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- //doUpdateHouseAuctions()
- lua_register(m_luaState, "doUpdateHouseAuctions", LuaScriptInterface::luaDoUpdateHouseAuctions);
- //loadmodlib(lib)
- lua_register(m_luaState, "loadmodlib", LuaScriptInterface::luaL_loadmodlib);
- //domodlib(lib)
- lua_register(m_luaState, "domodlib", LuaScriptInterface::luaL_domodlib);
- //dodirectory(dir)
- lua_register(m_luaState, "dodirectory", LuaScriptInterface::luaL_dodirectory);
- //db table
- luaL_register(m_luaState, "db", LuaScriptInterface::luaDatabaseTable);
- //result table
- luaL_register(m_luaState, "result", LuaScriptInterface::luaResultTable);
- //bit table
- luaL_register(m_luaState, "bit", LuaScriptInterface::luaBitTable);
- //std table
- luaL_register(m_luaState, "std", LuaScriptInterface::luaStdTable);
- }
- const luaL_Reg LuaScriptInterface::luaDatabaseTable[] =
- {
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