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- Initial impressions:
- +directly in blender, and all the benefits of such
- +not being stupidly limited to isometric view
- +preview how it actually looks in blender render while making the model
- +modify mesh yourself in blender
- -have to make in blender, then export to other 3d sofware
- +but not actually that negative, now issues with exporting files can be handled by the blender foundation
- =topology differences
- +better eye topology
- +better breast topology (sags like real breast, instead of being smooth and plastic)
- +new and improved overweight topology
- -default models have washboard abs
- +more ethnicities to choose from
- -models have a special pose by default, requiring an extra button press to get the rest pose
- --female models start out with a "sexy" pose....
- questions/concerns while figuring out sliders:
- =the "generator" tab appears to fulfill the same function as the weight/muscle sliders in the "macro" tab in mh, except you have to reload instead of
- seeing it in real time, and I don't know what the other checkboxes do
- =the parameters are non-macro, the only macro target is "body size" and it scales the whole model. no equivalent to the old height slider, if there was
- one, it would be under generator, but currently only "tone and mass" spawns a slider, the others have unpredictable effects that I haven't figured out
- yet.
- =for instance, having "height" and "realistic" selected and clicking generate makes the model's boobs bigger... I don't understand
- no wait i figured it out. the "generator" is actually a RANDOMIZER. the ones you check are the ones that stay the same.
- except no, because i checked all but "tone and mass" and the height is still changing.
- and why is are the old weight/muscle sliders stuck in there? shouldn't it be under parameters? can I change weight/muscle mass gradually (instead of
- using presets) like in makehuman, without having to do it via a random generator?
- what does the "mix" checkmark under "main" do? the tooltip says "mix templates", but there doesn't seem to be a way to choose more than one template? I
- presume it's supposed to be the equivalent of the old makehuman gender/race sliders.
- there's an expression mixer inside "parameters", nice
- the stomach sliders are a little bit different, instead of tone/"pregnancy shape", you have fat around the whole midsection, and the equivalent of the
- old stomach slider(s) that makes the belly protrude. so more realistic control there, but no control that makes the stomach hang more/less
- there's a "waist" control that does the equivalent of the waist in the makehuman "measure" section
- there is a "torso tone" slider, but it controls the muscularity/fatness of the whole torso
- there seem to be new shoulder sliders, nice
- the "cheeks infraVolume" sldier appears to be new
- there's a collarbone slider now, i know some people would appreciate that
- there's a thigh gap slider
- there's an eyebrow tone slider, very interesting
- love the "eyelids lower curve", seems like someone has been paying attention to fan suggstions (same with the "septum flat" nose slider)
- one of the elf ear sliders has been removed. I also only just noticed that asymmetry has been removed, but that's okay because no one really liked that
- anyway.
- I like the "reset category" button, pretty convenient
- why is showing subdivision in the viewport a separate button? why not just make the subdivision modifier spawn invisible in the regular location?
- there are "type almond" and "type hooded" eye sliders now, are those race related eye features?
- there's an overall head size slider now, another welcome change
- increasing "torso length" makes the torso move up off the armature??
- sometimes a glitch happens where changing the expression (from the drop down list of expressions) also changes the body type??
- the skeleton is simplified, you can only pose the face via the addon. how does this work, though? does this mean you can't pose the face if you export as
- obj/dae/etc and work in a different program?
- Also not sure how you make a second human. there doesn't seem to be a button for that. and if you were to have more than one human on your scene, would
- it let you edit whicher human you've selected, or would the second human model you imported via blender have an unposeable face, or something?
- once you create the mesh, you can't change male/female or race. deleting the old mesh lets you start over.
- the "glamour" poses arent available for the male character... isn't that sexist? what if I wanted to make a male supermodel?
- you can export the parameters you created on one type of basemesh and apply it to a different basemesh. not nearly as convienent as makehuman's
- gender/race sliders though.
- the default pose thing becomes more annoying when you keep creating and recreating the basemesh
- I thought there were more mouth options in makehuman than this, but I could be wrong
- no age slider either... there are face wrinkle settings hidden deep in the parameters but there doesn't seem to be a global age settings. so no children,
- and no baby-faced men either.
- the manual says there's a morphable pupil but there doesn't actually seem to be a way to do that
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