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- // Ogar Server configurations file
- // Lines starting with slashes are comment lines
- // [Server]
- // serverMaxConnections : Max amount of players that can connect.
- // serverMaxConnPerIp : Max connections per IP.
- // serverPort : Port to run the gameserver on.
- // serverVersion : Protocal version of client (v561.20 and up is 1, while v561.20 and below is 0)
- // serverGamemode : List of gamemodes at https://github.com/JaraLowell/OgarServ/wiki/Server-Game-Mode's.
- // serverResetTime : Hours before the server restarts. (Set 0 for none.)
- // serverBots : Amount of bots to spawn in the server. (-1 to disable all together.)
- // serverViewBase : Base view distance of players. (High values can cause lag.)
- // serverStatsPort : Port for the stats server. (-1 to disable all together.)
- // serverStatsUpdate : Amount of seconds to update the stats port information.
- // serverAutoPause : Auto-Pause the game if no players are on, best for RAM Usage. (1 is on / 0 is off.)
- // serverLiveStats : Show server stats on the top right of the console, must be 127 characters long. (1 is on / 0 is off.)
- // serverLogLevel : Logging level of the server. (0 = No logs | 1 = Logs the console | 2 = Logs console and IP connections)
- // serverLogToFile : Log to Files enabled or disable.
- serverMaxConnections = 100
- serverMaxConnPerIp = 9
- serverPort = 4411
- serverVersion = 1
- serverGamemode = 0
- serverResetTime = 48
- serverBots = 0
- serverViewBaseX = 1200
- serverViewBaseY = 630
- serverStatsPort = -88
- serverStatsUpdate = 60
- serverAutoPause = 0
- serverLiveStats = 0
- serverLogLevel = 2
- serverLogToFile = 1
- // [Admin and Tracker
- // serverName : The name to display on the tracker (leave empty will show ip:port) so http://ogar.mivabe.nl/master. Do not put http:\\ !
- // serverAdminPass : Remote console commands password, if you wish to send commands to server true chat put the password here
- // uncomment the one, both or none if you wish to use one of the futures below
- // serverName = localhost.com
- // serverAdminPass = yourpassword
- // [Chat]
- // chatMaxMessageLength : Maximum message length
- // chatToConsole : Log Chat To Console (0 to Disable)
- // chatIntervalTime : Set the delay between messages and commands (in millisecond), to stop spam
- chatMaxMessageLength = 70
- chatToConsole = 0
- chatIntervalTime = 2500
- // [Border]
- // Border values of the map (Vanilla values are left/top = 0, right/bottom = 12000)
- borderLeft = 0
- borderRight = 12000
- borderTop = 0
- borderBottom = 12000
- // [Spawn]
- // spawnInterval : The interval between each food cell spawn in ticks (1 tick = 50 ms)
- // foodSpawnAmount : The amount of food to spawn per interval
- // foodStartAmount : The starting amount of food in the map
- // foodMaxAmount : Maximum food cells on the map
- // foodMass : Starting food size (In mass)
- // foodMassGrow : Enable or Disable food mass grow
- // foodMassGrowPossiblity : Chance for a food to has the ability to be self growing
- // foodMassLimit : Maximum mass for a food can grow
- // foodMassTimeout : The amount of interval for a food to grow its mass (in seconds)
- // virusMinAmount : Minimum amount of viruses on the map.
- // virusMaxAmount : Maximum amount of viruses on the map. If this amount is reached, then ejected cells will pass through viruses.
- // virusStartMass : Starting virus size (In mass)
- // virusFeedAmount : Amount of times you need to feed a virus to shoot it
- // mothercellMaxMass : Max mass the mothercell can get to. (0 for unlimited)
- spawnInterval = 10
- foodSpawnAmount = 100
- foodStartAmount = 2500
- foodMaxAmount = 2000
- foodMass = 10
- foodMassGrow = 1
- foodMassGrowPossiblity = 50
- foodMassLimit = 5
- foodMassTimeout = 120
- virusMinAmount = 30
- virusMaxAmount = 75
- virusStartMass = 100
- virusFeedAmount = 7
- mothercellMaxMass = 0
- // [Ejected Mass]
- // ejectMass : Mass of ejected cells
- // ejectMassLoss : Mass lost when ejecting cells
- // ejectMassCooldown : Time(milisec) until a player can eject mass again
- // ejectSpeed : Base speed of ejected cells
- // ejectSpawnPlayer : Chance for a player to spawn from ejected mass
- ejectMass = 20
- ejectMassLoss = 16
- ejectMassCooldown = 200
- ejectSpeed = 160
- ejectSpawnPlayer = 50
- // [Player]
- // playerStartMass : Starting mass of the player cell
- // playerMaxMass : Maximum mass a player can have (Vanilla value: 22500)
- // playerSpeed : Player base speed
- // playerMinMassEject : Mass required to eject a cell
- // playerMinMassSplit : Mass required to split
- // playerMaxCells : Max cells the player is allowed to have
- // playerRecombineTime : Base amount of ticks before a cell is allowed to recombine. (1 tick = 1000 milliseconds / -1 = instant merge)
- // playerMassDecayRate : Amount of mass lost per tick (Multiplier) (1 tick = 1000 milliseconds)
- // playerMinMassDecay : Minimum mass for decay to occur
- // playerMaxNickLength : Maximum nick length
- // playerDisconnectTime : The amount of seconds it takes for a player cell to be removed after disconnection (If set to -1, cells are never removed)
- // playerSplitSpeed : Controls the speed of the splitting cell. Default value is 130.
- // playerFastDecay : Double the decay if cell is over 5000 mass. (0 is off)
- playerStartMass = 30
- playerMaxMass = 225000
- playerSpeed = 30
- playerSplitSpeed = 130
- playerMinMassEject = 32
- playerMinMassSplit = 20
- playerMaxCells = 32
- playerRecombineTime =
- playerMassDecayRate = 0.002
- playerMinMassDecay = 200
- playerMaxNickLength = 15
- playerDisconnectTime = 300
- playerFastDecay = 5
- // [Gamemode]
- // Custom gamemode settings
- // gameLBlength : Number of names to display on Leaderboard (Vanilla value: 10)
- // tourneyMaxPlayers : Maximum amount of participants for tournament style game modes
- // tourneyPrepTime : Amount of ticks to wait after all players are ready (1 tick = 1000 ms)
- // tourneyTimeLimit : Time limit of the game, in minutes.
- // tourneyAutoFill : If set to a value higher than 0, the tournament match will automatically fill up with bots after value seconds
- // tourneyAutoFillPlayers : The timer for filling the server with bots will not count down unless there is this amount of real players
- // experimentalIgnoreMax : Ignore the foodMaxAmount when the mothercells shoot. (Set to 1 to turn it on)
- gameLBlength = 10
- tourneyMaxPlayers = 12
- tourneyPrepTime = 10
- tourneyEndTime = 30
- tourneyTimeLimit = 20
- tourneyAutoFill = 0
- tourneyAutoFillPlayers = 1
- experimentalIgnoreMax = 0
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