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- <Shoushoushou> hey guy, have a sec ?
- <p5yc0runn3r> hi
- <p5yc0runn3r> was snacking :)
- <Shoushoushou> np :D
- <p5yc0runn3r> sup?
- <Shoushoushou> I had questions for you, are you the one in charge of the "new hitcode" for the futur beta ?
- <p5yc0runn3r> The one and only yes
- <p5yc0runn3r> not 'hitcode'
- <p5yc0runn3r> but 'firing system'
- <Shoushoushou> So there was a sentence in the news that could mean anything, and I thought it was better to ask you directly what it means
- <p5yc0runn3r> ok
- <Shoushoushou> "The weapon firing, spread and recoil system has been re-coded for a what-you-see-is-what-you-get hit system"
- <p5yc0runn3r> the news was not to give exact details
- <p5yc0runn3r> ok
- <p5yc0runn3r> what is your question then?
- <Shoushoushou> DOes that mean we'll have a "no dispersion" weapon like in quake ?
- <Shoushoushou> Does that mean that spray will be controlable like in CS ?
- <p5yc0runn3r> kinda...
- <p5yc0runn3r> yes and yes but with 'real' recoil and spread
- <p5yc0runn3r> basically it should be named 'where you aim is where you hit'
- <Shoushoushou> So basicly, if I aim on an AFK head, I press my MOUSE1 without releasing my finger, I should touch 30 helmets ?
- <Shoushoushou> In theory I mean
- <p5yc0runn3r> no
- <p5yc0runn3r> the crosshair will go up by recoil
- <p5yc0runn3r> from server side
- <p5yc0runn3r> so maybe you get 2 hits
- <Shoushoushou> But the "bullets paths" will still on the crosshair ?
- <p5yc0runn3r> you will need to re-adjust your aim per shot like a real weapon
- <p5yc0runn3r> the bullet paths will be on the crosshair yes
- <p5yc0runn3r> no random spread
- <p5yc0runn3r> you hit where the crosshair is pointing at the moment of fire
- <Shoushoushou> Ok I undestand :D
- <Shoushoushou> Can I give you my impression about it ? :D
- <p5yc0runn3r> without even trying it? :P
- <p5yc0runn3r> go ahead :)
- <Shoushoushou> I mean, if we suppose you manage to do what you just said and it work as you said, it will involve some things :
- <p5yc0runn3r> it is ready
- <p5yc0runn3r> from december
- <p5yc0runn3r> so it is done
- <Shoushoushou> Oh
- <Shoushoushou> Then it will involve some importants things :
- <p5yc0runn3r> ok and?
- <Shoushoushou> 1) Probably the most important there, the way you get hit if the main key in a FPS. You can have the best Counter Strike player these is, he can't be the best UrT player within some months, because he is not used to the urt "recoil", and he is used to an other recoil (the cs one). In the same way, having a new path of recoil implies that every urt player will have to learn again how to play, tha
- <Shoushoushou> t's something difficult, that's something which wasn't asked, and I don't think the competitive community will follow you.
- <p5yc0runn3r> oh there you go
- <p5yc0runn3r> reading...
- <Shoushoushou> Yep, second point comming soon, let me finish it before answering
- <p5yc0runn3r> ok
- <Shoushoushou> 2) Even if we consider that people have enought motivation to learn again how to aim properly, there is a main imporant point to consider, and this is the game speed. There is a reason if "slow" games like CS use a spray control system (not the same like you, but some princips in common), and "fast" games like quake or shootmania use no dispersion : It's nearly impossible to control your spray w
- <Shoushoushou> hile moving at high speed, no matter how skilled you are. So if we have a fast game with recoil control system, it will imply many things in the gameplay : in TS, the game will slow done, because rush will be less effective because of the impossibility to control spray properly while running. In CTF, you'll give a way better advantage to defenders (who already have the advange) and that will mak
- <Shoushoushou> e it less interesting both to watch and to play.
- <Shoushoushou> I'm done you can answer :D
- <p5yc0runn3r> ok so
- <p5yc0runn3r> these are concerns that came to me as well
- <p5yc0runn3r> as you might know I'm a league player too
- <Shoushoushou> Didn't knew it
- <p5yc0runn3r> Let me answer ;)
- <p5yc0runn3r> So when designing this I was inspecting what is wrong with the system and to make it easy to adapt
- <p5yc0runn3r> We have set up 5v5 matches with pro players
- <p5yc0runn3r> We have also set up 5v5 with less pro players
- <p5yc0runn3r> and all have reported that they can pick it up in less than 10 minutes
- <p5yc0runn3r> but
- <p5yc0runn3r> the best thing is that they reported less irritating unhits
- <p5yc0runn3r> Brizz was one of the players who tested this
- <p5yc0runn3r> Anyway, my main concern was that the system that is in place now, is managed by 'luck' alone
- <p5yc0runn3r> I wanted a system similar to the current mechanics BUT runs on 'skill' and very little on luck
- <p5yc0runn3r> Also
- <p5yc0runn3r> since this changes the mechanics of the game, I had to balance the weapons
- <p5yc0runn3r> that is why we are machine a beta
- <p5yc0runn3r> so that we do not slap you with the changes all at once
- <p5yc0runn3r> (ready)
- <p5yc0runn3r> u can answer
- <p5yc0runn3r> awkward silence...
