non-shit div card)
  99. #7 - ALIENS (unique map)
  100. #8 - dadadadada (red tier map)
  101. #9 - quieter #8 (high tier map)
  102.  
  103.  
  104. ##################################################
  105. #Priority Highlight - Quick way temporarily to add something unusual that may not be in the filter
  106. #Show
  107. # BaseType "Rubber Ducky"
  108. # SetBorderColor 255 0 0
  109. # SetBackgroundColor 255 255 255
  110.  
  111. ##################################################
  112. #Maps
  113. Show
  114. BaseType " Map"
  115. Rarity Unique
  116. SetBackgroundColor 225 100 0
  117. SetBorderColor 0 0 0
  118. SetTextColor 0 0 0
  119. PlayAlertSound 7 200
  120. Show
  121. BaseType " Map"
  122. DropLevel >= 79
  123. SetTextColor 255 0 0
  124. SetBackgroundColor 255 221 153
  125. SetBorderColor 255 0 0
  126. SetFontSize 40
  127. PlayAlertSound 8 300
  128. Show
  129. BaseType " Map"
  130. DropLevel >= 76
  131. SetTextColor 150 0 255
  132. SetBackgroundColor 255 221 153
  133. SetBorderColor 255 0 0
  134. SetFontSize 38
  135. PlayAlertSound 9 250
  136. Show
  137. BaseType " Map"
  138. DropLevel >= 74
  139. SetTextColor 150 0 255
  140. SetBackgroundColor 255 221 153
  141. SetBorderColor 150 0 255
  142. Show
  143. BaseType " Map"
  144. DropLevel >= 72
  145. SetTextColor 0 150 250
  146. SetBackgroundColor 255 221 153
  147. SetBorderColor 0 150 250
  148. Show
  149. BaseType " Map"
  150. SetTextColor 0 0 0
  151. SetBackgroundColor 255 221 153
  152. SetBorderColor 0 0 0
  153.  
  154. ##################################################
  155. #Sockets
  156. Show
  157. LinkedSockets = 6
  158. SetTextColor 255 255 255
  159. SetBackgroundColor 255 0 0
  160. SetBorderColor 255 255 255
  161. SetFontSize 42
  162. PlayAlertSound 1 200
  163. Show
  164. LinkedSockets >= 5
  165. SetTextColor 255 255 255
  166. SetBackgroundColor 220 35 225
  167. SetBorderColor 255 255 255
  168. PlayAlertSound 1 150
  169. SetFontSize 38
  170. Show
  171. Sockets = 6
  172. SetTextColor 0 0 0
  173. SetBackgroundColor 0 200 200
  174. SetBorderColor 0 0 0
  175. SetFontSize 38
  176.  
  177. ##################################################
  178. #Currency, Div Cards, etc.
  179. Show
  180. BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Alchemy"
  181. SetTextColor 0 0 0
  182. SetBackgroundColor 0 225 225
  183. SetBorderColor 0 0 0
  184. PlayAlertSound 3 25
  185. SetFontSize 38
  186. Show
  187. BaseType "Orb of Scouring" "Orb of Fusing" "Vaal Orb" "Blessed Orb"
  188. SetTextColor 0 0 0
  189. SetBackgroundColor 0 200 0
  190. SetBorderColor 0 0 0
  191. SetFontSize 38
  192. Show
  193. BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather"
  194. SetTextColor 255 255 255
  195. SetBackgroundColor 255 0 0
  196. SetBorderColor 255 255 255
  197. PlayAlertSound 2 200
  198. SetFontSize 42
  199. Show
  200. BaseType "Cartographer's Chisel"
  201. SetBorderColor 170 158 30
  202. Show
  203. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  204. ItemLevel >= 30
  205. Rarity Normal
  206. SetBorderColor 170 158 130
  207. #Add shitty div cards to this next block so they don't make sounds.
  208. Show
  209. BaseType "The Carrion Crow" "Rain of Chaos" "The Rabid Rhoa" "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift"
  210. SetTextColor 0 0 0
  211. SetBorderColor 0 0 0
  212. SetBackgroundColor 153 204 255
  213. Show
  214. Class "Divination Card"
  215. SetTextColor 0 0 0
  216. SetBorderColor 0 0 0
  217. SetBackgroundColor 153 204 255
  218. # SetBackgroundColor 200 50 250
  219. # SetBackgroundColor 200 150 250
  220. PlayAlertSound 6 100
  221. SetFontSize 38
  222.  
  223. ##################################################
  224. #Jewels
  225. Show
  226. BaseType " Jewel"
  227. Rarity Unique
  228. # SetBackgroundColor 120 60 0
  229. # SetBorderColor 255 100 0
  230. # SetBackgroundColor 255 100 0
  231. # SetBorderColor 0 0 0
  232. # SetTextColor 255 100 0
  233. SetTextColor 1 1 1
  234. SetBackgroundColor 175 95 28
  235. SetBorderColor 0 0 0
  236. SetFontSize 38
  237. Show
  238. BaseType " Jewel"
  239. Rarity Rare
  240. # SetBackgroundColor 0 100 100
  241. # SetBorderColor 255 255 0
  242. # SetTextColor 255 255 0
  243. SetTextColor 0 0 0
  244. SetBackgroundColor 254 254 118
  245. SetBorderColor 0 0 0
  246. SetFontSize 38
  247. Show
  248. BaseType " Jewel"
  249. Rarity Magic
  250. # SetBackgroundColor 0 100 100
  251. # SetBorderColor 153 204 255
  252. # SetTextColor 153 204 255
  253. SetBackgroundColor 135 135 254
  254. SetTextColor 0 0 0
  255. SetBorderColor 0 0 0
  256. SetFontSize 38
  257. Show
  258. BaseType " Jewel"
  259. Rarity Normal
  260. # SetBackgroundColor 250 120 50
  261. SetBorderColor 100 50 200
  262. SetTextColor 255 255 255
  263.  
