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                - // ylleron test code
 - #include <a_samp>
 - public OnPlayerCommandText(playerid, cmdtext[])
 - {
 - if (strcmp("/test", cmdtext, true, 10) == 0)
 - {
 - BadCheck();
 - return 1;
 - }
 - if (strcmp("/wp", cmdtext, true, 10) == 0)
 - {
 - GivePlayerWeapon(playerid, 38, 555);
 - return 1;
 - }
 - return 0;
 - }
 - new BadWeapons[3] =
 - {
 - 38, 36, 39
 - };
 - forward BadCheck();
 - public BadCheck()
 - {
 - new weap, string[128], pname[MAX_PLAYER_NAME], weapname[50];
 - for(new i=0;i<GetMaxPlayers();i++)
 - {
 - if (IsPlayerConnected(i))
 - {
 - GetPlayerName(i, pname, sizeof(pname));
 - weap = GetPlayerWeapon(i);
 - for(new w; w < sizeof(BadWeapons); w++)
 - {
 - if(weap == BadWeapons[w])
 - {
 - GetWeaponName(w, weapname, sizeof(weapname));
 - format(string,sizeof(string), "[ Kick ]%s Kicked For %s.", pname, weapname);
 - SendClientMessageToAll(-1, string);
 - ResetPlayerWeapons(i);
 - Kick(i);
 - }
 - return 1;
 - }
 - }
 - }
 - return 1;
 - }
 
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