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Feb 11th, 2016
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  1. cdt.serversync.fps -y150/1
  2. cdt.serversidesync/realtime 1^
  3. Post.rendersetting.Clientupdate -y150/1
  4. Clientsync.Host. 1/1
  5. ClientRender.Realtime§Time 1
  6. Host.Asktime 60/60
  7. Custome.Rendertime. 30
  8. Host.Clientsync 1
  9. Host.Serversync 1
  10.  
  11. PerfOverlay.DrawFps 0
  12.  
  13. PostProcess.DofMethod 0
  14. PostProcess.DynamicAOEnable 0
  15. PostProcess.DynamicAOMethod 0
  16. PostProcess.BlurMethod 0
  17.  
  18.  
  19. GstRender.MotionBlur 0
  20. GstRender.MotionBlurEnabled 0
  21.  
  22. WorldRender.MotionBlurQuality 0
  23. WorldRender.TransparencyShadowmapsEnable 0
  24. WorldRender.SpotLightShadowmapEnable 0
  25. WorldRender.SpotLightShadowmapResolution 1
  26. WorldRender.LightTileCsPathEnable 0
  27. WorldRender.PlanarReflectionEnable 0
  28.  
  29.  
  30. RenderDevice.Dx11Enable 0
  31. RenderDevice.Dx11Dot1Enable 0
  32. RenderDevice.Dx11Dot1RuntimeEnable 0
  33. RenderDevice.DxDiagDriverDectectionEnabl­e 0
  34. RenderDevice.VSyncEnable 0
  35. Render.VSyncFlashTestEnable 0
  36. RenderDevice.TripleBufferingEnable 0
  37. RenderDevice.RenderAheadLimit 0
  38. RenderDevice.StereoConvergenceScale 0
  39. RenderDevice.StereoSeparationScale 0
  40. RenderDevice.StereoSoldierZoomConvergenc­eScale 0
  41.  
  42.  
  43.  
  44.  
  45.  
  46. Gametime.MaxVariableFPS 150
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