  264. ##################################################
  265. #Uniques
  266. #BaseTypes with guaranteed valuable uniques
  267. Show
  268. BaseType "Citrine Amulet" "Gold Ring" "Diamond Ring" "Penetrating" "Glorious" "Occultist's Vestment" "Simple Robe" "Full Wyrmscale" "Desert Brigandine" "Varnished Coat" "Conjurer Boots" "Sorcerer Boots" "Deerskin Gloves" "Conjurer Gloves" "Sinner Tricorne" "Ursine Pelt" "Hubris Circlet" "Nightmare Bascinet"
  269. Rarity Unique
  270. SetTextColor 0 0 0
  271. SetBackgroundColor 225 100 0
  272. SetBorderColor 0 0 0
  273. SetFontSize 42
  274. PlayAlertSound 5 200
  275. Show
  276. BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Large Hybrid Flask" "Sapphire Flask" "Topaz Flask" "Spine Bow" "Slaughter Knife" "Fiend Dagger" "Imperial Skean" "Vaal Sceptre" "Imperial Staff" "Judgement Staff" "Prophecy Wand" "Opal Wand"
  277. Rarity Unique
  278. SetTextColor 0 0 0
  279. SetBackgroundColor 225 100 0
  280. SetBorderColor 0 0 0
  281. SetFontSize 42
  282. PlayAlertSound 5 200
  283. #Basetypes with potentially valuable uniques aka "Don't get your hopes up but there's a chance it's good" tier. Also includes some low-value but easily sellable uniques
  284. Show
  285. BaseType "Onyx Amulet" "Agate Amulet" "Lapis Amulet" "Paua Ring" "Talisman" "Rustic Sash" "Chain Belt" "Ruby Ring" "Amethyst Ring" "Two-Stone Ring" "Unset Ring" "Golden Plate" "Crusader Plate" "Vaal Gauntlets" "Reinforced Greaves" "Steelscale Gauntlets" "Crusader Gloves" "Leather Cap"
  286. Rarity Unique
  287. SetTextColor 0 0 0
  288. SetBorderColor 0 0 0
  289. SetBackgroundColor 225 100 0
  290. SetFontSize 38
  291. PlayAlertSound 5 80
  292. Show
  293. BaseType "Archon Kite Shield" "Mosaic Kite Shield" "Sanctified Mana Flask" "Granite Flask" "Siege Axe" "Vaal Axe" "Imperial Bow" "Gavel" "Serpentine Staff" "Vile Staff" "Lathi" "Unset Ring" "Rawhide Boots" "Vaal Blade"
  294. Rarity Unique
  295. SetTextColor 0 0 0
  296. SetBorderColor 0 0 0
  297. SetBackgroundColor 225 100 0
  298. SetFontSize 38
  299. PlayAlertSound 4 80
  300. #All other low value, mostly shit uniques
  301. Show
  302. Rarity Unique
  303. SetTextColor 0 0 0
  304. SetBorderColor 0 0 0
  305. SetBackgroundColor 225 100 0
  306.  
  307. ##################################################
  308. #Top Tier Craft 83+: T0 mods
  309. #Bright purple backgrounds on the super valuable basetypes, brown borders on all other basetypes
  310. Show
  311. BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield" "Imbued Wand"
  312. ItemLevel >= 84
  313. SetBackgroundColor 100 0 255
  314. SetBorderColor 255 255 255
  315. Show
  316. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
  317. ItemLevel >= 84
  318. SetBackgroundColor 100 0 255
  319. SetBorderColor 255 255 255
  320. Show
  321. BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  322. ItemLevel >= 84
  323. SetBorderColor 150 100 0
  324. # SetBorderColor 150 0 150
  325. Show
  326. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather"
  327. ItemLevel >= 84
  328. SetBorderColor 150 100 0
  329. #note: removed triumphant lamellar b/c who the fuck crafts hybrid chests
  330. Show
  331. BaseType "Sambar Sceptre" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  332. ItemLevel >= 84
  333. # SetBorderColor 150 0 150
  334. SetBorderColor 150 100 0
  335. Show
  336. BaseType Staff
  337. DropLevel = 64
  338. ItemLevel >= 84
  339. # SetBorderColor 150 0 150
  340. SetBorderColor 150 100 0
  341. Show
  342. BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Sai"
  343. ItemLevel >= 83
  344. # SetBorderColor 150 0 150
  345. SetBorderColor 150 100 0
  346.  
