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  1. //===== Hercules Script ======================================
  2. //= Eclage Quest NPCs
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 0.1
  7. //===== Description: =========================================
  8. //= Quest NPCs related to Eclage.
  9. //===== Additional Comments: =================================
  10. //= 0.1 NPCs are mostly placeholders. [Euphy]
  11. //============================================================
  12.  
  13. // Teleport Cats (14.2 Cat Hand Addition)
  14. //============================================================
  15. - script Teleport Cat#ep14_2 -1,{
  16. switch(atoi(charat(strnpcinfo(1),16))) {
  17. case 1:
  18. setarray .@map$[0],"Entrance to Mora";
  19. setarray .@cost[0],15;
  20. break;
  21. case 2:
  22. setarray .@map$[0],"Near Eclage","Near Splendide";
  23. setarray .@cost[0],15,55;
  24. break;
  25. case 3:
  26. setarray .@map$[0],"Entrance to Mora","Midgard Allied Forces Post";
  27. setarray .@cost[0],55,10;
  28. break;
  29. case 4:
  30. setarray .@map$[0],"Near Splendide","Manuk Field";
  31. setarray .@cost[0],10,10;
  32. break;
  33. case 5:
  34. setarray .@map$[0],"Midgard Allied Forces Post","Near El Dicastes";
  35. setarray .@cost[0],10,20;
  36. break;
  37. case 6:
  38. setarray .@map$[0],"Manuk Field";
  39. setarray .@cost[0],20;
  40. break;
  41. }
  42. mes "[Teleport Cat]";
  43. mes "What a nice day, isn't it!";
  44. mes "Welcome to Cat Merchant Group. We do anything to please our customers. We would even lie on our back if you want!";
  45. next;
  46. mes "[Teleport Cat]";
  47. mes "We provide teleport service between various regions based on our accumulated knowledge. We accept Malangdo Canned Specialties or Zeny, so you can pay however you like it~";
  48. next;
  49. set .@menu$,"Forget it:";
  50. for(set .@i,0; .@i<getarraysize(.@map$); set .@i,.@i+1) {
  51. set .@menu$, .@menu$+
  52. .@map$[.@i]+" ("+.@cost[.@i]+" Canned Food):"+
  53. .@map$[.@i]+" ("+.@cost[.@i]+",000 Zeny):";
  54. }
  55. set .@i, select(.@menu$)-2;
  56. if (.@i == -1) {
  57. mes "[Teleport Cat]";
  58. mes "I'll see you later then.";
  59. close;
  60. }
  61. set .@choice$, .@map$[.@i/2];
  62. set .@price, .@cost[.@i/2];
  63. if (.@i % 2) {
  64. set .@price, .@price*1000;
  65. if (Zeny < .@price) {
  66. mes "[Teleport Cat]";
  67. mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
  68. close;
  69. }
  70. Zeny -= .@price;
  71. } else {
  72. if (countitem(12636) < .@price) {
  73. mes "[Teleport Cat]";
  74. mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
  75. close;
  76. }
  77. delitem 12636,.@price; //Malang_Sp_Can
  78. }
  79. if (compare(.@choice$,"Midgard Allied Forces Post")) warp "mid_camp",180,247;
  80. else if (compare(.@choice$,"Manuk Field")) warp "man_fild02",133,47;
  81. else if (compare(.@choice$,"Near Splendide")) warp "spl_fild02",51,240;
  82. else if (compare(.@choice$,"Near El Dicastes")) warp "dic_fild01",159,264;
  83. else if (compare(.@choice$,"Entrance to Mora")) warp "bif_fild02",291,323;
  84. else if (compare(.@choice$,"Near Eclage")) warp "ecl_fild01",116,309;
  85. close;
  86. }
  87. ecl_fild01,118,311,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.1 4_M_BOSSCAT
  88. bif_fild02,293,325,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.2 4_M_BOSSCAT
  89. spl_fild02,53,242,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.3 4_M_BOSSCAT
  90. mid_camp,207,234,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.4 4_M_BOSSCAT
  91. man_fild02,135,49,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.5 4_M_BOSSCAT
  92. dic_fild01,161,266,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.6 4_M_BOSSCAT
  93.  
  94. // Eclage's Entrance
  95. //============================================================
  96. ecl_fild01,97,322,0 script #ep14_2Entrance WARPNPC,3,3,{
  97. OnTouch:
  98. if (ep14_2_enter < 3) {
  99. mes "[Security Guard]";
  100. mes "Please wait a minute.";
  101. mes "All first-time visitors to Eclage must fill out the necessary forms before entering.";
  102. close;
  103. }
  104. warp "eclage",100,28;
  105. end;
  106. }
  107.  
  108. ecl_fild01,94,322,5 script Security Guard#ep14_2 4_M_FAIRYSOLDIER,{
  109. if (ep14_2_enter == 0) {
  110. mes "[Security Guard]";
  111. mes "All first-time visitors to Eclage must fill out the necessary forms here before entering.";
  112. next;
  113. mes "[Security Guard]";
  114. mes "Please understand because of a recent increase in the influx of people from Midgard through Bifrost, we had to create this process.";
  115. next;
  116. mes "[Security Guard]";
  117. mes "Of course, the documents will be secured away after their use in access regulations, so you don't have to worry.";
  118. next;
  119. if(select("Fill out the forms.:Forget it.") == 2) {
  120. mes "[Security Guard]";
  121. mes "Please note that you would not be able to enter the city without filling out the forms.";
  122. close;
  123. }
  124. mes "[Security Guard]";
  125. mes "Please fill out your name, occupation, and level here.";
  126. next;
  127. mes "Write your name.";
  128. input .@input1$;
  129. next;
  130. mes "Write your occupation.";
  131. input .@input1$;
  132. next;
  133. mes "Write your level.";
  134. input .@input1$;
  135. next;
  136. mes "[Security Guard]";
  137. mes "If you completed your forms, please submit them to the administrator over there.";
  138. mes "There may be some waiting time, so take your time.";
  139. set ep14_2_enter,1;
  140. setquest 11310;
  141. close;
  142. } else if (ep14_2_enter == 1) {
  143. mes "[Security Guard]";
  144. mes "Please submit your forms to the administrator over there after writing in your name, occupation, and level.";
  145. mes "There may be some waiting time, so take your time.";
  146. close;
  147. } else if (ep14_2_enter == 2) {
  148. mes "[Security Guard]";
  149. mes "Great, you completed the forms.";
  150. mes "Welcome to Eclage, the capital of the Laphines.";
  151. next;
  152. mes "[Security Guard]";
  153. mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races.";
  154. next;
  155. mes "[Security Guard]";
  156. mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit.";
  157. set ep14_2_enter,3;
  158. erasequest 11311;
  159. close2;
  160. warp "eclage",100,28;
  161. end;
  162. } else {
  163. mes "[Security Guard]";
  164. mes "Welcome to Eclage, the capital of the Laphines.";
  165. next;
  166. mes "[Security Guard]";
  167. mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races.";
  168. next;
  169. mes "[Security Guard]";
  170. mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit.";
  171. close;
  172. }
  173. }
  174. ecl_fild01,100,323,3 duplicate(Security Guard#ep14_2) Security Guard#ep14_2_2 4_M_FAIRYSOLDIER
  175.  
