Advertisement
Guest User

Untitled

a guest
Feb 26th, 2017
77
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.35 KB | None | 0 0
  1. #pragma region Weapon FOV
  2. WeaponFovGroup.SetPosition(16, 270);
  3. WeaponFovGroup.SetText("Aimbot FOV");
  4. WeaponFovGroup.SetSize(270, 185);
  5. RegisterControl(&WeaponFovGroup);
  6.  
  7.  
  8. WeaponMainFoV.SetFileId("main_fov");
  9. WeaponMainFoV.SetText("Rifles");
  10. WeaponMainFoV.SetBoundaries(0.f, 30.f);
  11. WeaponMainFoV.SetValue(3.5f);
  12. WeaponFovGroup.PlaceLabledControl("Rifles", this, &WeaponMainFoV);
  13.  
  14. WeaponPistFoV.SetFileId("pist_fov");
  15. WeaponPistFoV.SetBoundaries(0.f, 30.f);
  16. WeaponPistFoV.SetValue(3.f);
  17. WeaponFovGroup.PlaceLabledControl("Pistols", this, &WeaponPistFoV);
  18.  
  19. WeaponSnipFoV.SetFileId("snip_fov");
  20. WeaponSnipFoV.SetBoundaries(0.f, 30.f);
  21. WeaponSnipFoV.SetValue(2.f);
  22. WeaponFovGroup.PlaceLabledControl("Snipers", this, &WeaponSnipFoV);
  23.  
  24. WeaponMpFoV.SetFileId("mps_fov");
  25. WeaponMpFoV.SetBoundaries(0.f, 30.f);
  26. WeaponMpFoV.SetValue(4.f);
  27. WeaponFovGroup.PlaceLabledControl("Sub Machines", this, &WeaponMpFoV);
  28.  
  29. WeaponShotgunFoV.SetFileId("shotgun_fov");
  30. WeaponShotgunFoV.SetBoundaries(0.f, 30.f);
  31. WeaponShotgunFoV.SetValue(3.f);
  32. WeaponFovGroup.PlaceLabledControl("Shotguns", this, &WeaponShotgunFoV);
  33.  
  34. WeaponMGFoV.SetFileId("mg_fov");
  35. WeaponMGFoV.SetBoundaries(0.f, 30.f);
  36. WeaponMGFoV.SetValue(4.f);
  37. WeaponFovGroup.PlaceLabledControl("Machines Guns", this, &WeaponMGFoV);
  38. #pragma endregion
  39.  
  40. #pragma region Speed
  41. WeaponSpeedGroup.SetPosition(290, 270);
  42. WeaponSpeedGroup.SetText("Aim MaxSpeed");
  43. WeaponSpeedGroup.SetSize(270, 185);
  44. RegisterControl(&WeaponSpeedGroup);
  45.  
  46.  
  47. WeaponMainSpeed.SetFileId("main_speed");
  48. WeaponMainSpeed.SetBoundaries(0.f, 100.f);
  49. WeaponMainSpeed.SetValue(1.f);
  50. WeaponSpeedGroup.PlaceLabledControl("Rifles", this, &WeaponMainSpeed);
  51.  
  52. WeaponPistSpeed.SetFileId("pist_speed");
  53. WeaponPistSpeed.SetBoundaries(0.f, 100.f);
  54. WeaponPistSpeed.SetValue(1.0f);
  55. WeaponSpeedGroup.PlaceLabledControl("Pistols", this, &WeaponPistSpeed);
  56.  
  57. WeaponSnipSpeed.SetFileId("snip_speed");
  58. WeaponSnipSpeed.SetBoundaries(0.f, 100.f);
  59. WeaponSnipSpeed.SetValue(1.5f);
  60. WeaponSpeedGroup.PlaceLabledControl("Snipers", this, &WeaponSnipSpeed);
  61.  
  62. WeaponMpSpeed.SetFileId("mps_speed");
  63. WeaponMpSpeed.SetBoundaries(0.f, 100.f);
  64. WeaponMpSpeed.SetValue(1.0f);
  65. WeaponSpeedGroup.PlaceLabledControl("Sub Machines", this, &WeaponMpSpeed);
  66.  
  67. WeaponShotgunSpeed.SetFileId("shotgun_speed");
  68. WeaponShotgunSpeed.SetBoundaries(0.f, 100.f);
  69. WeaponShotgunSpeed.SetValue(1.0f);
  70. WeaponSpeedGroup.PlaceLabledControl("Shotguns", this, &WeaponShotgunSpeed);
  71.  
  72. WeaponMGSpeed.SetFileId("mg_speed");
  73. WeaponMGSpeed.SetBoundaries(0.f, 100.f);
  74. WeaponMGSpeed.SetValue(1.0f);
  75. WeaponSpeedGroup.PlaceLabledControl("Machines Guns", this, &WeaponMGSpeed);
  76. #pragma endregion
  77.  
