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- goes in hudlayout
- CrossHairCircle2
- {
- "controlName" "CExLabel"
- "fieldName" "CrossHairCircle2"
- "visible" "1"
- "enabled" "1"
- "zpos" "2"
- "xpos" "c-98"
- "ypos" "c-100"
- "wide" "197"
- "tall" "200"
- "font" "CrossHairCircle2"
- "labelText" "i"
- "textAlignment" "center"
- "fgcolor" "255 255 255 100"
- }
- CrossHairDot
- {
- "controlName" "CExLabel"
- "fieldName" "CrossHairDot"
- "visible" "1"
- "enabled" "1"
- "zpos" "1"
- "xpos" "c-14"
- "ypos" "c-12.5"
- "wide" "32"
- "tall" "33"
- "font" "CrossHairDot"
- "labelText" "a"
- "fgcolor" "0 255 0 255"
- "textAlignment" "center"
- }
- goes in hudanimations_tf
- event DamagedPlayer
- {
- Animate CrossHairCircle2 FgColor "255 0 0 50" Linear 0.0 0.00001
- Animate CrossHairCircle2 FgColor "255 255 255 100" Linear 0.15 0.15001
- }
- clientscheme.res
- goes under fonts
- "CrossHairDot"
- {
- "1"
- {
- "name" "Braille Normal"
- "tall" "14"
- "weight" "0"
- "additive" "0"
- "outline" "0"
- }
- }
- "CrossHairCircle2"
- {
- "1"
- {
- "name" "Formas germetricas 1"
- "tall" "40"
- "weight" "0"
- "antialias" "1"
- }
- }
- under custom fonts (at the bottom of clientscheme)
- "#"
- {
- "font" "resource/BRAILLE1_0.ttf"
- "name" "Braille Normal"
- }
- "#"
- {
- "font" "resource/FORMASGE.ttf"
- "name" "Formas germetricas 1"
- }
- replace # with...numbers
- you'll need the font files, you can find them in his hud
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