Advertisement
Guest User

Untitled

a guest
May 19th, 2014
254
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 170.72 KB | None | 0 0
  1. /*
  2. * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
  3. * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
  4. *
  5. * This program is free software; you can redistribute it and/or modify it
  6. * under the terms of the GNU General Public License as published by the
  7. * Free Software Foundation; either version 2 of the License, or (at your
  8. * option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful, but WITHOUT
  11. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  12. * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
  13. * more details.
  14. *
  15. * You should have received a copy of the GNU General Public License along
  16. * with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18.  
  19. #ifndef TRINITY_SHAREDDEFINES_H
  20. #define TRINITY_SHAREDDEFINES_H
  21.  
  22. #include "DetourNavMesh.h"
  23. #include "Define.h"
  24. #include <cassert>
  25.  
  26. enum SpellEffIndex
  27. {
  28. EFFECT_0 = 0,
  29. EFFECT_1 = 1,
  30. EFFECT_2 = 2
  31. };
  32.  
  33. // used in script definitions
  34. #define EFFECT_FIRST_FOUND 254
  35. #define EFFECT_ALL 255
  36.  
  37. // loot modes for creatures and gameobjects, bitmask!
  38. enum LootModes
  39. {
  40. LOOT_MODE_DEFAULT = 0x1,
  41. LOOT_MODE_HARD_MODE_1 = 0x2,
  42. LOOT_MODE_HARD_MODE_2 = 0x4,
  43. LOOT_MODE_HARD_MODE_3 = 0x8,
  44. LOOT_MODE_HARD_MODE_4 = 0x10
  45. };
  46.  
  47. enum Expansions
  48. {
  49. EXPANSION_CLASSIC = 0,
  50. EXPANSION_THE_BURNING_CRUSADE = 1,
  51. EXPANSION_WRATH_OF_THE_LICH_KING = 2,
  52. MAX_EXPANSIONS = 3
  53. };
  54.  
  55. enum Gender
  56. {
  57. GENDER_MALE = 0,
  58. GENDER_FEMALE = 1,
  59. GENDER_NONE = 2
  60. };
  61.  
  62. // Race value is index in ChrRaces.dbc
  63. enum Races
  64. {
  65. RACE_NONE = 0,
  66. RACE_HUMAN = 1,
  67. RACE_ORC = 2,
  68. RACE_DWARF = 3,
  69. RACE_NIGHTELF = 4,
  70. RACE_UNDEAD_PLAYER = 5,
  71. RACE_TAUREN = 6,
  72. RACE_GNOME = 7,
  73. RACE_TROLL = 8,
  74. //RACE_GOBLIN = 9,
  75. RACE_BLOODELF = 10,
  76. RACE_DRAENEI = 11
  77. //RACE_FEL_ORC = 12,
  78. //RACE_NAGA = 13,
  79. //RACE_BROKEN = 14,
  80. RACE_SKELETON = 15,
  81. //RACE_VRYKUL = 16,
  82. RACE_TUSKARR = 17,
  83. //RACE_FOREST_TROLL = 18,
  84. //RACE_TAUNKA = 19,
  85. //RACE_NORTHREND_SKELETON = 20,
  86. //RACE_ICE_TROLL = 21
  87. };
  88.  
  89. // max+1 for player race
  90. #define MAX_RACES 22
  91.  
  92. #define RACEMASK_ALL_PLAYABLE \
  93. ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
  94. (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
  95. (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
  96. (1<<(RACE_DRAENEI-1)))| \
  97. (1<<(RACE_SKELETON-1)))
  98.  
  99. #define RACEMASK_ALLIANCE \
  100. ((1<<(RACE_HUMAN-1)) | (1<<(RACE_DWARF-1)) | (1<<(RACE_NIGHTELF-1)) | \
  101. (1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1)))
  102.  
  103. #define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE
  104.  
  105. // Class value is index in ChrClasses.dbc
  106. enum Classes
  107. {
  108. CLASS_NONE = 0,
  109. CLASS_WARRIOR = 1,
  110. CLASS_PALADIN = 2,
  111. CLASS_HUNTER = 3,
  112. CLASS_ROGUE = 4,
  113. CLASS_PRIEST = 5,
  114. CLASS_DEATH_KNIGHT = 6,
  115. CLASS_SHAMAN = 7,
  116. CLASS_MAGE = 8,
  117. CLASS_WARLOCK = 9,
  118. //CLASS_UNK = 10,
  119. CLASS_DRUID = 11
  120. };
  121.  
  122. // max+1 for player class
  123. #define MAX_CLASSES 12
  124.  
  125. #define CLASSMASK_ALL_PLAYABLE \
  126. ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
  127. (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
  128. (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
  129. (1<<(CLASS_DEATH_KNIGHT-1)))
  130.  
  131. // valid classes for creature_template.unit_class
  132. enum UnitClass
  133. {
  134. UNIT_CLASS_WARRIOR = 1,
  135. UNIT_CLASS_PALADIN = 2,
  136. UNIT_CLASS_ROGUE = 4,
  137. UNIT_CLASS_MAGE = 8
  138. };
  139.  
  140. #define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)))
  141.  
  142. #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
  143.  
  144. #define PLAYER_MAX_BATTLEGROUND_QUEUES 2
  145.  
  146. enum ReputationRank
  147. {
  148. REP_HATED = 0,
  149. REP_HOSTILE = 1,
  150. REP_UNFRIENDLY = 2,
  151. REP_NEUTRAL = 3,
  152. REP_FRIENDLY = 4,
  153. REP_HONORED = 5,
  154. REP_REVERED = 6,
  155. REP_EXALTED = 7
  156. };
  157.  
  158. #define MIN_REPUTATION_RANK (REP_HATED)
  159. #define MAX_REPUTATION_RANK 8
  160.  
  161. #define MAX_SPILLOVER_FACTIONS 4
  162.  
  163. enum MoneyConstants
  164. {
  165. COPPER = 1,
  166. SILVER = COPPER*100,
  167. GOLD = SILVER*100
  168. };
  169.  
  170. enum Stats
  171. {
  172. STAT_STRENGTH = 0,
  173. STAT_AGILITY = 1,
  174. STAT_STAMINA = 2,
  175. STAT_INTELLECT = 3,
  176. STAT_SPIRIT = 4
  177. };
  178.  
  179. #define MAX_STATS 5
  180.  
  181. enum Powers
  182. {
  183. POWER_MANA = 0,
  184. POWER_RAGE = 1,
  185. POWER_FOCUS = 2,
  186. POWER_ENERGY = 3,
  187. POWER_HAPPINESS = 4,
  188. POWER_RUNE = 5,
  189. POWER_RUNIC_POWER = 6,
  190. MAX_POWERS = 7,
  191. POWER_ALL = 127, // default for class?
  192. POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
  193. };
  194.  
  195. enum SpellSchools
  196. {
  197. SPELL_SCHOOL_NORMAL = 0,
  198. SPELL_SCHOOL_HOLY = 1,
  199. SPELL_SCHOOL_FIRE = 2,
  200. SPELL_SCHOOL_NATURE = 3,
  201. SPELL_SCHOOL_FROST = 4,
  202. SPELL_SCHOOL_SHADOW = 5,
  203. SPELL_SCHOOL_ARCANE = 6
  204. };
  205.  
  206. #define MAX_SPELL_SCHOOL 7
  207.  
  208. enum SpellSchoolMask
  209. {
  210. SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
  211. SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
  212. SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY),
  213. SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE),
  214. SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
  215. SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST),
  216. SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
  217. SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
  218.  
  219. // unions
  220.  
  221. // 124, not include normal and holy damage
  222. SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE |
  223. SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
  224. SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
  225. // 126
  226. SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL),
  227.  
  228. // 127
  229. SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC)
  230. };
  231.  
  232. inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
  233. {
  234. for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
  235. if (mask & (1 << i))
  236. return SpellSchools(i);
  237.  
  238. return SPELL_SCHOOL_NORMAL;
  239. }
  240.  
  241. enum ItemQualities
  242. {
  243. ITEM_QUALITY_POOR = 0, //GREY
  244. ITEM_QUALITY_NORMAL = 1, //WHITE
  245. ITEM_QUALITY_UNCOMMON = 2, //GREEN
  246. ITEM_QUALITY_RARE = 3, //BLUE
  247. ITEM_QUALITY_EPIC = 4, //PURPLE
  248. ITEM_QUALITY_LEGENDARY = 5, //ORANGE
  249. ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
  250. ITEM_QUALITY_HEIRLOOM = 7
  251. };
  252.  
  253. #define MAX_ITEM_QUALITY 8
  254.  
  255. enum SpellCategory
  256. {
  257. SPELL_CATEGORY_FOOD = 11,
  258. SPELL_CATEGORY_DRINK = 59
  259. };
  260.  
  261. const uint32 ItemQualityColors[MAX_ITEM_QUALITY] =
  262. {
  263. 0xff9d9d9d, //GREY
  264. 0xffffffff, //WHITE
  265. 0xff1eff00, //GREEN
  266. 0xff0070dd, //BLUE
  267. 0xffa335ee, //PURPLE
  268. 0xffff8000, //ORANGE
  269. 0xffe6cc80, //LIGHT YELLOW
  270. 0xffe6cc80 //LIGHT YELLOW
  271. };
  272.  
  273. // ***********************************
  274. // Spell Attributes definitions
  275. // ***********************************
  276.  
  277. enum SpellAttr0
  278. {
  279. SPELL_ATTR0_UNK0 = 0x00000001, // 0
  280. SPELL_ATTR0_REQ_AMMO = 0x00000002, // 1 on next ranged
  281. SPELL_ATTR0_ON_NEXT_SWING = 0x00000004, // 2
  282. SPELL_ATTR0_IS_REPLENISHMENT = 0x00000008, // 3 not set in 3.0.3
  283. SPELL_ATTR0_ABILITY = 0x00000010, // 4 client puts 'ability' instead of 'spell' in game strings for these spells
  284. SPELL_ATTR0_TRADESPELL = 0x00000020, // 5 trade spells (recipes), will be added by client to a sublist of profession spell
  285. SPELL_ATTR0_PASSIVE = 0x00000040, // 6 Passive spell
  286. SPELL_ATTR0_HIDDEN_CLIENTSIDE = 0x00000080, // 7 Spells with this attribute are not visible in spellbook or aura bar
  287. SPELL_ATTR0_HIDE_IN_COMBAT_LOG = 0x00000100, // 8 This attribite controls whether spell appears in combat logs
  288. SPELL_ATTR0_TARGET_MAINHAND_ITEM = 0x00000200, // 9 Client automatically selects item from mainhand slot as a cast target
  289. SPELL_ATTR0_ON_NEXT_SWING_2 = 0x00000400, // 10
  290. SPELL_ATTR0_UNK11 = 0x00000800, // 11
  291. SPELL_ATTR0_DAYTIME_ONLY = 0x00001000, // 12 only useable at daytime, not set in 2.4.2
  292. SPELL_ATTR0_NIGHT_ONLY = 0x00002000, // 13 only useable at night, not set in 2.4.2
  293. SPELL_ATTR0_INDOORS_ONLY = 0x00004000, // 14 only useable indoors, not set in 2.4.2
  294. SPELL_ATTR0_OUTDOORS_ONLY = 0x00008000, // 15 Only useable outdoors.
  295. SPELL_ATTR0_NOT_SHAPESHIFT = 0x00010000, // 16 Not while shapeshifted
  296. SPELL_ATTR0_ONLY_STEALTHED = 0x00020000, // 17 Must be in stealth
  297. SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE = 0x00040000, // 18 client won't hide unit weapons in sheath on cast/channel
  298. SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION = 0x00080000, // 19 spelldamage depends on caster level
  299. SPELL_ATTR0_STOP_ATTACK_TARGET = 0x00100000, // 20 Stop attack after use this spell (and not begin attack if use)
  300. SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK = 0x00200000, // 21 Cannot be dodged/parried/blocked
  301. SPELL_ATTR0_CAST_TRACK_TARGET = 0x00400000, // 22 Client automatically forces player to face target when casting
  302. SPELL_ATTR0_CASTABLE_WHILE_DEAD = 0x00800000, // 23 castable while dead?
  303. SPELL_ATTR0_CASTABLE_WHILE_MOUNTED = 0x01000000, // 24 castable while mounted
  304. SPELL_ATTR0_DISABLED_WHILE_ACTIVE = 0x02000000, // 25 Activate and start cooldown after aura fade or remove summoned creature or go
  305. SPELL_ATTR0_NEGATIVE_1 = 0x04000000, // 26 Many negative spells have this attr
  306. SPELL_ATTR0_CASTABLE_WHILE_SITTING = 0x08000000, // 27 castable while sitting
  307. SPELL_ATTR0_CANT_USED_IN_COMBAT = 0x10000000, // 28 Cannot be used in combat
  308. SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY = 0x20000000, // 29 unaffected by invulnerability (hmm possible not...)
  309. SPELL_ATTR0_HEARTBEAT_RESIST_CHECK = 0x40000000, // 30 random chance the effect will end TODO: implement core support
  310. SPELL_ATTR0_CANT_CANCEL = 0x80000000 // 31 positive aura can't be canceled
  311. };
  312.  
  313. enum SpellAttr1
  314. {
  315. SPELL_ATTR1_DISMISS_PET = 0x00000001, // 0 for spells without this flag client doesn't allow to summon pet if caster has a pet
  316. SPELL_ATTR1_DRAIN_ALL_POWER = 0x00000002, // 1 use all power (Only paladin Lay of Hands and Bunyanize)
  317. SPELL_ATTR1_CHANNELED_1 = 0x00000004, // 2 clientside checked? cancelable?
  318. SPELL_ATTR1_CANT_BE_REDIRECTED = 0x00000008, // 3
  319. SPELL_ATTR1_UNK4 = 0x00000010, // 4 stealth and whirlwind
  320. SPELL_ATTR1_NOT_BREAK_STEALTH = 0x00000020, // 5 Not break stealth
  321. SPELL_ATTR1_CHANNELED_2 = 0x00000040, // 6
  322. SPELL_ATTR1_CANT_BE_REFLECTED = 0x00000080, // 7
  323. SPELL_ATTR1_CANT_TARGET_IN_COMBAT = 0x00000100, // 8 can target only out of combat units
  324. SPELL_ATTR1_MELEE_COMBAT_START = 0x00000200, // 9 player starts melee combat after this spell is cast
  325. SPELL_ATTR1_NO_THREAT = 0x00000400, // 10 no generates threat on cast 100% (old NO_INITIAL_AGGRO)
  326. SPELL_ATTR1_UNK11 = 0x00000800, // 11 aura
  327. SPELL_ATTR1_IS_PICKPOCKET = 0x00001000, // 12 Pickpocket
  328. SPELL_ATTR1_FARSIGHT = 0x00002000, // 13 Client removes farsight on aura loss
  329. SPELL_ATTR1_CHANNEL_TRACK_TARGET = 0x00004000, // 14 Client automatically forces player to face target when channeling
  330. SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // 15 remove auras on immunity
  331. SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // 16 on immuniy
  332. SPELL_ATTR1_UNAUTOCASTABLE_BY_PET = 0x00020000, // 17
  333. SPELL_ATTR1_UNK18 = 0x00040000, // 18 stun, polymorph, daze, hex
  334. SPELL_ATTR1_CANT_TARGET_SELF = 0x00080000, // 19
  335. SPELL_ATTR1_REQ_COMBO_POINTS1 = 0x00100000, // 20 Req combo points on target
  336. SPELL_ATTR1_UNK21 = 0x00200000, // 21
  337. SPELL_ATTR1_REQ_COMBO_POINTS2 = 0x00400000, // 22 Req combo points on target
  338. SPELL_ATTR1_UNK23 = 0x00800000, // 23
  339. SPELL_ATTR1_IS_FISHING = 0x01000000, // 24 only fishing spells
  340. SPELL_ATTR1_UNK25 = 0x02000000, // 25
  341. SPELL_ATTR1_UNK26 = 0x04000000, // 26 works correctly with [target=focus] and [target=mouseover] macros?
  342. SPELL_ATTR1_UNK27 = 0x08000000, // 27 melee spell?
  343. SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // 28 client doesn't display these spells in aura bar
  344. SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME = 0x20000000, // 29 spell name is displayed in cast bar instead of 'channeling' text
  345. SPELL_ATTR1_ENABLE_AT_DODGE = 0x40000000, // 30 Overpower
  346. SPELL_ATTR1_UNK31 = 0x80000000 // 31
  347. };
  348.  
  349. enum SpellAttr2
  350. {
  351. SPELL_ATTR2_CAN_TARGET_DEAD = 0x00000001, // 0 can target dead unit or corpse
  352. SPELL_ATTR2_UNK1 = 0x00000002, // 1 vanish, shadowform, Ghost Wolf and other
  353. SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS = 0x00000004, // 2 26368 4.0.1 dbc change
  354. SPELL_ATTR2_UNK3 = 0x00000008, // 3
  355. SPELL_ATTR2_DISPLAY_IN_STANCE_BAR = 0x00000010, // 4 client displays icon in stance bar when learned, even if not shapeshift
  356. SPELL_ATTR2_AUTOREPEAT_FLAG = 0x00000020, // 5
  357. SPELL_ATTR2_CANT_TARGET_TAPPED = 0x00000040, // 6 target must be tapped by caster
  358. SPELL_ATTR2_UNK7 = 0x00000080, // 7
  359. SPELL_ATTR2_UNK8 = 0x00000100, // 8 not set in 3.0.3
  360. SPELL_ATTR2_UNK9 = 0x00000200, // 9
  361. SPELL_ATTR2_UNK10 = 0x00000400, // 10 related to tame
  362. SPELL_ATTR2_HEALTH_FUNNEL = 0x00000800, // 11
  363. SPELL_ATTR2_UNK12 = 0x00001000, // 12 Cleave, Heart Strike, Maul, Sunder Armor, Swipe
  364. SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA = 0x00002000, // 13 Items enchanted by spells with this flag preserve the enchant to arenas
  365. SPELL_ATTR2_UNK14 = 0x00004000, // 14
  366. SPELL_ATTR2_UNK15 = 0x00008000, // 15 not set in 3.0.3
  367. SPELL_ATTR2_TAME_BEAST = 0x00010000, // 16
  368. SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS = 0x00020000, // 17 don't reset timers for melee autoattacks (swings) or ranged autoattacks (autoshoots)
  369. SPELL_ATTR2_REQ_DEAD_PET = 0x00040000, // 18 Only Revive pet and Heart of the Pheonix
  370. SPELL_ATTR2_NOT_NEED_SHAPESHIFT = 0x00080000, // 19 does not necessarly need shapeshift
  371. SPELL_ATTR2_UNK20 = 0x00100000, // 20
  372. SPELL_ATTR2_DAMAGE_REDUCED_SHIELD = 0x00200000, // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
  373. SPELL_ATTR2_UNK22 = 0x00400000, // 22 Ambush, Backstab, Cheap Shot, Death Grip, Garrote, Judgements, Mutilate, Pounce, Ravage, Shiv, Shred
  374. SPELL_ATTR2_IS_ARCANE_CONCENTRATION = 0x00800000, // 23 Only mage Arcane Concentration have this flag
  375. SPELL_ATTR2_UNK24 = 0x01000000, // 24
  376. SPELL_ATTR2_UNK25 = 0x02000000, // 25
  377. SPELL_ATTR2_UNK26 = 0x04000000, // 26 unaffected by school immunity
  378. SPELL_ATTR2_UNK27 = 0x08000000, // 27
  379. SPELL_ATTR2_UNK28 = 0x10000000, // 28
  380. SPELL_ATTR2_CANT_CRIT = 0x20000000, // 29 Spell can't crit
  381. SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC = 0x40000000, // 30 spell can trigger even if triggered
  382. SPELL_ATTR2_FOOD_BUFF = 0x80000000 // 31 Food or Drink Buff (like Well Fed)
  383. };
  384.  
  385. enum SpellAttr3
  386. {
  387. SPELL_ATTR3_UNK0 = 0x00000001, // 0
  388. SPELL_ATTR3_UNK1 = 0x00000002, // 1
  389. SPELL_ATTR3_UNK2 = 0x00000004, // 2
  390. SPELL_ATTR3_BLOCKABLE_SPELL = 0x00000008, // 3 Only dmg class melee in 3.1.3
  391. SPELL_ATTR3_IGNORE_RESURRECTION_TIMER = 0x00000010, // 4 you don't have to wait to be resurrected with these spells
  392. SPELL_ATTR3_UNK5 = 0x00000020, // 5
  393. SPELL_ATTR3_UNK6 = 0x00000040, // 6
  394. SPELL_ATTR3_STACK_FOR_DIFF_CASTERS = 0x00000080, // 7 separate stack for every caster
  395. SPELL_ATTR3_ONLY_TARGET_PLAYERS = 0x00000100, // 8 can only target players
  396. SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 = 0x00000200, // 9 triggered from effect?
  397. SPELL_ATTR3_MAIN_HAND = 0x00000400, // 10 Main hand weapon required
  398. SPELL_ATTR3_BATTLEGROUND = 0x00000800, // 11 Can only be cast in battleground
  399. SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // 12
  400. SPELL_ATTR3_UNK13 = 0x00002000, // 13
  401. SPELL_ATTR3_IS_HONORLESS_TARGET = 0x00004000, // 14 "Honorless Target" only this spells have this flag
  402. SPELL_ATTR3_UNK15 = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
  403. SPELL_ATTR3_CANT_TRIGGER_PROC = 0x00010000, // 16 confirmed with many patchnotes
  404. SPELL_ATTR3_NO_INITIAL_AGGRO = 0x00020000, // 17 Soothe Animal, 39758, Mind Soothe
  405. SPELL_ATTR3_IGNORE_HIT_RESULT = 0x00040000, // 18 Spell should always hit its target
  406. SPELL_ATTR3_DISABLE_PROC = 0x00080000, // 19 during aura proc no spells can trigger (20178, 20375)
  407. SPELL_ATTR3_DEATH_PERSISTENT = 0x00100000, // 20 Death persistent spells
  408. SPELL_ATTR3_UNK21 = 0x00200000, // 21 unused
  409. SPELL_ATTR3_REQ_WAND = 0x00400000, // 22 Req wand
  410. SPELL_ATTR3_UNK23 = 0x00800000, // 23
  411. SPELL_ATTR3_REQ_OFFHAND = 0x01000000, // 24 Req offhand weapon
  412. SPELL_ATTR3_UNK25 = 0x02000000, // 25 no cause spell pushback ?
  413. SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED = 0x04000000, // 26 auras with this attribute can proc from triggered spell casts with SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 (67736 + 52999)
  414. SPELL_ATTR3_DRAIN_SOUL = 0x08000000, // 27 only drain soul has this flag
  415. SPELL_ATTR3_UNK28 = 0x10000000, // 28
  416. SPELL_ATTR3_NO_DONE_BONUS = 0x20000000, // 29 Ignore caster spellpower and done damage mods? client doesn't apply spellmods for those spells
  417. SPELL_ATTR3_DONT_DISPLAY_RANGE = 0x40000000, // 30 client doesn't display range in tooltip for those spells
  418. SPELL_ATTR3_UNK31 = 0x80000000 // 31
  419. };
  420.  