- <Shoushoushou> I'm writing it :D
- <p5yc0runn3r> oh lol ok :)
- <Shoushoushou> Hum, I can't stay actual system is based on luck. Having a random spray dispersion does not mean that the game is based on luck, it only means that you can't spray like an idiot to get some hits, you have do judge, based of the situation, if it's better to spray because your opponent is close enought or if you have to fire only some bullets. It's easy to say as the players who stay at the top ar
- <Shoushoushou> e the same for years, can't happen if the game is based on luck.
- <Shoushoushou> Secondly, when you are talking about match with pro players, where you talking about mixes or teams ?
- <p5yc0runn3r> The client was showing the crosshair where it should not show it ;)
- <p5yc0runn3r> The new system is the same. If you spray you dont get good hits
- <p5yc0runn3r> so beleive me when I say, you really have to try it...
- <p5yc0runn3r> Next week there will be the beta week I think
- <Shoushoushou> Well, according as what you explained me, isn't spraying become controlable if you learn the crosshair path ?
- <p5yc0runn3r> the crosshair path is not learnable
- <Shoushoushou> So it's random on a certain way ?
- <p5yc0runn3r> I cannot explain :)
- <p5yc0runn3r> mmm
- <p5yc0runn3r> yes there is some randomness
- <Shoushoushou> Yeah I understand the princip, it not "totally random", but it can not be predicted
- <p5yc0runn3r> exactly
- <p5yc0runn3r> BUT, the major point is
- <p5yc0runn3r> that if you move the cross hair on a head it hits the head
- <p5yc0runn3r> but the catch is
- <p5yc0runn3r> 'you have to manage to control the corsshair' while spraying :)
- <Shoushoushou> The only difference I see is that now you'll know if your bullet will touch, when before it was only expectation
- <p5yc0runn3r> before, the crosshair was not even pointing in the middle of the spary!
- <p5yc0runn3r> *spray
- <Shoushoushou> Wasn't it ?
- <p5yc0runn3r> it was extremely random
- <p5yc0runn3r> nope
- <p5yc0runn3r> and which weapon takes you back to the original point of aim after recoil?
- <p5yc0runn3r> lol
- <p5yc0runn3r> This is the story:
- <p5yc0runn3r> The server was aiming at A and client was showing B while spreading at C
- <p5yc0runn3r> now server is aiming at A, client is shwoing A and fire at A then server moves aim according to recoil and spread
- <p5yc0runn3r> rinse and repeat
- <Shoushoushou> Well, I'll show that in the beta then, can't really ask anything else with just expectation
- <Shoushoushou> Ah, only 2 more questions
- <p5yc0runn3r> of course
- <Shoushoushou> 1) Will that change something about high pingers matchs ?
- <Shoushoushou> I mean
- <Shoushoushou> I had to face the Aussies in a match
- <Shoushoushou> Both team having 200 pings
- <p5yc0runn3r> ping is something else but I can tell that hits are much better
- <Shoushoushou> So we had to aim where the guy was 0.2s before
- <Shoushoushou> was hard :D
- <p5yc0runn3r> the server should predict what your client is seeing at the moment of fire
- <p5yc0runn3r> but it cannot be 100% correct
- <Shoushoushou> Yeah I get it
- <p5yc0runn3r> which clan are you?
- <Shoushoushou> aera
- <Shoushoushou> french team
- <p5yc0runn3r> Next week :)
- <p5yc0runn3r> next week :)
- <Shoushoushou> :D
- <Shoushoushou> And second question, is that a problem for you if I copy this conversation on fr/en forums ? It give a lot of good explanations
- <Shoushoushou> And many people asked about it
- <p5yc0runn3r> While I was writing I thought you would have done that ;)
- <Shoushoushou> I prefer to ask first :D
- <p5yc0runn3r> go ahead BUT I will be checking what you use ;)
- <Shoushoushou> yeah sure np
- <p5yc0runn3r> and correcting if need be :)
- <Shoushoushou> Oh, and one thing I forget
- <p5yc0runn3r> listen I will make you try it now
- <Shoushoushou> Can't play right now :(
- <p5yc0runn3r> oh ok
- <Shoushoushou> I'm actually finishing a huge text about weapon balances on urt, you should take a look for it for future possible improvement :D
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