  347. ##################################################
  348. #Rare Base Type Highlighting
  349. Show
  350. BaseType "Vaal Regalia" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  351. Rarity Rare
  352. SetBorderColor 150 0 255
  353. #note: removed Triumphant Lamellar and Carnal Armour due to low demand
  354. Show
  355. BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  356. Rarity Rare
  357. SetBorderColor 150 0 255
  358. Show
  359. BaseType "Imbued Wand" "Gemini Claw" "Harbinger Bow" "Thicket Bow" "Ambusher" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Imperial Skean" "Sai" "Spike-Point Arrow Quiver"
  360. Rarity Rare
  361. SetBorderColor 255 204 102
  362. Show
  363. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Piledriver" "Colossus Mallet" "Meatgrinder" "Terror Maul" "Ezomyte Axe" "Void Axe" "Despot Axe" "Sundering Axe" "Karui Chopper"
  364. Rarity Rare
  365. SetBorderColor 128 0 0
  366. #note: added a rather large number of high level 2h weapon bases (mainly hammers and axes) anticipating increased ascendancy demand. remove everything after colossus mallet if demand is low. border color is fairly subtle anyways
  367. Show
  368. # BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Heavy Belt" "Cloth Belt" "Studded Belt" "Iron Ring" "Moonstone Ring"
  369. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  370. Height = 1
  371. ItemLevel >= 75
  372. Rarity Rare
  373. # SetBorderColor 150 150 250
  374. SetBorderColor 175 75 255
  375. # SetBorderColor 0 150 255
  376. SetBackgroundColor 50 0 100
  377. Show
  378. # BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Heavy Belt" "Cloth Belt" "Studded Belt" "Iron Ring" "Moonstone Ring"
  379. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  380. Height = 1
  381. ItemLevel <= 74
  382. ItemLevel >= 60
  383. Rarity Rare
  384. SetBorderColor 75 150 255
  385. SetBackgroundColor 0 50 100
  386. Show
  387. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  388. Height = 1
  389. Rarity Rare
  390. SetBorderColor 75 175 255
  391. Show
  392. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  393. Rarity Rare
  394. SetBorderColor 0 200 200
  395. Show
  396. BaseType "Profane Wand" "Prophecy Wand" "Eclipse Staff" "Sambar Sceptre"
  397. Rarity Rare
  398. SetBorderColor 0 200 200
  399. Show
  400. Class "Gloves" "Boots"
  401. Rarity Rare
  402. ItemLevel >= 75
  403. SetBorderColor 150 150 250
  404. Show
  405. Class "Gloves" "Boots"
  406. Rarity Rare
  407. SetBorderColor 150 150 75
  408. # ItemLevel >= 60
  409. Show
  410. Class "Helm"
  411. Rarity Rare
  412. # DropLevel >= 50
  413. ItemLevel >= 75
  414. SetBorderColor 150 150 250
  415. Show
  416. Class "Helm"
  417. Rarity Rare
  418. SetBorderColor 150 150 75
  419. # ItemLevel >= 60
  420.  
  421. ##################################################
  422. #Second-Tier Craft 78+ (ilvl 80 = t0 life for chests, everything else is best t1)
  423. #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  424. #Show
  425. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  426. # ItemLevel >= 80
  427. # SetBorderColor 100 50 0
  428. #Show
  429. # BaseType "Vaal Regalia" "Saintly Chainmail" "Carnal Armour"
  430. # ItemLevel >= 80
  431. # SetBorderColor 100 50 0
  432. #Show
  433. # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  434. # ItemLevel >= 80
  435. # SetBorderColor 100 50 0
  436. #Show
  437. # BaseType "Sambar Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  438. # ItemLevel >= 79
  439. # SetBorderColor 100 50 0
  440. #Show
  441. # BaseType Staff
  442. # DropLevel = 64
  443. # ItemLevel >= 79
  444. # SetBorderColor 100 50 0
  445. #Show
  446. # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
  447. # ItemLevel >= 77
  448. # SetBorderColor 100 50 0
  449.  
  450. ##################################################
  451. #Alch Bases
  452. #Note: Disabled highlighting on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  453. #Show
  454. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  455. # Rarity = Normal
  456. # ItemLevel >= 72
  457. # LinkedSockets >= 4
  458. # SetBorderColor 255 255 119
  459. #Show
  460. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  461. # Rarity Normal
  462. # ItemLevel >= 72
  463. Show
  464. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  465. ItemLevel >= 75
  466. Rarity Normal
  467. SetBorderColor 150 120 255
  468. # SetBorderColor 175 75 255
  469. Show
  470. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  471. ItemLevel >= 72
  472. Rarity Normal
  473. # SetBorderColor 150 150 75
  474. # SetBorderColor 175 75 255
  475. # SetBorderColor 75 150 255
  476. #Show
  477. # ItemLevel < 72
  478. # BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  479.  
  480. #############################################################################################
  481. ############################## CHANCE ITEM CONFIGURATION ####################################
  482. #############################################################################################
  483. Show
  484. BaseType "Sapphire Flask" "Sorcerer Boots"
  485. Rarity Normal
  486. SetBorderColor 255 100 0
  487. ItemLevel >= 67
  488.  
  489. #############################################################################################
  490. ####################### LEVELLING OPTIONS / CLASS CONFIGURATION #############################
  491. #############################################################################################
  492. #All options are located in the following blocks. By default, all three archetypes are shown and nothing is hidden.
  493. ##################################################
  494. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc) and remove the #'s in front of the fourth block.