  421. enum SpellAttr4
  422. {
  423. SPELL_ATTR4_IGNORE_RESISTANCES = 0x00000001, // 0 spells with this attribute will completely ignore the target's resistance (these spells can't be resisted)
  424. SPELL_ATTR4_PROC_ONLY_ON_CASTER = 0x00000002, // 1 proc only on effects with TARGET_UNIT_CASTER?
  425. SPELL_ATTR4_UNK2 = 0x00000004, // 2
  426. SPELL_ATTR4_UNK3 = 0x00000008, // 3
  427. SPELL_ATTR4_UNK4 = 0x00000010, // 4 This will no longer cause guards to attack on use??
  428. SPELL_ATTR4_UNK5 = 0x00000020, // 5
  429. SPELL_ATTR4_NOT_STEALABLE = 0x00000040, // 6 although such auras might be dispellable, they cannot be stolen
  430. SPELL_ATTR4_TRIGGERED = 0x00000080, // 7 spells forced to be triggered
  431. SPELL_ATTR4_FIXED_DAMAGE = 0x00000100, // 8 ignores taken percent damage mods?
  432. SPELL_ATTR4_TRIGGER_ACTIVATE = 0x00000200, // 9 initially disabled / trigger activate from event (Execute, Riposte, Deep Freeze end other)
  433. SPELL_ATTR4_SPELL_VS_EXTEND_COST = 0x00000400, // 10 Rogue Shiv have this flag
  434. SPELL_ATTR4_UNK11 = 0x00000800, // 11
  435. SPELL_ATTR4_UNK12 = 0x00001000, // 12
  436. SPELL_ATTR4_UNK13 = 0x00002000, // 13
  437. SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS = 0x00004000, // 14 doesn't break auras by damage from these spells
  438. SPELL_ATTR4_UNK15 = 0x00008000, // 15
  439. SPELL_ATTR4_NOT_USABLE_IN_ARENA = 0x00010000, // 16
  440. SPELL_ATTR4_USABLE_IN_ARENA = 0x00020000, // 17
  441. SPELL_ATTR4_AREA_TARGET_CHAIN = 0x00040000, // 18 (NYI)hits area targets one after another instead of all at once
  442. SPELL_ATTR4_UNK19 = 0x00080000, // 19 proc dalayed, after damage or don't proc on absorb?
  443. SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER = 0x00100000, // 20 supersedes message "More powerful spell applied" for self casts.
  444. SPELL_ATTR4_UNK21 = 0x00200000, // 21 Pally aura, dk presence, dudu form, warrior stance, shadowform, hunter track
  445. SPELL_ATTR4_UNK22 = 0x00400000, // 22 Seal of Command (42058, 57770) and Gymer's Smash 55426
  446. SPELL_ATTR4_UNK23 = 0x00800000, // 23
  447. SPELL_ATTR4_UNK24 = 0x01000000, // 24 some shoot spell
  448. SPELL_ATTR4_IS_PET_SCALING = 0x02000000, // 25 pet scaling auras
  449. SPELL_ATTR4_CAST_ONLY_IN_OUTLAND = 0x04000000, // 26 Can only be used in Outland.
  450. SPELL_ATTR4_UNK27 = 0x08000000, // 27
  451. SPELL_ATTR4_UNK28 = 0x10000000, // 28 Aimed Shot
  452. SPELL_ATTR4_UNK29 = 0x20000000, // 29
  453. SPELL_ATTR4_UNK30 = 0x40000000, // 30
  454. SPELL_ATTR4_UNK31 = 0x80000000 // 31 Polymorph (chicken) 228 and Sonic Boom (38052, 38488)
  455. };
  456.  
  457. enum SpellAttr5
  458. {
  459. SPELL_ATTR5_UNK0 = 0x00000001, // 0
  460. SPELL_ATTR5_NO_REAGENT_WHILE_PREP = 0x00000002, // 1 not need reagents if UNIT_FLAG_PREPARATION
  461. SPELL_ATTR5_UNK2 = 0x00000004, // 2
  462. SPELL_ATTR5_USABLE_WHILE_STUNNED = 0x00000008, // 3 usable while stunned
  463. SPELL_ATTR5_UNK4 = 0x00000010, // 4
  464. SPELL_ATTR5_SINGLE_TARGET_SPELL = 0x00000020, // 5 Only one target can be apply at a time
  465. SPELL_ATTR5_UNK6 = 0x00000040, // 6
  466. SPELL_ATTR5_UNK7 = 0x00000080, // 7
  467. SPELL_ATTR5_UNK8 = 0x00000100, // 8
  468. SPELL_ATTR5_START_PERIODIC_AT_APPLY = 0x00000200, // 9 begin periodic tick at aura apply
  469. SPELL_ATTR5_HIDE_DURATION = 0x00000400, // 10 do not send duration to client
  470. SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET = 0x00000800, // 11 (NYI) uses target's target as target if original target not valid (intervene for example)
  471. SPELL_ATTR5_UNK12 = 0x00001000, // 12 Cleave related?
  472. SPELL_ATTR5_HASTE_AFFECT_DURATION = 0x00002000, // 13 haste effects decrease duration of this
  473. SPELL_ATTR5_UNK14 = 0x00004000, // 14
  474. SPELL_ATTR5_UNK15 = 0x00008000, // 15 Inflits on multiple targets?
  475. SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK = 0x00010000, // 16 this allows spells with EquippedItemClass to affect spells from other items if the required item is equipped
  476. SPELL_ATTR5_USABLE_WHILE_FEARED = 0x00020000, // 17 usable while feared
  477. SPELL_ATTR5_USABLE_WHILE_CONFUSED = 0x00040000, // 18 usable while confused
  478. SPELL_ATTR5_DONT_TURN_DURING_CAST = 0x00080000, // 19 Blocks caster's turning when casting (client does not automatically turn caster's model to face UNIT_FIELD_TARGET)
  479. SPELL_ATTR5_UNK20 = 0x00100000, // 20
  480. SPELL_ATTR5_UNK21 = 0x00200000, // 21
  481. SPELL_ATTR5_UNK22 = 0x00400000, // 22
  482. SPELL_ATTR5_UNK23 = 0x00800000, // 23
  483. SPELL_ATTR5_UNK24 = 0x01000000, // 24
  484. SPELL_ATTR5_UNK25 = 0x02000000, // 25
  485. SPELL_ATTR5_UNK26 = 0x04000000, // 26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley
  486. SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST = 0x08000000, // 27 Auras with this attribute are not visible on units that are the caster
  487. SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST = 0x10000000, // 28 Auras with this attribute are not visible on units that are not the caster
  488. SPELL_ATTR5_UNK29 = 0x20000000, // 29
  489. SPELL_ATTR5_UNK30 = 0x40000000, // 30
  490. SPELL_ATTR5_UNK31 = 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
  491. };
  492.  
  493. enum SpellAttr6
  494. {
  495. SPELL_ATTR6_DONT_DISPLAY_COOLDOWN = 0x00000001, // 0 client doesn't display cooldown in tooltip for these spells
  496. SPELL_ATTR6_ONLY_IN_ARENA = 0x00000002, // 1 only usable in arena
  497. SPELL_ATTR6_IGNORE_CASTER_AURAS = 0x00000004, // 2
  498. SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG = 0x00000008, // 3 skips checking UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC flags on assist
  499. SPELL_ATTR6_UNK4 = 0x00000010, // 4
  500. SPELL_ATTR6_UNK5 = 0x00000020, // 5
  501. SPELL_ATTR6_USE_SPELL_CAST_EVENT = 0x00000040, // 6 Auras with this attribute trigger SPELL_CAST combat log event instead of SPELL_AURA_START (clientside attribute)
  502. SPELL_ATTR6_UNK7 = 0x00000080, // 7
  503. SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED = 0x00000100, // 8
  504. SPELL_ATTR6_UNK9 = 0x00000200, // 9
  505. SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS = 0x00000400, // 10 NYI!
  506. SPELL_ATTR6_NOT_IN_RAID_INSTANCE = 0x00000800, // 11 not usable in raid instance
  507. SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE = 0x00001000, // 12 castable while caster is on vehicle
  508. SPELL_ATTR6_CAN_TARGET_INVISIBLE = 0x00002000, // 13 ignore visibility requirement for spell target (phases, invisibility, etc.)
  509. SPELL_ATTR6_UNK14 = 0x00004000, // 14
  510. SPELL_ATTR6_UNK15 = 0x00008000, // 15 only 54368, 67892
  511. SPELL_ATTR6_UNK16 = 0x00010000, // 16
  512. SPELL_ATTR6_UNK17 = 0x00020000, // 17 Mount spell
  513. SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of caster will be original caster
  514. SPELL_ATTR6_UNK19 = 0x00080000, // 19 only 47488, 50782
  515. SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER = 0x00100000, // 20 Auras with this attribute are only visible to their caster (or pet's owner)
  516. SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS = 0x00200000, // 21 it's only client-side attribute
  517. SPELL_ATTR6_UNK22 = 0x00400000, // 22 only 72054
  518. SPELL_ATTR6_UNK23 = 0x00800000, // 23
  519. SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // 24
  520. SPELL_ATTR6_UNK25 = 0x02000000, // 25 Exorcism, Flash of Light
  521. SPELL_ATTR6_UNK26 = 0x04000000, // 26 related to player castable positive buff
  522. SPELL_ATTR6_UNK27 = 0x08000000, // 27
  523. SPELL_ATTR6_UNK28 = 0x10000000, // 28 Death Grip
  524. SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS = 0x20000000, // 29 ignores done percent damage mods?
  525. SPELL_ATTR6_UNK30 = 0x40000000, // 30
  526. SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS = 0x80000000 // 31 Spells with this attribute skip applying modifiers to category cooldowns
  527. };
  528.  
  529. enum SpellAttr7
  530. {
  531. SPELL_ATTR7_UNK0 = 0x00000001, // 0 Shaman's new spells (Call of the ...), Feign Death.
  532. SPELL_ATTR7_UNK1 = 0x00000002, // 1 Not set in 3.2.2a.
  533. SPELL_ATTR7_REACTIVATE_AT_RESURRECT = 0x00000004, // 2 Paladin's auras and 65607 only.
  534. SPELL_ATTR7_IS_CHEAT_SPELL = 0x00000008, // 3 Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS
  535. SPELL_ATTR7_UNK4 = 0x00000010, // 4 Only 47883 (Soulstone Resurrection) and test spell.
  536. SPELL_ATTR7_SUMMON_PLAYER_TOTEM = 0x00000020, // 5 Only Shaman player totems.
  537. SPELL_ATTR7_UNK6 = 0x00000040, // 6 Dark Surge, Surge of Light, Burning Breath triggers (boss spells).
  538. SPELL_ATTR7_UNK7 = 0x00000080, // 7 66218 (Launch) spell.
  539. SPELL_ATTR7_HORDE_ONLY = 0x00000100, // 8 Teleports, mounts and other spells.
  540. SPELL_ATTR7_ALLIANCE_ONLY = 0x00000200, // 9 Teleports, mounts and other spells.
  541. SPELL_ATTR7_DISPEL_CHARGES = 0x00000400, // 10 Dispel and Spellsteal individual charges instead of whole aura.
  542. SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER = 0x00000800, // 11 Only non-player casts interrupt, though Feral Charge - Bear has it.
  543. SPELL_ATTR7_UNK12 = 0x00001000, // 12 Not set in 3.2.2a.
  544. SPELL_ATTR7_UNK13 = 0x00002000, // 13 Not set in 3.2.2a.
  545. SPELL_ATTR7_UNK14 = 0x00004000, // 14 Only 52150 (Raise Dead - Pet) spell.
  546. SPELL_ATTR7_UNK15 = 0x00008000, // 15 Exorcism. Usable on players? 100% crit chance on undead and demons?
  547. SPELL_ATTR7_UNK16 = 0x00010000, // 16 Druid spells (29166, 54833, 64372, 68285).
  548. SPELL_ATTR7_UNK17 = 0x00020000, // 17 Only 27965 (Suicide) spell.
  549. SPELL_ATTR7_HAS_CHARGE_EFFECT = 0x00040000, // 18 Only spells that have Charge among effects.
  550. SPELL_ATTR7_ZONE_TELEPORT = 0x00080000, // 19 Teleports to specific zones.
  551. SPELL_ATTR7_UNK20 = 0x00100000, // 20 Blink, Divine Shield, Ice Block
  552. SPELL_ATTR7_UNK21 = 0x00200000, // 21 Not set
  553. SPELL_ATTR7_UNK22 = 0x00400000, // 22
  554. SPELL_ATTR7_UNK23 = 0x00800000, // 23 Motivate, Mutilate, Shattering Throw
  555. SPELL_ATTR7_UNK24 = 0x01000000, // 24 Motivate, Mutilate, Perform Speech, Shattering Throw
  556. SPELL_ATTR7_UNK25 = 0x02000000, // 25
  557. SPELL_ATTR7_UNK26 = 0x04000000, // 26
  558. SPELL_ATTR7_UNK27 = 0x08000000, // 27 Not set
  559. SPELL_ATTR7_CONSOLIDATED_RAID_BUFF = 0x10000000, // 28 May be collapsed in raid buff frame (clientside attribute)
  560. SPELL_ATTR7_UNK29 = 0x20000000, // 29 only 69028, 71237
  561. SPELL_ATTR7_UNK30 = 0x40000000, // 30 Burning Determination, Divine Sacrifice, Earth Shield, Prayer of Mending
  562. SPELL_ATTR7_CLIENT_INDICATOR = 0x80000000
  563. };
  564.  
  565. #define MIN_TALENT_SPEC 0
  566. #define MAX_TALENT_SPEC 1
  567. #define MIN_TALENT_SPECS 1
  568. #define MAX_TALENT_SPECS 2
  569. #define MAX_GLYPH_SLOT_INDEX 6
  570.  
  571. // Custom values
  572. enum SpellClickUserTypes
  573. {
  574. SPELL_CLICK_USER_ANY = 0,
  575. SPELL_CLICK_USER_FRIEND = 1,
  576. SPELL_CLICK_USER_RAID = 2,
  577. SPELL_CLICK_USER_PARTY = 3,
  578. SPELL_CLICK_USER_MAX = 4
  579. };
  580.  
  581. enum SpellClickCastFlags
  582. {
  583. NPC_CLICK_CAST_CASTER_CLICKER = 0x01,
  584. NPC_CLICK_CAST_TARGET_CLICKER = 0x02,
  585. NPC_CLICK_CAST_ORIG_CASTER_OWNER = 0x04
  586. };
  587.  
  588. enum SheathTypes
  589. {
  590. SHEATHETYPE_NONE = 0,
  591. SHEATHETYPE_MAINHAND = 1,
  592. SHEATHETYPE_OFFHAND = 2,
  593. SHEATHETYPE_LARGEWEAPONLEFT = 3,
  594. SHEATHETYPE_LARGEWEAPONRIGHT = 4,
  595. SHEATHETYPE_HIPWEAPONLEFT = 5,
  596. SHEATHETYPE_HIPWEAPONRIGHT = 6,
  597. SHEATHETYPE_SHIELD = 7
  598. };
  599.  
  600. #define MAX_SHEATHETYPE 8
  601.  
  602. enum CharacterSlot
  603. {
  604. SLOT_HEAD = 0,
  605. SLOT_NECK = 1,
  606. SLOT_SHOULDERS = 2,
  607. SLOT_SHIRT = 3,
  608. SLOT_CHEST = 4,
  609. SLOT_WAIST = 5,
  610. SLOT_LEGS = 6,
  611. SLOT_FEET = 7,
  612. SLOT_WRISTS = 8,
  613. SLOT_HANDS = 9,
  614. SLOT_FINGER1 = 10,
  615. SLOT_FINGER2 = 11,
  616. SLOT_TRINKET1 = 12,
  617. SLOT_TRINKET2 = 13,
  618. SLOT_BACK = 14,
  619. SLOT_MAIN_HAND = 15,
  620. SLOT_OFF_HAND = 16,
  621. SLOT_RANGED = 17,
  622. SLOT_TABARD = 18,
  623. SLOT_EMPTY = 19
  624. };
  625.  
  626. enum Language
  627. {
  628. LANG_UNIVERSAL = 0,
  629. LANG_ORCISH = 1,
  630. LANG_DARNASSIAN = 2,
  631. LANG_TAURAHE = 3,
  632. LANG_DWARVISH = 6,
  633. LANG_COMMON = 7,
  634. LANG_DEMONIC = 8,
  635. LANG_TITAN = 9,
  636. LANG_THALASSIAN = 10,
  637. LANG_DRACONIC = 11,
  638. LANG_KALIMAG = 12,
  639. LANG_GNOMISH = 13,
  640. LANG_TROLL = 14,
  641. LANG_GUTTERSPEAK = 33,
  642. LANG_DRAENEI = 35,
  643. LANG_ZOMBIE = 36,
  644. LANG_GNOMISH_BINARY = 37,
  645. LANG_GOBLIN_BINARY = 38,
  646. LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype?
  647. };
  648.  
  649. #define LANGUAGES_COUNT 19
  650.  
  651. enum TeamId
  652. {
  653. TEAM_ALLIANCE = 0,
  654. TEAM_HORDE,
  655. TEAM_NEUTRAL
  656. };
  657.  
  658. enum Team
  659. {
  660. HORDE = 67,
  661. ALLIANCE = 469,
  662. //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
  663. //TEAM_ALLIANCE_FORCES = 891,
  664. //TEAM_HORDE_FORCES = 892,
  665. //TEAM_SANCTUARY = 936,
  666. //TEAM_OUTLAND = 980,
  667. TEAM_OTHER = 0 // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
  668. };
  669.  
  670. enum SpellEffects
  671. {
  672. SPELL_EFFECT_INSTAKILL = 1,
  673. SPELL_EFFECT_SCHOOL_DAMAGE = 2,
  674. SPELL_EFFECT_DUMMY = 3,
  675. SPELL_EFFECT_PORTAL_TELEPORT = 4,
  676. SPELL_EFFECT_TELEPORT_UNITS = 5,
  677. SPELL_EFFECT_APPLY_AURA = 6,
  678. SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
  679. SPELL_EFFECT_POWER_DRAIN = 8,
  680. SPELL_EFFECT_HEALTH_LEECH = 9,
  681. SPELL_EFFECT_HEAL = 10,
  682. SPELL_EFFECT_BIND = 11,
  683. SPELL_EFFECT_PORTAL = 12,
  684. SPELL_EFFECT_RITUAL_BASE = 13,
  685. SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
  686. SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
  687. SPELL_EFFECT_QUEST_COMPLETE = 16,
  688. SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
  689. SPELL_EFFECT_RESURRECT = 18,
  690. SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
  691. SPELL_EFFECT_DODGE = 20,
  692. SPELL_EFFECT_EVADE = 21,
  693. SPELL_EFFECT_PARRY = 22,
  694. SPELL_EFFECT_BLOCK = 23,
  695. SPELL_EFFECT_CREATE_ITEM = 24,
  696. SPELL_EFFECT_WEAPON = 25,
  697. SPELL_EFFECT_DEFENSE = 26,
  698. SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
  699. SPELL_EFFECT_SUMMON = 28,
  700. SPELL_EFFECT_LEAP = 29,
  701. SPELL_EFFECT_ENERGIZE = 30,
  702. SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
  703. SPELL_EFFECT_TRIGGER_MISSILE = 32,
  704. SPELL_EFFECT_OPEN_LOCK = 33,
  705. SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
  706. SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
  707. SPELL_EFFECT_LEARN_SPELL = 36,
  708. SPELL_EFFECT_SPELL_DEFENSE = 37,
  709. SPELL_EFFECT_DISPEL = 38,
  710. SPELL_EFFECT_LANGUAGE = 39,
  711. SPELL_EFFECT_DUAL_WIELD = 40,
  712. SPELL_EFFECT_JUMP = 41,
  713. SPELL_EFFECT_JUMP_DEST = 42,
  714. SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43,
  715. SPELL_EFFECT_SKILL_STEP = 44,
  716. SPELL_EFFECT_ADD_HONOR = 45,
  717. SPELL_EFFECT_SPAWN = 46,
  718. SPELL_EFFECT_TRADE_SKILL = 47,
  719. SPELL_EFFECT_STEALTH = 48,
  720. SPELL_EFFECT_DETECT = 49,
  721. SPELL_EFFECT_TRANS_DOOR = 50,
  722. SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
  723. SPELL_EFFECT_GUARANTEE_HIT = 52,
  724. SPELL_EFFECT_ENCHANT_ITEM = 53,
  725. SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
  726. SPELL_EFFECT_TAMECREATURE = 55,
  727. SPELL_EFFECT_SUMMON_PET = 56,
  728. SPELL_EFFECT_LEARN_PET_SPELL = 57,
  729. SPELL_EFFECT_WEAPON_DAMAGE = 58,
  730. SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
  731. SPELL_EFFECT_PROFICIENCY = 60,
  732. SPELL_EFFECT_SEND_EVENT = 61,
  733. SPELL_EFFECT_POWER_BURN = 62,
  734. SPELL_EFFECT_THREAT = 63,
  735. SPELL_EFFECT_TRIGGER_SPELL = 64,
  736. SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
  737. SPELL_EFFECT_CREATE_MANA_GEM = 66,
  738. SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
  739. SPELL_EFFECT_INTERRUPT_CAST = 68,
  740. SPELL_EFFECT_DISTRACT = 69,
  741. SPELL_EFFECT_PULL = 70,
  742. SPELL_EFFECT_PICKPOCKET = 71,
  743. SPELL_EFFECT_ADD_FARSIGHT = 72,
  744. SPELL_EFFECT_UNTRAIN_TALENTS = 73,
  745. SPELL_EFFECT_APPLY_GLYPH = 74,
  746. SPELL_EFFECT_HEAL_MECHANICAL = 75,
  747. SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
  748. SPELL_EFFECT_SCRIPT_EFFECT = 77,
  749. SPELL_EFFECT_ATTACK = 78,
  750. SPELL_EFFECT_SANCTUARY = 79,
  751. SPELL_EFFECT_ADD_COMBO_POINTS = 80,
  752. SPELL_EFFECT_CREATE_HOUSE = 81,
  753. SPELL_EFFECT_BIND_SIGHT = 82,
  754. SPELL_EFFECT_DUEL = 83,
  755. SPELL_EFFECT_STUCK = 84,
  756. SPELL_EFFECT_SUMMON_PLAYER = 85,
  757. SPELL_EFFECT_ACTIVATE_OBJECT = 86,
  758. SPELL_EFFECT_GAMEOBJECT_DAMAGE = 87,
  759. SPELL_EFFECT_GAMEOBJECT_REPAIR = 88,
  760. SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE = 89,
  761. SPELL_EFFECT_KILL_CREDIT = 90,
  762. SPELL_EFFECT_THREAT_ALL = 91,
  763. SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
  764. SPELL_EFFECT_FORCE_DESELECT = 93,
  765. SPELL_EFFECT_SELF_RESURRECT = 94,
  766. SPELL_EFFECT_SKINNING = 95,
  767. SPELL_EFFECT_CHARGE = 96,
  768. SPELL_EFFECT_CAST_BUTTON = 97,
  769. SPELL_EFFECT_KNOCK_BACK = 98,
  770. SPELL_EFFECT_DISENCHANT = 99,
  771. SPELL_EFFECT_INEBRIATE = 100,
  772. SPELL_EFFECT_FEED_PET = 101,
  773. SPELL_EFFECT_DISMISS_PET = 102,
  774. SPELL_EFFECT_REPUTATION = 103,
  775. SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
  776. SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
  777. SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
  778. SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
  779. SPELL_EFFECT_DISPEL_MECHANIC = 108,
  780. SPELL_EFFECT_RESURRECT_PET = 109,
  781. SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
  782. SPELL_EFFECT_DURABILITY_DAMAGE = 111,
  783. SPELL_EFFECT_112 = 112,
  784. SPELL_EFFECT_RESURRECT_NEW = 113,
  785. SPELL_EFFECT_ATTACK_ME = 114,
  786. SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
  787. SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
  788. SPELL_EFFECT_SPIRIT_HEAL = 117,
  789. SPELL_EFFECT_SKILL = 118,
  790. SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
  791. SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
  792. SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
  793. SPELL_EFFECT_122 = 122,
  794. SPELL_EFFECT_SEND_TAXI = 123,
  795. SPELL_EFFECT_PULL_TOWARDS = 124,
  796. SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
  797. SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
  798. SPELL_EFFECT_PROSPECTING = 127,
  799. SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
  800. SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
  801. SPELL_EFFECT_REDIRECT_THREAT = 130,
  802. SPELL_EFFECT_PLAY_SOUND = 131,
  803. SPELL_EFFECT_PLAY_MUSIC = 132,
  804. SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
  805. SPELL_EFFECT_KILL_CREDIT2 = 134,
  806. SPELL_EFFECT_CALL_PET = 135,
  807. SPELL_EFFECT_HEAL_PCT = 136,
  808. SPELL_EFFECT_ENERGIZE_PCT = 137,
  809. SPELL_EFFECT_LEAP_BACK = 138,
  810. SPELL_EFFECT_CLEAR_QUEST = 139,
  811. SPELL_EFFECT_FORCE_CAST = 140,
  812. SPELL_EFFECT_FORCE_CAST_WITH_VALUE = 141,
  813. SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
  814. SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
  815. SPELL_EFFECT_KNOCK_BACK_DEST = 144,
  816. SPELL_EFFECT_PULL_TOWARDS_DEST = 145,
  817. SPELL_EFFECT_ACTIVATE_RUNE = 146,
  818. SPELL_EFFECT_QUEST_FAIL = 147,
  819. SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148,
  820. SPELL_EFFECT_CHARGE_DEST = 149,
  821. SPELL_EFFECT_QUEST_START = 150,
  822. SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
  823. SPELL_EFFECT_SUMMON_RAF_FRIEND = 152,
  824. SPELL_EFFECT_CREATE_TAMED_PET = 153,
  825. SPELL_EFFECT_DISCOVER_TAXI = 154,
  826. SPELL_EFFECT_TITAN_GRIP = 155,
  827. SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
  828. SPELL_EFFECT_CREATE_ITEM_2 = 157,
  829. SPELL_EFFECT_MILLING = 158,
  830. SPELL_EFFECT_ALLOW_RENAME_PET = 159,
  831. SPELL_EFFECT_160 = 160,
  832. SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
  833. SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
  834. SPELL_EFFECT_163 = 163,
  835. SPELL_EFFECT_REMOVE_AURA = 164,
  836. TOTAL_SPELL_EFFECTS = 165
  837. };
  838.  
