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- /scoreboard objectives add compass dummy
- /scoreboard players set @a compass 3 {SelectedItem:{id:"minecraft:compass"}}
- /scoreboard players remove @a[score_compass_min=1] compass 1
- /title @p times 0 2 0
- /title @p title {text:""}
- /execute @a[score_compass_min=1,rym=315,ry=360] ~ ~ ~ /title @p[r=0] subtitle {text:"--- South East---",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
- /execute @a[score_compass_min=1,rym=270,ry=315] ~ ~ ~ /title @p[r=0] subtitle {text:"------ East ------",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
- /execute @a[score_compass_min=1,rym=225,ry=270] ~ ~ ~ /title @p[r=0] subtitle {text:"--- North East ---",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
- execute @a[score_compass_min=1,rym=180,ry=225] ~ ~ ~ /title @p[r=0] subtitle {text:"------ North ------",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
- /execute @a[score_compass_min=1,rym=0,ry=45] ~ ~ ~ /title @p[r=0] subtitle {text:"------ South ------",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
- /execute @a[score_compass_min=1,rym=45,ry=90] ~ ~ ~ /title @p[r=0] subtitle {text:"--- South West ---",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
- /execute @a[score_compass_min=1,rym=90,ry=135] ~ ~ ~ /title @p[r=0] subtitle {text:"------ West ------",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
- /execute @a[score_compass_min=1,rym=135,ry=180] ~ ~ ~ /title @p[r=0] subtitle {text:"--- North West ---",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}
- LION
- /entitydata @e[name=lion,score_still_min=4,score_still=4,score_state3=0,score_state3_min=0] {Attributes:[{Name:generic.movementSpeed,Base:0.2}],Equipment:[{},{},{},{},{id:wool,Damage:8,Count:1}]}
- /entitydata @e[name=lion,score_still_min=1,score_still=1,score_state3_min=0,score_state3=0] {Attributes:[{Name:generic.movementSpeed,Base:0.2}],Equipment:[{},{},{},{},{id:wool,Damage:9,Count:1}]}
- /summon Zombie ~ ~1 ~ {CustomName:"lion",IsVillager:0,IsBaby:0,Equipment:[{},{},{},{},{id:wool,Damage:8,Count:1}],DropChances:[0.085F,0.085F,0.085F,0.085F,0.0F],Silent:1,ActiveEffects:[{Id:5,Amplifier:2,Duration:20000000,ShowParticles:0b},{Id:14,Amplifier:1,Duration:20000000,ShowParticles:0b}]}
- /execute @p[score_hitball_min=1,rym=315,ry=360] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[1.5,0.0,1.5]}
- /execute @p[score_hitball_min=1,rym=270,ry=315] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[1.5,0.0,0.0]}
- /execute @p[score_hitball_min=1,rym=225,ry=270] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[1.5,0.0,-1.5]}
- execute @p[score_hitball_min=1,rym=180,ry=225] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[0.0,0.0,-1.5]}
- /execute @p[score_hitball_min=1,rym=0,ry=45] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[0.0,0.0,1.5]}
- /execute @p[score_hitball_min=1,rym=45,ry=90] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[-1.5,0.0,1.5]}
- /execute @p[score_hitball_min=1,rym=90,ry=135] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[-1.5,0.0,0.0]}
- /execute @p[score_hitball_min=1,rym=135,ry=180] ~ ~ ~ entitydata @e[type=ArmorStand,r=1] {Motion:[-1.5,0.0,-1.5]}
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