  495. Show
  496. Class "Gloves" "Helm"
  497. ItemLevel <= 69
  498. LinkedSockets = 4
  499. SocketGroup BB
  500. SetBorderColor 0 255 255
  501. SetBackgroundColor 0 60 60
  502. Show
  503. Class "Gloves" "Helm"
  504. ItemLevel <= 50
  505. LinkedSockets >= 3
  506. SocketGroup BB
  507. SetBorderColor 0 255 255
  508. Show
  509. Class "Gloves" "Helm"
  510. ItemLevel <= 27
  511. LinkedSockets >= 2
  512. SocketGroup BB
  513. SetBorderColor 0 200 200
  514. Show
  515. Class "Gloves" "Helm"
  516. ItemLevel <= 5
  517. SocketGroup B
  518. SetBorderColor 0 150 150
  519. #note: when set to "default/general" this last block is commented out entirely or it'll be very spammy in low level zones
  520.  
  521. #Race Currency Block (Toggle) - Makes low level currency huge. Off by default.
  522. Show
  523. BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Chance"
  524. SetFontSize 42
  525.  
  526. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  527. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  528. Show
  529. BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  530. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  531. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  532. Quality = 0
  533. SetTextColor 0 255 255
  534.  
  535. #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR FILTER WILL BREAK! Next six blocks not actually part of options but they can't be anywhere else.
  536. Show
  537. Sockets >= 3
  538. SocketGroup RGB
  539. Width = 2
  540. Height = 2
  541. SetBorderColor 0 200 0
  542. Show
  543. Sockets >= 3
  544. ItemLevel <= 71
  545. SocketGroup RGB
  546. Width = 1
  547. Height = 3
  548. SetBorderColor 0 200 0
  549. Show
  550. Sockets >= 3
  551. ItemLevel <= 71
  552. SocketGroup RGB
  553. SetBorderColor 0 150 0
  554. #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races).
  555. Show
  556. Rarity Normal
  557. ItemLevel = 1
  558. Sockets = 3
  559. Show
  560. Class "Bow" "Quiver" "One Hand" "Two Hand" "Axe" "Sword" "Mace" "Claw" "Staves" "Shields" "Wand" "Sceptre"
  561. ItemLevel <= 3
  562. Rarity Normal
  563. Show
  564. BaseType "Spirit Shield"
  565. ItemLevel <= 10
  566.  
  567. #Class Selection - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  568. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  569. #Hide
  570. # Class "Wand" "Sceptre"
  571. # ItemLevel <= 67
  572. # Rarity Normal
  573. #Hide
  574. # Class "Wand" "Sceptre"
  575. # ItemLevel > 42
  576. # ItemLevel <= 67
  577. # Rarity Magic
  578. Hide
  579. Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  580. ItemLevel <= 70
  581. Rarity Normal
  582. Hide
  583. Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  584. ItemLevel > 42
  585. ItemLevel <= 70
  586. Rarity Magic
  587. Hide
  588. Class "Bow" "Quiver"
  589. ItemLevel <= 70
  590. Rarity Normal
  591. Hide
  592. Class "Bow" "Quiver"
  593. ItemLevel > 42
  594. ItemLevel <= 70
  595. Rarity Magic
  596. #############################################################################################
  597. ################################# END OF OPTIONS BLOCK ######################################
  598. #############################################################################################
  599.  
  600. ##################################################
  601. #Global Levelling (Part I)
  602. Show
  603. ItemLevel <= 42
  604. BaseType "Ruby Ring" "Ruby Flask"
  605. SetBackgroundColor 100 0 0
  606. SetBorderColor 150 150 150
  607. Show
  608. ItemLevel <= 42
  609. BaseType "Sapphire Ring" "Sapphire Flask"
  610. SetBackgroundColor 0 0 150
  611. SetBorderColor 150 150 150
  612. Show
  613. ItemLevel <= 42
  614. BaseType "Topaz Ring" "Topaz Flask"
  615. SetBackgroundColor 80 80 0
  616. SetBorderColor 150 150 150
  617. Show
  618. ItemLevel <= 15
  619. BaseType "Iron Ring" "Rustic Sash" "Heavy Belt" "Leather Belt" "Coral Ring"
  620. SetBorderColor 255 100 0
  621. Show
  622. ItemLevel <= 20
  623. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  624. SetBorderColor 150 0 150
  625. Show
  626. ItemLevel <= 30
  627. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  628. SetBorderColor 175 75 255
  629. Show
  630. ItemLevel <= 71
  631. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  632. Rarity Normal Magic
  633. Show
  634. ItemLevel <= 42
  635. BaseType "Heavy Belt" "Rustic Sash"
  636. Show
  637. ItemLevel <= 69
  638. BaseType "Rustic Sash"
  639. Rarity Magic
  640. Show
  641. ItemLevel <= 42
  642. BaseType "Iron Ring"
  643. Show
  644. ItemLevel <= 14
  645. BaseType "Ring" "Amulet"
  646. Show
  647. Class "Gloves" "Helm" "Body Armour"
  648. ItemLevel <= 53
  649. LinkedSockets = 4
  650. SetBorderColor 0 175 175
  651. Show
  652. Class "Boots"
  653. ItemLevel < 42
  654. Rarity Magic
  655. SetBorderColor 136 136 255
  656.  