  839. enum SpellCastResult
  840. {
  841. SPELL_FAILED_SUCCESS = 0,
  842. SPELL_FAILED_AFFECTING_COMBAT = 1,
  843. SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
  844. SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
  845. SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
  846. SPELL_FAILED_ALREADY_BEING_TAMED = 5,
  847. SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
  848. SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
  849. SPELL_FAILED_ALREADY_OPEN = 8,
  850. SPELL_FAILED_AURA_BOUNCED = 9,
  851. SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10,
  852. SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11,
  853. SPELL_FAILED_BAD_TARGETS = 12,
  854. SPELL_FAILED_CANT_BE_CHARMED = 13,
  855. SPELL_FAILED_CANT_BE_DISENCHANTED = 14,
  856. SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15,
  857. SPELL_FAILED_CANT_BE_MILLED = 16,
  858. SPELL_FAILED_CANT_BE_PROSPECTED = 17,
  859. SPELL_FAILED_CANT_CAST_ON_TAPPED = 18,
  860. SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19,
  861. SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20,
  862. SPELL_FAILED_CANT_STEALTH = 21,
  863. SPELL_FAILED_CASTER_AURASTATE = 22,
  864. SPELL_FAILED_CASTER_DEAD = 23,
  865. SPELL_FAILED_CHARMED = 24,
  866. SPELL_FAILED_CHEST_IN_USE = 25,
  867. SPELL_FAILED_CONFUSED = 26,
  868. SPELL_FAILED_DONT_REPORT = 27,
  869. SPELL_FAILED_EQUIPPED_ITEM = 28,
  870. SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29,
  871. SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30,
  872. SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31,
  873. SPELL_FAILED_ERROR = 32,
  874. SPELL_FAILED_FIZZLE = 33,
  875. SPELL_FAILED_FLEEING = 34,
  876. SPELL_FAILED_FOOD_LOWLEVEL = 35,
  877. SPELL_FAILED_HIGHLEVEL = 36,
  878. SPELL_FAILED_HUNGER_SATIATED = 37,
  879. SPELL_FAILED_IMMUNE = 38,
  880. SPELL_FAILED_INCORRECT_AREA = 39,
  881. SPELL_FAILED_INTERRUPTED = 40,
  882. SPELL_FAILED_INTERRUPTED_COMBAT = 41,
  883. SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42,
  884. SPELL_FAILED_ITEM_GONE = 43,
  885. SPELL_FAILED_ITEM_NOT_FOUND = 44,
  886. SPELL_FAILED_ITEM_NOT_READY = 45,
  887. SPELL_FAILED_LEVEL_REQUIREMENT = 46,
  888. SPELL_FAILED_LINE_OF_SIGHT = 47,
  889. SPELL_FAILED_LOWLEVEL = 48,
  890. SPELL_FAILED_LOW_CASTLEVEL = 49,
  891. SPELL_FAILED_MAINHAND_EMPTY = 50,
  892. SPELL_FAILED_MOVING = 51,
  893. SPELL_FAILED_NEED_AMMO = 52,
  894. SPELL_FAILED_NEED_AMMO_POUCH = 53,
  895. SPELL_FAILED_NEED_EXOTIC_AMMO = 54,
  896. SPELL_FAILED_NEED_MORE_ITEMS = 55,
  897. SPELL_FAILED_NOPATH = 56,
  898. SPELL_FAILED_NOT_BEHIND = 57,
  899. SPELL_FAILED_NOT_FISHABLE = 58,
  900. SPELL_FAILED_NOT_FLYING = 59,
  901. SPELL_FAILED_NOT_HERE = 60,
  902. SPELL_FAILED_NOT_INFRONT = 61,
  903. SPELL_FAILED_NOT_IN_CONTROL = 62,
  904. SPELL_FAILED_NOT_KNOWN = 63,
  905. SPELL_FAILED_NOT_MOUNTED = 64,
  906. SPELL_FAILED_NOT_ON_TAXI = 65,
  907. SPELL_FAILED_NOT_ON_TRANSPORT = 66,
  908. SPELL_FAILED_NOT_READY = 67,
  909. SPELL_FAILED_NOT_SHAPESHIFT = 68,
  910. SPELL_FAILED_NOT_STANDING = 69,
  911. SPELL_FAILED_NOT_TRADEABLE = 70,
  912. SPELL_FAILED_NOT_TRADING = 71,
  913. SPELL_FAILED_NOT_UNSHEATHED = 72,
  914. SPELL_FAILED_NOT_WHILE_GHOST = 73,
  915. SPELL_FAILED_NOT_WHILE_LOOTING = 74,
  916. SPELL_FAILED_NO_AMMO = 75,
  917. SPELL_FAILED_NO_CHARGES_REMAIN = 76,
  918. SPELL_FAILED_NO_CHAMPION = 77,
  919. SPELL_FAILED_NO_COMBO_POINTS = 78,
  920. SPELL_FAILED_NO_DUELING = 79,
  921. SPELL_FAILED_NO_ENDURANCE = 80,
  922. SPELL_FAILED_NO_FISH = 81,
  923. SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82,
  924. SPELL_FAILED_NO_MOUNTS_ALLOWED = 83,
  925. SPELL_FAILED_NO_PET = 84,
  926. SPELL_FAILED_NO_POWER = 85,
  927. SPELL_FAILED_NOTHING_TO_DISPEL = 86,
  928. SPELL_FAILED_NOTHING_TO_STEAL = 87,
  929. SPELL_FAILED_ONLY_ABOVEWATER = 88,
  930. SPELL_FAILED_ONLY_DAYTIME = 89,
  931. SPELL_FAILED_ONLY_INDOORS = 90,
  932. SPELL_FAILED_ONLY_MOUNTED = 91,
  933. SPELL_FAILED_ONLY_NIGHTTIME = 92,
  934. SPELL_FAILED_ONLY_OUTDOORS = 93,
  935. SPELL_FAILED_ONLY_SHAPESHIFT = 94,
  936. SPELL_FAILED_ONLY_STEALTHED = 95,
  937. SPELL_FAILED_ONLY_UNDERWATER = 96,
  938. SPELL_FAILED_OUT_OF_RANGE = 97,
  939. SPELL_FAILED_PACIFIED = 98,
  940. SPELL_FAILED_POSSESSED = 99,
  941. SPELL_FAILED_REAGENTS = 100,
  942. SPELL_FAILED_REQUIRES_AREA = 101,
  943. SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102,
  944. SPELL_FAILED_ROOTED = 103,
  945. SPELL_FAILED_SILENCED = 104,
  946. SPELL_FAILED_SPELL_IN_PROGRESS = 105,
  947. SPELL_FAILED_SPELL_LEARNED = 106,
  948. SPELL_FAILED_SPELL_UNAVAILABLE = 107,
  949. SPELL_FAILED_STUNNED = 108,
  950. SPELL_FAILED_TARGETS_DEAD = 109,
  951. SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110,
  952. SPELL_FAILED_TARGET_AURASTATE = 111,
  953. SPELL_FAILED_TARGET_DUELING = 112,
  954. SPELL_FAILED_TARGET_ENEMY = 113,
  955. SPELL_FAILED_TARGET_ENRAGED = 114,
  956. SPELL_FAILED_TARGET_FRIENDLY = 115,
  957. SPELL_FAILED_TARGET_IN_COMBAT = 116,
  958. SPELL_FAILED_TARGET_IS_PLAYER = 117,
  959. SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118,
  960. SPELL_FAILED_TARGET_NOT_DEAD = 119,
  961. SPELL_FAILED_TARGET_NOT_IN_PARTY = 120,
  962. SPELL_FAILED_TARGET_NOT_LOOTED = 121,
  963. SPELL_FAILED_TARGET_NOT_PLAYER = 122,
  964. SPELL_FAILED_TARGET_NO_POCKETS = 123,
  965. SPELL_FAILED_TARGET_NO_WEAPONS = 124,
  966. SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125,
  967. SPELL_FAILED_TARGET_UNSKINNABLE = 126,
  968. SPELL_FAILED_THIRST_SATIATED = 127,
  969. SPELL_FAILED_TOO_CLOSE = 128,
  970. SPELL_FAILED_TOO_MANY_OF_ITEM = 129,
  971. SPELL_FAILED_TOTEM_CATEGORY = 130,
  972. SPELL_FAILED_TOTEMS = 131,
  973. SPELL_FAILED_TRY_AGAIN = 132,
  974. SPELL_FAILED_UNIT_NOT_BEHIND = 133,
  975. SPELL_FAILED_UNIT_NOT_INFRONT = 134,
  976. SPELL_FAILED_WRONG_PET_FOOD = 135,
  977. SPELL_FAILED_NOT_WHILE_FATIGUED = 136,
  978. SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137,
  979. SPELL_FAILED_NOT_WHILE_TRADING = 138,
  980. SPELL_FAILED_TARGET_NOT_IN_RAID = 139,
  981. SPELL_FAILED_TARGET_FREEFORALL = 140,
  982. SPELL_FAILED_NO_EDIBLE_CORPSES = 141,
  983. SPELL_FAILED_ONLY_BATTLEGROUNDS = 142,
  984. SPELL_FAILED_TARGET_NOT_GHOST = 143,
  985. SPELL_FAILED_TRANSFORM_UNUSABLE = 144,
  986. SPELL_FAILED_WRONG_WEATHER = 145,
  987. SPELL_FAILED_DAMAGE_IMMUNE = 146,
  988. SPELL_FAILED_PREVENTED_BY_MECHANIC = 147,
  989. SPELL_FAILED_PLAY_TIME = 148,
  990. SPELL_FAILED_REPUTATION = 149,
  991. SPELL_FAILED_MIN_SKILL = 150,
  992. SPELL_FAILED_NOT_IN_ARENA = 151,
  993. SPELL_FAILED_NOT_ON_SHAPESHIFT = 152,
  994. SPELL_FAILED_NOT_ON_STEALTHED = 153,
  995. SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154,
  996. SPELL_FAILED_NOT_ON_MOUNTED = 155,
  997. SPELL_FAILED_TOO_SHALLOW = 156,
  998. SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157,
  999. SPELL_FAILED_TARGET_IS_TRIVIAL = 158,
  1000. SPELL_FAILED_BM_OR_INVISGOD = 159,
  1001. SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160,
  1002. SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161,
  1003. SPELL_FAILED_NOT_IDLE = 162,
  1004. SPELL_FAILED_NOT_INACTIVE = 163,
  1005. SPELL_FAILED_PARTIAL_PLAYTIME = 164,
  1006. SPELL_FAILED_NO_PLAYTIME = 165,
  1007. SPELL_FAILED_NOT_IN_BATTLEGROUND = 166,
  1008. SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167,
  1009. SPELL_FAILED_ONLY_IN_ARENA = 168,
  1010. SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169,
  1011. SPELL_FAILED_ON_USE_ENCHANT = 170,
  1012. SPELL_FAILED_NOT_ON_GROUND = 171,
  1013. SPELL_FAILED_CUSTOM_ERROR = 172,
  1014. SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173,
  1015. SPELL_FAILED_TOO_MANY_SOCKETS = 174,
  1016. SPELL_FAILED_INVALID_GLYPH = 175,
  1017. SPELL_FAILED_UNIQUE_GLYPH = 176,
  1018. SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177,
  1019. SPELL_FAILED_NO_VALID_TARGETS = 178,
  1020. SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179,
  1021. SPELL_FAILED_NOT_IN_BARBERSHOP = 180,
  1022. SPELL_FAILED_FISHING_TOO_LOW = 181,
  1023. SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182,
  1024. SPELL_FAILED_SUMMON_PENDING = 183,
  1025. SPELL_FAILED_MAX_SOCKETS = 184,
  1026. SPELL_FAILED_PET_CAN_RENAME = 185,
  1027. SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186,
  1028. SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client
  1029.  
  1030. SPELL_CAST_OK = 255 // custom value, must not be sent to client
  1031. };
  1032.  
  1033. enum SpellCustomErrors
  1034. {
  1035. SPELL_CUSTOM_ERROR_NONE = 0,
  1036. SPELL_CUSTOM_ERROR_CUSTOM_MSG = 1, // Something bad happened, and we want to display a custom message!
  1037. SPELL_CUSTOM_ERROR_ALEX_BROKE_QUEST = 2, // Alex broke your quest! Thank him later!
  1038. SPELL_CUSTOM_ERROR_NEED_HELPLESS_VILLAGER = 3, // This spell may only be used on Helpless Wintergarde Villagers that have not been rescued.
  1039. SPELL_CUSTOM_ERROR_NEED_WARSONG_DISGUISE = 4, // Requires that you be wearing the Warsong Orc Disguise.
  1040. SPELL_CUSTOM_ERROR_REQUIRES_PLAGUE_WAGON = 5, // You must be closer to a plague wagon in order to drop off your 7th Legion Siege Engineer.
  1041. SPELL_CUSTOM_ERROR_CANT_TARGET_FRIENDLY_NONPARTY = 6, // You cannot target friendly units outside your party.
  1042. SPELL_CUSTOM_ERROR_NEED_CHILL_NYMPH = 7, // You must target a weakened chill nymph.
  1043. SPELL_CUSTOM_ERROR_MUST_BE_IN_ENKILAH = 8, // The Imbued Scourge Shroud will only work when equipped in the Temple City of En'kilah.
  1044. SPELL_CUSTOM_ERROR_REQUIRES_CORPSE_DUST = 9, // Requires Corpse Dust
  1045. SPELL_CUSTOM_ERROR_CANT_SUMMON_GARGOYLE = 10, // You cannot summon another gargoyle yet.
  1046. SPELL_CUSTOM_ERROR_NEED_CORPSE_DUST_IF_NO_TARGET = 11, // Requires Corpse Dust if the target is not dead and humanoid.
  1047. SPELL_CUSTOM_ERROR_MUST_BE_AT_SHATTERHORN = 12, // Can only be placed near Shatterhorn
  1048. SPELL_CUSTOM_ERROR_MUST_TARGET_PROTO_DRAKE_EGG = 13, // You must first select a Proto-Drake Egg.
  1049. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_TREE = 14, // You must be close to a marked tree.
  1050. SPELL_CUSTOM_ERROR_MUST_TARGET_TURKEY = 15, // You must target a Fjord Turkey.
  1051. SPELL_CUSTOM_ERROR_MUST_TARGET_HAWK = 16, // You must target a Fjord Hawk.
  1052. SPELL_CUSTOM_ERROR_TOO_FAR_FROM_BOUY = 17, // You are too far from the bouy.
  1053. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_OIL_SLICK = 18, // Must be used near an oil slick.
  1054. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_BOUY = 19, // You must be closer to the buoy!
  1055. SPELL_CUSTOM_ERROR_WYRMREST_VANQUISHER = 20, // You may only call for the aid of a Wyrmrest Vanquisher in Wyrmrest Temple, The Dragon Wastes, Galakrond's Rest or The Wicked Coil.
  1056. SPELL_CUSTOM_ERROR_MUST_TARGET_ICE_HEART_JORMUNGAR = 21, // That can only be used on a Ice Heart Jormungar Spawn.
  1057. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_SINKHOLE = 22, // You must be closer to a sinkhole to use your map.
  1058. SPELL_CUSTOM_ERROR_REQUIRES_HAROLD_LANE = 23, // You may only call down a stampede on Harold Lane.
  1059. SPELL_CUSTOM_ERROR_REQUIRES_GAMMOTH_MAGNATAUR = 24, // You may only use the Pouch of Crushed Bloodspore on Gammothra or other magnataur in the Bloodspore Plains and Gammoth.
  1060. SPELL_CUSTOM_ERROR_MUST_BE_IN_RESURRECTION_CHAMBER = 25, // Requires the magmawyrm resurrection chamber in the back of the Maw of Neltharion.
  1061. SPELL_CUSTOM_ERROR_CANT_CALL_WINTERGARDE_HERE = 26, // You may only call down a Wintergarde Gryphon in Wintergarde Keep or the Carrion Fields.
  1062. SPELL_CUSTOM_ERROR_MUST_TARGET_WILHELM = 27, // What are you doing? Only aim that thing at Wilhelm!
  1063. SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH = 28, // Not enough health!
  1064. SPELL_CUSTOM_ERROR_NO_NEARBY_CORPSES = 29, // There are no nearby corpses to use
  1065. SPELL_CUSTOM_ERROR_TOO_MANY_GHOULS = 30, // You've created enough ghouls. Return to Gothik the Harvester at Death's Breach.
  1066. SPELL_CUSTOM_ERROR_GO_FURTHER_FROM_SUNDERED_SHARD = 31, // Your companion does not want to come here. Go further from the Sundered Shard.
  1067. SPELL_CUSTOM_ERROR_MUST_BE_IN_CAT_FORM = 32, // Must be in Cat Form
  1068. SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT = 33, // Only Death Knights may enter Ebon Hold.
  1069. SPELL_CUSTOM_ERROR_MUST_BE_IN_FERAL_FORM = 34, // Must be in Cat Form, Bear Form, or Dire Bear Form
  1070. SPELL_CUSTOM_ERROR_MUST_BE_NEAR_HELPLESS_VILLAGER = 35, // You must be within range of a Helpless Wintergarde Villager.
  1071. SPELL_CUSTOM_ERROR_CANT_TARGET_ELEMENTAL_MECHANICAL = 36, // You cannot target an elemental or mechanical corpse.
  1072. SPELL_CUSTOM_ERROR_MUST_HAVE_USED_DALARAN_CRYSTAL = 37, // This teleport crystal cannot be used until the teleport crystal in Dalaran has been used at least once.
  1073. SPELL_CUSTOM_ERROR_YOU_ALREADY_HOLD_SOMETHING = 38, // You are already holding something in your hand. You must throw the creature in your hand before picking up another.
  1074. SPELL_CUSTOM_ERROR_YOU_DONT_HOLD_ANYTHING = 39, // You don't have anything to throw! Find a Vargul and use Gymer Grab to pick one up!
  1075. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_VALDURAN = 40, // Bouldercrag's War Horn can only be used within 10 yards of Valduran the Stormborn.
  1076. SPELL_CUSTOM_ERROR_NO_PASSENGER = 41, // You are not carrying a passenger. There is nobody to drop off.
  1077. SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES = 42, // You cannot build any more siege vehicles.
  1078. SPELL_CUSTOM_ERROR_ALREADY_CARRYING_CRUSADER = 43, // You are already carrying a captured Argent Crusader. You must return to the Argent Vanguard infirmary and drop off your passenger before you may pick up another.
