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- cdt.serversync.fps -y150/1
- cdt.serversidesync/realtime 1^
- Post.rendersetting.Clientupdate -y150/1
- Clientsync.Host. 1/1
- ClientRender.Realtime§Time 1
- Host.Asktime 60/60
- Custome.Rendertime. 30
- Host.Clientsync 1
- Host.Serversync 1
- PerfOverlay.DrawFps 0
- PostProcess.DofMethod 0
- PostProcess.DynamicAOEnable 0
- PostProcess.DynamicAOMethod 0
- PostProcess.BlurMethod 0
- GstRender.MotionBlur 0
- GstRender.MotionBlurEnabled 0
- WorldRender.MotionBlurQuality 0
- WorldRender.TransparencyShadowmapsEnable 0
- WorldRender.SpotLightShadowmapEnable 0
- WorldRender.SpotLightShadowmapResolution 1
- WorldRender.LightTileCsPathEnable 0
- WorldRender.PlanarReflectionEnable 0
- RenderDevice.Dx11Enable 0
- RenderDevice.Dx11Dot1Enable 0
- RenderDevice.Dx11Dot1RuntimeEnable 0
- RenderDevice.DxDiagDriverDectectionEnable 0
- RenderDevice.VSyncEnable 0
- Render.VSyncFlashTestEnable 0
- RenderDevice.TripleBufferingEnable 0
- RenderDevice.RenderAheadLimit 0
- RenderDevice.StereoConvergenceScale 0
- RenderDevice.StereoSeparationScale 0
- RenderDevice.StereoSoldierZoomConvergenceScale 0
- Gametime.MaxVariableFPS 150
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