  657. ##################################################
  658. #Caster Weapons Levelling Block
  659. Show
  660. BaseType "Quartz Sceptre" "Crystal Sceptre"
  661. ItemLevel <= 67
  662. LinkedSockets = 3
  663. SetBorderColor 0 255 255
  664. SetBackgroundColor 0 60 60
  665. Show
  666. Class "Wand" "Sceptre"
  667. ItemLevel <= 42
  668. LinkedSockets = 3
  669. # SocketGroup BB
  670. SetBorderColor 0 250 250
  671. Show
  672. BaseType "Quartz Sceptre" "Crystal Sceptre" "Opal Sceptre"
  673. ItemLevel <= 67
  674. SetBorderColor 0 150 150
  675. Show
  676. Class "Wand" "Sceptre"
  677. ItemLevel <= 42
  678. #Show
  679. # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  680.  
  681. ##################################################
  682. #Melee Weapons Levelling Block
  683. #Axes are the only ones ever given borders. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  684. #this could possibly use some refinement in general, possibly drop bases with low attack speeds. maraketh maces included, but not swords/axes. only fast low level maces shown.
  685. #favors axes, shows swords, and hides maces by end of levelling phase
  686. #this is the section I'm most open to feedback on as I rarely race/level melee and a lot is based on bigE's knowledge
  687. Show
  688. BaseType "Corroded Blade" "Driftwood Maul"
  689. ItemLevel < 8
  690. Show
  691. Class "One Hand"
  692. ItemLevel <= 11
  693. Show
  694. BaseType "Stone Axe"
  695. ItemLevel < 9
  696. SetBorderColor 128 0 0
  697. Show
  698. BaseType "Longsword" "Tribal Maul"
  699. ItemLevel < 12
  700. Show
  701. BaseType "Jade Chopper"
  702. ItemLevel < 13
  703. SetBorderColor 128 0 0
  704. Show
  705. BaseType "Bastard Sword" "Mallet"
  706. ItemLevel < 17
  707. Show
  708. BaseType "Woodsplitter"
  709. ItemLevel < 18
  710. SetBorderColor 128 0 0
  711. Show
  712. BaseType "Two-Handed Sword" "Sledgehammer"
  713. ItemLevel < 22
  714. Show
  715. BaseType "Poleaxe"
  716. ItemLevel < 23
  717. SetBorderColor 128 0 0
  718. Show
  719. BaseType "Etched Greatsword" "Jagged Maul"
  720. ItemLevel < 27
  721. Show
  722. BaseType "Double Axe"
  723. ItemLevel < 28
  724. SetBorderColor 128 0 0
  725. Show
  726. BaseType "Ornate Sword" "Brass Maul"
  727. ItemLevel < 32
  728. Show
  729. BaseType "Gilded Axe"
  730. ItemLevel < 33
  731. SetBorderColor 128 0 0
  732. Show
  733. BaseType "Spectral Sword"
  734. ItemLevel < 36
  735. Show
  736. BaseType "Shadow Axe
  737. ItemLevel < 37
  738. SetBorderColor 128 0 0
  739. Show
  740. BaseType "Butcher Sword"
  741. ItemLevel < 40
  742. Show
  743. BaseType "Jasper Chopper"
  744. ItemLevel < 41
  745. SetBorderColor 128 0 0
  746. Show
  747. BaseType "Footman Sword"
  748. ItemLevel < 44
  749. Show
  750. BaseType "Timber Axe"
  751. ItemLevel < 45
  752. SetBorderColor 128 0 0
  753. Show
  754. BaseType "Highland Blade"
  755. ItemLevel < 48
  756. Show
  757. BaseType "Headsman Axe"
  758. ItemLevel < 49
  759. SetBorderColor 128 0 0
  760. Show
  761. BaseType "Engraved Greatsword"
  762. ItemLevel < 51
  763. Show
  764. BaseType "Labrys"
  765. ItemLevel < 53
  766. SetBorderColor 128 0 0
  767. Show
  768. BaseType "Tiger Sword"
  769. ItemLevel < 54
  770. Show
  771. BaseType "Noble Axe"
  772. ItemLevel < 55
  773. SetBorderColor 128 0 0
  774. Show
  775. BaseType "Wraith Sword"
  776. ItemLevel < 57
  777. Show
  778. BaseType "Abyssal Axe"
  779. ItemLevel < 58
  780. SetBorderColor 128 0 0
  781. Show
  782. BaseType "Reaver Sword"
  783. ItemLevel < 63
  784. Show
  785. BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  786. ItemLevel < 63
  787. SetBorderColor 128 0 0
  788. Show
  789. BaseType "Vaal Axe"
  790. ItemLevel <= 67
  791. SetBorderColor 128 0 0
  792.  
  793. ##################################################
  794. #Bow and Quiver Levelling Block - Finished finally!