  1079. SPELL_CUSTOM_ERROR_CANT_DO_WHILE_ROOTED = 44, // You can't do that while rooted.
  1080. SPELL_CUSTOM_ERROR_REQUIRES_NEARBY_TARGET = 45, // Requires a nearby target.
  1081. SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER = 46, // Nothing left to discover.
  1082. SPELL_CUSTOM_ERROR_NOT_ENOUGH_TARGETS = 47, // No targets close enough to bluff.
  1083. SPELL_CUSTOM_ERROR_CONSTRUCT_TOO_FAR = 48, // Your Iron Rune Construct is out of range.
  1084. SPELL_CUSTOM_ERROR_REQUIRES_GRAND_MASTER_ENGINEER = 49, // Requires Grand Master Engineer
  1085. SPELL_CUSTOM_ERROR_CANT_USE_THAT_MOUNT = 50, // You can't use that mount.
  1086. SPELL_CUSTOM_ERROR_NOONE_TO_EJECT = 51, // There is nobody to eject!
  1087. SPELL_CUSTOM_ERROR_TARGET_MUST_BE_BOUND = 52, // The target must be bound to you.
  1088. SPELL_CUSTOM_ERROR_TARGET_MUST_BE_UNDEAD = 53, // Target must be undead.
  1089. SPELL_CUSTOM_ERROR_TARGET_TOO_FAR = 54, // You have no target or your target is too far away.
  1090. SPELL_CUSTOM_ERROR_MISSING_DARK_MATTER = 55, // Missing Reagents: Dark Matter
  1091. SPELL_CUSTOM_ERROR_CANT_USE_THAT_ITEM = 56, // You can't use that item
  1092. SPELL_CUSTOM_ERROR_CANT_DO_WHILE_CYCYLONED = 57, // You can't do that while Cycloned
  1093. SPELL_CUSTOM_ERROR_TARGET_HAS_SCROLL = 58, // Target is already affected by a scroll
  1094. SPELL_CUSTOM_ERROR_POISON_TOO_STRONG = 59, // That anti-venom is not strong enough to dispel that poison
  1095. SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED = 60, // You must have a lance equipped.
  1096. SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_MAIDEN = 61, // You must be near the Maiden of Winter's Breath Lake.
  1097. SPELL_CUSTOM_ERROR_LEARNED_EVERYTHING = 62, // You have learned everything from that book
  1098. SPELL_CUSTOM_ERROR_PET_IS_DEAD = 63, // Your pet is dead
  1099. SPELL_CUSTOM_ERROR_NO_VALID_TARGETS = 64, // There are no valid targets within range.
  1100. SPELL_CUSTOM_ERROR_GM_ONLY = 65, // Only GMs may use that. Your account has been reported for investigation.
  1101. SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_58 = 66, // You must reach level 58 to use this portal.
  1102. SPELL_CUSTOM_ERROR_AT_HONOR_CAP = 67, // You already have the maximum amount of honor.
  1103. SPELL_CUSTOM_ERROR_68 = 68, // ""
  1104. SPELL_CUSTOM_ERROR_69 = 69, // ""
  1105. SPELL_CUSTOM_ERROR_70 = 70, // ""
  1106. SPELL_CUSTOM_ERROR_71 = 71, // ""
  1107. SPELL_CUSTOM_ERROR_72 = 72, // ""
  1108. SPELL_CUSTOM_ERROR_73 = 73, // ""
  1109. SPELL_CUSTOM_ERROR_74 = 74, // ""
  1110. SPELL_CUSTOM_ERROR_MUST_HAVE_DEMONIC_CIRCLE = 75, // You must have a demonic circle active.
  1111. SPELL_CUSTOM_ERROR_AT_MAX_RAGE = 76, // You already have maximum rage
  1112. SPELL_CUSTOM_ERROR_REQUIRES_350_ENGINEERING = 77, // Requires Engineering (350)
  1113. SPELL_CUSTOM_ERROR_SOUL_BELONGS_TO_LICH_KING = 78, // Your soul belongs to the Lich King
  1114. SPELL_CUSTOM_ERROR_ATTENDANT_HAS_PONY = 79, // Your attendant already has an Argent Pony
  1115. SPELL_CUSTOM_ERROR_80 = 80, // ""
  1116. SPELL_CUSTOM_ERROR_81 = 81, // ""
  1117. SPELL_CUSTOM_ERROR_82 = 82, // ""
  1118. SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM = 83, // You must have a Fire Totem active.
  1119. SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES = 84, // You may not bite other vampires.
  1120. SPELL_CUSTOM_ERROR_PET_ALREADY_AT_YOUR_LEVEL = 85, // Your pet is already at your level.
  1121. SPELL_CUSTOM_ERROR_MISSING_ITEM_REQUIREMENS = 86, // You do not meet the level requirements for this item.
  1122. SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS = 87, // There are too many Mutated Abominations.
  1123. SPELL_CUSTOM_ERROR_ALL_POTIONS_USED = 88, // The potions have all been depleted by Professor Putricide.
  1124. SPELL_CUSTOM_ERROR_89 = 89, // ""
  1125. SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_65 = 90, // Requires level 65
  1126. SPELL_CUSTOM_ERROR_91 = 91, // ""
  1127. SPELL_CUSTOM_ERROR_92 = 92, // ""
  1128. SPELL_CUSTOM_ERROR_93 = 93, // ""
  1129. SPELL_CUSTOM_ERROR_94 = 94, // ""
  1130. SPELL_CUSTOM_ERROR_95 = 95, // ""
  1131. SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_RECRUITS = 96, // You already have the max number of recruits.
  1132. SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_VOLUNTEERS = 97, // You already have the max number of volunteers.
  1133. SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESSURECT = 98, // Frostmourne has rendered you unable to ressurect.
  1134. SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99 // You can't mount while affected by that shapeshift.
  1135. };
  1136.  
  1137. enum StealthType
  1138. {
  1139. STEALTH_GENERAL = 0,
  1140. STEALTH_TRAP = 1,
  1141.  
  1142. TOTAL_STEALTH_TYPES = 2
  1143. };
  1144.  
  1145. enum InvisibilityType
  1146. {
  1147. INVISIBILITY_GENERAL = 0,
  1148. INVISIBILITY_UNK1 = 1,
  1149. INVISIBILITY_UNK2 = 2,
  1150. INVISIBILITY_TRAP = 3,
  1151. INVISIBILITY_UNK4 = 4,
  1152. INVISIBILITY_UNK5 = 5,
  1153. INVISIBILITY_DRUNK = 6,
  1154. INVISIBILITY_UNK7 = 7,
  1155. INVISIBILITY_UNK8 = 8,
  1156. INVISIBILITY_UNK9 = 9,
  1157. INVISIBILITY_UNK10 = 10,
  1158. INVISIBILITY_UNK11 = 11,
  1159.  
  1160. TOTAL_INVISIBILITY_TYPES = 12
  1161. };
  1162.  
  1163. enum ServerSideVisibilityType
  1164. {
  1165. SERVERSIDE_VISIBILITY_GM = 0,
  1166. SERVERSIDE_VISIBILITY_GHOST = 1,
  1167.  
  1168. TOTAL_SERVERSIDE_VISIBILITY_TYPES = 2
  1169. };
  1170.  
  1171. enum GhostVisibilityType
  1172. {
  1173. GHOST_VISIBILITY_ALIVE = 0x1,
  1174. GHOST_VISIBILITY_GHOST = 0x2
  1175. };
  1176.  
  1177. // Spell aura states
  1178. enum AuraStateType
  1179. { // (C) used in caster aura state (T) used in target aura state
  1180. // (c) used in caster aura state-not (t) used in target aura state-not
  1181. AURA_STATE_NONE = 0, // C |
  1182. AURA_STATE_DEFENSE = 1, // C |
  1183. AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
  1184. AURA_STATE_BERSERKING = 3, // C T |
  1185. AURA_STATE_FROZEN = 4, // c t| frozen target
  1186. AURA_STATE_JUDGEMENT = 5, // C |
  1187. //AURA_STATE_UNKNOWN6 = 6, // | not used
  1188. AURA_STATE_HUNTER_PARRY = 7, // C |
  1189. //AURA_STATE_UNKNOWN7 = 7, // c | creature cheap shot / focused bursts spells
  1190. //AURA_STATE_UNKNOWN8 = 8, // t| test spells
  1191. //AURA_STATE_UNKNOWN9 = 9, // |
  1192. AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
  1193. //AURA_STATE_UNKNOWN11 = 11, // C t| 60348 - Maelstrom Ready!, test spells
  1194. AURA_STATE_FAERIE_FIRE = 12, // c t|
  1195. AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
  1196. AURA_STATE_CONFLAGRATE = 14, // T |
  1197. AURA_STATE_SWIFTMEND = 15, // T |
  1198. AURA_STATE_DEADLY_POISON = 16, // T |
  1199. AURA_STATE_ENRAGE = 17, // C |
  1200. AURA_STATE_BLEEDING = 18, // T|
  1201. AURA_STATE_UNKNOWN19 = 19, // |
  1202. //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
  1203. //AURA_STATE_UNKNOWN21 = 21, // | not used
  1204. AURA_STATE_UNKNOWN22 = 22, // C t| varius spells (63884, 50240)
  1205. AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23 // C |
  1206. };
  1207.  
  1208. #define PER_CASTER_AURA_STATE_MASK (\
  1209. (1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
  1210.  
  1211. // Spell mechanics
  1212. enum Mechanics
  1213. {
  1214. MECHANIC_NONE = 0,
  1215. MECHANIC_CHARM = 1,
  1216. MECHANIC_DISORIENTED = 2,
  1217. MECHANIC_DISARM = 3,
  1218. MECHANIC_DISTRACT = 4,
  1219. MECHANIC_FEAR = 5,
  1220. MECHANIC_GRIP = 6,
  1221. MECHANIC_ROOT = 7,
  1222. MECHANIC_SLOW_ATTACK = 8,
  1223. MECHANIC_SILENCE = 9,
  1224. MECHANIC_SLEEP = 10,
  1225. MECHANIC_SNARE = 11,
  1226. MECHANIC_STUN = 12,
  1227. MECHANIC_FREEZE = 13,
  1228. MECHANIC_KNOCKOUT = 14,
  1229. MECHANIC_BLEED = 15,
  1230. MECHANIC_BANDAGE = 16,
  1231. MECHANIC_POLYMORPH = 17,
  1232. MECHANIC_BANISH = 18,
  1233. MECHANIC_SHIELD = 19,
  1234. MECHANIC_SHACKLE = 20,
  1235. MECHANIC_MOUNT = 21,
  1236. MECHANIC_INFECTED = 22,
  1237. MECHANIC_TURN = 23,
  1238. MECHANIC_HORROR = 24,
  1239. MECHANIC_INVULNERABILITY = 25,
  1240. MECHANIC_INTERRUPT = 26,
  1241. MECHANIC_DAZE = 27,
  1242. MECHANIC_DISCOVERY = 28,
  1243. MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
  1244. MECHANIC_SAPPED = 30,
  1245. MECHANIC_ENRAGED = 31,
  1246. MAX_MECHANIC = 32
  1247. };
  1248.  
  1249. // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967ca6)
  1250. #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK (\
  1251. (1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)| \
  1252. (1<<MECHANIC_ROOT)|(1<<MECHANIC_SLEEP)|(1<<MECHANIC_SNARE)| \
  1253. (1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)|(1<<MECHANIC_KNOCKOUT)| \
  1254. (1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
  1255. (1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)|(1<<MECHANIC_DAZE)| \
  1256. (1<<MECHANIC_SAPPED))
  1257.  
  1258. // Spell dispel type
  1259. enum DispelType
  1260. {
  1261. DISPEL_NONE = 0,
  1262. DISPEL_MAGIC = 1,
  1263. DISPEL_CURSE = 2,
  1264. DISPEL_DISEASE = 3,
  1265. DISPEL_POISON = 4,
  1266. DISPEL_STEALTH = 5,
  1267. DISPEL_INVISIBILITY = 6,
  1268. DISPEL_ALL = 7,
  1269. DISPEL_SPE_NPC_ONLY = 8,
  1270. DISPEL_ENRAGE = 9,
  1271. DISPEL_ZG_TICKET = 10,
  1272. DESPEL_OLD_UNUSED = 11
  1273. };
  1274.  
  1275. #define DISPEL_ALL_MASK ((1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON))
  1276.  
  1277. //To all Immune system, if target has immunes,
  1278. //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
  1279. //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
  1280. //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
  1281. enum SpellImmunity
  1282. {
  1283. IMMUNITY_EFFECT = 0, // enum SpellEffects
  1284. IMMUNITY_STATE = 1, // enum AuraType
  1285. IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
  1286. IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
  1287. IMMUNITY_DISPEL = 4, // enum DispelType
  1288. IMMUNITY_MECHANIC = 5, // enum Mechanics
  1289. IMMUNITY_ID = 6
  1290. };
  1291.  
  1292. #define MAX_SPELL_IMMUNITY 7
  1293.  
  1294. // target enum name consist of:
  1295. // TARGET_[OBJECT_TYPE]_[REFERENCE_TYPE(skipped for caster)]_[SELECTION_TYPE(skipped for default)]_[additional specifiers(friendly, BACK_LEFT, etc.]
  1296. enum Targets
  1297. {
  1298. TARGET_UNIT_CASTER = 1,
  1299. TARGET_UNIT_NEARBY_ENEMY = 2,
  1300. TARGET_UNIT_NEARBY_PARTY = 3,
  1301. TARGET_UNIT_NEARBY_ALLY = 4,
  1302. TARGET_UNIT_PET = 5,
  1303. TARGET_UNIT_TARGET_ENEMY = 6,
  1304. TARGET_UNIT_SRC_AREA_ENTRY = 7,
  1305. TARGET_UNIT_DEST_AREA_ENTRY = 8,
  1306. TARGET_DEST_HOME = 9,
  1307. TARGET_UNIT_SRC_AREA_UNK_11 = 11,
  1308. TARGET_UNIT_SRC_AREA_ENEMY = 15,
  1309. TARGET_UNIT_DEST_AREA_ENEMY = 16,
  1310. TARGET_DEST_DB = 17,
  1311. TARGET_DEST_CASTER = 18,
  1312. TARGET_UNIT_CASTER_AREA_PARTY = 20,
  1313. TARGET_UNIT_TARGET_ALLY = 21,
  1314. TARGET_SRC_CASTER = 22,
  1315. TARGET_GAMEOBJECT_TARGET = 23,
  1316. TARGET_UNIT_CONE_ENEMY_24 = 24,
  1317. TARGET_UNIT_TARGET_ANY = 25,
  1318. TARGET_GAMEOBJECT_ITEM_TARGET = 26,
  1319. TARGET_UNIT_MASTER = 27,
  1320. TARGET_DEST_DYNOBJ_ENEMY = 28,
  1321. TARGET_DEST_DYNOBJ_ALLY = 29,
  1322. TARGET_UNIT_SRC_AREA_ALLY = 30,
  1323. TARGET_UNIT_DEST_AREA_ALLY = 31,
  1324. TARGET_DEST_CASTER_SUMMON = 32, // front left, doesn't use radius
  1325. TARGET_UNIT_SRC_AREA_PARTY = 33,
  1326. TARGET_UNIT_DEST_AREA_PARTY = 34,
  1327. TARGET_UNIT_TARGET_PARTY = 35,
  1328. TARGET_DEST_CASTER_UNK_36 = 36,
  1329. TARGET_UNIT_LASTTARGET_AREA_PARTY = 37,
  1330. TARGET_UNIT_NEARBY_ENTRY = 38,
  1331. TARGET_DEST_CASTER_FISHING = 39,
  1332. TARGET_GAMEOBJECT_NEARBY_ENTRY = 40,
  1333. TARGET_DEST_CASTER_FRONT_RIGHT = 41,
  1334. TARGET_DEST_CASTER_BACK_RIGHT = 42,
  1335. TARGET_DEST_CASTER_BACK_LEFT = 43,
  1336. TARGET_DEST_CASTER_FRONT_LEFT = 44,
  1337. TARGET_UNIT_TARGET_CHAINHEAL_ALLY = 45,
  1338. TARGET_DEST_NEARBY_ENTRY = 46,
  1339. TARGET_DEST_CASTER_FRONT = 47,
  1340. TARGET_DEST_CASTER_BACK = 48,
  1341. TARGET_DEST_CASTER_RIGHT = 49,
  1342. TARGET_DEST_CASTER_LEFT = 50,
  1343. TARGET_GAMEOBJECT_SRC_AREA = 51,
  1344. TARGET_GAMEOBJECT_DEST_AREA = 52,
  1345. TARGET_DEST_TARGET_ENEMY = 53,
  1346. TARGET_UNIT_CONE_ENEMY_54 = 54,
  1347. TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
  1348. TARGET_UNIT_CASTER_AREA_RAID = 56,
  1349. TARGET_UNIT_TARGET_RAID = 57,
  1350. TARGET_UNIT_NEARBY_RAID = 58,
  1351. TARGET_UNIT_CONE_ALLY = 59,
  1352. TARGET_UNIT_CONE_ENTRY = 60,
  1353. TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61,
  1354. TARGET_UNK_62 = 62,
  1355. TARGET_DEST_TARGET_ANY = 63,
  1356. TARGET_DEST_TARGET_FRONT = 64,
  1357. TARGET_DEST_TARGET_BACK = 65,
  1358. TARGET_DEST_TARGET_RIGHT = 66,
  1359. TARGET_DEST_TARGET_LEFT = 67,
  1360. TARGET_DEST_TARGET_FRONT_RIGHT = 68,
  1361. TARGET_DEST_TARGET_BACK_RIGHT = 69,
  1362. TARGET_DEST_TARGET_BACK_LEFT = 70,
  1363. TARGET_DEST_TARGET_FRONT_LEFT = 71,
  1364. TARGET_DEST_CASTER_RANDOM = 72,
  1365. TARGET_DEST_CASTER_RADIUS = 73,
  1366. TARGET_DEST_TARGET_RANDOM = 74,
  1367. TARGET_DEST_TARGET_RADIUS = 75,
  1368. TARGET_DEST_CHANNEL_TARGET = 76,
  1369. TARGET_UNIT_CHANNEL_TARGET = 77,
  1370. TARGET_DEST_DEST_FRONT = 78,
  1371. TARGET_DEST_DEST_BACK = 79,
  1372. TARGET_DEST_DEST_RIGHT = 80,
  1373. TARGET_DEST_DEST_LEFT = 81,
  1374. TARGET_DEST_DEST_FRONT_RIGHT = 82,
  1375. TARGET_DEST_DEST_BACK_RIGHT = 83,
  1376. TARGET_DEST_DEST_BACK_LEFT = 84,
  1377. TARGET_DEST_DEST_FRONT_LEFT = 85,
  1378. TARGET_DEST_DEST_RANDOM = 86,
  1379. TARGET_DEST_DEST = 87,
  1380. TARGET_DEST_DYNOBJ_NONE = 88,
  1381. TARGET_DEST_TRAJ = 89,
  1382. TARGET_UNIT_TARGET_MINIPET = 90,
  1383. TARGET_DEST_DEST_RADIUS = 91,
  1384. TARGET_UNIT_SUMMONER = 92,
  1385. TARGET_CORPSE_SRC_AREA_ENEMY = 93, // NYI
  1386. TARGET_UNIT_VEHICLE = 94,
  1387. TARGET_UNIT_TARGET_PASSENGER = 95,
  1388. TARGET_UNIT_PASSENGER_0 = 96,
  1389. TARGET_UNIT_PASSENGER_1 = 97,
  1390. TARGET_UNIT_PASSENGER_2 = 98,
  1391. TARGET_UNIT_PASSENGER_3 = 99,
  1392. TARGET_UNIT_PASSENGER_4 = 100,
  1393. TARGET_UNIT_PASSENGER_5 = 101,
  1394. TARGET_UNIT_PASSENGER_6 = 102,
  1395. TARGET_UNIT_PASSENGER_7 = 103,
  1396. TARGET_UNIT_CONE_ENEMY_104 = 104,
  1397. TARGET_UNIT_UNK_105 = 105, // 1 spell
  1398. TARGET_DEST_CHANNEL_CASTER = 106,
  1399. TARGET_UNK_DEST_AREA_UNK_107 = 107, // not enough info - only generic spells avalible
  1400. TARGET_GAMEOBJECT_CONE = 108,
  1401. TARGET_DEST_UNK_110 = 110, // 1 spell
  1402. TOTAL_SPELL_TARGETS
  1403. };
  1404.  
  1405. enum SpellMissInfo
  1406. {
  1407. SPELL_MISS_NONE = 0,
  1408. SPELL_MISS_MISS = 1,
  1409. SPELL_MISS_RESIST = 2,
  1410. SPELL_MISS_DODGE = 3,
  1411. SPELL_MISS_PARRY = 4,
  1412. SPELL_MISS_BLOCK = 5,
  1413. SPELL_MISS_EVADE = 6,
  1414. SPELL_MISS_IMMUNE = 7,
  1415. SPELL_MISS_IMMUNE2 = 8, // one of these 2 is MISS_TEMPIMMUNE
  1416. SPELL_MISS_DEFLECT = 9,
  1417. SPELL_MISS_ABSORB = 10,
  1418. SPELL_MISS_REFLECT = 11
  1419. };
  1420.  
  1421. enum SpellHitType
  1422. {
  1423. SPELL_HIT_TYPE_UNK1 = 0x00001,
  1424. SPELL_HIT_TYPE_CRIT = 0x00002,
  1425. SPELL_HIT_TYPE_UNK3 = 0x00004,
  1426. SPELL_HIT_TYPE_UNK4 = 0x00008,
  1427. SPELL_HIT_TYPE_UNK5 = 0x00010, // replace caster?
  1428. SPELL_HIT_TYPE_UNK6 = 0x00020
  1429. };
  1430.  
  1431. enum SpellDmgClass
  1432. {
  1433. SPELL_DAMAGE_CLASS_NONE = 0,
  1434. SPELL_DAMAGE_CLASS_MAGIC = 1,
  1435. SPELL_DAMAGE_CLASS_MELEE = 2,
  1436. SPELL_DAMAGE_CLASS_RANGED = 3
  1437. };
  1438.  
  1439. enum SpellPreventionType
  1440. {
  1441. SPELL_PREVENTION_TYPE_NONE = 0,
  1442. SPELL_PREVENTION_TYPE_SILENCE = 1,
  1443. SPELL_PREVENTION_TYPE_PACIFY = 2
  1444. };
  1445.  
