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Jun 15th, 2016
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  1.     //doUpdateHouseAuctions()
  2.     lua_register(m_luaState, "doUpdateHouseAuctions", LuaScriptInterface::luaDoUpdateHouseAuctions);
  3.  
  4.     //loadmodlib(lib)
  5.     lua_register(m_luaState, "loadmodlib", LuaScriptInterface::luaL_loadmodlib);
  6.  
  7.     //domodlib(lib)
  8.     lua_register(m_luaState, "domodlib", LuaScriptInterface::luaL_domodlib);
  9.  
  10.     //dodirectory(dir)
  11.     lua_register(m_luaState, "dodirectory", LuaScriptInterface::luaL_dodirectory);
  12.  
  13.     //db table
  14.     luaL_register(m_luaState, "db", LuaScriptInterface::luaDatabaseTable);
  15.  
  16.     //result table
  17.     luaL_register(m_luaState, "result", LuaScriptInterface::luaResultTable);
  18.  
  19.     //bit table
  20.     luaL_register(m_luaState, "bit", LuaScriptInterface::luaBitTable);
  21.  
  22.     //std table
  23.     luaL_register(m_luaState, "std", LuaScriptInterface::luaStdTable);
  24. }
  25.  
  26. const luaL_Reg LuaScriptInterface::luaDatabaseTable[] =
  27. {
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