  795. Show
  796. BaseType "Serrated Arrow Quiver"
  797. ItemLevel <= 14
  798. SetBorderColor 255 100 0
  799. Show
  800. BaseType "Quiver"
  801. ItemLevel <= 10
  802. Show
  803. BaseType "Quiver"
  804. Rarity Magic
  805. ItemLevel <= 20
  806. Show
  807. BaseType "Short Bow"
  808. ItemLevel < 9
  809. SetBorderColor 255 204 102
  810. Show
  811. BaseType "Long Bow"
  812. ItemLevel < 14
  813. SetBorderColor 255 204 102
  814. Show
  815. BaseType "Composite Bow"
  816. ItemLevel < 18
  817. SetBorderColor 255 204 102
  818. Show
  819. BaseType "Recurve Bow"
  820. ItemLevel < 23
  821. SetBorderColor 255 204 102
  822. Show
  823. BaseType "Bone Bow"
  824. ItemLevel < 28
  825. SetBorderColor 255 204 102
  826. Show
  827. BaseType "Royal Bow"
  828. ItemLevel < 32
  829. SetBorderColor 255 204 102
  830. Show
  831. BaseType "Death Bow"
  832. ItemLevel < 38
  833. SetBorderColor 255 204 102
  834. Show
  835. BaseType "Grove Bow"
  836. ItemLevel < 37
  837. SetBorderColor 255 204 102
  838. Show
  839. BaseType "Reflex Bow"
  840. ItemLevel < 38
  841. SetBorderColor 255 204 102
  842. Show
  843. BaseType "Decurve Bow"
  844. ItemLevel < 44
  845. SetBorderColor 255 204 102
  846. Show
  847. BaseType "Compound Bow"
  848. ItemLevel < 44
  849. SetBorderColor 255 204 102
  850. Show
  851. BaseType "Sniper Bow"
  852. ItemLevel < 47
  853. SetBorderColor 255 204 102
  854. Show
  855. BaseType "Ivory Bow"
  856. ItemLevel < 50
  857. SetBorderColor 255 204 102
  858. Show
  859. BaseType "Highborn Bow"
  860. ItemLevel < 53
  861. SetBorderColor 255 204 102
  862. Show
  863. BaseType "Citadel Bow"
  864. ItemLevel < 61
  865. SetBorderColor 255 204 102
  866. Show
  867. BaseType "Assassin Bow"
  868. ItemLevel < 67
  869. SetBorderColor 255 204 102
  870. Show
  871. BaseType "Spine Bow"
  872. ItemLevel < 67
  873. SetBorderColor 255 204 102
  874. Show
  875. BaseType "Decimation Bow"
  876. ItemLevel < 67
  877. SetBorderColor 255 204 102
  878. Show
  879. BaseType "Thicket Bow"
  880. ItemLevel <= 67
  881. SetBorderColor 255 204 102
  882. Show
  883. BaseType "Harbinger Bow"
  884. ItemLevel <= 69
  885. SetBorderColor 255 204 102
  886.  
  887. ##################################################
  888. #Levelling Helm/Gloves/Chest BaseTypes
  889. #Pure ES basetypes hidden until hybrid maps, hybrid ES basetypes always hidden
  890. #effectively 'ends' at 68 maps, other filters take over. note: fine-tooth the later stuff at some point, it's a little broad considering increased time spent per zone
  891. Show
  892. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  893. ItemLevel <= 3
  894. Show
  895. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  896. ItemLevel <= 6
  897. Show
  898. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
  899. ItemLevel <= 7
  900. SetBorderColor 150 100 0
  901. Show
  902. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
  903. ItemLevel <= 9
  904. Show
  905. BaseType "Cone Helmet" "Steel Greaves"
  906. ItemLevel <= 9
  907. SetBorderColor 150 100 0
  908. Show
  909. BaseType "Cone Helmet" "Steel Greaves"
  910. ItemLevel <= 12
  911. Show
  912. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  913. ItemLevel <= 12
  914. SetBorderColor 150 100 0
  915. Show
  916. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  917. ItemLevel <= 15
  918. Show
  919. BaseType "Tricorne" "Sallet" "Goathide Boots"
  920. ItemLevel <= 15
  921. SetBorderColor 150 100 0
  922. Show
  923. BaseType "Tricorne" "Sallet" "Goathide Boots"
  924. ItemLevel <= 18
  925. Show
  926. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
  927. ItemLevel <= 18
  928. SetBorderColor 150 100 0
  929. Show
  930. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
  931. ItemLevel <= 21
  932. Show
  933. BaseType "Barbute Helmet"
  934. ItemLevel <= 21
  935. SetBorderColor 150 100 0
  936. Show
  937. BaseType "Barbute Helmet"
  938. ItemLevel <= 24
  939. Show
  940. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
  941. ItemLevel <= 24
  942. SetBorderColor 150 100 0
  943. Show
  944. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
  945. ItemLevel <= 27
  946. Show
  947. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  948. ItemLevel <= 27
  949. SetBorderColor 150 100 0
  950. Show
  951. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  952. ItemLevel <= 30
  953. #note - docks/lunaris normal 29
  954. Show
  955. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  956. ItemLevel <= 30
  957. SetBorderColor 150 100 0
  958. Show
  959. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  960. ItemLevel <= 33
  961. Show
  962. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  963. ItemLevel <= 33
  964. SetBorderColor 150 100 0
  965. Show