  1446. enum GameobjectTypes
  1447. {
  1448. GAMEOBJECT_TYPE_DOOR = 0,
  1449. GAMEOBJECT_TYPE_BUTTON = 1,
  1450. GAMEOBJECT_TYPE_QUESTGIVER = 2,
  1451. GAMEOBJECT_TYPE_CHEST = 3,
  1452. GAMEOBJECT_TYPE_BINDER = 4,
  1453. GAMEOBJECT_TYPE_GENERIC = 5,
  1454. GAMEOBJECT_TYPE_TRAP = 6,
  1455. GAMEOBJECT_TYPE_CHAIR = 7,
  1456. GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
  1457. GAMEOBJECT_TYPE_TEXT = 9,
  1458. GAMEOBJECT_TYPE_GOOBER = 10,
  1459. GAMEOBJECT_TYPE_TRANSPORT = 11,
  1460. GAMEOBJECT_TYPE_AREADAMAGE = 12,
  1461. GAMEOBJECT_TYPE_CAMERA = 13,
  1462. GAMEOBJECT_TYPE_MAP_OBJECT = 14,
  1463. GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
  1464. GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
  1465. GAMEOBJECT_TYPE_FISHINGNODE = 17,
  1466. GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
  1467. GAMEOBJECT_TYPE_MAILBOX = 19,
  1468. GAMEOBJECT_TYPE_DO_NOT_USE = 20,
  1469. GAMEOBJECT_TYPE_GUARDPOST = 21,
  1470. GAMEOBJECT_TYPE_SPELLCASTER = 22,
  1471. GAMEOBJECT_TYPE_MEETINGSTONE = 23,
  1472. GAMEOBJECT_TYPE_FLAGSTAND = 24,
  1473. GAMEOBJECT_TYPE_FISHINGHOLE = 25,
  1474. GAMEOBJECT_TYPE_FLAGDROP = 26,
  1475. GAMEOBJECT_TYPE_MINI_GAME = 27,
  1476. GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
  1477. GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
  1478. GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
  1479. GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
  1480. GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
  1481. GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
  1482. GAMEOBJECT_TYPE_GUILD_BANK = 34,
  1483. GAMEOBJECT_TYPE_TRAPDOOR = 35
  1484. };
  1485.  
  1486. #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
  1487. #define MAX_GAMEOBJECT_DATA 24 // Max number of uint32 vars in gameobject_template data field
  1488.  
  1489. enum GameObjectFlags
  1490. {
  1491. GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated
  1492. GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
  1493. GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact)
  1494. GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car)
  1495. GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode
  1496. GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
  1497. GO_FLAG_TRIGGERED = 0x00000040, // typically, summoned objects. Triggered by spell or other events
  1498. GO_FLAG_DAMAGED = 0x00000200,
  1499. GO_FLAG_DESTROYED = 0x00000400
  1500. };
  1501.  
  1502. enum GameObjectDynamicLowFlags
  1503. {
  1504. GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO
  1505. GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO
  1506. GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified)
  1507. GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle
  1508. GO_DYNFLAG_LO_STOPPED = 0x10 // Transport is stopped
  1509. };
  1510.  
  1511. enum GameObjectDestructibleState
  1512. {
  1513. GO_DESTRUCTIBLE_INTACT = 0,
  1514. GO_DESTRUCTIBLE_DAMAGED = 1,
  1515. GO_DESTRUCTIBLE_DESTROYED = 2,
  1516. GO_DESTRUCTIBLE_REBUILDING = 3
  1517. };
  1518.  
  1519. // EmotesText.dbc
  1520. enum TextEmotes
  1521. {
  1522. TEXT_EMOTE_AGREE = 1,
  1523. TEXT_EMOTE_AMAZE = 2,
  1524. TEXT_EMOTE_ANGRY = 3,
  1525. TEXT_EMOTE_APOLOGIZE = 4,
  1526. TEXT_EMOTE_APPLAUD = 5,
  1527. TEXT_EMOTE_BASHFUL = 6,
  1528. TEXT_EMOTE_BECKON = 7,
  1529. TEXT_EMOTE_BEG = 8,
  1530. TEXT_EMOTE_BITE = 9,
  1531. TEXT_EMOTE_BLEED = 10,
  1532. TEXT_EMOTE_BLINK = 11,
  1533. TEXT_EMOTE_BLUSH = 12,
  1534. TEXT_EMOTE_BONK = 13,
  1535. TEXT_EMOTE_BORED = 14,
  1536. TEXT_EMOTE_BOUNCE = 15,
  1537. TEXT_EMOTE_BRB = 16,
  1538. TEXT_EMOTE_BOW = 17,
  1539. TEXT_EMOTE_BURP = 18,
  1540. TEXT_EMOTE_BYE = 19,
  1541. TEXT_EMOTE_CACKLE = 20,
  1542. TEXT_EMOTE_CHEER = 21,
  1543. TEXT_EMOTE_CHICKEN = 22,
  1544. TEXT_EMOTE_CHUCKLE = 23,
  1545. TEXT_EMOTE_CLAP = 24,
  1546. TEXT_EMOTE_CONFUSED = 25,
  1547. TEXT_EMOTE_CONGRATULATE = 26,
  1548. TEXT_EMOTE_COUGH = 27,
  1549. TEXT_EMOTE_COWER = 28,
  1550. TEXT_EMOTE_CRACK = 29,
  1551. TEXT_EMOTE_CRINGE = 30,
  1552. TEXT_EMOTE_CRY = 31,
  1553. TEXT_EMOTE_CURIOUS = 32,
  1554. TEXT_EMOTE_CURTSEY = 33,
  1555. TEXT_EMOTE_DANCE = 34,
  1556. TEXT_EMOTE_DRINK = 35,
  1557. TEXT_EMOTE_DROOL = 36,
  1558. TEXT_EMOTE_EAT = 37,
  1559. TEXT_EMOTE_EYE = 38,
  1560. TEXT_EMOTE_FART = 39,
  1561. TEXT_EMOTE_FIDGET = 40,
  1562. TEXT_EMOTE_FLEX = 41,
  1563. TEXT_EMOTE_FROWN = 42,
  1564. TEXT_EMOTE_GASP = 43,
  1565. TEXT_EMOTE_GAZE = 44,
  1566. TEXT_EMOTE_GIGGLE = 45,
  1567. TEXT_EMOTE_GLARE = 46,
  1568. TEXT_EMOTE_GLOAT = 47,
  1569. TEXT_EMOTE_GREET = 48,
  1570. TEXT_EMOTE_GRIN = 49,
  1571. TEXT_EMOTE_GROAN = 50,
  1572. TEXT_EMOTE_GROVEL = 51,
  1573. TEXT_EMOTE_GUFFAW = 52,
  1574. TEXT_EMOTE_HAIL = 53,
  1575. TEXT_EMOTE_HAPPY = 54,
  1576. TEXT_EMOTE_HELLO = 55,
  1577. TEXT_EMOTE_HUG = 56,
  1578. TEXT_EMOTE_HUNGRY = 57,
  1579. TEXT_EMOTE_KISS = 58,
  1580. TEXT_EMOTE_KNEEL = 59,
  1581. TEXT_EMOTE_LAUGH = 60,
  1582. TEXT_EMOTE_LAYDOWN = 61,
  1583. TEXT_EMOTE_MESSAGE = 62,
  1584. TEXT_EMOTE_MOAN = 63,
  1585. TEXT_EMOTE_MOON = 64,
  1586. TEXT_EMOTE_MOURN = 65,
  1587. TEXT_EMOTE_NO = 66,
  1588. TEXT_EMOTE_NOD = 67,
  1589. TEXT_EMOTE_NOSEPICK = 68,
  1590. TEXT_EMOTE_PANIC = 69,
  1591. TEXT_EMOTE_PEER = 70,
  1592. TEXT_EMOTE_PLEAD = 71,
  1593. TEXT_EMOTE_POINT = 72,
  1594. TEXT_EMOTE_POKE = 73,
  1595. TEXT_EMOTE_PRAY = 74,
  1596. TEXT_EMOTE_ROAR = 75,
  1597. TEXT_EMOTE_ROFL = 76,
  1598. TEXT_EMOTE_RUDE = 77,
  1599. TEXT_EMOTE_SALUTE = 78,
  1600. TEXT_EMOTE_SCRATCH = 79,
  1601. TEXT_EMOTE_SEXY = 80,
  1602. TEXT_EMOTE_SHAKE = 81,
  1603. TEXT_EMOTE_SHOUT = 82,
  1604. TEXT_EMOTE_SHRUG = 83,
  1605. TEXT_EMOTE_SHY = 84,
  1606. TEXT_EMOTE_SIGH = 85,
  1607. TEXT_EMOTE_SIT = 86,
  1608. TEXT_EMOTE_SLEEP = 87,
  1609. TEXT_EMOTE_SNARL = 88,
  1610. TEXT_EMOTE_SPIT = 89,
  1611. TEXT_EMOTE_STARE = 90,
  1612. TEXT_EMOTE_SURPRISED = 91,
  1613. TEXT_EMOTE_SURRENDER = 92,
  1614. TEXT_EMOTE_TALK = 93,
  1615. TEXT_EMOTE_TALKEX = 94,
  1616. TEXT_EMOTE_TALKQ = 95,
  1617. TEXT_EMOTE_TAP = 96,
  1618. TEXT_EMOTE_THANK = 97,
  1619. TEXT_EMOTE_THREATEN = 98,
  1620. TEXT_EMOTE_TIRED = 99,
  1621. TEXT_EMOTE_VICTORY = 100,
  1622. TEXT_EMOTE_WAVE = 101,
  1623. TEXT_EMOTE_WELCOME = 102,
  1624. TEXT_EMOTE_WHINE = 103,
  1625. TEXT_EMOTE_WHISTLE = 104,
  1626. TEXT_EMOTE_WORK = 105,
  1627. TEXT_EMOTE_YAWN = 106,
  1628. TEXT_EMOTE_BOGGLE = 107,
  1629. TEXT_EMOTE_CALM = 108,
  1630. TEXT_EMOTE_COLD = 109,
  1631. TEXT_EMOTE_COMFORT = 110,
  1632. TEXT_EMOTE_CUDDLE = 111,
  1633. TEXT_EMOTE_DUCK = 112,
  1634. TEXT_EMOTE_INSULT = 113,
  1635. TEXT_EMOTE_INTRODUCE = 114,
  1636. TEXT_EMOTE_JK = 115,
  1637. TEXT_EMOTE_LICK = 116,
  1638. TEXT_EMOTE_LISTEN = 117,
  1639. TEXT_EMOTE_LOST = 118,
  1640. TEXT_EMOTE_MOCK = 119,
  1641. TEXT_EMOTE_PONDER = 120,
  1642. TEXT_EMOTE_POUNCE = 121,
  1643. TEXT_EMOTE_PRAISE = 122,
  1644. TEXT_EMOTE_PURR = 123,
  1645. TEXT_EMOTE_PUZZLE = 124,
  1646. TEXT_EMOTE_RAISE = 125,
  1647. TEXT_EMOTE_READY = 126,
  1648. TEXT_EMOTE_SHIMMY = 127,
  1649. TEXT_EMOTE_SHIVER = 128,
  1650. TEXT_EMOTE_SHOO = 129,
  1651. TEXT_EMOTE_SLAP = 130,
  1652. TEXT_EMOTE_SMIRK = 131,
  1653. TEXT_EMOTE_SNIFF = 132,
  1654. TEXT_EMOTE_SNUB = 133,
  1655. TEXT_EMOTE_SOOTHE = 134,
  1656. TEXT_EMOTE_STINK = 135,
  1657. TEXT_EMOTE_TAUNT = 136,
  1658. TEXT_EMOTE_TEASE = 137,
  1659. TEXT_EMOTE_THIRSTY = 138,
  1660. TEXT_EMOTE_VETO = 139,
  1661. TEXT_EMOTE_SNICKER = 140,
  1662. TEXT_EMOTE_STAND = 141,
  1663. TEXT_EMOTE_TICKLE = 142,
  1664. TEXT_EMOTE_VIOLIN = 143,
  1665. TEXT_EMOTE_SMILE = 163,
  1666. TEXT_EMOTE_RASP = 183,
  1667. TEXT_EMOTE_PITY = 203,
  1668. TEXT_EMOTE_GROWL = 204,
  1669. TEXT_EMOTE_BARK = 205,
  1670. TEXT_EMOTE_SCARED = 223,
  1671. TEXT_EMOTE_FLOP = 224,
  1672. TEXT_EMOTE_LOVE = 225,
  1673. TEXT_EMOTE_MOO = 226,
  1674. TEXT_EMOTE_COMMEND = 243,
  1675. TEXT_EMOTE_TRAIN = 264,
  1676. TEXT_EMOTE_HELPME = 303,
  1677. TEXT_EMOTE_INCOMING = 304,
  1678. TEXT_EMOTE_CHARGE = 305,
  1679. TEXT_EMOTE_FLEE = 306,
  1680. TEXT_EMOTE_ATTACKMYTARGET = 307,
  1681. TEXT_EMOTE_OOM = 323,
  1682. TEXT_EMOTE_FOLLOW = 324,
  1683. TEXT_EMOTE_WAIT = 325,
  1684. TEXT_EMOTE_HEALME = 326,
  1685. TEXT_EMOTE_OPENFIRE = 327,
  1686. TEXT_EMOTE_FLIRT = 328,
  1687. TEXT_EMOTE_JOKE = 329,
  1688. TEXT_EMOTE_GOLFCLAP = 343,
  1689. TEXT_EMOTE_WINK = 363,
  1690. TEXT_EMOTE_PAT = 364,
  1691. TEXT_EMOTE_SERIOUS = 365,
  1692. TEXT_EMOTE_MOUNT_SPECIAL = 366,
  1693. TEXT_EMOTE_GOODLUCK = 367,
  1694. TEXT_EMOTE_BLAME = 368,
  1695. TEXT_EMOTE_BLANK = 369,
  1696. TEXT_EMOTE_BRANDISH = 370,
  1697. TEXT_EMOTE_BREATH = 371,
  1698. TEXT_EMOTE_DISAGREE = 372,
  1699. TEXT_EMOTE_DOUBT = 373,
  1700. TEXT_EMOTE_EMBARRASS = 374,
  1701. TEXT_EMOTE_ENCOURAGE = 375,
  1702. TEXT_EMOTE_ENEMY = 376,
  1703. TEXT_EMOTE_EYEBROW = 377,
  1704. TEXT_EMOTE_TOAST = 378,
  1705. TEXT_EMOTE_FAIL = 379,
  1706. TEXT_EMOTE_HIGHFIVE = 380,
  1707. TEXT_EMOTE_ABSENT = 381,
  1708. TEXT_EMOTE_ARM = 382,
  1709. TEXT_EMOTE_AWE = 383,
  1710. TEXT_EMOTE_BACKPACK = 384,
  1711. TEXT_EMOTE_BADFEELING = 385,
  1712. TEXT_EMOTE_CHALLENGE = 386,
  1713. TEXT_EMOTE_CHUG = 387,
  1714. TEXT_EMOTE_DING = 389,
  1715. TEXT_EMOTE_FACEPALM = 390,
  1716. TEXT_EMOTE_FAINT = 391,
  1717. TEXT_EMOTE_GO = 392,
  1718. TEXT_EMOTE_GOING = 393,
  1719. TEXT_EMOTE_GLOWER = 394,
  1720. TEXT_EMOTE_HEADACHE = 395,
  1721. TEXT_EMOTE_HICCUP = 396,
  1722. TEXT_EMOTE_HISS = 398,
  1723. TEXT_EMOTE_HOLDHAND = 399,
  1724. TEXT_EMOTE_HURRY = 401,
  1725. TEXT_EMOTE_IDEA = 402,
  1726. TEXT_EMOTE_JEALOUS = 403,
  1727. TEXT_EMOTE_LUCK = 404,
  1728. TEXT_EMOTE_MAP = 405,
  1729. TEXT_EMOTE_MERCY = 406,
  1730. TEXT_EMOTE_MUTTER = 407,
  1731. TEXT_EMOTE_NERVOUS = 408,
  1732. TEXT_EMOTE_OFFER = 409,
  1733. TEXT_EMOTE_PET = 410,
  1734. TEXT_EMOTE_PINCH = 411,
  1735. TEXT_EMOTE_PROUD = 413,
  1736. TEXT_EMOTE_PROMISE = 414,
  1737. TEXT_EMOTE_PULSE = 415,
  1738. TEXT_EMOTE_PUNCH = 416,
  1739. TEXT_EMOTE_POUT = 417,
  1740. TEXT_EMOTE_REGRET = 418,
  1741. TEXT_EMOTE_REVENGE = 420,
  1742. TEXT_EMOTE_ROLLEYES = 421,
  1743. TEXT_EMOTE_RUFFLE = 422,
  1744. TEXT_EMOTE_SAD = 423,
  1745. TEXT_EMOTE_SCOFF = 424,
  1746. TEXT_EMOTE_SCOLD = 425,
  1747. TEXT_EMOTE_SCOWL = 426,
  1748. TEXT_EMOTE_SEARCH = 427,
  1749. TEXT_EMOTE_SHAKEFIST = 428,
  1750. TEXT_EMOTE_SHIFTY = 429,
  1751. TEXT_EMOTE_SHUDDER = 430,
  1752. TEXT_EMOTE_SIGNAL = 431,
  1753. TEXT_EMOTE_SILENCE = 432,
  1754. TEXT_EMOTE_SING = 433,
  1755. TEXT_EMOTE_SMACK = 434,
  1756. TEXT_EMOTE_SNEAK = 435,
  1757. TEXT_EMOTE_SNEEZE = 436,
  1758. TEXT_EMOTE_SNORT = 437,
  1759. TEXT_EMOTE_SQUEAL = 438,
  1760. TEXT_EMOTE_STOPATTACK = 439,
  1761. TEXT_EMOTE_SUSPICIOUS = 440,
  1762. TEXT_EMOTE_THINK = 441,
  1763. TEXT_EMOTE_TRUCE = 442,
  1764. TEXT_EMOTE_TWIDDLE = 443,
  1765. TEXT_EMOTE_WARN = 444,
  1766. TEXT_EMOTE_SNAP = 445,
  1767. TEXT_EMOTE_CHARM = 446,
  1768. TEXT_EMOTE_COVEREARS = 447,
  1769. TEXT_EMOTE_CROSSARMS = 448,
  1770. TEXT_EMOTE_LOOK = 449,
  1771. TEXT_EMOTE_OBJECT = 450,
  1772. TEXT_EMOTE_SWEAT = 451,
  1773. TEXT_EMOTE_YW = 453
  1774. };
  1775.  
