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WATR - compass - lion

Sep 1st, 2015
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  1. /scoreboard objectives add compass dummy
  2. /scoreboard players set @a compass 3 {SelectedItem:{id:"minecraft:compass"}}
  3. /scoreboard players remove @a[score_compass_min=1] compass 1
  4.  
  5. /title @p times 0 2 0
  6. /title @p title {text:""}
  7.  
  8. /execute @a[score_compass_min=1,rym=315,ry=360] ~ ~ ~ /title @p[r=0] subtitle {text:"--- South East---",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
  9.  
  10. /execute @a[score_compass_min=1,rym=270,ry=315] ~ ~ ~ /title @p[r=0] subtitle {text:"------ East ------",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
  11.  
  12. /execute @a[score_compass_min=1,rym=225,ry=270] ~ ~ ~ /title @p[r=0] subtitle {text:"--- North East ---",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
  13.  
  14. execute @a[score_compass_min=1,rym=180,ry=225] ~ ~ ~ /title @p[r=0] subtitle {text:"------ North ------",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
  15.  
  16. /execute @a[score_compass_min=1,rym=0,ry=45] ~ ~ ~ /title @p[r=0] subtitle {text:"------ South ------",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
  17.  
  18. /execute @a[score_compass_min=1,rym=45,ry=90] ~ ~ ~ /title @p[r=0] subtitle {text:"--- South West ---",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
  19.  
  20. /execute @a[score_compass_min=1,rym=90,ry=135] ~ ~ ~ /title @p[r=0] subtitle {text:"------ West ------",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
  21.  
  22. /execute @a[score_compass_min=1,rym=135,ry=180] ~ ~ ~ /title @p[r=0] subtitle {text:"--- North West ---",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
  23.  
  24. LION
  25. /entitydata @e[name=lion,score_still_min=4,score_still=4,score_state3=0,score_state3_min=0] {Attributes:[{Name:generic.movementSpeed,Base:0.2}],Equipment:[{},{},{},{},{id:wool,Damage:8,Count:1}]}
  26.  
  27. /entitydata @e[name=lion,score_still_min=1,score_still=1,score_state3_min=0,score_state3=0] {Attributes:[{Name:generic.movementSpeed,Base:0.2}],Equipment:[{},{},{},{},{id:wool,Damage:9,Count:1}]}
  28.  
  29. /summon Zombie ~ ~1 ~ {CustomName:"lion",IsVillager:0,IsBaby:0,Equipment:[{},{},{},{},{id:wool,Damage:8,Count:1}],DropChances:[0.085F,0.085F,0.085F,0.085F,0.0F],Silent:1,ActiveEffects:[{Id:5,Amplifier:2,Duration:20000000,ShowParticles:0b},{Id:14,Amplifier:1,Duration:20000000,ShowParticles:0b}]}
  30.  
  31.  
  32.  
  33.  
  34. /execute @p[score_hitball_min=1,rym=315,ry=360] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[1.5,0.0,1.5]}
  35.  
  36. /execute @p[score_hitball_min=1,rym=270,ry=315] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[1.5,0.0,0.0]}
  37.  
  38. /execute @p[score_hitball_min=1,rym=225,ry=270] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[1.5,0.0,-1.5]}
  39.  
  40. execute @p[score_hitball_min=1,rym=180,ry=225] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[0.0,0.0,-1.5]}
  41.  
  42. /execute @p[score_hitball_min=1,rym=0,ry=45] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[0.0,0.0,1.5]}
  43.  
  44. /execute @p[score_hitball_min=1,rym=45,ry=90] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[-1.5,0.0,1.5]}
  45.  
  46. /execute @p[score_hitball_min=1,rym=90,ry=135] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[-1.5,0.0,0.0]}
  47.  
  48. /execute @p[score_hitball_min=1,rym=135,ry=180] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[-1.5,0.0,-1.5]}
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