  966. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  967. ItemLevel <= 36
  968. Show
  969. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  970. ItemLevel <= 36
  971. SetBorderColor 150 100 0
  972. Show
  973. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  974. ItemLevel <= 39
  975. #note - most evasion chests are back in now - double check boots, there seem to be some minor gaps (but you should be using rare/magic by now anyways)
  976. Show
  977. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  978. ItemLevel <= 39
  979. SetBorderColor 150 100 0
  980. Show
  981. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  982. ItemLevel <= 42
  983. Show
  984. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  985. ItemLevel <= 42
  986. SetBorderColor 150 100 0
  987. Show
  988. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  989. ItemLevel <= 45
  990. Show
  991. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  992. ItemLevel <= 45
  993. SetBorderColor 150 100 0
  994. Show
  995. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  996. ItemLevel <= 48
  997. Show
  998. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  999. ItemLevel <= 48
  1000. SetBorderColor 150 100 0
  1001. Show
  1002. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1003. ItemLevel <= 51
  1004. #note - cruel docks is 51
  1005. Show
  1006. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1007. ItemLevel <= 51
  1008. SetBorderColor 150 100 0
  1009. Show
  1010. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1011. ItemLevel <= 53
  1012. Show
  1013. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1014. ItemLevel <= 53
  1015. SetBorderColor 150 100 0
  1016. Show
  1017. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1018. ItemLevel <= 56
  1019. #note - cruel ducts is 54
  1020. Show
  1021. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1022. ItemLevel <= 56
  1023. SetBorderColor 150 100 0
  1024. Show
  1025. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1026. ItemLevel <= 59
  1027. Show
  1028. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1029. ItemLevel <= 59
  1030. SetBorderColor 150 100 0
  1031. Show
  1032. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1033. ItemLevel <= 62
  1034. #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  1035. Show
  1036. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1037. ItemLevel <= 62
  1038. SetBorderColor 150 100 0
  1039. Show
  1040. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1041. ItemLevel <= 65
  1042. Show
  1043. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  1044. ItemLevel <= 65
  1045. SetBorderColor 150 100 0
  1046. #note - merc ducts/lake are 67
  1047. Show
  1048. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
  1049. ItemLevel <= 66
  1050. #Pre-Map Basetypes
  1051. Show
  1052. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
  1053. ItemLevel <= 70
  1054. SetBorderColor 150 100 0
  1055. Show
  1056. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
  1057. ItemLevel <= 70
  1058. SetBorderColor 150 100 0
  1059.  
  1060. ##################################################
  1061. #Flasks w/Dynamic Filtering
  1062. Show
  1063. BaseType "Quicksilver Flask"
  1064. ItemLevel >= 5
  1065. ItemLevel <= 9
  1066. SetTextColor 0 255 255
  1067. SetBorderColor 255 0 0
  1068. Show
  1069. BaseType "Quicksilver Flask"
  1070. ItemLevel <= 67
  1071. SetTextColor 0 255 255
  1072. Show
  1073. BaseType "Granite Flask"
  1074. ItemLevel <= 67
  1075. SetTextColor 0 255 255
  1076. # SetBackgroundColor 100 66 0
  1077. # SetBorderColor 200 200 200
  1078. Show
  1079. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask"
  1080. Quality = 20
  1081. SetTextColor 0 255 255
  1082. SetBorderColor 255 204 102
  1083. Show
  1084. Class Flask
  1085. ItemLevel >= 72
  1086. Quality >= 10
  1087. SetBorderColor 255 204 102
  1088. SetBorderColor 75 150 255
  1089. Show
  1090. Class Flask
  1091. ItemLevel > 45
  1092. ItemLevel <= 71
  1093. Quality > 5
  1094. # SetBorderColor 255 204 102
  1095. SetBorderColor 75 150 255
  1096.  
  1097. #Ascendancy Flasks
  1098. Show
  1099. BaseType "Silver Flask"
  1100. ItemLevel < 67
  1101. SetBackgroundColor 50 50 50
  1102. SetBorderColor 150 150 150
  1103. Show
  1104. BaseType "Basalt Flask"
  1105. ItemLevel < 79
  1106. SetBackgroundColor 100 66 0
  1107. SetBorderColor 200 200 200
  1108. Show
  1109. BaseType "Bismuth Flask"
  1110. ItemLevel <= 42
  1111. SetBackgroundColor 75 0 150
  1112. SetBorderColor 150 150 150
  1113. Show
  1114. BaseType "Bismuth Flask" "Aquamarine Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" "Basalt Flask"
  1115. ItemLevel < 79
  1116.  
  1117. Show
  1118. ItemLevel < 75
  1119. BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask"
  1120.  