  1776. // Emotes.dbc
  1777. enum Emote
  1778. {
  1779. EMOTE_ONESHOT_NONE = 0,
  1780. EMOTE_ONESHOT_TALK = 1,
  1781. EMOTE_ONESHOT_BOW = 2,
  1782. EMOTE_ONESHOT_WAVE = 3,
  1783. EMOTE_ONESHOT_CHEER = 4,
  1784. EMOTE_ONESHOT_EXCLAMATION = 5,
  1785. EMOTE_ONESHOT_QUESTION = 6,
  1786. EMOTE_ONESHOT_EAT = 7,
  1787. EMOTE_STATE_DANCE = 10,
  1788. EMOTE_ONESHOT_LAUGH = 11,
  1789. EMOTE_STATE_SLEEP = 12,
  1790. EMOTE_STATE_SIT = 13,
  1791. EMOTE_ONESHOT_RUDE = 14,
  1792. EMOTE_ONESHOT_ROAR = 15,
  1793. EMOTE_ONESHOT_KNEEL = 16,
  1794. EMOTE_ONESHOT_KISS = 17,
  1795. EMOTE_ONESHOT_CRY = 18,
  1796. EMOTE_ONESHOT_CHICKEN = 19,
  1797. EMOTE_ONESHOT_BEG = 20,
  1798. EMOTE_ONESHOT_APPLAUD = 21,
  1799. EMOTE_ONESHOT_SHOUT = 22,
  1800. EMOTE_ONESHOT_FLEX = 23,
  1801. EMOTE_ONESHOT_SHY = 24,
  1802. EMOTE_ONESHOT_POINT = 25,
  1803. EMOTE_STATE_STAND = 26,
  1804. EMOTE_STATE_READY_UNARMED = 27,
  1805. EMOTE_STATE_WORK_SHEATHED = 28,
  1806. EMOTE_STATE_POINT = 29,
  1807. EMOTE_STATE_NONE = 30,
  1808. EMOTE_ONESHOT_WOUND = 33,
  1809. EMOTE_ONESHOT_WOUND_CRITICAL = 34,
  1810. EMOTE_ONESHOT_ATTACK_UNARMED = 35,
  1811. EMOTE_ONESHOT_ATTACK1H = 36,
  1812. EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
  1813. EMOTE_ONESHOT_ATTACK2H_LOOSE = 38,
  1814. EMOTE_ONESHOT_PARRY_UNARMED = 39,
  1815. EMOTE_ONESHOT_PARRY_SHIELD = 43,
  1816. EMOTE_ONESHOT_READY_UNARMED = 44,
  1817. EMOTE_ONESHOT_READY1H = 45,
  1818. EMOTE_ONESHOT_READY_BOW = 48,
  1819. EMOTE_ONESHOT_SPELL_PRECAST = 50,
  1820. EMOTE_ONESHOT_SPELL_CAST = 51,
  1821. EMOTE_ONESHOT_BATTLE_ROAR = 53,
  1822. EMOTE_ONESHOT_SPECIALATTACK1H = 54,
  1823. EMOTE_ONESHOT_KICK = 60,
  1824. EMOTE_ONESHOT_ATTACK_THROWN = 61,
  1825. EMOTE_STATE_STUN = 64,
  1826. EMOTE_STATE_DEAD = 65,
  1827. EMOTE_ONESHOT_SALUTE = 66,
  1828. EMOTE_STATE_KNEEL = 68,
  1829. EMOTE_STATE_USE_STANDING = 69,
  1830. EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70,
  1831. EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71,
  1832. EMOTE_ONESHOT_EAT_NO_SHEATHE = 92,
  1833. EMOTE_STATE_STUN_NO_SHEATHE = 93,
  1834. EMOTE_ONESHOT_DANCE = 94,
  1835. EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113,
  1836. EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133,
  1837. EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153,
  1838. EMOTE_STATE_WORK = 173,
  1839. EMOTE_STATE_SPELL_PRECAST = 193,
  1840. EMOTE_ONESHOT_READY_RIFLE = 213,
  1841. EMOTE_STATE_READY_RIFLE = 214,
  1842. EMOTE_STATE_WORK_MINING = 233,
  1843. EMOTE_STATE_WORK_CHOPWOOD = 234,
  1844. EMOTE_STATE_APPLAUD = 253,
  1845. EMOTE_ONESHOT_LIFTOFF = 254,
  1846. EMOTE_ONESHOT_YES = 273,
  1847. EMOTE_ONESHOT_NO = 274,
  1848. EMOTE_ONESHOT_TRAIN = 275,
  1849. EMOTE_ONESHOT_LAND = 293,
  1850. EMOTE_STATE_AT_EASE = 313,
  1851. EMOTE_STATE_READY1H = 333,
  1852. EMOTE_STATE_SPELL_KNEEL_START = 353,
  1853. EMOTE_STATE_SUBMERGED = 373,
  1854. EMOTE_ONESHOT_SUBMERGE = 374,
  1855. EMOTE_STATE_READY2H = 375,
  1856. EMOTE_STATE_READY_BOW = 376,
  1857. EMOTE_ONESHOT_MOUNT_SPECIAL = 377,
  1858. EMOTE_STATE_TALK = 378,
  1859. EMOTE_STATE_FISHING = 379,
  1860. EMOTE_ONESHOT_FISHING = 380,
  1861. EMOTE_ONESHOT_LOOT = 381,
  1862. EMOTE_STATE_WHIRLWIND = 382,
  1863. EMOTE_STATE_DROWNED = 383,
  1864. EMOTE_STATE_HOLD_BOW = 384,
  1865. EMOTE_STATE_HOLD_RIFLE = 385,
  1866. EMOTE_STATE_HOLD_THROWN = 386,
  1867. EMOTE_ONESHOT_DROWN = 387,
  1868. EMOTE_ONESHOT_STOMP = 388,
  1869. EMOTE_ONESHOT_ATTACK_OFF = 389,
  1870. EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390,
  1871. EMOTE_STATE_ROAR = 391,
  1872. EMOTE_STATE_LAUGH = 392,
  1873. EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
  1874. EMOTE_ONESHOT_JUMPLANDRUN = 394,
  1875. EMOTE_ONESHOT_JUMPEND = 395,
  1876. EMOTE_ONESHOT_TALK_NO_SHEATHE = 396,
  1877. EMOTE_ONESHOT_POINT_NO_SHEATHE = 397,
  1878. EMOTE_STATE_CANNIBALIZE = 398,
  1879. EMOTE_ONESHOT_JUMPSTART = 399,
  1880. EMOTE_STATE_DANCESPECIAL = 400,
  1881. EMOTE_ONESHOT_DANCESPECIAL = 401,
  1882. EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402,
  1883. EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403,
  1884. EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404,
  1885. EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405,
  1886. EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406,
  1887. EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407,
  1888. EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408,
  1889. EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409,
  1890. EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410,
  1891. EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411,
  1892. EMOTE_STATE_EXCLAIM = 412,
  1893. EMOTE_STATE_DANCE_CUSTOM = 413,
  1894. EMOTE_STATE_SIT_CHAIR_MED = 415,
  1895. EMOTE_STATE_CUSTOM_SPELL_01 = 416,
  1896. EMOTE_STATE_CUSTOM_SPELL_02 = 417,
  1897. EMOTE_STATE_EAT = 418,
  1898. EMOTE_STATE_CUSTOM_SPELL_04 = 419,
  1899. EMOTE_STATE_CUSTOM_SPELL_03 = 420,
  1900. EMOTE_STATE_CUSTOM_SPELL_05 = 421,
  1901. EMOTE_STATE_SPELLEFFECT_HOLD = 422,
  1902. EMOTE_STATE_EAT_NO_SHEATHE = 423,
  1903. EMOTE_STATE_MOUNT = 424,
  1904. EMOTE_STATE_READY2HL = 425,
  1905. EMOTE_STATE_SIT_CHAIR_HIGH = 426,
  1906. EMOTE_STATE_FALL = 427,
  1907. EMOTE_STATE_LOOT = 428,
  1908. EMOTE_STATE_SUBMERGED_NEW = 429,
  1909. EMOTE_ONESHOT_COWER = 430,
  1910. EMOTE_STATE_COWER = 431,
  1911. EMOTE_ONESHOT_USE_STANDING = 432,
  1912. EMOTE_STATE_STEALTH_STAND = 433,
  1913. EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
  1914. EMOTE_ONESHOT_ATTACK_BOW = 435,
  1915. EMOTE_ONESHOT_ATTACK_RIFLE = 436,
  1916. EMOTE_STATE_SWIM_IDLE = 437,
  1917. EMOTE_STATE_ATTACK_UNARMED = 438,
  1918. EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439,
  1919. EMOTE_ONESHOT_DODGE = 440,
  1920. EMOTE_ONESHOT_PARRY1H = 441,
  1921. EMOTE_ONESHOT_PARRY2H = 442,
  1922. EMOTE_ONESHOT_PARRY2HL = 443,
  1923. EMOTE_STATE_FLYFALL = 444,
  1924. EMOTE_ONESHOT_FLYDEATH = 445,
  1925. EMOTE_STATE_FLY_FALL = 446,
  1926. EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
  1927. EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
  1928. EMOTE_ONESHOT_EMERGE = 449,
  1929. EMOTE_ONESHOT_DRAGON_SPIT = 450,
  1930. EMOTE_STATE_SPECIAL_UNARMED = 451,
  1931. EMOTE_ONESHOT_FLYGRAB = 452,
  1932. EMOTE_STATE_FLYGRABCLOSED = 453,
  1933. EMOTE_ONESHOT_FLYGRABTHROWN = 454,
  1934. EMOTE_STATE_FLY_SIT_GROUND = 455,
  1935. EMOTE_STATE_WALK_BACKWARDS = 456,
  1936. EMOTE_ONESHOT_FLYTALK = 457,
  1937. EMOTE_ONESHOT_FLYATTACK1H = 458,
  1938. EMOTE_STATE_CUSTOM_SPELL_08 = 459,
  1939. EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460,
  1940. EMOTE_STATE_SIT_CHAIR_LOW = 461,
  1941. EMOTE_ONESHOT_STUN = 462,
  1942. EMOTE_ONESHOT_SPELL_CAST_OMNI = 463,
  1943. EMOTE_STATE_READY_THROWN = 465,
  1944. EMOTE_ONESHOT_WORK_CHOPWOOD = 466,
  1945. EMOTE_ONESHOT_WORK_MINING = 467,
  1946. EMOTE_STATE_SPELL_CHANNEL_OMNI = 468,
  1947. EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469,
  1948. EMOTE_STAND_STATE_NONE = 470,
  1949. EMOTE_STATE_READYJOUST = 471,
  1950. EMOTE_STATE_STRANGULATE = 473,
  1951. EMOTE_STATE_READY_SPELL_OMNI = 474,
  1952. EMOTE_STATE_HOLD_JOUST = 475,
  1953. EMOTE_ONESHOT_CRY_JAINA = 476
  1954. };
  1955.  
  1956. // AnimationData.dbc
  1957. enum Anim
  1958. {
  1959. ANIM_STAND = 0,
  1960. ANIM_DEATH = 1,
  1961. ANIM_SPELL = 2,
  1962. ANIM_STOP = 3,
  1963. ANIM_WALK = 4,
  1964. ANIM_RUN = 5,
  1965. ANIM_DEAD = 6,
  1966. ANIM_RISE = 7,
  1967. ANIM_STAND_WOUND = 8,
  1968. ANIM_COMBAT_WOUND = 9,
  1969. ANIM_COMBAT_CRITICAL = 10,
  1970. ANIM_SHUFFLE_LEFT = 11,
  1971. ANIM_SHUFFLE_RIGHT = 12,
  1972. ANIM_WALK_BACKWARDS = 13,
  1973. ANIM_STUN = 14,
  1974. ANIM_HANDS_CLOSED = 15,
  1975. ANIM_ATTACK_UNARMED = 16,
  1976. ANIM_ATTACK1H = 17,
  1977. ANIM_ATTACK2H = 18,
  1978. ANIM_ATTACK2HL = 19,
  1979. ANIM_PARRY_UNARMED = 20,
  1980. ANIM_PARRY1H = 21,
  1981. ANIM_PARRY2H = 22,
  1982. ANIM_PARRY2HL = 23,
  1983. ANIM_SHIELD_BLOCK = 24,
  1984. ANIM_READY_UNARMED = 25,
  1985. ANIM_READY1H = 26,
  1986. ANIM_READY2H = 27,
  1987. ANIM_READY2HL = 28,
  1988. ANIM_READY_BOW = 29,
  1989. ANIM_DODGE = 30,
  1990. ANIM_SPELL_PRECAST = 31,
  1991. ANIM_SPELL_CAST = 32,
  1992. ANIM_SPELL_CAST_AREA = 33,
  1993. ANIM_NPC_WELCOME = 34,
  1994. ANIM_NPC_GOODBYE = 35,
  1995. ANIM_BLOCK = 36,
  1996. ANIM_JUMP_START = 37,
  1997. ANIM_JUMP = 38,
  1998. ANIM_JUMP_END = 39,
  1999. ANIM_FALL = 40,
  2000. ANIM_SWIM_IDLE = 41,
  2001. ANIM_SWIM = 42,
  2002. ANIM_SWIM_LEFT = 43,
  2003. ANIM_SWIM_RIGHT = 44,
  2004. ANIM_SWIM_BACKWARDS = 45,
  2005. ANIM_ATTACK_BOW = 46,
  2006. ANIM_FIRE_BOW = 47,
  2007. ANIM_READY_RIFLE = 48,
  2008. ANIM_ATTACK_RIFLE = 49,
  2009. ANIM_LOOT = 50,
  2010. ANIM_READY_SPELL_DIRECTED = 51,
  2011. ANIM_READY_SPELL_OMNI = 52,
  2012. ANIM_SPELL_CAST_DIRECTED = 53,
  2013. ANIM_SPELL_CAST_OMNI = 54,
  2014. ANIM_BATTLE_ROAR = 55,
  2015. ANIM_READY_ABILITY = 56,
  2016. ANIM_SPECIAL1H = 57,
  2017. ANIM_SPECIAL2H = 58,
  2018. ANIM_SHIELD_BASH = 59,
  2019. ANIM_EMOTE_TALK = 60,
  2020. ANIM_EMOTE_EAT = 61,
  2021. ANIM_EMOTE_WORK = 62,
  2022. ANIM_EMOTE_USE_STANDING = 63,
  2023. ANIM_EMOTE_TALK_EXCLAMATION = 64,
  2024. ANIM_EMOTE_TALK_QUESTION = 65,
  2025. ANIM_EMOTE_BOW = 66,
  2026. ANIM_EMOTE_WAVE = 67,
  2027. ANIM_EMOTE_CHEER = 68,
  2028. ANIM_EMOTE_DANCE = 69,
  2029. ANIM_EMOTE_LAUGH = 70,
  2030. ANIM_EMOTE_SLEEP = 71,
  2031. ANIM_EMOTE_SIT_GROUND = 72,
  2032. ANIM_EMOTE_RUDE = 73,
  2033. ANIM_EMOTE_ROAR = 74,
  2034. ANIM_EMOTE_KNEEL = 75,
  2035. ANIM_EMOTE_KISS = 76,
  2036. ANIM_EMOTE_CRY = 77,
  2037. ANIM_EMOTE_CHICKEN = 78,
  2038. ANIM_EMOTE_BEG = 79,
  2039. ANIM_EMOTE_APPLAUD = 80,
  2040. ANIM_EMOTE_SHOUT = 81,
  2041. ANIM_EMOTE_FLEX = 82,
  2042. ANIM_EMOTE_SHY = 83,
  2043. ANIM_EMOTE_POINT = 84,
  2044. ANIM_ATTACK1H_PIERCE = 85,
  2045. ANIM_ATTACK2H_LOOSE_PIERCE = 86,
  2046. ANIM_ATTACK_OFF = 87,
  2047. ANIM_ATTACK_OFF_PIERCE = 88,
  2048. ANIM_SHEATHE = 89,
  2049. ANIM_HIP_SHEATHE = 90,
  2050. ANIM_MOUNT = 91,
  2051. ANIM_RUN_RIGHT = 92,
  2052. ANIM_RUN_LEFT = 93,
  2053. ANIM_MOUNT_SPECIAL = 94,
  2054. ANIM_KICK = 95,
  2055. ANIM_SIT_GROUND_DOWN = 96,
  2056. ANIM_SIT_GROUND = 97,
  2057. ANIM_SIT_GROUND_UP = 98,
  2058. ANIM_SLEEP_DOWN = 99,
  2059. ANIM_SLEEP = 100,
  2060. ANIM_SLEEP_UP = 101,
  2061. ANIM_SIT_CHAIR_LOW = 102,
  2062. ANIM_SIT_CHAIR_MED = 103,
  2063. ANIM_SIT_CHAIR_HIGH = 104,
  2064. ANIM_LOAD_BOW = 105,
  2065. ANIM_LOAD_RIFLE = 106,
  2066. ANIM_ATTACK_THROWN = 107,
  2067. ANIM_READY_THROWN = 108,
  2068. ANIM_HOLD_BOW = 109,
  2069. ANIM_HOLD_RIFLE = 110,
  2070. ANIM_HOLD_THROWN = 111,
  2071. ANIM_LOAD_THROWN = 112,
  2072. ANIM_EMOTE_SALUTE = 113,
  2073. ANIM_KNEEL_START = 114,
  2074. ANIM_KNEEL_LOOP = 115,
  2075. ANIM_KNEEL_END = 116,
  2076. ANIM_ATTACK_UNARMED_OFF = 117,
  2077. ANIM_SPECIAL_UNARMED = 118,
  2078. ANIM_STEALTH_WALK = 119,
  2079. ANIM_STEALTH_STAND = 120,
  2080. ANIM_KNOCKDOWN = 121,
  2081. ANIM_EATING_LOOP = 122,
  2082. ANIM_USE_STANDING_LOOP = 123,
  2083. ANIM_CHANNEL_CAST_DIRECTED = 124,
  2084. ANIM_CHANNEL_CAST_OMNI = 125,
  2085. ANIM_WHIRLWIND = 126,
  2086. ANIM_BIRTH = 127,
  2087. ANIM_USE_STANDING_START = 128,
  2088. ANIM_USE_STANDING_END = 129,
  2089. ANIM_CREATURE_SPECIAL = 130,
  2090. ANIM_DROWN = 131,
  2091. ANIM_DROWNED = 132,
  2092. ANIM_FISHING_CAST = 133,
  2093. ANIM_FISHING_LOOP = 134,
  2094. ANIM_FLY = 135,
  2095. ANIM_EMOTE_WORK_NO_SHEATHE = 136,
  2096. ANIM_EMOTE_STUN_NO_SHEATHE = 137,
  2097. ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 138,
  2098. ANIM_SPELL_SLEEP_DOWN = 139,
  2099. ANIM_SPELL_KNEEL_START = 140,
  2100. ANIM_SPELL_KNEEL_LOOP = 141,
  2101. ANIM_SPELL_KNEEL_END = 142,
  2102. ANIM_SPRINT = 143,
  2103. ANIM_IN_FIGHT = 144,
  2104. ANIM_SPAWN = 145,
  2105. ANIM_CLOSE = 146,
  2106. ANIM_CLOSED = 147,
  2107. ANIM_OPEN = 148,
  2108. ANIM_OPENED = 149,
  2109. ANIM_DESTROY = 150,
  2110. ANIM_DESTROYED = 151,
  2111. ANIM_REBUILD = 152,
  2112. ANIM_CUSTOM_0 = 153,
  2113. ANIM_CUSTOM_1 = 154,
  2114. ANIM_CUSTOM_2 = 155,
  2115. ANIM_CUSTOM_3 = 156,
  2116. ANIM_DESPAWN = 157,
  2117. ANIM_HOLD = 158,
  2118. ANIM_DECAY = 159,
  2119. ANIM_BOW_PULL = 160,
  2120. ANIM_BOW_RELEASE = 161,
  2121. ANIM_SHIP_START = 162,
  2122. ANIM_SHIP_MOVING = 163,
  2123. ANIM_SHIP_STOP = 164,
  2124. ANIM_GROUP_ARROW = 165,
  2125. ANIM_ARROW = 166,
  2126. ANIM_CORPSE_ARROW = 167,
  2127. ANIM_GUIDE_ARROW = 168,
  2128. ANIM_SWAY = 169,
  2129. ANIM_DRUID_CAT_POUNCE = 170,
  2130. ANIM_DRUID_CAT_RIP = 171,
  2131. ANIM_DRUID_CAT_RAKE = 172,
  2132. ANIM_DRUID_CAT_RAVAGE = 173,
  2133. ANIM_DRUID_CAT_CLAW = 174,
  2134. ANIM_DRUID_CAT_COWER = 175,
  2135. ANIM_DRUID_BEAR_SWIPE = 176,
  2136. ANIM_DRUID_BEAR_BITE = 177,
  2137. ANIM_DRUID_BEAR_MAUL = 178,
  2138. ANIM_DRUID_BEAR_BASH = 179,
  2139. ANIM_DRAGON_TAIL = 180,
  2140. ANIM_DRAGON_STOMP = 181,
  2141. ANIM_DRAGON_SPIT = 182,
  2142. ANIM_DRAGON_SPIT_HOVER = 183,
  2143. ANIM_DRAGON_SPIT_FLY = 184,
  2144. ANIM_EMOTE_YES = 185,
  2145. ANIM_EMOTE_NO = 186,
  2146. ANIM_JUMP_LAND_RUN = 187,
  2147. ANIM_LOOT_HOLD = 188,
  2148. ANIM_LOOT_UP = 189,
  2149. ANIM_STAND_HIGH = 190,
  2150. ANIM_IMPACT = 191,
  2151. ANIM_LIFTOFF = 192,
  2152. ANIM_HOVER = 193,
  2153. ANIM_SUCCUBUS_ENTICE = 194,
  2154. ANIM_EMOTE_TRAIN = 195,
  2155. ANIM_EMOTE_DEAD = 196,
  2156. ANIM_EMOTE_DANCE_ONCE = 197,
  2157. ANIM_DEFLECT = 198,
  2158. ANIM_EMOTE_EAT_NO_SHEATHE = 199,
  2159. ANIM_LAND = 200,
  2160. ANIM_SUBMERGE = 201,
  2161. ANIM_SUBMERGED = 202,
  2162. ANIM_CANNIBALIZE = 203,
  2163. ANIM_ARROW_BIRTH = 204,
  2164. ANIM_GROUP_ARROW_BIRTH = 205,
  2165. ANIM_CORPSE_ARROW_BIRTH = 206,
  2166. ANIM_GUIDE_ARROW_BIRTH = 207,
  2167. ANIM_EMOTE_TALK_NO_SHEATHE = 208,
  2168. ANIM_EMOTE_POINT_NO_SHEATHE = 209,
  2169. ANIM_EMOTE_SALUTE_NO_SHEATHE = 210,
  2170. ANIM_EMOTE_DANCE_SPECIAL = 211,
  2171. ANIM_MUTILATE = 212,
  2172. ANIM_CUSTOM_SPELL_01 = 213,
  2173. ANIM_CUSTOM_SPELL_02 = 214,
  2174. ANIM_CUSTOM_SPELL_03 = 215,
  2175. ANIM_CUSTOM_SPELL_04 = 216,
  2176. ANIM_CUSTOM_SPELL_05 = 217,
  2177. ANIM_CUSTOM_SPELL_06 = 218,
  2178. ANIM_CUSTOM_SPELL_07 = 219,
  2179. ANIM_CUSTOM_SPELL_08 = 220,
  2180. ANIM_CUSTOM_SPELL_09 = 221,
  2181. ANIM_CUSTOM_SPELL_10 = 222,
  2182. ANIM_STEALTH_RUN = 223,
  2183. ANIM_EMERGE = 224,
  2184. ANIM_COWER = 225,
  2185. ANIM_GRAB = 226,
  2186. ANIM_GRAB_CLOSED = 227,
  2187. ANIM_GRAB_THROWN = 228,
  2188. ANIM_FLY_STAND = 229,
  2189. ANIM_FLY_DEATH = 230,
  2190. ANIM_FLY_SPELL = 231,
  2191. ANIM_FLY_STOP = 232,
  2192. ANIM_FLY_WALK = 233,
  2193. ANIM_FLY_RUN = 234,
  2194. ANIM_FLY_DEAD = 235,
  2195. ANIM_FLY_RISE = 236,
  2196. ANIM_FLY_STAND_WOUND = 237,
  2197. ANIM_FLY_COMBAT_WOUND = 238,
  2198. ANIM_FLY_COMBAT_CRITICAL = 239,
  2199. ANIM_FLY_SHUFFLE_LEFT = 240,
  2200. ANIM_FLY_SHUFFLE_RIGHT = 241,
  2201. ANIM_FLY_WALK_BACKWARDS = 242,
  2202. ANIM_FLY_STUN = 243,
  2203. ANIM_FLY_HANDS_CLOSED = 244,
  2204. ANIM_FLY_ATTACK_UNARMED = 245,
  2205. ANIM_FLY_ATTACK1H = 246,
