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- // ylleron test code
- #include <a_samp>
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/test", cmdtext, true, 10) == 0)
- {
- BadCheck();
- return 1;
- }
- if (strcmp("/wp", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid, 38, 555);
- return 1;
- }
- return 0;
- }
- new BadWeapons[3] =
- {
- 38, 36, 39
- };
- forward BadCheck();
- public BadCheck()
- {
- new weap, string[128], pname[MAX_PLAYER_NAME], weapname[50];
- for(new i=0;i<GetMaxPlayers();i++)
- {
- if (IsPlayerConnected(i))
- {
- GetPlayerName(i, pname, sizeof(pname));
- weap = GetPlayerWeapon(i);
- for(new w; w < sizeof(BadWeapons); w++)
- {
- if(weap == BadWeapons[w])
- {
- GetWeaponName(w, weapname, sizeof(weapname));
- format(string,sizeof(string), "[ Kick ]%s Kicked For %s.", pname, weapname);
- SendClientMessageToAll(-1, string);
- ResetPlayerWeapons(i);
- Kick(i);
- }
- return 1;
- }
- }
- }
- return 1;
- }
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