  1121. Show
  1122. Class "Life Flasks"
  1123. DropLevel >= 0
  1124. ItemLevel <= 5
  1125. SetBorderColor 200 0 0
  1126. Show
  1127. Class "Mana Flasks"
  1128. DropLevel >= 0
  1129. ItemLevel <= 5
  1130. SetBorderColor 75 150 255
  1131. Show
  1132. Class "Life Flasks"
  1133. DropLevel >= 3
  1134. ItemLevel <= 12
  1135. SetBorderColor 200 0 0
  1136. Show
  1137. Class "Mana Flasks"
  1138. DropLevel >= 3
  1139. ItemLevel <= 12
  1140. SetBorderColor 75 150 255
  1141. Show
  1142. Class "Life Flasks"
  1143. DropLevel >= 6
  1144. ItemLevel <= 18
  1145. SetBorderColor 200 0 0
  1146. Show
  1147. Class "Mana Flasks"
  1148. DropLevel >= 6
  1149. ItemLevel <= 18
  1150. SetBorderColor 75 150 255
  1151. Show
  1152. Class "Life Flasks"
  1153. DropLevel >= 12
  1154. ItemLevel <= 24
  1155. SetBorderColor 200 0 0
  1156. Show
  1157. Class "Mana Flasks"
  1158. DropLevel >= 12
  1159. ItemLevel <= 24
  1160. SetBorderColor 75 150 255
  1161. Show
  1162. Class "Life Flasks"
  1163. DropLevel >= 18
  1164. ItemLevel <= 30
  1165. SetBorderColor 200 0 0
  1166. Show
  1167. Class "Mana Flasks"
  1168. DropLevel >= 18
  1169. ItemLevel <= 30
  1170. SetBorderColor 75 150 255
  1171. Show
  1172. Class "Life Flasks"
  1173. DropLevel >= 24
  1174. ItemLevel <= 36
  1175. SetBorderColor 200 0 0
  1176. Show
  1177. Class "Mana Flasks"
  1178. DropLevel >= 24
  1179. ItemLevel <= 36
  1180. SetBorderColor 75 150 255
  1181. Show
  1182. Class "Life Flasks" "Mana Flasks"
  1183. DropLevel >= 30
  1184. ItemLevel <= 42
  1185. Show
  1186. Class "Life Flasks" "Mana Flasks"
  1187. DropLevel >= 36
  1188. ItemLevel <= 50
  1189. Show
  1190. Class "Life Flasks" "Mana Flasks"
  1191. DropLevel >= 42
  1192. ItemLevel <= 66
  1193. Show
  1194. ItemLevel < 72
  1195. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1196. Show
  1197. ItemLevel < 75
  1198. Rarity Magic
  1199. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1200.  
  1201. ##################################################
  1202. #Miscellaneous Part I
  1203. Show
  1204. BaseType "Empower" "Enlighten" "Enhance" "Portal" "Detonate Mines" "Added Chaos Damage" "Increased Duration"
  1205. Class Gem
  1206. SetBorderColor 255 204 102
  1207. Show
  1208. Class Gem
  1209. Quality > 0
  1210. SetBorderColor 255 204 102
  1211. Show
  1212. Class Gem
  1213. Hide
  1214. BaseType "Scroll Fragment"
  1215. Show
  1216. Class Currency
  1217. Show
  1218. Class Quest Items
  1219. SetFontSize 45
  1220. Show
  1221. Class Map Fragments
  1222. SetFontSize 39
  1223. SetBorderColor 255 221 153
  1224. SetTextColor 255 221 153
  1225. Show
  1226. BaseType "Talisman"
  1227. # SetBorderColor 75 200 200
  1228. # SetBackgroundColor 0 50 50
  1229. SetBorderColor 175 0 0
  1230. SetBackgroundColor 50 0 0
  1231. Show
  1232. Rarity Rare
  1233.  
  1234. ##################################################
  1235. #Global Levelling Part II: Worst Case Scenario Insurance
  1236. Show
  1237. Class "Gloves" "Helm"
  1238. ItemLevel <= 31
  1239. Sockets >= 3
  1240. Show
  1241. Class "Gloves" "Helm"
  1242. ItemLevel <= 53
  1243. Sockets = 4
  1244. Show
  1245. Class "Gloves" "Helm"
  1246. ItemLevel < 57
  1247. LinkedSockets >= 3
  1248. Show
  1249. Class "Body Armour"
  1250. LinkedSockets >= 3
  1251. ItemLevel <= 35
  1252. Show
  1253. Class "Body Armour"
  1254. LinkedSockets = 4
  1255. ItemLevel <= 57
  1256. Show
  1257. Class "Gloves" "Boots" "Helm"
  1258. ItemLevel <= 69
  1259. LinkedSockets = 4
  1260. Show
  1261. ItemLevel <= 42
  1262. Rarity Magic
  1263. Show
  1264. ItemLevel > 43
  1265. ItemLevel <= 66
  1266. Rarity Magic
  1267. Height 1
  1268. Width 1
  1269.  
  1270. ##################################################
  1271. #Miscellaneous Part II
  1272. #note: why even have jade/amber/lapis in this line again? remove it for endgame? double check levelling to make sure it's covered at race level if removed
  1273. Show
  1274. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Gold Ring" "Gold Amulet"
  1275. Rarity Magic
  1276. Show
  1277. BaseType "Avian Slippers" "Sacrificial Garb"
  1278. SetFontSize 42
  1279. SetBorderColor 255 255 255
  1280. Show
  1281. BaseType "Silver Key" "Golden Key" "Treasure Key"
  1282. SetFontSize 40
  1283. #Race Whetstone Recipe Toggle - If you've enabled the hide blocks in the Options section for class weapon filtering then this only partially works (but nobody ever gives a fuck about this anyways). On by default.
  1284. Show
  1285. Class "One Hand" "Two Hand" "Bow"
  1286. ItemLevel <= 50
  1287. Quality > 0
  1288. Show
  1289. ItemLevel <= 5
  1290. # Width <= 2
  1291. # Height <= 2
  1292.  
  1293. ##################################################
  1294. #Show
  1295. # Class "Hideout Doodads" "Microtransactions"
  1296. ##################################################
  1297. #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
  1298. Hide
  1299. ##################################################
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