  2206. ANIM_FLY_ATTACK2H = 247,
  2207. ANIM_FLY_ATTACK2HL = 248,
  2208. ANIM_FLY_PARRY_UNARMED = 249,
  2209. ANIM_FLY_PARRY1H = 250,
  2210. ANIM_FLY_PARRY2H = 251,
  2211. ANIM_FLY_PARRY2HL = 252,
  2212. ANIM_FLY_SHIELD_BLOCK = 253,
  2213. ANIM_FLY_READY_UNARMED = 254,
  2214. ANIM_FLY_READY1H = 255,
  2215. ANIM_FLY_READY2H = 256,
  2216. ANIM_FLY_READY2HL = 257,
  2217. ANIM_FLY_READY_BOW = 258,
  2218. ANIM_FLY_DODGE = 259,
  2219. ANIM_FLY_SPELL_PRECAST = 260,
  2220. ANIM_FLY_SPELL_CAST = 261,
  2221. ANIM_FLY_SPELL_CAST_AREA = 262,
  2222. ANIM_FLY_NPC_WELCOME = 263,
  2223. ANIM_FLY_NPC_GOODBYE = 264,
  2224. ANIM_FLY_BLOCK = 265,
  2225. ANIM_FLY_JUMP_START = 266,
  2226. ANIM_FLY_JUMP = 267,
  2227. ANIM_FLY_JUMP_END = 268,
  2228. ANIM_FLY_FALL = 269,
  2229. ANIM_FLY_SWIM_IDLE = 270,
  2230. ANIM_FLY_SWIM = 271,
  2231. ANIM_FLY_SWIM_LEFT = 272,
  2232. ANIM_FLY_SWIM_RIGHT = 273,
  2233. ANIM_FLY_SWIM_BACKWARDS = 274,
  2234. ANIM_FLY_ATTACK_BOW = 275,
  2235. ANIM_FLY_FIRE_BOW = 276,
  2236. ANIM_FLY_READY_RIFLE = 277,
  2237. ANIM_FLY_ATTACK_RIFLE = 278,
  2238. ANIM_FLY_LOOT = 279,
  2239. ANIM_FLY_READY_SPELL_DIRECTED = 280,
  2240. ANIM_FLY_READY_SPELL_OMNI = 281,
  2241. ANIM_FLY_SPELL_CAST_DIRECTED = 282,
  2242. ANIM_FLY_SPELL_CAST_OMNI = 283,
  2243. ANIM_FLY_SPELL_BATTLE_ROAR = 284,
  2244. ANIM_FLY_READY_ABILITY = 285,
  2245. ANIM_FLY_SPECIAL1H = 286,
  2246. ANIM_FLY_SPECIAL2H = 287,
  2247. ANIM_FLY_SHIELD_BASH = 288,
  2248. ANIM_FLY_EMOTE_TALK = 289,
  2249. ANIM_FLY_EMOTE_EAT = 290,
  2250. ANIM_FLY_EMOTE_WORK = 291,
  2251. ANIM_FLY_USE_STANDING = 292,
  2252. ANIM_FLY_EMOTE_TALK_EXCLAMATION = 293,
  2253. ANIM_FLY_EMOTE_TALK_QUESTION = 294,
  2254. ANIM_FLY_EMOTE_BOW = 295,
  2255. ANIM_FLY_EMOTE_WAVE = 296,
  2256. ANIM_FLY_EMOTE_CHEER = 297,
  2257. ANIM_FLY_EMOTE_DANCE = 298,
  2258. ANIM_FLY_EMOTE_LAUGH = 299,
  2259. ANIM_FLY_EMOTE_SLEEP = 300,
  2260. ANIM_FLY_EMOTE_SIT_GROUND = 301,
  2261. ANIM_FLY_EMOTE_RUDE = 302,
  2262. ANIM_FLY_EMOTE_ROAR = 303,
  2263. ANIM_FLY_EMOTE_KNEEL = 304,
  2264. ANIM_FLY_EMOTE_KISS = 305,
  2265. ANIM_FLY_EMOTE_CRY = 306,
  2266. ANIM_FLY_EMOTE_CHICKEN = 307,
  2267. ANIM_FLY_EMOTE_BEG = 308,
  2268. ANIM_FLY_EMOTE_APPLAUD = 309,
  2269. ANIM_FLY_EMOTE_SHOUT = 310,
  2270. ANIM_FLY_EMOTE_FLEX = 311,
  2271. ANIM_FLY_EMOTE_SHY = 312,
  2272. ANIM_FLY_EMOTE_POINT = 313,
  2273. ANIM_FLY_ATTACK1H_PIERCE = 314,
  2274. ANIM_FLY_ATTACK2H_LOOSE_PIERCE = 315,
  2275. ANIM_FLY_ATTACK_OFF = 316,
  2276. ANIM_FLY_ATTACK_OFF_PIERCE = 317,
  2277. ANIM_FLY_SHEATH = 318,
  2278. ANIM_FLY_HIP_SHEATH = 319,
  2279. ANIM_FLY_MOUNT = 320,
  2280. ANIM_FLY_RUN_RIGHT = 321,
  2281. ANIM_FLY_RUN_LEFT = 322,
  2282. ANIM_FLY_MOUNT_SPECIAL = 323,
  2283. ANIM_FLY_KICK = 324,
  2284. ANIM_FLY_SIT_GROUND_DOWN = 325,
  2285. ANIM_FLY_SIT_GROUND = 326,
  2286. ANIM_FLY_SIT_GROUND_UP = 327,
  2287. ANIM_FLY_SLEEP_DOWN = 328,
  2288. ANIM_FLY_SLEEP = 329,
  2289. ANIM_FLY_SLEEP_UP = 330,
  2290. ANIM_FLY_SIT_CHAIR_LOW = 331,
  2291. ANIM_FLY_SIT_CHAIR_MED = 332,
  2292. ANIM_FLY_SIT_CHAIR_HIGH = 333,
  2293. ANIM_FLY_LOAD_BOW = 334,
  2294. ANIM_FLY_LOAD_RIFLE = 335,
  2295. ANIM_FLY_ATTACK_THROWN = 336,
  2296. ANIM_FLY_READY_THROWN = 337,
  2297. ANIM_FLY_HOLD_BOW = 338,
  2298. ANIM_FLY_HOLD_RIFLE = 339,
  2299. ANIM_FLY_HOLD_THROWN = 340,
  2300. ANIM_FLY_LOAD_THROWN = 341,
  2301. ANIM_FLY_EMOTE_SALUTE = 342,
  2302. ANIM_FLY_KNEEL_START = 343,
  2303. ANIM_FLY_KNEEL_LOOP = 344,
  2304. ANIM_FLY_KNEEL_END = 345,
  2305. ANIM_FLY_ATTACK_UNARMED_OFF = 346,
  2306. ANIM_FLY_SPECIAL_UNARMED = 347,
  2307. ANIM_FLY_STEALTH_WALK = 348,
  2308. ANIM_FLY_STEALTH_STAND = 349,
  2309. ANIM_FLY_KNOCKDOWN = 350,
  2310. ANIM_FLY_EATING_LOOP = 351,
  2311. ANIM_FLY_USE_STANDING_LOOP = 352,
  2312. ANIM_FLY_CHANNEL_CAST_DIRECTED = 353,
  2313. ANIM_FLY_CHANNEL_CAST_OMNI = 354,
  2314. ANIM_FLY_WHIRLWIND = 355,
  2315. ANIM_FLY_BIRTH = 356,
  2316. ANIM_FLY_USE_STANDING_START = 357,
  2317. ANIM_FLY_USE_STANDING_END = 358,
  2318. ANIM_FLY_CREATURE_SPECIAL = 359,
  2319. ANIM_FLY_DROWN = 360,
  2320. ANIM_FLY_DROWNED = 361,
  2321. ANIM_FLY_FISHING_CAST = 362,
  2322. ANIM_FLY_FISHING_LOOP = 363,
  2323. ANIM_FLY_FLY = 364,
  2324. ANIM_FLY_EMOTE_WORK_NO_SHEATHE = 365,
  2325. ANIM_FLY_EMOTE_STUN_NO_SHEATHE = 366,
  2326. ANIM_FLY_EMOTE_USE_STANDING_NO_SHEATHE = 367,
  2327. ANIM_FLY_SPELL_SLEEP_DOWN = 368,
  2328. ANIM_FLY_SPELL_KNEEL_START = 369,
  2329. ANIM_FLY_SPELL_KNEEL_LOOP = 370,
  2330. ANIM_FLY_SPELL_KNEEL_END = 371,
  2331. ANIM_FLY_SPRINT = 372,
  2332. ANIM_FLY_IN_FLIGHT = 373,
  2333. ANIM_FLY_SPAWN = 374,
  2334. ANIM_FLY_CLOSE = 375,
  2335. ANIM_FLY_CLOSED = 376,
  2336. ANIM_FLY_OPEN = 377,
  2337. ANIM_FLY_OPENED = 378,
  2338. ANIM_FLY_DESTROY = 379,
  2339. ANIM_FLY_DESTROYED = 380,
  2340. ANIM_FLY_REBUILD = 381,
  2341. ANIM_FLY_CUSTOM_0 = 382,
  2342. ANIM_FLY_CUSTOM_1 = 383,
  2343. ANIM_FLY_CUSTOM_2 = 384,
  2344. ANIM_FLY_CUSTOM_3 = 385,
  2345. ANIM_FLY_DESPAWN = 386,
  2346. ANIM_FLY_HOLD = 387,
  2347. ANIM_FLY_DECAY = 388,
  2348. ANIM_FLY_BOW_PULL = 389,
  2349. ANIM_FLY_BOW_RELEASE = 390,
  2350. ANIM_FLY_SHIP_START = 391,
  2351. ANIM_FLY_SHIP_MOVING = 392,
  2352. ANIM_FLY_SHIP_STOP = 393,
  2353. ANIM_FLY_GROUP_ARROW = 394,
  2354. ANIM_FLY_ARROW = 395,
  2355. ANIM_FLY_CORPSE_ARROW = 396,
  2356. ANIM_FLY_GUIDE_ARROW = 397,
  2357. ANIM_FLY_SWAY = 398,
  2358. ANIM_FLY_DRUID_CAT_POUNCE = 399,
  2359. ANIM_FLY_DRUID_CAT_RIP = 400,
  2360. ANIM_FLY_DRUID_CAT_RAKE = 401,
  2361. ANIM_FLY_DRUID_CAT_RAVAGE = 402,
  2362. ANIM_FLY_DRUID_CAT_CLAW = 403,
  2363. ANIM_FLY_DRUID_CAT_COWER = 404,
  2364. ANIM_FLY_DRUID_BEAR_SWIPE = 405,
  2365. ANIM_FLY_DRUID_BEAR_BITE = 406,
  2366. ANIM_FLY_DRUID_BEAR_MAUL = 407,
  2367. ANIM_FLY_DRUID_BEAR_BASH = 408,
  2368. ANIM_FLY_DRAGON_TAIL = 409,
  2369. ANIM_FLY_DRAGON_STOMP = 410,
  2370. ANIM_FLY_DRAGON_SPIT = 411,
  2371. ANIM_FLY_DRAGON_SPIT_HOVER = 412,
  2372. ANIM_FLY_DRAGON_SPIT_FLY = 413,
  2373. ANIM_FLY_EMOTE_YES = 414,
  2374. ANIM_FLY_EMOTE_NO = 415,
  2375. ANIM_FLY_JUMP_LAND_RUN = 416,
  2376. ANIM_FLY_LOOT_HOLD = 417,
  2377. ANIM_FLY_LOOT_UP = 418,
  2378. ANIM_FLY_STAND_HIGH = 419,
  2379. ANIM_FLY_IMPACT = 420,
  2380. ANIM_FLY_LIFTOFF = 421,
  2381. ANIM_FLY_HOVER = 422,
  2382. ANIM_FLY_SUCCUBUS_ENTICE = 423,
  2383. ANIM_FLY_EMOTE_TRAIN = 424,
  2384. ANIM_FLY_EMOTE_DEAD = 425,
  2385. ANIM_FLY_EMOTE_DANCE_ONCE = 426,
  2386. ANIM_FLY_DEFLECT = 427,
  2387. ANIM_FLY_EMOTE_EAT_NO_SHEATHE = 428,
  2388. ANIM_FLY_LAND = 429,
  2389. ANIM_FLY_SUBMERGE = 430,
  2390. ANIM_FLY_SUBMERGED = 431,
  2391. ANIM_FLY_CANNIBALIZE = 432,
  2392. ANIM_FLY_ARROW_BIRTH = 433,
  2393. ANIM_FLY_GROUP_ARROW_BIRTH = 434,
  2394. ANIM_FLY_CORPSE_ARROW_BIRTH = 435,
  2395. ANIM_FLY_GUIDE_ARROW_BIRTH = 436,
  2396. ANIM_FLY_EMOTE_TALK_NO_SHEATHE = 437,
  2397. ANIM_FLY_EMOTE_POINT_NO_SHEATHE = 438,
  2398. ANIM_FLY_EMOTE_SALUTE_NO_SHEATHE = 439,
  2399. ANIM_FLY_EMOTE_DANCE_SPECIAL = 440,
  2400. ANIM_FLY_MUTILATE = 441,
  2401. ANIM_FLY_CUSTOM_SPELL_01 = 442,
  2402. ANIM_FLY_CUSTOM_SPELL_02 = 443,
  2403. ANIM_FLY_CUSTOM_SPELL_03 = 444,
  2404. ANIM_FLY_CUSTOM_SPELL_04 = 445,
  2405. ANIM_FLY_CUSTOM_SPELL_05 = 446,
  2406. ANIM_FLY_CUSTOM_SPELL_06 = 447,
  2407. ANIM_FLY_CUSTOM_SPELL_07 = 448,
  2408. ANIM_FLY_CUSTOM_SPELL_08 = 449,
  2409. ANIM_FLY_CUSTOM_SPELL_09 = 450,
  2410. ANIM_FLY_CUSTOM_SPELL_10 = 451,
  2411. ANIM_FLY_STEALTH_RUN = 452,
  2412. ANIM_FLY_EMERGE = 453,
  2413. ANIM_FLY_COWER = 454,
  2414. ANIM_FLY_GRAB = 455,
  2415. ANIM_FLY_GRAB_CLOSED = 456,
  2416. ANIM_FLY_GRAB_THROWN = 457,
  2417. ANIM_TO_FLY = 458,
  2418. ANIM_TO_HOVER = 459,
  2419. ANIM_TO_GROUND = 460,
  2420. ANIM_FLY_TO_FLY = 461,
  2421. ANIM_FLY_TO_HOVER = 462,
  2422. ANIM_FLY_TO_GROUND = 463,
  2423. ANIM_SETTLE = 464,
  2424. ANIM_FLY_SETTLE = 465,
  2425. ANIM_DEATH_START = 466,
  2426. ANIM_DEATH_LOOP = 467,
  2427. ANIM_DEATH_END = 468,
  2428. ANIM_FLY_DEATH_START = 469,
  2429. ANIM_FLY_DEATH_LOOP = 470,
  2430. ANIM_FLY_DEATH_END = 471,
  2431. ANIM_DEATH_END_HOLD = 472,
  2432. ANIM_FLY_DEATH_END_HOLD = 473,
  2433. ANIM_STRANGULATE = 474,
  2434. ANIM_FLY_STRANGULATE = 475,
  2435. ANIM_READY_JOUST = 476,
  2436. ANIM_LOAD_JOUST = 477,
  2437. ANIM_HOLD_JOUST = 478,
  2438. ANIM_FLY_READY_JOUST = 479,
  2439. ANIM_FLY_LOAD_JOUST = 480,
  2440. ANIM_FLY_HOLD_JOUST = 481,
  2441. ANIM_ATTACK_JOUST = 482,
  2442. ANIM_FLY_ATTACK_JOUST = 483,
  2443. ANIM_RECLINED_MOUNT = 484,
  2444. ANIM_FLY_RECLINED_MOUNT = 485,
  2445. ANIM_TO_ALTERED = 486,
  2446. ANIM_FROM_ALTERED = 487,
  2447. ANIM_FLY_TO_ALTERED = 488,
  2448. ANIM_FLY_FROM_ALTERED = 489,
  2449. ANIM_IN_STOCKS = 490,
  2450. ANIM_FLY_IN_STOCKS = 491,
  2451. ANIM_VEHICLE_GRAB = 492,
  2452. ANIM_VEHICLE_THROW = 493,
  2453. ANIM_FLY_VEHICLE_GRAB = 494,
  2454. ANIM_FLY_VEHICLE_THROW = 495,
  2455. ANIM_TO_ALTERED_POST_SWAP = 496,
  2456. ANIM_FROM_ALTERED_POST_SWAP = 497,
  2457. ANIM_FLY_TO_ALTERED_POST_SWAP = 498,
  2458. ANIM_FLY_FROM_ALTERED_POST_SWAP = 499,
  2459. ANIM_RECLINED_MOUNT_PASSENGER = 500,
  2460. ANIM_FLY_RECLINED_MOUNT_PASSENGER = 501,
  2461. ANIM_CARRY2H = 502,
  2462. ANIM_CARRIED2H = 503,
  2463. ANIM_FLY_CARRY2H = 504,
  2464. ANIM_FLY_CARRIED2H = 505
  2465. };
  2466.  
  2467. enum LockKeyType
  2468. {
  2469. LOCK_KEY_NONE = 0,
  2470. LOCK_KEY_ITEM = 1,
  2471. LOCK_KEY_SKILL = 2
  2472. };
  2473.  
  2474. enum LockType
  2475. {
  2476. LOCKTYPE_PICKLOCK = 1,
  2477. LOCKTYPE_HERBALISM = 2,
  2478. LOCKTYPE_MINING = 3,
  2479. LOCKTYPE_DISARM_TRAP = 4,
  2480. LOCKTYPE_OPEN = 5,
  2481. LOCKTYPE_TREASURE = 6,
  2482. LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
  2483. LOCKTYPE_CLOSE = 8,
  2484. LOCKTYPE_ARM_TRAP = 9,
  2485. LOCKTYPE_QUICK_OPEN = 10,
  2486. LOCKTYPE_QUICK_CLOSE = 11,
  2487. LOCKTYPE_OPEN_TINKERING = 12,
  2488. LOCKTYPE_OPEN_KNEELING = 13,
  2489. LOCKTYPE_OPEN_ATTACKING = 14,
  2490. LOCKTYPE_GAHZRIDIAN = 15,
  2491. LOCKTYPE_BLASTING = 16,
  2492. LOCKTYPE_SLOW_OPEN = 17,
  2493. LOCKTYPE_SLOW_CLOSE = 18,
  2494. LOCKTYPE_FISHING = 19,
  2495. LOCKTYPE_INSCRIPTION = 20,
  2496. LOCKTYPE_OPEN_FROM_VEHICLE = 21
  2497. };
  2498.  
  2499. enum TrainerType // this is important type for npcs!
  2500. {
  2501. TRAINER_TYPE_CLASS = 0,
  2502. TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
  2503. TRAINER_TYPE_TRADESKILLS = 2,
  2504. TRAINER_TYPE_PETS = 3
  2505. };
  2506.  
  2507. #define MAX_TRAINER_TYPE 4
  2508.  
  2509. // CreatureType.dbc
  2510. enum CreatureType
  2511. {
  2512. CREATURE_TYPE_BEAST = 1,
  2513. CREATURE_TYPE_DRAGONKIN = 2,
  2514. CREATURE_TYPE_DEMON = 3,
  2515. CREATURE_TYPE_ELEMENTAL = 4,
  2516. CREATURE_TYPE_GIANT = 5,
  2517. CREATURE_TYPE_UNDEAD = 6,
  2518. CREATURE_TYPE_HUMANOID = 7,
  2519. CREATURE_TYPE_CRITTER = 8,
  2520. CREATURE_TYPE_MECHANICAL = 9,
  2521. CREATURE_TYPE_NOT_SPECIFIED = 10,
  2522. CREATURE_TYPE_TOTEM = 11,
  2523. CREATURE_TYPE_NON_COMBAT_PET = 12,
  2524. CREATURE_TYPE_GAS_CLOUD = 13
  2525. };
  2526.  
  2527. uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
  2528. uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
  2529. uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));
  2530.  
  2531. // CreatureFamily.dbc
  2532. enum CreatureFamily
  2533. {
  2534. CREATURE_FAMILY_WOLF = 1,
  2535. CREATURE_FAMILY_CAT = 2,
  2536. CREATURE_FAMILY_SPIDER = 3,
  2537. CREATURE_FAMILY_BEAR = 4,
  2538. CREATURE_FAMILY_BOAR = 5,
  2539. CREATURE_FAMILY_CROCOLISK = 6,
  2540. CREATURE_FAMILY_CARRION_BIRD = 7,
  2541. CREATURE_FAMILY_CRAB = 8,
  2542. CREATURE_FAMILY_GORILLA = 9,
  2543. CREATURE_FAMILY_HORSE_CUSTOM = 10, // Does not exist in DBC but used for horse like beasts in DB
  2544. CREATURE_FAMILY_RAPTOR = 11,
  2545. CREATURE_FAMILY_TALLSTRIDER = 12,
  2546. CREATURE_FAMILY_FELHUNTER = 15,
  2547. CREATURE_FAMILY_VOIDWALKER = 16,
  2548. CREATURE_FAMILY_SUCCUBUS = 17,
  2549. CREATURE_FAMILY_DOOMGUARD = 19,
  2550. CREATURE_FAMILY_SCORPID = 20,
  2551. CREATURE_FAMILY_TURTLE = 21,
  2552. CREATURE_FAMILY_IMP = 23,
  2553. CREATURE_FAMILY_BAT = 24,
  2554. CREATURE_FAMILY_HYENA = 25,
  2555. CREATURE_FAMILY_BIRD_OF_PREY = 26,
  2556. CREATURE_FAMILY_WIND_SERPENT = 27,
  2557. CREATURE_FAMILY_REMOTE_CONTROL = 28,
  2558. CREATURE_FAMILY_FELGUARD = 29,
  2559. CREATURE_FAMILY_DRAGONHAWK = 30,
  2560. CREATURE_FAMILY_RAVAGER = 31,
  2561. CREATURE_FAMILY_WARP_STALKER = 32,
  2562. CREATURE_FAMILY_SPOREBAT = 33,
  2563. CREATURE_FAMILY_NETHER_RAY = 34,
  2564. CREATURE_FAMILY_SERPENT = 35,
  2565. CREATURE_FAMILY_MOTH = 37,
  2566. CREATURE_FAMILY_CHIMAERA = 38,
  2567. CREATURE_FAMILY_DEVILSAUR = 39,
  2568. CREATURE_FAMILY_GHOUL = 40,
  2569. CREATURE_FAMILY_SILITHID = 41,
  2570. CREATURE_FAMILY_WORM = 42,
  2571. CREATURE_FAMILY_RHINO = 43,
  2572. CREATURE_FAMILY_WASP = 44,
  2573. CREATURE_FAMILY_CORE_HOUND = 45,
  2574. CREATURE_FAMILY_SPIRIT_BEAST = 46
  2575. };
  2576.  
  2577. enum CreatureTypeFlags
  2578. {
  2579. CREATURE_TYPEFLAGS_TAMEABLE = 0x00000001, // Tameable by any hunter
  2580. CREATURE_TYPEFLAGS_GHOST = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow?
  2581. CREATURE_TYPEFLAGS_BOSS = 0x00000004,
  2582. CREATURE_TYPEFLAGS_UNK3 = 0x00000008,
  2583. CREATURE_TYPEFLAGS_UNK4 = 0x00000010,
  2584. CREATURE_TYPEFLAGS_UNK5 = 0x00000020,
  2585. CREATURE_TYPEFLAGS_UNK6 = 0x00000040,
  2586. CREATURE_TYPEFLAGS_DEAD_INTERACT = 0x00000080, // Player can interact with the creature if its dead (not player dead)
  2587. CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist
  2588. CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner
  2589. CREATURE_TYPEFLAGS_UNK10 = 0x00000400,
  2590. CREATURE_TYPEFLAGS_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat
  2591. CREATURE_TYPEFLAGS_AID_PLAYERS = 0x00001000, // ? Can aid any player in combat if in range?
  2592. CREATURE_TYPEFLAGS_UNK13 = 0x00002000,
  2593. CREATURE_TYPEFLAGS_UNK14 = 0x00004000, // ? Possibly not in use
  2594. CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x00008000, // Can be looted by engineer
  2595. CREATURE_TYPEFLAGS_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
  2596. CREATURE_TYPEFLAGS_UNK17 = 0x00020000, // ? Related to vehicles/pvp?
  2597. CREATURE_TYPEFLAGS_UNK18 = 0x00040000, // ? Related to vehicle/siege weapons?
  2598. CREATURE_TYPEFLAGS_UNK19 = 0x00080000,
  2599. CREATURE_TYPEFLAGS_UNK20 = 0x00100000,
  2600. CREATURE_TYPEFLAGS_UNK21 = 0x00200000,
  2601. CREATURE_TYPEFLAGS_UNK22 = 0x00400000,
  2602. CREATURE_TYPEFLAGS_UNK23 = 0x00800000, // ? First seen in 3.2.2. Related to banner/backpack of creature/companion?
  2603. CREATURE_TYPEFLAGS_UNK24 = 0x01000000,
  2604. CREATURE_TYPEFLAGS_UNK25 = 0x02000000,
  2605. CREATURE_TYPEFLAGS_PARTY_MEMBER = 0x04000000, //! Creature can be targeted by spells that require target to be in caster's party/raid
  2606. CREATURE_TYPEFLAGS_UNK27 = 0x08000000,
  2607. CREATURE_TYPEFLAGS_UNK28 = 0x10000000,
  2608. CREATURE_TYPEFLAGS_UNK29 = 0x20000000,
  2609. CREATURE_TYPEFLAGS_UNK30 = 0x40000000,
  2610. CREATURE_TYPEFLAGS_UNK31 = 0x80000000
  2611. };
  2612.  