  176. ecl_fild01,111,320,2 script Immigration Officer#ep1 4_M_FAIRYKID4,{
  177. if (ep14_2_enter == 0) {
  178. mes "[Immigration Officer]";
  179. mes "What do you need?";
  180. mes "As you can see, I'm really busy here, so unless you need something, please don't bother me.";
  181. emotion e_an;
  182. close;
  183. } else if (ep14_2_enter == 1) {
  184. mes "[Immigration Officer]";
  185. mes "Whew! I'm sorry to have kept you waiting.";
  186. mes "There are just too many visitors.";
  187. emotion e_wah;
  188. next;
  189. mes "[Immigration Officer]";
  190. mes "So if you will place your forms here...";
  191. next;
  192. mes "[???]";
  193. mes "Here!! These are my completed forms!!";
  194. mes "This time it's all good, right?";
  195. mes "Let me through quick!";
  196. cutin "bu_du1.bmp",2;
  197. emotion e_omg,1;
  198. next;
  199. cutin "bu_du1.bmp",255;
  200. mes "[Immigration Officer]";
  201. mes "I'm taking care of visitors in the order they arrived, so please wait for your turn.";
  202. emotion e_swt;
  203. next;
  204. mes "[???]";
  205. mes "What are you talking about!";
  206. mes "I was waaaay before all of these guys!";
  207. cutin "bu_du3.bmp",2;
  208. next;
  209. cutin "bu_du3.bmp",255;
  210. mes "[Immigration Officer]";
  211. mes "Well, your turn was delayed because you had to fill out your forms, so you have to wait until later.";
  212. emotion e_ag;
  213. next;
  214. mes "[???]";
  215. mes "What?! You just said you take care of visitors in the order they arrived!!!";
  216. cutin "bu_du5.bmp",2;
  217. next;
  218. cutin "bu_du5.bmp",255;
  219. mes "[Immigration Officer]";
  220. mes "Yes, I did say that but...";
  221. next;
  222. mes "- SMACK!!! -";
  223. next;
  224. mes "[???]";
  225. mes "OW!! Why did you hit me?";
  226. cutin "bu_du4.bmp",2;
  227. next;
  228. mes "[???]";
  229. mes "I'm so sorry.";
  230. mes "My stupid friend here is causing trouble.";
  231. cutin "bu_mark3.bmp",0;
  232. next;
  233. mes "[???]";
  234. mes "Who are you calling stupid?!";
  235. cutin "bu_du5.bmp",2;
  236. next;
  237. mes "[???]";
  238. mes "If you hadn't filled out my name incorrectly in the first place, we wouldn't be waiting like this!";
  239. cutin "bu_mark3.bmp",0;
  240. next;
  241. mes "[???]";
  242. mes "Mark Esha or Madrid, they're all the same!";
  243. cutin "bu_du3.bmp",2;
  244. next;
  245. mes "[Mark Esha]";
  246. mes "They're not at all the same!";
  247. mes "And what's more, how can you not know the name of your friend of 15 years?";
  248. cutin "bu_mark4.bmp",0;
  249. next;
  250. mes "[???]";
  251. mes "It's not that I didn't know- I did it on purpose!!";
  252. mes "Madrid is just fine! Madrid!";
  253. cutin "bu_du3.bmp",2;
  254. next;
  255. cutin "bu_du3.bmp",255;
  256. mes "- SMACK -";
  257. next;
  258. mes "[Mark Esha]";
  259. mes "Hu... I am so sorry that my friend is this stupid.";
  260. mes "Please don't mind us and do what you need to do.";
  261. cutin "bu_mark3.bmp",0;
  262. next;
  263. mes "[???]";
  264. mes "AHHHH!!!";
  265. mes "LET ME IN!!!!";
  266. mes "How long do I have to wait out here!!!";
  267. cutin "bu_du5.bmp",2;
  268. next;
  269. mes "[Mark Esha]";
  270. mes "Would you stay put just for a second?!!!";
  271. mes "Sorry. So sorry.";
  272. cutin "bu_mark3.bmp",0;
  273. next;
  274. cutin "bu_mark3.bmp",255;
  275. mes "[Immigration Officer]";
  276. mes "Oh wow, this is just so crazy.";
  277. mes "Test15696 Here, your documents are processed.";
  278. mes "You may enter the city when you go talk to the security guard.";
  279. emotion e_go;
  280. next;
  281. mes "[???]";
  282. mes "Shuffle, shuffle";
  283. cutin "bu_oliver0.bmp",0;
  284. next;
  285. cutin "bu_oliver0.bmp",255;
  286. mes "[Immigration Officer]";
  287. mes "And Mr. Deu Lean, please take your group and enter. It's just way too noisy.";
  288. emotion e_an;
  289. next;
  290. mes "[Du Lian]";
  291. mes "Mwahah!!";
  292. mes "SEE THAT?!";
  293. mes "Thanks to me, we got through faster!";
  294. cutin "bu_du1.bmp",2;
  295. next;
  296. mes "[Mark Esha]";
  297. mes "You mean slower...";
  298. cutin "bu_mark4.bmp",0;
  299. next;
  300. mes "[Du Lian]";
  301. mes "A real man does not get bogged down by the past!!";
  302. mes "I may have been slow with the documentation but I will be the one to enter Eclage first!";
  303. mes "Mwahah!";
  304. cutin "bu_du2.bmp",2;
  305. next;
  306. mes "[Mark Esha]";
  307. mes "......Whew";
  308. mes "I'm so sorry for everything.";
  309. cutin "bu_mark2.bmp",0;
  310. next;
  311. mes "[???]";
  312. mes "Well......";
  313. mes "Mr. Mark, Mr. Du is already gone.";
  314. cutin "bu_maggi3.bmp",2;
  315. next;
  316. mes "[Mark Esha]";
  317. mes "Oh.............";
  318. mes "Oh......................";
  319. cutin "bu_mark3.bmp",0;
  320. next;
  321. mes "[Mark Esha]";
  322. mes "My goodness......";
  323. emotion e_swt2,1;
  324. set ep14_2_enter,2;
  325. erasequest 11310;
  326. setquest 11311;
  327. close2;
  328. cutin "bu_mark3.bmp",255;
  329. end;
  330. } else {
  331. mes "[Immigration Officer]";
  332. mes "Oh wow, this is just so crazy.";
  333. mes strcharinfo(0)+".";
  334. mes "Here, your documents are processed.";
  335. mes "You may enter the city when you go talk to the security guard.";
  336. emotion e_go;
  337. close;
  338. }
  339. }
  340.  
  341. // Oliver Wolf Hood
  342. //============================================================
  343. eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
  344. if (BaseLevel < 120) {
  345. mes "[Fairy Carpenter]";
  346. mes "The bridge is kind of broken so please be careful.";
  347. emotion e_sob;
  348. close;
  349. }
  350. if (checkquest(11312) == -1) {
  351. mes "[Fairy Carpenter]";
  352. mes "This area is kind of broken, so be careful.";
  353. mes "Otherwise, you'll fall aaaaaall the way down.";
  354. next;
  355. switch(select("The work being done right now:The reason for the bridge being broken:Forget it.")) {
  356. case 1:
  357. //missing
  358. close;
  359. case 2:
  360. mes "[Fairy Carpenter]";
  361. mes "Oh, just a minute ago, there was a human benig who took a misstep and broke a tree branch while falling.";
  362. emotion e_an;
  363. next;
  364. mes "[Fairy Carpenter]";
  365. mes "Being close to the entrance and all, this really needs to be fixed soon.";
  366. mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for it, and fix it myself."; //custom
  367. next;
  368. switch(select("Give help.:Don't give help.")) {
  369. case 1:
  370. mes "[Fairy Carpenter]";
  371. mes "Wow!!!";
  372. mes "You are going to help me?!";
  373. mes "So... so kind...";
  374. next;
  375. mes "[Fairy Carpenter]";
  376. mes "I can't believe there's still this kind of kindness left in the world... Hmm, sweaty eyes...";
  377. emotion e_sob;
  378. next;
  379. mes "[Fairy Carpenter]";
  380. mes "Would you then bring me a new bridge to use for repair?";
  381. mes "Since other people can get hurt, I'll use my magic to maintain this bridge in the meantime.";
  382. emotion e_go;
  383. //setquest 11312;
  384. close;
  385. case 2:
  386. //missing
  387. close;
  388. }
  389. case 3:
  390. //missing
  391. close;
  392. }
  393. }
  394. select("What if you use magic to repair it?");
  395. mes "[Fairy Carpenter]";
  396. mes "Hmm, it's not impossible, but magic that deals with creation of life requires much magic power and shouldn't be used so freely.";
  397. next;
  398. mes "[Fairy Carpenter]";
  399. mes "If I were to describe how stupid that would be... Well, it's like turning a deliciously baked chocolate cake back into flour.";
  400. next;
  401. mes "[Fairy Carpenter]";
  402. mes "Since the broken part is about 19 meters from here...";
  403. next;
  404. mes "[Fairy Carpenter]";
  405. mes "Ahh! Now that I remember, before we used to be able to order the exact necessary length, but because they are mass-producing them nowadays, they only provide preset lengths.";
  406. next;
  407. mes "[Fairy Carpenter]";
  408. mes "To maximize the stability, it's better to avoid connecting multiple bridge pieces together,";
  409. next;
  410. mes "[Fairy Carpenter]";
  411. mes "and this broken bridge... from here to there it's about 19 meters and the present pieces come in 3 meters, 5 meters, and 10 meters......";
  412. emotion e_swt2;
  413. next;
  414. mes "[Fairy Carpenter]";
  415. mes "Hmm.......";
  416. next;
  417. mes "[Fairy Carpenter]";
  418. mes "Hmm.......";
  419. mes "......";
  420. emotion e_swt2;
  421. next;
  422. mes "[Fairy Carpenter]";
  423. mes "......Hmm.........";
  424. emotion e_swt2;
  425. next;
  426. mes "- It's probably just my imagination that smoke is coming out of his head, right? -";
  427. next;
  428. mes "[Fairy Carpenter]";
  429. mes "Oh ho!";
  430. mes "What do you think?";
  431. emotion e_heh;
  432. next;
  433. mes "[Fairy Carpenter]";
  434. mes "To make a bridge of 19 meters in length with the fewest number of pieces possible, how many of each 3, 5, or 10 meter length pieces would I need?";
  435. emotion e_what;
  436. next;
  437. mes "[Fairy Carpenter]";
  438. mes "Please write the number of pieces necessary for each length. If no pieces for that length are necessary, please write 0.";
  439. input .@inputstr$;
  440. if (.@inputstr$ != "002") {
  441. //missing
  442. close;
  443. }
  444. next;
  445. mes "[Fairy Carpenter]";
  446. mes "Yeah, that sounds good, right?";
  447. mes "Especially since there wouldn't be a need to make them so straight.";
  448. emotion e_ic;
  449. next;
  450. mes "[Fairy Carpenter]";
  451. mes "Okay, if you talk to [Golie] who works outside the city near the tower, he will give you the new bridge pieces.";
  452. //erasequest 11312;
  453. //setquest 11313;
  454. close;
  455. /*
  456. OnTouch:
  457. if (ep14_2_hood == 0) {
  458. mes "[Fairy Carpenter]";
  459. mes "Hey!!!!!!!";
  460. mes "Be careful over there!!";
  461. close;
  462. }
  463. end;
  464. */
  465. }
  466.  
  467. eclage,283,275,4 script Glaces#ep14_2 4_F_FAIRYKID3,{
  468. mes "[Glaces]";
  469. mes "Hm......";
  470. mes "The guys are late.";
  471. mes "I can only imagine that they would be busy just looking at the number of people visiting Eclage nowadays but...";
  472. next;
  473. mes "[Glaces]";
  474. mes "Why... why do I have so much time at hand...?";
  475. mes "Am I the only one with so much free time?";
  476. mes "Am I really the only one?";
  477. emotion e_omg;
  478. close;
  479. }
  480.  
