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snake_rattler

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Aug 15th, 2017
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  1. I think it's time to wrap things up! I believe this is the general direction we want to go with CAP23 (keep in mind that nothing but the concept is really set in stone). Question 10 got some interesting responses, and I think I've found a nice way to sum it up in Point 4.
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  3. How CAP23 will generally play out:
  4. 1. This CAP will be primarily offensive or supportive in nature - through bulky boosting, utility, pivoting, etc.
  5. 2. Anchor Shot, Spirit Shackle, and binding moves are the trapping moves we want to use.
  6. 3. Fairy Lock, although a very niche move, will be discussed in further detail in Moveset Discussion.
  7. 4. Opponents should expect a trapping move set but fear a) the other moves CAP23 will run or b) non-trapping sets. (i.e. "Now that I've been trapped, is A, B, or etc. going to happen?" or "I've been playing around CAP23 like it's been running a trap move, but it's really not!")
  8. 5. By nature of trapping moves, CAP23 will likely trap bulkier Pokemon.
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  10. In addition, what we have learned two major facts:
  11. 1. Trapping moves' biggest advantages over trapping abilities are being able to run an ability and being able to cause 50/50s between trapping or other moves.
  12. 2. Trapping moves guarantee safe plays if used correctly, particularly with one-time-use Z-moves.
  13.  
  14. Now we move will move onto the Typing Discussion! Again, thanks to everyone who participated over the last week in this discussion. See you all in the next thread!
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