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badweap_test_ylleron

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Aug 10th, 2011
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  1. // ylleron test code
  2.  
  3. #include <a_samp>
  4.  
  5. public OnPlayerCommandText(playerid, cmdtext[])
  6. {
  7.     if (strcmp("/test", cmdtext, true, 10) == 0)
  8.     {
  9.         BadCheck();
  10.         return 1;
  11.     }
  12.     if (strcmp("/wp", cmdtext, true, 10) == 0)
  13.     {
  14.         GivePlayerWeapon(playerid, 38, 555);
  15.         return 1;
  16.     }
  17.     return 0;
  18. }
  19.  
  20. new BadWeapons[3] =
  21. {
  22.     38, 36, 39
  23. };
  24.  
  25. forward BadCheck();
  26. public BadCheck()
  27. {
  28.     new weap, string[128], pname[MAX_PLAYER_NAME], weapname[50];
  29.     for(new i=0;i<GetMaxPlayers();i++)
  30.     {
  31.         if (IsPlayerConnected(i))
  32.         {
  33.             GetPlayerName(i, pname, sizeof(pname));
  34.            
  35.             weap = GetPlayerWeapon(i);
  36.             for(new w; w < sizeof(BadWeapons); w++)
  37.             {
  38.                 if(weap == BadWeapons[w])
  39.                 {
  40.                     GetWeaponName(w, weapname, sizeof(weapname));
  41.                     format(string,sizeof(string), "[ Kick ]%s Kicked For %s.", pname, weapname);
  42.                     SendClientMessageToAll(-1, string);
  43.                     ResetPlayerWeapons(i);
  44.                     Kick(i);
  45.                 }
  46.                 return 1;
  47.             }
  48.         }
  49.     }
  50.     return 1;
  51. }
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