  481. eclage,266,216,4 script Moreng#ep14_2 4_M_FAIRYKID3,{
  482. mes "[Moreng]";
  483. mes "Eclage is a really nice place to live.";
  484. mes "The flowers are always in full bloom and the weather is always comfortable.";
  485. next;
  486. mes "[Moreng]";
  487. mes "If there were a beautiful Yai of my own, it would truly be a paradise!";
  488. next;
  489. mes "[Moreng]";
  490. mes "Yai actually signifies an egg.";
  491. mes "And to Laphines, Yai could even signify what is beyond a home...";
  492. emotion e_shy;
  493. close;
  494. }
  495.  
  496. eclage,191,200,4 script Yube#ep14_2 4_M_FAIRYKID5,{
  497. mes "- Shuffle shuffle -";
  498. mes "He's working on something.";
  499. mes "Let's not bother him.";
  500. close;
  501. }
  502.  
  503. eclage,292,265,0 script #ep14_2Yube Entrance WARPNPC,2,2,{
  504. OnTouch:
  505. mes "- Looks like the door is locked. -";
  506. close;
  507. }
  508.  
  509. eclage,265,166,4 script Shul#ep14_2 4_M_FAIRYKID2,{
  510. mes "[Shul]";
  511. mes "Laphine's put their lives on the line to make Yai beautiful.";
  512. mes "I'm a Laphine myself but that kind of priority is difficult to understand.";
  513. close;
  514. }
  515.  
  516. eclage,137,169,4 script Tato#ep14_2 4_F_FAIRYKID4,{
  517. mes "[Tato]";
  518. mes "A friend of mine recently applied to the Splendide unit.";
  519. mes "I heard Jotunheim is really cold. I hope he's doing well.";
  520. close;
  521. }
  522.  
  523. ecl_in01,60,71,4 script Old Man#ep14_2 4_M_FAIRYKID2,{
  524. mes "[Old Man]";
  525. mes "Hohoho~!";
  526. next;
  527. mes "[Old Man]";
  528. mes "Looks like there are a lot of interesting visitors nowadays...";
  529. mes "When I was young, you had to put your life on the line to go into the foreign lands.";
  530. next;
  531. mes "[Old Man]";
  532. mes "Nowadays, things are much more convenient with de-regulation and all.";
  533. mes "And with the warps and flying to all these places, where's all the romance in adventures anymore?";
  534. emotion e_pif;
  535. next;
  536. mes "[Old Man]";
  537. mes "Young people nowadays probably don't even know how frog eggs taste like.";
  538. next;
  539. mes "[Old Man]";
  540. mes "It seems like yesterday when I saved enough Jellopies to buy a Tsurugi, but even that Tsurugi is deserted somewhere in storage.";
  541. emotion e_sob;
  542. close;
  543. }
  544.  
  545. ecl_in01,44,53,4 script Delivery Man#ep14_2 4_M_DOGTRAVELER,{
  546. mes "[Delivery Man]";
  547. mes "Sigh...";
  548. mes "I need to get going in order to make it on time.";
  549. next;
  550. mes "[Delivery Man]";
  551. mes "Wait a minute...";
  552. mes "Is it actually better to deliver it later...";
  553. mes "I remember seeing so many boxes of pickled Poring in the storage waiting to be delivered...";
  554. emotion e_sob;
  555. close;
  556. }
  557.  
  558. ecl_in01,70,88,4 script Sack Merchant#ep14_2 4_M_MERCAT1,{
  559. mes "[Sack Merchant]";
  560. mes "Meow?";
  561. mes "Helloeow~";
  562. mes "I have a treasure from a place very, very fareow~";
  563. mes "Take a lookeow~";
  564. mes "I'll give you a good priceow~";
  565. close;
  566. }
  567.  
  568. ecl_in01,73,51,4 script Murah#ep14_2 4_M_FAIRYKID,{
  569. mes "[Murah]";
  570. mes "Hmm... What amazing present should I give?";
  571. emotion e_flash;
  572. close;
  573. }
  574.  
  575. ecl_fild01,192,94,4 script Golie#ep14_2 4_M_FAIRYKID,{
  576. mes "[Golie]";
  577. mes "To grow Elder Willow trees,";
  578. mes "since Spring, Peco Peco";
  579. mes "must have cried as such.";
  580. next;
  581. mes "[Golie]";
  582. mes "To grow Elder Willow trees";
  583. mes "the alarm in the clock tower";
  584. mes "again must have cried as such.";
  585. next;
  586. mes "[Golie]";
  587. mes "It's a song given to me by a bard from Midgard. The lyrical and nature-oriented words really resonated with me.";
  588. next;
  589. mes "[Golie]";
  590. mes "I would love to hear any songs that you might know also.";
  591. close;
  592. }
  593.  
  594. ecl_fild01,97,315,4 script Traveler#ep14_2 4_M_JOB_HUNTER,{
  595. mes "[Traveler]";
  596. mes "Who are you?";
  597. mes "I've never seen you before.";
  598. next;
  599. mes "[Traveler]";
  600. mes "Oh, you came to ask me about the feather, too?";
  601. mes "It's just a plain old decoration, but everyone really likes to bother me about it.";
  602. next;
  603. mes "[Traveler]";
  604. mes "If you are thinking about selling it, you should just give up.";
  605. mes "I have no wishes to sell it no matter how much you beg.";
  606. next;
  607. mes "[Traveler]";
  608. mes "This feather...";
  609. close;
  610. }
  611.  
  612. // Wanted to be Big and Beautiful
  613. //============================================================
  614. eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
  615. mes "[Wuhari]";
  616. mes "Ah... Is there anyone with more experienced with this...";
  617. close;
  618. }
  619.  
  620. eclage,163,228,4 script Goatie#eclbig 4_F_FAIRYKID3,{
  621. mes "[Goatie]";
  622. mes "Have you ever been to the palace?";
  623. mes "They say that it is so much more beautiful than our Yai's could ever be.";
  624. next;
  625. mes "[Goatie]";
  626. mes "I guess people who have nothing can only dream.";
  627. close;
  628. }
  629.  
  630. eclage,170,195,4 script Svery#eclbig 4_M_FAIRYKID2,{
  631. mes "[Svery]";
  632. mes "It's my wife's big wish to visit the palace.";
  633. next;
  634. mes "[Svery]";
  635. mes "I want to grant that wish for her, but how could that ever be possible.";
  636. mes "Especially given our situation...";
  637. close;
  638. }
  639.  
  640. eclage,126,151,4 script Pompe#eclbig 4_M_FAIRYKID3,{
  641. mes "[Pompe]";
  642. mes "I saw it!";
  643. next;
  644. mes "[Pompe]";
  645. mes "I really saw it!!";
  646. close;
  647. }
  648.  
  649. // Mystery Robbery Investigation
  650. //============================================================
  651. eclage,164,102,3 script Cruyan#eclage 4_M_FAIRYKID,{}
  652.  
  653. eclage,222,131,4 script Wandering Merchant#ecla 1_M_SIGNMCNT,{
  654. mes "[Wandering Merchant]";
  655. mes "Go away kids~";
  656. close;
  657. }
  658.  
  659. // Troublesome Fairie
  660. //============================================================
  661. ecl_in01,26,88,4 script Cecilia#nk 4_F_FAIRYKID5,{
  662. mes "[Cecilia]";
  663. mes "Mm...mm... what should I do...";
  664. next;
  665. mes "- She seems too busy to talk to you. -";
  666. close;
  667. }
  668.  
  669. ecl_in01,80,77,4 script Dominic#nk 4_M_FAIRYKID4,{
  670. mes "[Dominic]";
  671. mes "I won't stop you from walking around in Eclage but, don't bother me you outsider!";
  672. close;
  673. }
  674.  
  675. ecl_in02,160,36,4 script Eirinn#nk 4_F_FAIRYKID6,{
  676. mes "[Eirinn]";
  677. mes "Oww, my stomach hurts!!";
  678. mes "What are you looking at?";
  679. next;
  680. mes "[Eirinn]";
  681. mes "I haven't really eaten anything unusual these days but why am I getting stomach aches so often!";
  682. close;
  683. }
  684.  
  685. ecl_in03,175,69,4 script Bourbon#nk 4_M_FAIRYKID3,{
  686. mes "[Bourbon]";
  687. mes "How strange. I've been losing my stuff recently like things I put in my pocket or even the things I put away properly.";
  688. close;
  689. }
  690.  
  691. ecl_in01,82,80,0 script Monthly Eclage#pa0829 HIDDEN_NPC,{
  692. mes "^000099I see a plain-looking journal. It seems to deal with third-rate gossip stories.^000000";
  693. close;
  694. }
  695.  
  696. ecl_in01,82,78,0 script Magazine#01 HIDDEN_NPC,{
  697. mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -";
  698. next;
  699. mes "[Dominic]";
  700. mes "Hey, outsider,";
  701. mes "who said you can touch my books?";
  702. mes "Stay away from my bookshelves!";
  703. close;
  704. }
  705. ecl_in01,82,79,0 duplicate(Magazine#01) Magazine#02 HIDDEN_NPC
  706. ecl_in01,83,81,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard1 HIDDEN_NPC
  707. ecl_in01,82,84,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard2 HIDDEN_NPC
  708. ecl_in01,80,86,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard3 HIDDEN_NPC
  709.  