  78. #pragma region HitBox
  79. WeaponHitGroup.SetPosition(565, 270);
  80. WeaponHitGroup.SetText("Hitbox");
  81. WeaponHitGroup.SetSize(270, 185);
  82. RegisterControl(&WeaponHitGroup);
  83.  
  84. WeaponMainHitbox.SetFileId("main_hitbox");
  85. WeaponMainHitbox.AddItem("Head");
  86. WeaponMainHitbox.AddItem("Neck");
  87. WeaponMainHitbox.AddItem("Chest");
  88. WeaponMainHitbox.AddItem("Stomach");
  89. WeaponMainHitbox.AddItem("Multihitbox");
  90. WeaponHitGroup.PlaceLabledControl("Rifles", this, &WeaponMainHitbox);
  91.  
  92. WeaponPistHitbox.SetFileId("pist_hitbox");
  93. WeaponPistHitbox.AddItem("Head");
  94. WeaponPistHitbox.AddItem("Neck");
  95. WeaponPistHitbox.AddItem("Chest");
  96. WeaponPistHitbox.AddItem("Stomach");
  97. WeaponPistHitbox.AddItem("Multihitbox");
  98. WeaponHitGroup.PlaceLabledControl("Pistols", this, &WeaponPistHitbox);
  99.  
  100. WeaponSnipHitbox.SetFileId("snip_hitbox");
  101. WeaponSnipHitbox.AddItem("Head");
  102. WeaponSnipHitbox.AddItem("Neck");
  103. WeaponSnipHitbox.AddItem("Chest");
  104. WeaponSnipHitbox.AddItem("Stomach");
  105. WeaponSnipHitbox.AddItem("Multihitbox");
  106. WeaponHitGroup.PlaceLabledControl("Snipers", this, &WeaponSnipHitbox);
  107.  
  108. WeaponMpHitbox.SetFileId("mps_hitbox");
  109. WeaponMpHitbox.AddItem("Head");
  110. WeaponMpHitbox.AddItem("Neck");
  111. WeaponMpHitbox.AddItem("Chest");
  112. WeaponMpHitbox.AddItem("Stomach");
  113. WeaponMpHitbox.AddItem("Multihitbox");
  114. WeaponHitGroup.PlaceLabledControl("Sub Machines", this, &WeaponMpHitbox);
  115.  
  116. WeaponShotgunHitbox.SetFileId("shotgun_hitbox");
  117. WeaponShotgunHitbox.AddItem("Head");
  118. WeaponShotgunHitbox.AddItem("Neck");
  119. WeaponShotgunHitbox.AddItem("Chest");
  120. WeaponShotgunHitbox.AddItem("Stomach");
  121. WeaponShotgunHitbox.AddItem("Multihitbox");
  122. WeaponHitGroup.PlaceLabledControl("Shotguns", this, &WeaponShotgunHitbox);
  123.  
  124. WeaponMGHitbox.SetFileId("mg_hitbox");
  125. WeaponMGHitbox.AddItem("Head");
  126. WeaponMGHitbox.AddItem("Neck");
  127. WeaponMGHitbox.AddItem("Chest");
  128. WeaponMGHitbox.AddItem("Stomach");
  129. WeaponMGHitbox.AddItem("Multihitbox");
  130. WeaponHitGroup.PlaceLabledControl("Machine Guns", this, &WeaponMGHitbox);
  131.  
  132. #pragma endregion
  133. }
  134.  
  135.  
  136.  
  137.  
  138.  
  139.  
  140.  
  141.  
  142.  
  143. // HitBox
  144. CGroupBox WeaponHitGroup;
  145. CComboBox WeaponShotgunHitbox;
  146. CComboBox WeaponMGHitbox;
  147. CComboBox WeaponMpHitbox;
  148. CComboBox WeaponSnipHitbox;
  149. CComboBox WeaponPistHitbox;
  150. CComboBox WeaponMainHitbox;
  151.  
  152. // Speed
  153. CGroupBox WeaponSpeedGroup;
  154.  
  155. CSlider WeaponPistSpeed;
  156. CSlider WeaponSnipSpeed;
  157. CSlider WeaponMainSpeed;
  158. CSlider WeaponMpSpeed;
  159. CSlider WeaponShotgunSpeed;
  160. CSlider WeaponMGSpeed;
  161.  
  162. // FoV
  163. CGroupBox WeaponFovGroup;
  164.  
  165. CSlider WeaponMainFoV;
  166. CSlider WeaponPistFoV;
  167. CSlider WeaponSnipFoV;
  168. CSlider WeaponMpFoV;
  169. CSlider WeaponShotgunFoV;
  170. CSlider WeaponMGFoV;
  171. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement