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Mar 3rd, 2012
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C++ 0.99 KB | None | 0 0
  1.    
  2.    //Wooden Bridge 1
  3.     if(playerunittick == 303)
  4.       {
  5.           WoodenBridge1 = true;
  6.      
  7.       //Bridge Switch 1
  8.          BridgeSwitch = true;
  9.      
  10.       }
  11.  
  12.         if(WoodenBridge1 == true)
  13.         {
  14.          
  15.          
  16.  
  17.           WoodenBridgeRect1 = WoodenBridgeRecStorage1;
  18.           SDL_BlitSurface(WoodenBridgeSurf,NULL,Screen,&WoodenBridgeRecStorage1);
  19.  
  20.  
  21.           if(Check_Collision(MarioRect,WoodenBridgeRect1))
  22.            {
  23.                 StorageRect[3].y += 15;
  24.            }
  25.         }
  26.  
  27.  
  28.     //Wooden Bridge 2
  29.     if(playerunittick == 340)
  30.       {
  31.           WoodenBridge2 = true;
  32.      
  33.       //Bridge Switch 2
  34.          BridgeSwitch2 = true;
  35.      
  36.       }
  37.  
  38.         if(WoodenBridge2 == true)
  39.         {
  40.          
  41.          
  42.  
  43.           WoodenBridgeRect2 = WoodenBridgeRecStorage2;
  44.           SDL_BlitSurface(WoodenBridgeSurf,NULL,Screen,&WoodenBridgeRecStorage2);
  45.  
  46.  
  47.           if(Check_Collision(MarioRect,WoodenBridgeRect2))
  48.            {
  49.                 StorageRect[3].y += 15;
  50.            }
  51.         }
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