  710. // Hiel's Workshop
  711. //============================================================
  712. eclage,155,91,4 script #pa0829Hiel's Door10 2_BOARD2,{
  713. mes "[Notice]";
  714. mes "Pan-galactic ultra genius engineer Hiel's strange and creepy workshop.";
  715. mes "Normal Laphines, animals, and Saphas are prohibited.";
  716. next;
  717. if(select("Continue on my way.:Enter this place.") == 2)
  718. warp "ecl_in04",107,213;
  719. close;
  720. }
  721.  
  722. ecl_in04,108,215,0 script Supreme Electronic Rope HIDDEN_NPC,{
  723. mes "If you would like to go down, please press the bell~";
  724. next;
  725. if(select("Forget it.:Go down.") == 2)
  726. warp "eclage",152,91;
  727. close;
  728. }
  729.  
  730. ecl_in04,105,216,0 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
  731. mes "^000099It's a workshop with lots of oddities.^000000";
  732. close;
  733. }
  734.  
  735. ecl_in04,109,215,2 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
  736. mes "[Hiel]";
  737. mes "It is said that the leaves from home tree have the length X with the average m and standard deviation of 4. If P(m<X<a)=0.3413 ... (Mumble mumble)";
  738. next;
  739. mes "^0000ffIt doesn't look like I'll understand anything he says. Let's get out of here.^000000";
  740. close;
  741. }
  742.  
  743. // For Eclage
  744. //============================================================
  745. function script F_Eclage_Traveler {
  746. if (checkquest(7411) > -1 && checkquest(7412) > -1 && checkquest(7413) > -1) {
  747. cutin "minuel01.bmp",4;
  748. donpcevent "Eclage Guard#tl01::OnEnable";
  749. mes "[Eclage Guard]";
  750. mes "Excuse me for a moment.";
  751. mes "Is there anyone from Splendide here?";
  752. next;
  753. select("I am, but why?");
  754. mes "[Eclage Guard]";
  755. mes "Ah, you are?";
  756. mes "There's someone who wants to see you. Do you have time right now?";
  757. next;
  758. mes "[Eclage Guard]";
  759. mes "You don't have to worry. It's nothing suspicious or bad.";
  760. mes "We just wanted to ask you about Splendide, so please spare your time for us.";
  761. next;
  762. mes "[Eclage Guard]";
  763. mes "I'll guide you if it's okay.";
  764. next;
  765. switch(select("Sure. Let's go.:I don't have time for it right now...")) {
  766. case 1: //missing
  767. break;
  768. case 2:
  769. mes "[Eclage Guard]";
  770. mes "Oh, is that right?";
  771. mes "That's too bad.";
  772. mes "But if you have some time later, please pay us a visit.";
  773. next;
  774. break;
  775. }
  776. mes "[Eclage Guard]";
  777. mes "I'll be at the east side of the plaze near the gate.";
  778. mes "Please, find me there.";
  779. mes "I'll be looking forward to seeing you.";
  780. erasequest 7411;
  781. erasequest 7412;
  782. erasequest 7413;
  783. setquest 7414;
  784. set ep14_2_tl,1;
  785. donpcevent "Eclage Guard#tl01::OnDisable";
  786. close2;
  787. cutin "minuel01.bmp",255;
  788. end;
  789. }
  790. return;
  791. }
  792.  
  793. ecl_in01,32,52,4 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
  794. if (ep14_2_tl == 0) {
  795. if (checkquest(7411) == -1) {
  796. mes "[Fome]";
  797. mes "Come here and have a talk with us.";
  798. mes "My name is Fome and I'm from the central region of Alpheim.";
  799. mes "You are...";
  800. next;
  801. mes "[Fome]";
  802. mes "Wait, let me guess!";
  803. mes "You're a member of the famous Midgard expedition, right?!";
  804. next;
  805. select("Yes.:How did he know?");
  806. mes "[Fome]";
  807. mes "Well, it's simple.";
  808. mes "There's no one who looks like you or dresses like you around Eclage.";
  809. next;
  810. mes "[Fome]";
  811. mes "I heard the ways to Bifrost are blocked by a strange rift and soon, travelers who came here through the Hazy Forest started to appear.";
  812. next;
  813. mes "[Fome]";
  814. mes "They are humans who came from Midgard passing through Jotunheim!";
  815. mes "Seriously...I'm glad I came to Eclage.";
  816. mes "I didn't expect to meet a person from Midgard!";
  817. next;
  818. mes "[Fome]";
  819. mes "Eclage is crowded with travelers, and until recently, most of them were from Alpheim.";
  820. mes "It's nice to see you. I was about to talk to you just now.";
  821. next;
  822. switch(select("Why is Eclage popular among travelers?:What is the main attraction of Eclage?")) {
  823. case 1:
  824. case 2: //missing
  825. mes "[Fome]";
  826. mes "Why does this place have so many travelers...?";
  827. mes "First of all, I think it's due to the fact that you're able to communicate freely here since Eclage is with Bifrost.";
  828. next;
  829. mes "[Fome]";
  830. mes "Thanks to Bifrost's will, everyone is able to communicate with no problem here just like you and I right now.";
  831. next;
  832. mes "[Fome]";
  833. mes "Second, it's because Eclage is the end and the gateway of Alpheim.";
  834. mes "It's the only way to get to Jotunheim.";
  835. next;
  836. mes "[Fome]";
  837. mes "A great number of travelers who admire the unknown world come to Eclage.";
  838. mes "Also, they want to see Bifrost, which connects Jotunheim and Alpheim, with their own eyes.";
  839. next;
  840. mes "[Fome]";
  841. mes "Moreover, the biggest reason why Eclage is so crowded recently is...!!!";
  842. next;
  843. select("It is...?!");
  844. emotion e_loud;
  845. mes "[Fome]";
  846. mes "A new Mayor Jun was born!";
  847. next;
  848. select("Whosa whatsits?");
  849. mes "[Fome]";
  850. mes "No, no, Mayor Jun. It's a Laphine name.";
  851. mes "It's a...right, it means a 'king.'";
  852. mes "The King is born!";
  853. next;
  854. mes "[Fome]";
  855. mes "Although he is pretty old, he became a king.";
  856. mes "As the king of Laphines, he is so beautiful.";
  857. next;
  858. select("When was that?");
  859. mes "[Fome]";
  860. mes "Mm? Maybe 10 years ago?";
  861. mes "5 years ago? Or 15? Anyway, it's less than 100 years.";
  862. next;
  863. break;
  864. }
  865. setquest 7411;
  866. callfunc "F_Eclage_Traveler";
  867. mes "This traveler named Fome is going on forever about the king of Laphines.";
  868. mes "It seems as if she doesn't care about others and is sinking into her own world, so it's hard to understand what she's talking about.";
  869. mes "Let's talk to other travelers.";
  870. close;
  871. } else {
  872. mes "[Fome]";
  873. mes "Oh my, did I talk too much?";
  874. mes "But you're really lucky.";
  875. mes "If you tell them that you're here to congratulate on the birth of new Mayor Jun, you'll surely meet the great Kardui.";
  876. next;
  877. mes "[Fome]";
  878. mes "Ah...how beautiful.";
  879. mes "I heard some bad rumors but I don't believe in them at all~";
  880. next;
  881. mes "[Fome]";
  882. mes "Ha, I almost went too far again.";
  883. mes "Did you talk to Litrip and York?";
  884. next;
  885. mes "[Fome]";
  886. mes "When it comes to Bifrost Tower, which is the most popular tourist attraction, Litrip knows the best!";
  887. close;
  888. }
  889. } else if (ep14_2_tl == 1) {
  890. mes "[Fome]";
  891. mes "An Eclage Guard was looking for you just a minute ago, right?";
  892. mes "I think he said he'll be waiting for you at the east gate. Don't you have to go?";
  893. next;
  894. mes "[Fome]";
  895. mes "Since he was very polite and all, I'm sure it's something good.";
  896. mes "Sure. The Laphines in Eclage are very generous to travelers.";
  897. close;
  898. } else {
  899. mes "[Fome]";
  900. mes "You seem very busy.";
  901. mes "I heard so much about you from here and there.";
  902. mes "I see that you're friends with Laphines already.";
  903. close;
  904. }
  905. OnTouch:
  906. if (ep14_2_tl == 0 && checkquest(7411) == -1 && checkquest(7412) == -1 && checkquest(7413) == -1) {
  907. mes "A group of travelers of Alpheim are having a conversation.";
  908. emotion e_loud;
  909. next;
  910. if(select("Avoid them.:Join the group.") == 1) {
  911. mes "They don't seem to care that much.";
  912. close;
  913. }
  914. mes "When you approach, they stop talking for a second and make a seat for you.";
  915. mes "Start a conversation.";
  916. close;
  917. }
  918. end;
  919. }
  920.  
  921. ecl_in01,32,51,6 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
  922. if (ep14_2_tl == 0) {
  923. if (checkquest(7412) == -1) {
  924. mes "[Litrip]";
  925. mes "Oh, look at this strange traveler.";
  926. mes "Come here. My name is Litrip.";
  927. next;
  928. mes "[Litrip]";
  929. mes "You're from Mora?";
  930. mes "You must have seen Bifrost Tower on the way then?";
  931. next;
  932. switch(select("I saw it from the outside.:I've gone inside the tower.")) {
  933. case 1:
  934. mes "[Litrip]";
  935. mes "Really? That's too bad.";
  936. mes "Well, but it's good to play it safe since there are frightful monsters inside the tower.";
  937. mes "It's certainly better than losing your life by being rash.";
  938. next;
  939. break;
  940. case 2:
  941. mes "[Litrip]";
  942. mes "I see. Wasn't it pretty crazy?";
  943. mes "Once upon a time, It used to be a very nice observatory.";
  944. next;
  945. mes "[Litrip]";
  946. mes "Although it's occupied by horrible monsters now.";
  947. mes "Seeing that you went into the tower and came out unharmed, I can tell you're pretty skilled.";
  948. next;
  949. break;
  950. }
  951. mes "[Litrip]";
  952. mes "There's a rumor that a suspicious alchemist resides on top of the tower.";
  953. mes "No one knows why, but I heard he's been there for a good while.";
  954. next;
  955. mes "[Litrip]";
  956. mes "If that alchemist is still alive, he could be a living history himself since the tower, the alchemist, and Bifrost have existed even before Eclage was founded.";
  957. next;
  958. mes "[Litrip]";
  959. mes "A good number of people still challenge themselves to find the mysterious legend of Bifrost but so far, none of them succeeded.";
  960. next;
  961. select("What about Laphines?");
  962. mes "[Litrip]";
  963. mes "Hmm, Laphines?";
  964. mes "For some reason, they're not interested in Bifrost Tower at all.";
  965. mes "I think they perceive it just as a natural object.";
  966. next;
  967. mes "[Litrip]";
  968. mes "They're actually more than capable of solving the mystery if they wanted to but I feel like they're just respecting the existence of Bifrost Tower.";
  969. next;
  970. mes "[Litrip]";
  971. mes "However, they don't necessarily stop people from going into the tower, either. So I'm thinking maybe they're just not aware of it.";
  972. mes "If you're curious, go challenge yourself and solve the mystery of the tower.";
  973. next;
  974. setquest 7412;
  975. callfunc "F_Eclage_Traveler";
  976. mes "[Litrip]";
  977. mes "If you ever happen to solve the mystery of Bifrost Tower, let me be the first one to know about it.";
  978. mes "You're strong enough to explore the tower.";
  979. mes "I only got to the first floor. Haha.";
  980. next;
  981. mes "[Litrip]";
  982. mes "Have you talked to other friends?";
  983. mes "Isn't information the most important thing to a traveler?";
  984. close;
  985. } else {
  986. mes "[Litrip]";
  987. mes "It's not fun listening to my story only.";
  988. mes "You should go talk to Fome and Chiba, too.";
  989. next;
  990. mes "[Litrip]";
  991. mes "And Let me know if you ever solve the mystery of Bifrost Tower.";
  992. mes "I'll be looking forward to hearing from you, hahaha.";
  993. close;
  994. }
  995. } else if (ep14_2_tl == 1) {
  996. mes "[Litrip]";
  997. mes "It seems like Laphines have some official affairs to do with you.";
  998. mes "Didn't they tell you to come to the east gate?";
  999. mes "You should go.";
  1000. close;
  1001. } else {
  1002. mes "[Litrip]";
  1003. mes "Since the last time I saw you talking to the guard, I hear your name here and there.";
  1004. mes "Is it something important? You've become pretty famous here.";
  1005. close;
  1006. }
  1007. }
  1008.  
  1009. ecl_in01,35,51,2 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
  1010. if (ep14_2_tl == 0) {
  1011. if (checkquest(7413) == -1) {
  1012. mes "[Chiba]";
  1013. mes "You're human from Midgard.";
  1014. mes "I'm Chiba.";
  1015. mes "As you can see, I'm a traveler just like you.";
  1016. next;
  1017. mes "[Chiba]";
  1018. mes "I think local area information is the most important when traveling.";
  1019. mes "You think so, too?";
  1020. next;
  1021. mes "[Chiba]";
  1022. mes "I heard there's a way to avoid a rift that is blocking Jotunheim...";
  1023. mes "Do people really travel through Hazy Forest?";
  1024. next;
  1025. switch(select("Yes.:By magic!")) {
  1026. case 1:
  1027. mes "[Chiba]";
  1028. mes "So it is.";
  1029. mes "That's how strong humans are, I guess.";
  1030. mes "When I was Mora, I heard there are many missing men in Hazy Forest...";
  1031. next;
  1032. break;
  1033. case 2:
  1034. mes "[Chiba]";
  1035. mes "Indeed... people who get to Mora first use magic to help others travel?";
  1036. mes "That's brilliant.";
  1037. next;
  1038. break;
  1039. }
  1040. mes "[Chiba]";
  1041. mes "Anyway it's true that there are active interactions thanks to you people.";
  1042. mes "I should be grateful for that.";
  1043. next;
  1044. mes "[Chiba]";
  1045. mes "Do you want to know something more interesting?";
  1046. mes "Everyone in Alpheim knows about it, but I'm sure you people have never heard about it.";
  1047. next;
  1048. mes "[Chiba]";
  1049. mes "Among Laphines, have you seen the taller ones with especially bright skin and gorgeous wings?";
  1050. next;
  1051. mes "[Chiba]";
  1052. mes "They're the 'Donas.' By the way, normal-looking Laphines are called 'Papang' in their language.";
  1053. mes "It sounds like some kind of a snack, but well, we should respect them.";
  1054. next;
  1055. mes "[Chiba]";
  1056. mes "The reason Donas are taller and gorgeous is because they're all candidates for Mayor.";
  1057. mes "That is, they all have a chance of becoming the king.";
  1058. next;
  1059. mes "[Chiba]";
  1060. mes "We're not talking about upper class or lower class here. They are classified according to their job.";
  1061. mes "It might not be important, but it's good to know about it as a foreigner.";
  1062. next;
  1063. mes "[Chiba]";
  1064. mes "Anyway, Donas have strong magical powers and they live longer. But since there are not many of them most of them are assigned to important positions.";
  1065. next;
  1066. mes "[Chiba]";
  1067. mes "The throne of the king of Laphines seems to be inherited by blood, but it isn't in reality.";
  1068. mes "Mayor Jun is known to emerge among the Donas but it's just exactly that.";
  1069. next;
  1070. mes "[Chiba]";
  1071. mes "He literally just emerges without any kind of a formal inheritance process.";
  1072. mes "Isn't it pretty interesting?";
  1073. next;
  1074. setquest 7413;
  1075. callfunc "F_Eclage_Traveler";
  1076. mes "[Chiba]";
  1077. mes "Try talking to the other travelers."; //custom
  1078. close;
  1079. } else {
  1080. mes "[Chiba]";
  1081. mes "Try talking to the other travelers."; //custom
  1082. close;
  1083. }
  1084. } else if (ep14_2_tl == 1) {
  1085. mes "[Chiba]";
  1086. mes "Wasn't there an Eclage Guard looking for you just now?";
  1087. mes "You'd better respect Laphines as much as possible in order to avoid any discord.";
  1088. mes "It's the basis of traveling.";
  1089. close;
  1090. } else {
  1091. mes "[Chiba]";
  1092. mes "So, you weren't a mere traveler after all.";
  1093. close;
  1094. }
  1095. }
  1096.  
  1097. ecl_in01,82,70,2 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
  1098. if (ep14_2_tl == 0) {
  1099. mes "[Eclage Guard]";
  1100. mes "Welcome to Eclage."; //custom
  1101. close;
  1102. } else if (ep14_2_tl == 1) {
  1103. cutin "minuel02.bmp",2;
  1104. mes "[Eclage Guard]";
  1105. mes "Oh, you are here!";
  1106. mes "May I escort take you to the one who wants to meet you?";
  1107. next;
  1108. switch(select("Sure. Let's go.:I don't have time for it right now...")) {
  1109. case 1:
  1110. mes "[Eclage Guard]";
  1111. mes "Please follow me then.";
  1112. erasequest 7414;
  1113. setquest 7415;
  1114. set ep14_2_tl,2;
  1115. close2;
  1116. warp "ecl_in03",244,89;
  1117. cutin "minuel02.bmp",255;
  1118. end;
  1119. case 2:
  1120. mes "[Eclage Guard]";
  1121. mes "Ah...is that right?";
  1122. mes "I'll wait then.";
  1123. next;
  1124. mes "[Eclage Guard]";
  1125. mes "Don't worry about me.";
  1126. mes "I'll just wait here as long as it takes.";
  1127. mes "Well, it's my job. Don't worry.";
  1128. close2;
  1129. cutin "minuel02.bmp",255;
  1130. end;
  1131. }
  1132. } else if (ep14_2_tl == 2) {
  1133. cutin "minuel01.bmp",2;
  1134. mes "[Eclage Guard]";
  1135. mes "I thought you sill had something to do.";
  1136. mes "May I guide you?";
  1137. next;
  1138. switch(select("Yes, please.:No, it's okay.")) {
  1139. case 1:
  1140. mes "[Eclage Guard]";
  1141. mes "Please follow me then.";
  1142. close2;
  1143. warp "ecl_in03",244,89;
  1144. cutin "minuel02.bmp",255;
  1145. end;
  1146. case 2:
  1147. mes "[Eclage Guard]";
  1148. mes "Is that right?";
  1149. mes "I see. Come find me whenever you need it.";
  1150. close2;
  1151. cutin "minuel02.bmp",255;
  1152. end;
  1153. }
  1154. } else if (ep14_2_tl == 3) {
  1155. cutin "minuel01.bmp",2;
  1156. mes "[Eclage Guard]";
  1157. mes "I see you pretty often.";
  1158. mes "I was notified in advance that the Chief of Staff requested for an audience.";
  1159. next;
  1160. if (checkquest(7416,PLAYTIME) < 2) {
  1161. mes "[Eclage Guard]";
  1162. mes "But I'm afraid it's too early.";
  1163. mes "I think you have to wait for a while.";
  1164. close2;
  1165. cutin "minuel02.bmp",255;
  1166. end;
  1167. }
  1168. mes "[Eclage Guard]";
  1169. mes "I see you pretty often.";
  1170. mes "I was notified in advance that the Chief of Staff requested for an audience.";
  1171. next;
  1172. mes "[Eclage Guard]";
  1173. mes "Since it's about time, should I lead you in now?";
  1174. next;
  1175. switch(select("Yes, please.:I'll come back later.")) {
  1176. case 1:
  1177. mes "[Eclage Guard]";
  1178. mes "Follow me, please.";
  1179. set ep14_2_tl,4;
  1180. close2;
  1181. warp "ecl_in03",58,72;
  1182. cutin "minuel02.bmp",255;
  1183. end;
  1184. case 2:
  1185. mes "[Eclage Guard]";
  1186. mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long.";
  1187. close2;
  1188. cutin "minuel02.bmp",255;
  1189. end;
  1190. }
  1191. } else if (ep14_2_tl == 4) {
  1192. cutin "minuel01.bmp",2;
  1193. mes "[Eclage Guard]";
  1194. mes "May I escort you to the audience chamber?";
  1195. next;
  1196. switch(select("Yes, please.:No, it's okay.")) {
  1197. case 1:
  1198. mes "[Eclage Guard]";
  1199. mes "Follow me, please.";
  1200. close2;
  1201. warp "ecl_in03",58,72;
  1202. cutin "minuel02.bmp",255;
  1203. end;
  1204. case 2:
  1205. mes "[Eclage Guard]";
  1206. mes "Thank you.";
  1207. mes "I thought you were using me for teleportation since you're here so often.";
  1208. close2;
  1209. cutin "minuel02.bmp",255;
  1210. end;
  1211. }
  1212. } else if (ep14_2_tl == 5) {
  1213. if (checkquest(7418) == -1) {
  1214. cutin "minuel01.bmp",2;
  1215. mes "[Eclage Guard]";
  1216. mes "Eh, good to see you again.";
  1217. mes "We should have introduced ourselves earlier if we knew we would run into each other so often like this.";
  1218. next;
  1219. mes "[Minuel]";
  1220. mes "I'm Minuel.";
  1221. mes "It's such a common name. I don't even know what it means.";
  1222. mes "I think my parents just gave me a name that is easy on the ear.";
  1223. next;
  1224. mes "[Minuel]";
  1225. mes "Come to think of it, I heard the news.";
  1226. mes "You've decided to work in Eclage...";
  1227. next;
  1228. switch(select("It's just a rumor.:Do they have a job for me?")) {
  1229. case 1:
  1230. mes "[Minuel]";
  1231. mes "Eh? Really?";
  1232. mes "That's too bad. There was a suitable job for you.";
  1233. mes "Well, I understand.";
  1234. close2;
  1235. cutin "minuel02.bmp",255;
  1236. end;
  1237. case 2:
  1238. mes "[Minuel]";
  1239. mes "Actually I don't have any time for myself since I have to be here all the time.";
  1240. mes "Not only I, but most Laphines who are in this business are faced with that position, too.";
  1241. next;
  1242. mes "[Minuel]";
  1243. mes "So, we don't have any time to decorate our Yai.";
  1244. mes "Of course we could buy the materials. But just like any other consumers, we would like to gather them on our own.";
  1245. next;
  1246. mes "[Minuel]";
  1247. mes "Since you're free to go anywhere,";
  1248. mes "could you gather some decorations for Yai?";
  1249. next;
  1250. switch(select("Sure.:No.")) {
  1251. case 1:
  1252. mes "[Minuel]";
  1253. mes "Thank you.";
  1254. mes "You need to find";
  1255. mes "5 Horns of Hillslion, 5 Magical Powers, and 5 Horse's Hooves each.";
  1256. next;
  1257. mes "[Minuel]";
  1258. mes "I would like to decorate it with unpolished beauty.";
  1259. mes "You can get the materials by hunting the monsters near Splendide, where I'm not supoosed to go.";
  1260. next;
  1261. mes "[Minuel]";
  1262. mes "I've heard some rumors about Hillslions, and they seem to appear in Sapha's areas.";
  1263. mes "Their horns, Mystic Horns of Cornuses that live in the grasslands and something called Horse's Hooves.";
  1264. next;
  1265. mes "[Minuel]";
  1266. mes "I'm sure you would know more about those hooves than I do.";
  1267. mes "I'll be counting on you!";
  1268. setquest 7418;
  1269. close2;
  1270. cutin "minuel02.bmp",255;
  1271. end;
  1272. case 2:
  1273. mes "[Minuel]";
  1274. mes "Ha, do you really think so?";
  1275. mes "You will be coming here again.";
  1276. mes "Soon, in the near future. Hehehe~";
  1277. close2;
  1278. cutin "minuel02.bmp",255;
  1279. end;
  1280. }
  1281. }
  1282. }
  1283. mes "[Minuel]";
  1284. mes "I asked you for 5 Horns of Hillslion, 5 Mystic Horns, and 5 Horse's Hooves.";
  1285. mes "You'll be able to get Mystic Horns by catching Cornuses near Splendide.";
  1286. close;
  1287. }
  1288. }
  1289.  
  1290. ecl_in03,245,93,2 script Chief of Staff#tl01 4_F_FAIRY,{
  1291. if (ep14_2_tl < 2) {
  1292. mes "[Chief of Staff]";
  1293. mes "Sorry, but no unauthorized entry is allowed here.";
  1294. close;
  1295. } else if (ep14_2_tl == 2) {
  1296. mes "[Chief of Staff]";
  1297. mes "Welcome to Eclage.";
  1298. mes "I ordered them to lead you here.";
  1299. next;
  1300. mes "[Shenime]";
  1301. mes "I'm in charge of the military supplies that are sent to the outpost of Splendide.";
  1302. mes "My name is Shenime.";
  1303. next;
  1304. mes "[Shenime]";
  1305. mes "Our supplies sent to Mora Village...";
  1306. mes "oww...I'm sorry. I've been having this headache recently...";
  1307. next;
  1308. mes "[Shenime]";
  1309. mes "Anyway, I've heard that there are people";
  1310. mes "who deliver our supplies to Splendide through Hazy Forest.";
  1311. next;
  1312. mes "[Shenime]";
  1313. mes "It's so good to see you in person.";
  1314. mes "People who are clever enough are already trying hard to build relationships with Eclage.";
  1315. next;
  1316. select("So, I'm not the first one?");
  1317. mes "[Shenime]";
  1318. mes "Yes, you're not...oww...";
  1319. mes "But it doesn't matter.";
  1320. mes "You humans are already doing so much for Splendide and us.";
  1321. next;
  1322. mes "[Shenime]";
  1323. mes "Oh, the reason I'm frowning is because of this headache.";
  1324. mes "Don't get me wrong.";
  1325. mes "Um...anyway, to go on with my story...";
  1326. next;
  1327. mes "[Shenime]";
  1328. mes "We are supposed to welcome you.";
  1329. mes "Should I get to the point now? I mean, the reason why I wanted to meet you.";
  1330. next;
  1331. mes "[Shenime]";
  1332. mes "As you know already, we're disconnected from Splendide due to the accident in Bifrost.";
  1333. mes "And for us Laphines, it's hard to go against the will of the forest and Bifrost.";
  1334. next;
  1335. mes "[Shenime]";
  1336. mes "I'm sure every fairy in Alpheim feels the same, too.";
  1337. mes "Anyway, I want to know what's going on in Splendide and Jotunheim nowadays.";
  1338. next;
  1339. mes "[Shenime]";
  1340. mes "I heard the battle against Manuk has recently calmed down to the point of a truce...";
  1341. mes "and it could have been that they didn't get supplies in time.";
  1342. next;
  1343. mes "You've answered Shenime's serious questions and describe the situation as far as you could remember.";
  1344. next;
  1345. select("Now that I think about it...");
  1346. mes "[Shenime]";
  1347. mes "What is it?";
  1348. mes "What you've told me is going to be very helpful.";
  1349. mes "Is there anything else you would like to talk about?";
  1350. next;
  1351. mes "["+strcharinfo(0)+"]";
  1352. mes "I was told that Sapha made Yggdrasil Tree sick,";
  1353. mes "and your side started a war in order to protect the tree...";
  1354. next;
  1355. mes "["+strcharinfo(0)+"]";
  1356. mes "...but what I know is a little bit different from that.";
  1357. mes "Apparently, the cause of the war seems to be the damage given to Yggdrasil Tree caused by Sapha's excessive mining, but...";
  1358. next;
  1359. mes "[Shenime]";
  1360. mes "Wait, stop there.";
  1361. next;
  1362. select("What's the matter?");
  1363. mes "[Shenime]";
  1364. mes "This war is like a holy war for us.";
  1365. mes "It's a war that we carry on upon our honor and dignity.";
  1366. next;
  1367. mes "[Shenime]";
  1368. mes "So whatever the truth you know is,";
  1369. mes "if you're not going to hold responsibility for the backlash it might bring,";
  1370. mes "don't say anything at all.";
  1371. next;
  1372. select("Why are you trying to hide the truth...");
  1373. mes "[Shenime]";
  1374. mes "This is a matter between Yggdrasil the world-ash and its protector.";
  1375. mes "Mayor Jun should be the one listening to your story, not me.";
  1376. next;
  1377. select("What?");
  1378. mes "[Shenime]";
  1379. mes "My work is done here.";
  1380. mes "What I'm saying is that I'm not the one to clear up your question.";
  1381. mes "I'll arrange a meeting with Mayor Jun for you.";
  1382. next;
  1383. mes "In the middle of the conversation, Shenime stopped talking and frowned as if he was having a headache again.";
  1384. mes "After massaging his head for a while, he looked much better and continued to go on.";
  1385. next;
  1386. mes "[Shenime]";
  1387. mes "Promise me that you will not tell anyone";
  1388. mes "about the truth that you believe.";
  1389. next;
  1390. if(select("No!:Yes, I promise.") == 1) {
  1391. mes "[Shenime]";
  1392. mes "You put me on the spot.";
  1393. mes "I don't want you to be the cause of friction.";
  1394. next;
  1395. mes "[Shenime]";
  1396. mes "Can't you just keep it to yourself before discussing the matter with Mayor Jun?";
  1397. next;
  1398. switch(select("No, I can't!:Fine, I won't tell anyone.")) {
  1399. case 1:
  1400. mes "[Shenime]";
  1401. mes "Oh well...";
  1402. mes "It's your loss...";
  1403. close;
  1404. case 2:
  1405. mes "[Shenime]";
  1406. mes "I see that you've made up your mind.";
  1407. next;
  1408. break;
  1409. }
  1410. }
  1411. mes "[Shenime]";
  1412. mes "I'll arrange a meeting to let Mayor Jun get to know you.";
  1413. mes "You need to wait a little bit. Please bear with us.";
  1414. next;
  1415. mes "[Shenime]";
  1416. mes "I'll notify the guard that brought you here.";
  1417. mes "Go find the guard after some time.";
  1418. mes "He will guide you.";
  1419. next;
  1420. mes "[Shenime]";
  1421. mes "Until then, I hope you have a good time.";
  1422. mes "I'll send you to the plaza.";
  1423. mes "By the way, the guard who is going to lead you will be at the east gate. Don't forget the time.";
  1424. erasequest 7415;
  1425. setquest 7416;
  1426. set ep14_2_tl,3;
  1427. close2;
  1428. warp "ecl_in01",47,28;
  1429. end;
  1430. } else if (ep14_2_tl == 3) {
  1431. if (checkquest(7416,PLAYTIME) < 2) {
  1432. mes "[Shenime]";
  1433. mes "You need to wait a little longer to see Mayor Jun.";
  1434. mes "He is pretty busy, so please bear with us.";
  1435. close;
  1436. }
  1437. mes "[Shenime]";
  1438. mes "There's another guard who was supposed to be guiding you...";
  1439. mes "I can't go anywhere right now.";
  1440. next;
  1441. mes "[Shenime]";
  1442. mes "There's a guard at the east side of the plaza near the gate.";
  1443. mes "I notified him already, so just ask him to guide you.";
  1444. close;
  1445. } else if (ep14_2_tl == 4) {
  1446. mes "[Shenime]";
  1447. mes "Did you tell Mayor Jun about what you think?";
  1448. mes "He should be the one to decide.";
  1449. next;
  1450. mes "[Shenime]";
  1451. mes "It seems like you haven't even met him yet. Ask the guard to guide you.";
  1452. close;
  1453. } else if (ep14_2_tl == 5) {
  1454. mes "[Shenime]";
  1455. mes "I've heard about you.";
  1456. mes "You've decided to work for Eclage?";
  1457. next;
  1458. mes "[Shenime]";
  1459. mes "At the starting point of Bifrost, there should be a messenger stamping his feet.";
  1460. next;
  1461. mes "[Shenime]";
  1462. mes "It's a messenger that we sent in an effort to contact Splendide regularly,";
  1463. mes "but I think it's still difficult to do so.";
  1464. next;
  1465. mes "[Shenime]";
  1466. mes "If you could help us with that, wouldn't other Laphines think better of you?";
  1467. close;
  1468. }
  1469. }
  1470.  
  1471. ecl_in03,41,90,2 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
  1472. if (ep14_2_tl < 4) {
  1473. mes "[Kardui]";
  1474. mes "Mmm...";
  1475. mes "I don't know who you are, but could you wait until I call you?";
  1476. mes "I'll have to meet you some day, but now is not the right time.";
  1477. cutin "kardui01.bmp",1;
  1478. close2;
  1479. cutin "kardui01.bmp",255;
  1480. end;
  1481. } else if (ep14_2_tl == 4) {
  1482. mes "[Kardui]";
  1483. mes "Welcome to Eclage, stranger.";
  1484. mes "...this was a popular way of greeting each other, but I guess it's not fun anymore.";
  1485. cutin "kardui01.bmp",1;
  1486. next;
  1487. mes "[Kardui]";
  1488. mes "Anyway, you who came from a long way away";
  1489. mes "and reconized by the guardian.";
  1490. mes "There is a truth that you would like to tell me?";
  1491. next;
  1492. mes "[Kardui]";
  1493. mes "If that's the case, you will be very busy from now on.";
  1494. next;
  1495. select("What do you mean?");
  1496. mes "[Kardui]";
  1497. mes "You have to do a lot of work in order to convince me, the elders, and many other Laphines.";
  1498. next;
  1499. mes "[Kardui]";
  1500. mes "Of couse I could trust everything you say,";
  1501. mes "but will other Laphines accept a Mayor Jun who is swayed by a word of a foreigner?";
  1502. next;
  1503. cutin "kardui03.bmp",1;
  1504. mes "[Kardui]";
  1505. mes "Especially when that Mayor Jun is me. Ah...";
  1506. next;
  1507. cutin "kardui01.bmp",1;
  1508. mes "[Kardui]";
  1509. mes "Don't you understand?";
  1510. mes "Here, in Eclage, You have to get more recognition from Laphines.";
  1511. next;
  1512. if(select("Do I have to make a contribution?:It's about Yggdrasil!") == 1) {
  1513. mes "[Kardui]";
  1514. mes "See, you understood it right.";
  1515. next;
  1516. select("It's about Yggdrasil!");
  1517. }
  1518. cutin "kardui04.bmp",1;
  1519. mes "[Kardui]";
  1520. mes "Um.";
  1521. mes "I know.";
  1522. next;
  1523. mes "[Kardui]";
  1524. mes "You don't have to make a face.";
  1525. mes "No matter what I look like to you, I am the history and the spirit of Laphines, and also the protector of Yggdrasil.";
  1526. next;
  1527. mes "[Kardui]";
  1528. mes "Do you think I, who inherited the will of Yggdrasil, don't know anything?";
  1529. mes "I don't blame you since it is ignorance.";
  1530. next;
  1531. mes "[Kardui]";
  1532. mes "The war of Jotunheim will soon be over.";
  1533. mes "And it will happen not by constraint, but as a result of mutual agreement.";
  1534. next;
  1535. cutin "kardui01.bmp",1;
  1536. mes "[Kardui]";
  1537. mes "So, stranger,";
  1538. mes "don't worry about it and do you want to work with me for Eclage?";
  1539. next;
  1540. select("Then why do you make war and disregard the truth?");
  1541. cutin "kardui02.bmp",1;
  1542. mes "[Kardui]";
  1543. mes "Hmm...";
  1544. mes "I'll tell you when we get closer to each other.";
  1545. mes "I'm not obligated to talk about this important subject with a person I just met.";
  1546. next;
  1547. cutin "kardui01.bmp",1;
  1548. mes "[Kardui]";
  1549. mes "For now, I will tell the administrative ruler, the elders, and all the guards";
  1550. mes "about you,";
  1551. mes "and you will enjoy all the rights in Eclage as a person who works for the king.";
  1552. next;
  1553. select("Just hire a worker then!");
  1554. mes "[Kardui]";
  1555. mes "It's a part of building relationships with me, the king of a race. You don't like it?";
  1556. mes "If that's the case, I guess there's no friendship between the two of us.";
  1557. next;
  1558. select("What do you mean 'the two of us'?");
  1559. mes "[Kardui]";
  1560. mes "Us?";
  1561. mes "Umm...";
  1562. mes "Friends who share their secrets from now on?";
  1563. next;
  1564. mes "[Kardui]";
  1565. mes "...Haha...wasn't it funny?";
  1566. mes "What's up with that face.";
  1567. mes "Anyway, I allow you to visit anytime.";
  1568. next;
  1569. cutin "kardui04.bmp",1;
  1570. mes "[Kardui]";
  1571. mes "However, if you don't meet my expectation, you won't get anything.";
  1572. mes "I'll be looking forward to seeing you, stranger who will be my friend.";
  1573. erasequest 7416;
  1574. setquest 7417;
  1575. set ep14_2_tl,5;
  1576. close2;
  1577. cutin "kardui01.bmp",255;
  1578. end;
  1579. } else if (ep14_2_tl == 5) {
  1580. mes "[Kardui]";
  1581. mes "Now, you who work for the king!";
  1582. mes "Work your fingers to the bone for me!";
  1583. next;
  1584. cutin "kardui04.bmp",1;
  1585. mes "[Kardui]";
  1586. mes "...It's a joke.";
  1587. mes "I truly want you to become an important figure in Eclage.";
  1588. mes "Even if you don't, I want you to be recognized as a harmless person who gives benefit to Eclage.";
  1589. next;
  1590. mes "[Kardui]";
  1591. mes "It's going to be tough, but think of it as having insurance.";
  1592. mes "Some day, a person who remembers your name will be a great help to you.";
  1593. close2;
  1594. cutin "kardui01.bmp",255;
  1595. end;
  1596. }
  1597. }
  1598.  
  1599. ecl_in01,31,49,6 script Eclage Guard#tl01 4_M_FAIRYSOLDIER,{
  1600. mes "[Eclage Guard]";
  1601. mes "Oh, I should hurry and go back to where I was.";
  1602. mes "Excuse me.";
  1603. close;
  1604. OnInit:
  1605. OnDisable:
  1606. disablenpc "Eclage Guard#tl01";
  1607. end;
  1608. OnEnable:
  1609. enablenpc "Eclage Guard#tl01";
  1610. end;
  1611. }
  1612.  
  1613. ecl_fild01,205,86,4 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
  1614. if (ep14_2_tl < 5) {
  1615. mes "[Roy]";
  1616. mes "I can make it to Mora Village.";
  1617. mes "But how can I go through Hazy Forest? All alone?";
  1618. mes "...Ah... I'm just feeling sorry for myself, so just continue on your way.";
  1619. close;
  1620. } else {
  1621. if (checkquest(7419) == -1) {
  1622. mes "[Roy]";
  1623. mes "It's hard.";
  1624. mes "It really is hard.";
  1625. mes "The more I think about it, I feel like Shenime has a nasty temper.";
  1626. emotion e_gasp;
  1627. next;
  1628. mes "[Roy]";
  1629. mes "You, who appeared in this time of crisis.";
  1630. mes "You, who went through Hazy Forest Maze... Are you the guidance of god? Or a blessing from god?";
  1631. next;
  1632. mes "[Roy]";
  1633. mes "I guess I have no other choice.";
  1634. mes "They say Laphines are nothing without their pride, but since I value my life over pride,";
  1635. mes "can I ask you a favor?";
  1636. next;
  1637. switch(select("What is it?:No.")) {
  1638. case 1:
  1639. mes "[Roy]";
  1640. mes "It's something difficult for Laphines, but for humans, it's very easy.";
  1641. mes "That is, brining the news from Splendide!";
  1642. next;
  1643. mes "[Roy]";
  1644. mes "I should take care of it but...";
  1645. mes "my magical powers are not all that great.";
  1646. next;
  1647. mes "[Roy]";
  1648. mes "...well, you don't need to know the details!";
  1649. mes "You just need to collect mails from the contact officer in Splendide.";
  1650. next;
  1651. mes "[Roy]";
  1652. mes "There's nothing confidential, so you can do it, too.";
  1653. mes "Bringing one mail. I'm sure it's easy for you.";
  1654. next;
  1655. switch(select("Leave it to me!:I don't want to.")) {
  1656. case 1:
  1657. mes "[Roy]";
  1658. mes "Good!";
  1659. mes "Go to Splendide and meet the contact officer!";
  1660. mes "Collect mails that are not confidential and could be a love letter to someone!";
  1661. mes "and bring them to me, please.";
  1662. setquest 7419;
  1663. next;
  1664. mes "[Roy]";
  1665. mes "Isn't that easy?";
  1666. mes "I'll be standing here and waiting for you to bring me that mail.";
  1667. close;
  1668. case 2:
  1669. mes "[Roy]";
  1670. mes "What? You're saying no after making me talk all this time?";
  1671. mes "....Well, things happen.";
  1672. mes "But you'll come back. So I'm not worried.";
  1673. next;
  1674. mes "[Roy]";
  1675. mes "Hehe. I knew it.";
  1676. mes "From the moment they picked me for this job,";
  1677. mes "everything is in 'the big invisible hand!!'";
  1678. close;
  1679. }
  1680. case 2:
  1681. mes "[Roy]";
  1682. mes "Ah...";
  1683. mes "It took you less than a second to say no, how clear is that.";
  1684. mes "Now, I'll erase the memory of this very moment!";
  1685. next;
  1686. mes "[Roy]";
  1687. mes "So that I could ask you again with a renewed mind.";
  1688. mes "Ahahahah...ha...hahha..hahaa..";
  1689. close;
  1690. }
  1691. }
  1692. mes "[Roy]";
  1693. mes "Let me explain again.";
  1694. mes "Go to Splendide and meet the contact officer!";
  1695. mes "Collect mails that are not confidential and could be a love letter to someone!";
  1696. mes "and bring them to me, please.";
  1697. close;
  1698. }
  1699. }
  1700.  
  1701. eclage,112,40,4 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
  1702. if (ep14_2_tl < 5) {
  1703. mes "[Leo]";
  1704. mes "Welcome to Eclage, the capital of Laphines and a gateway to Alpheim.";
  1705. mes "I hope you enjoy your trip.";
  1706. close;
  1707. } else {
  1708. if (checkquest(7420) == -1) {
  1709. mes "[Leo]";
  1710. mes "Hi, how are you?";
  1711. emotion e_gasp;
  1712. next;
  1713. mes "[Leo]";
  1714. mes "How are you, really!";
  1715. next;
  1716. mes "[Leo]";
  1717. mes ".....";
  1718. next;
  1719. switch(select("Does he want something?:It's a strange fairy!")) {
  1720. case 1:
  1721. mes "[Leo]";
  1722. mes "Mayor Jun told us";
  1723. mes "that you would do anything for Laphines and Eclage.";
  1724. next;
  1725. mes "[Leo]";
  1726. mes "In order to take care of the urgent matter...";
  1727. next;
  1728. switch(select("No, I refuse!:What do you want me to do?")) {
  1729. case 1:
  1730. mes "[Leo]";
  1731. mes "Although you have all the rights to say no, this is what I get...";
  1732. mes "I understand.";
  1733. close;
  1734. case 2:
  1735. mes "[Leo]";
  1736. mes "It's nothing more than a request for Pinguicula's pickled fruits and Luciola's honey jam,";
  1737. mes "which are specialties of Splendide...";
  1738. next;
  1739. mes "[Leo]";
  1740. mes "I know it's something personal...but Hazy Forest is such a huge obstacle...";
  1741. mes "so I couldn't help but...";
  1742. next;
  1743. select("You said it's something urgent!!!");
  1744. mes "[Leo]";
  1745. mes "I feel like I might die if I don't eat them!!!";
  1746. mes "What's more urgent than this?!!?!?";
  1747. next;
  1748. mes "[Leo]";
  1749. mes "You visit Splendide pretty often anyway!";
  1750. mes "On your way back, just carry one under your arm, another in your hand, please~";
  1751. mes "I won't ask you anything like this ever again!";
  1752. next;
  1753. mes "[Leo]";
  1754. mes "So...is that yes?";
  1755. mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
  1756. mes "They are sold inside the base of Splendide.";
  1757. setquest 7420;
  1758. next;
  1759. mes "[Leo]";
  1760. mes "You might need Splendide Coins to buy pickled fruits and honey jam.";
  1761. mes "You could earn those coins if you work in Splendide, so...hehe..........";
  1762. next;
  1763. mes "[Leo]";
  1764. mes "Helping out in Splendide is eventually helping Eclage, too.";
  1765. mes "Now, go for it!";
  1766. close;
  1767. }
  1768. case 2:
  1769. mes "[Leo]";
  1770. mes "Oh...no. I'm not a weird Laphine.";
  1771. mes "You got me wrong. It's a misunderstanding...";
  1772. close;
  1773. }
  1774. }
  1775. mes "[Leo]";
  1776. mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
  1777. mes "They are specialties of the base of Splendide.";
  1778. mes "I'll be counting on you!";
  1779. close;
  1780. }
  1781. }
  1782.  
  1783. ecl_in03,245,54,2 script Working Laphine 4_F_FAIRYKID4,{ //Laphine on official duty#tl01
  1784. mes "[Working Laphine]";
  1785. mes "This is the office area designated for official business.";
  1786. mes "You're not supposed to be here.";
  1787. close;
  1788. }
  1789.  
  1790. ecl_in03,244,57,4 script Resting Laphine#tl01 4_F_FAIRYKID5,{
  1791. mes "Two Laphines from the upper class are talking about something.";
  1792. mes "One of them seems to be working and very annoyed.";
  1793. mes "As if they were aware of my stare, they waved me away with a show of irritation.";
  1794. close;
  1795. }
  1796.  
  1797. ecl_in02,98,32,2 script Eclage Guard#tl1b 4_M_FAIRYSOLDIER2,{
  1798. mes "[Eclage Guard]";
  1799. mes "This the prison where we put criminals.";
  1800. mes "No outsiders can enter.";
  1801. close;
  1802. }
  1803.  
  1804. eclage,274,294,4 script Conversing Laphine 4_F_FAIRYKID,{ //Laphines in a conversation#tl02
  1805. mes "A female Laphine and a male Laphine are talking about something.";
  1806. mes "But they stopped talking as soon as they saw me.";
  1807. mes "I think I've interrupted the conversation.";
  1808. close;
  1809. }
  1810.  
  1811. eclage,275,294,2 script Eclage Resident#tl02 4_M_FAIRYKID4,{
  1812. mes "[Male Laphine]";
  1813. mes "You're visiting Eclage?";
  1814. mes "I hope you have a good time here.";
  1815. close;
  1816. }
  1817.  
  1818. eclage,307,237,0 script Normal Yai#tllb CLEAR_NPC,{
  1819. mes "This is a Laphine's Yai.";
  1820. mes "The door is locked shut.";
  1821. cutin "avn_labo.bmp",4;
  1822. close2;
  1823. cutin "avn_labo.bmp",255;
  1824. end;
  1825. }
  1826.  
  1827. // Unknown
  1828. //============================================================
  1829. ecl_fild01,173,95,4 script Diary Frog No. 30#worm 4_FROG,{
  1830. mes "[Diary Frog No. 30]";
  1831. mes "As you can see, I am a broken Diary Frog.";
  1832. mes "Professor Worm threw me out really hard all the way out here.";
  1833. mes "I didn't even do anything wrong!";
  1834. close;
  1835. }
  1836.  
  1837. eclage,156,56,0 script Residence Entrance CLEAR_NPC,{}
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