  2613. enum CreatureEliteType
  2614. {
  2615. CREATURE_ELITE_NORMAL = 0,
  2616. CREATURE_ELITE_ELITE = 1,
  2617. CREATURE_ELITE_RAREELITE = 2,
  2618. CREATURE_ELITE_WORLDBOSS = 3,
  2619. CREATURE_ELITE_RARE = 4,
  2620. CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
  2621. };
  2622.  
  2623. // values based at Holidays.dbc
  2624. enum HolidayIds
  2625. {
  2626. HOLIDAY_NONE = 0,
  2627.  
  2628. HOLIDAY_FIREWORKS_SPECTACULAR = 62,
  2629. HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
  2630. HOLIDAY_NOBLEGARDEN = 181,
  2631. HOLIDAY_CHILDRENS_WEEK = 201,
  2632. HOLIDAY_CALL_TO_ARMS_AV = 283,
  2633. HOLIDAY_CALL_TO_ARMS_WS = 284,
  2634. HOLIDAY_CALL_TO_ARMS_AB = 285,
  2635. HOLIDAY_FISHING_EXTRAVAGANZA = 301,
  2636. HOLIDAY_HARVEST_FESTIVAL = 321,
  2637. HOLIDAY_HALLOWS_END = 324,
  2638. HOLIDAY_LUNAR_FESTIVAL = 327,
  2639. // HOLIDAY_LOVE_IS_IN_THE_AIR = 335, unused/duplicated
  2640. HOLIDAY_FIRE_FESTIVAL = 341,
  2641. HOLIDAY_CALL_TO_ARMS_EY = 353,
  2642. HOLIDAY_BREWFEST = 372,
  2643. HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
  2644. HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
  2645. HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
  2646. HOLIDAY_PIRATES_DAY = 398,
  2647. HOLIDAY_CALL_TO_ARMS_SA = 400,
  2648. HOLIDAY_PILGRIMS_BOUNTY = 404,
  2649. HOLIDAY_WOTLK_LAUNCH = 406,
  2650. HOLIDAY_DAY_OF_DEAD = 409,
  2651. HOLIDAY_CALL_TO_ARMS_IC = 420,
  2652. HOLIDAY_LOVE_IS_IN_THE_AIR = 423,
  2653. HOLIDAY_KALU_AK_FISHING_DERBY = 424
  2654. };
  2655.  
  2656. // values based at QuestInfo.dbc
  2657. enum QuestTypes
  2658. {
  2659. QUEST_TYPE_ELITE = 1,
  2660. QUEST_TYPE_LIFE = 21,
  2661. QUEST_TYPE_PVP = 41,
  2662. QUEST_TYPE_RAID = 62,
  2663. QUEST_TYPE_DUNGEON = 81,
  2664. QUEST_TYPE_WORLD_EVENT = 82,
  2665. QUEST_TYPE_LEGENDARY = 83,
  2666. QUEST_TYPE_ESCORT = 84,
  2667. QUEST_TYPE_HEROIC = 85,
  2668. QUEST_TYPE_RAID_10 = 88,
  2669. QUEST_TYPE_RAID_25 = 89
  2670. };
  2671.  
  2672. // values based at QuestSort.dbc
  2673. enum QuestSort
  2674. {
  2675. QUEST_SORT_EPIC = 1,
  2676. QUEST_SORT_WAILING_CAVERNS_OLD = 21,
  2677. QUEST_SORT_SEASONAL = 22,
  2678. QUEST_SORT_UNDERCITY_OLD = 23,
  2679. QUEST_SORT_HERBALISM = 24,
  2680. QUEST_SORT_BATTLEGROUNDS = 25,
  2681. QUEST_SORT_ULDAMN_OLD = 41,
  2682. QUEST_SORT_WARLOCK = 61,
  2683. QUEST_SORT_WARRIOR = 81,
  2684. QUEST_SORT_SHAMAN = 82,
  2685. QUEST_SORT_FISHING = 101,
  2686. QUEST_SORT_BLACKSMITHING = 121,
  2687. QUEST_SORT_PALADIN = 141,
  2688. QUEST_SORT_MAGE = 161,
  2689. QUEST_SORT_ROGUE = 162,
  2690. QUEST_SORT_ALCHEMY = 181,
  2691. QUEST_SORT_LEATHERWORKING = 182,
  2692. QUEST_SORT_ENGINEERING = 201,
  2693. QUEST_SORT_TREASURE_MAP = 221,
  2694. QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
  2695. QUEST_SORT_HUNTER = 261,
  2696. QUEST_SORT_PRIEST = 262,
  2697. QUEST_SORT_DRUID = 263,
  2698. QUEST_SORT_TAILORING = 264,
  2699. QUEST_SORT_SPECIAL = 284,
  2700. QUEST_SORT_COOKING = 304,
  2701. QUEST_SORT_FIRST_AID = 324,
  2702. QUEST_SORT_LEGENDARY = 344,
  2703. QUEST_SORT_DARKMOON_FAIRE = 364,
  2704. QUEST_SORT_AHN_QIRAJ_WAR = 365,
  2705. QUEST_SORT_LUNAR_FESTIVAL = 366,
  2706. QUEST_SORT_REPUTATION = 367,
  2707. QUEST_SORT_INVASION = 368,
  2708. QUEST_SORT_MIDSUMMER = 369,
  2709. QUEST_SORT_BREWFEST = 370,
  2710. QUEST_SORT_INSCRIPTION = 371,
  2711. QUEST_SORT_DEATH_KNIGHT = 372,
  2712. QUEST_SORT_JEWELCRAFTING = 373,
  2713. QUEST_SORT_NOBLEGARDEN = 374,
  2714. QUEST_SORT_PILGRIMS_BOUNTY = 375,
  2715. QUEST_SORT_LOVE_IS_IN_THE_AIR = 376
  2716. };
  2717.  
  2718. inline uint8 ClassByQuestSort(int32 QuestSort)
  2719. {
  2720. switch (QuestSort)
  2721. {
  2722. case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
  2723. case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
  2724. case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
  2725. case QUEST_SORT_PALADIN: return CLASS_PALADIN;
  2726. case QUEST_SORT_MAGE: return CLASS_MAGE;
  2727. case QUEST_SORT_ROGUE: return CLASS_ROGUE;
  2728. case QUEST_SORT_HUNTER: return CLASS_HUNTER;
  2729. case QUEST_SORT_PRIEST: return CLASS_PRIEST;
  2730. case QUEST_SORT_DRUID: return CLASS_DRUID;
  2731. case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
  2732. }
  2733. return 0;
  2734. }
  2735.  
  2736. enum SkillType
  2737. {
  2738. SKILL_NONE = 0,
  2739.  
  2740. SKILL_FROST = 6,
  2741. SKILL_FIRE = 8,
  2742. SKILL_ARMS = 26,
  2743. SKILL_COMBAT = 38,
  2744. SKILL_SUBTLETY = 39,
  2745. SKILL_SWORDS = 43,
  2746. SKILL_AXES = 44,
  2747. SKILL_BOWS = 45,
  2748. SKILL_GUNS = 46,
  2749. SKILL_BEAST_MASTERY = 50,
  2750. SKILL_SURVIVAL = 51,
  2751. SKILL_MACES = 54,
  2752. SKILL_2H_SWORDS = 55,
  2753. SKILL_HOLY = 56,
  2754. SKILL_SHADOW = 78,
  2755. SKILL_DEFENSE = 95,
  2756. SKILL_LANG_COMMON = 98,
  2757. SKILL_RACIAL_DWARVEN = 101,
  2758. SKILL_LANG_ORCISH = 109,
  2759. SKILL_LANG_DWARVEN = 111,
  2760. SKILL_LANG_DARNASSIAN = 113,
  2761. SKILL_LANG_TAURAHE = 115,
  2762. SKILL_DUAL_WIELD = 118,
  2763. SKILL_RACIAL_TAUREN = 124,
  2764. SKILL_ORC_RACIAL = 125,
  2765. SKILL_RACIAL_NIGHT_ELF = 126,
  2766. SKILL_FIRST_AID = 129,
  2767. SKILL_FERAL_COMBAT = 134,
  2768. SKILL_STAVES = 136,
  2769. SKILL_LANG_THALASSIAN = 137,
  2770. SKILL_LANG_DRACONIC = 138,
  2771. SKILL_LANG_DEMON_TONGUE = 139,
  2772. SKILL_LANG_TITAN = 140,
  2773. SKILL_LANG_OLD_TONGUE = 141,
  2774. SKILL_SURVIVAL2 = 142,
  2775. SKILL_RIDING_HORSE = 148,
  2776. SKILL_RIDING_WOLF = 149,
  2777. SKILL_RIDING_TIGER = 150,
  2778. SKILL_RIDING_RAM = 152,
  2779. SKILL_SWIMING = 155,
  2780. SKILL_2H_MACES = 160,
  2781. SKILL_UNARMED = 162,
  2782. SKILL_MARKSMANSHIP = 163,
  2783. SKILL_BLACKSMITHING = 164,
  2784. SKILL_LEATHERWORKING = 165,
  2785. SKILL_ALCHEMY = 171,
  2786. SKILL_2H_AXES = 172,
  2787. SKILL_DAGGERS = 173,
  2788. SKILL_THROWN = 176,
  2789. SKILL_HERBALISM = 182,
  2790. SKILL_GENERIC_DND = 183,
  2791. SKILL_RETRIBUTION = 184,
  2792. SKILL_COOKING = 185,
  2793. SKILL_MINING = 186,
  2794. SKILL_PET_IMP = 188,
  2795. SKILL_PET_FELHUNTER = 189,
  2796. SKILL_TAILORING = 197,
  2797. SKILL_ENGINEERING = 202,
  2798. SKILL_PET_SPIDER = 203,
  2799. SKILL_PET_VOIDWALKER = 204,
  2800. SKILL_PET_SUCCUBUS = 205,
  2801. SKILL_PET_INFERNAL = 206,
  2802. SKILL_PET_DOOMGUARD = 207,
  2803. SKILL_PET_WOLF = 208,
  2804. SKILL_PET_CAT = 209,
  2805. SKILL_PET_BEAR = 210,
  2806. SKILL_PET_BOAR = 211,
  2807. SKILL_PET_CROCILISK = 212,
  2808. SKILL_PET_CARRION_BIRD = 213,
  2809. SKILL_PET_CRAB = 214,
  2810. SKILL_PET_GORILLA = 215,
  2811. SKILL_PET_RAPTOR = 217,
  2812. SKILL_PET_TALLSTRIDER = 218,
  2813. SKILL_RACIAL_UNDED = 220,
  2814. SKILL_CROSSBOWS = 226,
  2815. SKILL_WANDS = 228,
  2816. SKILL_POLEARMS = 229,
  2817. SKILL_PET_SCORPID = 236,
  2818. SKILL_ARCANE = 237,
  2819. SKILL_PET_TURTLE = 251,
  2820. SKILL_ASSASSINATION = 253,
  2821. SKILL_FURY = 256,
  2822. SKILL_PROTECTION = 257,
  2823. SKILL_PROTECTION2 = 267,
  2824. SKILL_PET_TALENTS = 270,
  2825. SKILL_PLATE_MAIL = 293,
  2826. SKILL_LANG_GNOMISH = 313,
  2827. SKILL_LANG_TROLL = 315,
  2828. SKILL_ENCHANTING = 333,
  2829. SKILL_DEMONOLOGY = 354,
  2830. SKILL_AFFLICTION = 355,
  2831. SKILL_FISHING = 356,
  2832. SKILL_ENHANCEMENT = 373,
  2833. SKILL_RESTORATION = 374,
  2834. SKILL_ELEMENTAL_COMBAT = 375,
  2835. SKILL_SKINNING = 393,
  2836. SKILL_MAIL = 413,
  2837. SKILL_LEATHER = 414,
  2838. SKILL_CLOTH = 415,
  2839. SKILL_SHIELD = 433,
  2840. SKILL_FIST_WEAPONS = 473,
  2841. SKILL_RIDING_RAPTOR = 533,
  2842. SKILL_RIDING_MECHANOSTRIDER = 553,
  2843. SKILL_RIDING_UNDEAD_HORSE = 554,
  2844. SKILL_RESTORATION2 = 573,
  2845. SKILL_BALANCE = 574,
  2846. SKILL_DESTRUCTION = 593,
  2847. SKILL_HOLY2 = 594,
  2848. SKILL_DISCIPLINE = 613,
  2849. SKILL_LOCKPICKING = 633,
  2850. SKILL_PET_BAT = 653,
  2851. SKILL_PET_HYENA = 654,
  2852. SKILL_PET_BIRD_OF_PREY = 655,
  2853. SKILL_PET_WIND_SERPENT = 656,
  2854. SKILL_LANG_GUTTERSPEAK = 673,
  2855. SKILL_RIDING_KODO = 713,
  2856. SKILL_RACIAL_TROLL = 733,
  2857. SKILL_RACIAL_GNOME = 753,
  2858. SKILL_RACIAL_HUMAN = 754,
  2859. SKILL_JEWELCRAFTING = 755,
  2860. SKILL_RACIAL_BLOODELF = 756,
  2861. SKILL_PET_EVENT_RC = 758,
  2862. SKILL_LANG_DRAENEI = 759,
  2863. SKILL_RACIAL_DRAENEI = 760,
  2864. SKILL_PET_FELGUARD = 761,
  2865. SKILL_RIDING = 762,
  2866. SKILL_PET_DRAGONHAWK = 763,
  2867. SKILL_PET_NETHER_RAY = 764,
  2868. SKILL_PET_SPOREBAT = 765,
  2869. SKILL_PET_WARP_STALKER = 766,
  2870. SKILL_PET_RAVAGER = 767,
  2871. SKILL_PET_SERPENT = 768,
  2872. SKILL_INTERNAL = 769,
  2873. SKILL_DK_BLOOD = 770,
  2874. SKILL_DK_FROST = 771,
  2875. SKILL_DK_UNHOLY = 772,
  2876. SKILL_INSCRIPTION = 773,
  2877. SKILL_PET_MOTH = 775,
  2878. SKILL_RUNEFORGING = 776,
  2879. SKILL_MOUNTS = 777,
  2880. SKILL_COMPANIONS = 778,
  2881. SKILL_PET_EXOTIC_CHIMAERA = 780,
  2882. SKILL_PET_EXOTIC_DEVILSAUR = 781,
  2883. SKILL_PET_GHOUL = 782,
  2884. SKILL_PET_EXOTIC_SILITHID = 783,
  2885. SKILL_PET_EXOTIC_WORM = 784,
  2886. SKILL_PET_WASP = 785,
  2887. SKILL_PET_EXOTIC_RHINO = 786,
  2888. SKILL_PET_EXOTIC_CORE_HOUND = 787,
  2889. SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
  2890. };
  2891.  
  2892. #define MAX_SKILL_TYPE 789
  2893.  
  2894. inline SkillType SkillByLockType(LockType locktype)
  2895. {
  2896. switch (locktype)
  2897. {
  2898. case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
  2899. case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
  2900. case LOCKTYPE_MINING: return SKILL_MINING;
  2901. case LOCKTYPE_FISHING: return SKILL_FISHING;
  2902. case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
  2903. default: break;
  2904. }
  2905. return SKILL_NONE;
  2906. }
  2907.  
  2908. inline uint32 SkillByQuestSort(int32 QuestSort)
  2909. {
  2910. switch (QuestSort)
  2911. {
  2912. case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
  2913. case QUEST_SORT_FISHING: return SKILL_FISHING;
  2914. case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
  2915. case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
  2916. case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
  2917. case QUEST_SORT_ENGINEERING: return SKILL_ENGINEERING;
  2918. case QUEST_SORT_TAILORING: return SKILL_TAILORING;
  2919. case QUEST_SORT_COOKING: return SKILL_COOKING;
  2920. case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
  2921. case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
  2922. case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
  2923. }
  2924. return 0;
  2925. }
  2926.  
  2927. enum SkillCategory
  2928. {
  2929. SKILL_CATEGORY_ATTRIBUTES = 5,
  2930. SKILL_CATEGORY_WEAPON = 6,
  2931. SKILL_CATEGORY_CLASS = 7,
  2932. SKILL_CATEGORY_ARMOR = 8,
  2933. SKILL_CATEGORY_SECONDARY = 9, // secondary professions
  2934. SKILL_CATEGORY_LANGUAGES = 10,
  2935. SKILL_CATEGORY_PROFESSION = 11, // primary professions
  2936. SKILL_CATEGORY_GENERIC = 12
  2937. };
  2938.  
  2939. enum TotemCategory
  2940. {
  2941. TC_SKINNING_SKIFE_OLD = 1,
  2942. TC_EARTH_TOTEM = 2,
  2943. TC_AIR_TOTEM = 3,
  2944. TC_FIRE_TOTEM = 4,
  2945. TC_WATER_TOTEM = 5,
  2946. TC_COPPER_ROD = 6,
  2947. TC_SILVER_ROD = 7,
  2948. TC_GOLDEN_ROD = 8,
  2949. TC_TRUESILVER_ROD = 9,
  2950. TC_ARCANITE_ROD = 10,
  2951. TC_MINING_PICK_OLD = 11,
  2952. TC_PHILOSOPHERS_STONE = 12,
  2953. TC_BLACKSMITH_HAMMER_OLD = 13,
  2954. TC_ARCLIGHT_SPANNER = 14,
  2955. TC_GYROMATIC_MA = 15,
  2956. TC_MASTER_TOTEM = 21,
  2957. TC_FEL_IRON_ROD = 41,
  2958. TC_ADAMANTITE_ROD = 62,
  2959. TC_ETERNIUM_ROD = 63,
  2960. TC_HOLLOW_QUILL = 81,
  2961. TC_RUNED_AZURITE_ROD = 101,
  2962. TC_VIRTUOSO_INKING_SET = 121,
  2963. TC_DRUMS = 141,
  2964. TC_GNOMISH_ARMY_KNIFE = 161,
  2965. TC_BLACKSMITH_HAMMER = 162,
  2966. TC_MINING_PICK = 165,
  2967. TC_SKINNING_KNIFE = 166,
  2968. TC_HAMMER_PICK = 167,
  2969. TC_BLADED_PICKAXE = 168,
  2970. TC_FLINT_AND_TINDER = 169,
  2971. TC_RUNED_COBALT_ROD = 189,
  2972. TC_RUNED_TITANIUM_ROD = 190
  2973. };
  2974.  
  2975. enum UnitDynFlags
  2976. {
  2977. UNIT_DYNFLAG_NONE = 0x0000,
  2978. UNIT_DYNFLAG_LOOTABLE = 0x0001,
  2979. UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
  2980. UNIT_DYNFLAG_TAPPED = 0x0004, // Lua_UnitIsTapped
  2981. UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0008, // Lua_UnitIsTappedByPlayer
  2982. UNIT_DYNFLAG_SPECIALINFO = 0x0010,
  2983. UNIT_DYNFLAG_DEAD = 0x0020,
  2984. UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040,
  2985. UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0080 // Lua_UnitIsTappedByAllThreatList
  2986. };
  2987.  
  2988. enum CorpseDynFlags
  2989. {
  2990. CORPSE_DYNFLAG_LOOTABLE = 0x0001
  2991. };
  2992.  
  2993. enum WeatherType
  2994. {
  2995. WEATHER_TYPE_FINE = 0,
  2996. WEATHER_TYPE_RAIN = 1,
  2997. WEATHER_TYPE_SNOW = 2,
  2998. WEATHER_TYPE_STORM = 3,
  2999. WEATHER_TYPE_THUNDERS = 86,
  3000. WEATHER_TYPE_BLACKRAIN = 90
  3001. };
  3002.  
  3003. #define MAX_WEATHER_TYPE 4
  3004.  
  3005. enum ChatMsg
  3006. {
  3007. CHAT_MSG_ADDON = 0xFFFFFFFF, // -1
  3008. CHAT_MSG_SYSTEM = 0x00,
  3009. CHAT_MSG_SAY = 0x01,
  3010. CHAT_MSG_PARTY = 0x02,
  3011. CHAT_MSG_RAID = 0x03,
  3012. CHAT_MSG_GUILD = 0x04,
  3013. CHAT_MSG_OFFICER = 0x05,
  3014. CHAT_MSG_YELL = 0x06,
  3015. CHAT_MSG_WHISPER = 0x07,
  3016. CHAT_MSG_WHISPER_FOREIGN = 0x08,
  3017. CHAT_MSG_WHISPER_INFORM = 0x09,
  3018. CHAT_MSG_EMOTE = 0x0A,
  3019. CHAT_MSG_TEXT_EMOTE = 0x0B,
  3020. CHAT_MSG_MONSTER_SAY = 0x0C,
  3021. CHAT_MSG_MONSTER_PARTY = 0x0D,
  3022. CHAT_MSG_MONSTER_YELL = 0x0E,
  3023. CHAT_MSG_MONSTER_WHISPER = 0x0F,
  3024. CHAT_MSG_MONSTER_EMOTE = 0x10,
  3025. CHAT_MSG_CHANNEL = 0x11,
  3026. CHAT_MSG_CHANNEL_JOIN = 0x12,
  3027. CHAT_MSG_CHANNEL_LEAVE = 0x13,
  3028. CHAT_MSG_CHANNEL_LIST = 0x14,
  3029. CHAT_MSG_CHANNEL_NOTICE = 0x15,
  3030. CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
  3031. CHAT_MSG_AFK = 0x17,
  3032. CHAT_MSG_DND = 0x18,
  3033. CHAT_MSG_IGNORED = 0x19,
  3034. CHAT_MSG_SKILL = 0x1A,
  3035. CHAT_MSG_LOOT = 0x1B,
  3036. CHAT_MSG_MONEY = 0x1C,
  3037. CHAT_MSG_OPENING = 0x1D,
  3038. CHAT_MSG_TRADESKILLS = 0x1E,
  3039. CHAT_MSG_PET_INFO = 0x1F,
  3040. CHAT_MSG_COMBAT_MISC_INFO = 0x20,
  3041. CHAT_MSG_COMBAT_XP_GAIN = 0x21,
  3042. CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
  3043. CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
  3044. CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
  3045. CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
  3046. CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
  3047. CHAT_MSG_RAID_LEADER = 0x27,
  3048. CHAT_MSG_RAID_WARNING = 0x28,
  3049. CHAT_MSG_RAID_BOSS_EMOTE = 0x29,
  3050. CHAT_MSG_RAID_BOSS_WHISPER = 0x2A,
  3051. CHAT_MSG_FILTERED = 0x2B,
  3052. CHAT_MSG_BATTLEGROUND = 0x2C,
  3053. CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
  3054. CHAT_MSG_RESTRICTED = 0x2E,
  3055. CHAT_MSG_BATTLENET = 0x2F,
  3056. CHAT_MSG_ACHIEVEMENT = 0x30,
  3057. CHAT_MSG_GUILD_ACHIEVEMENT = 0x31,
  3058. CHAT_MSG_ARENA_POINTS = 0x32,
  3059. CHAT_MSG_PARTY_LEADER = 0x33
  3060. };
  3061.  
  3062. #define MAX_CHAT_MSG_TYPE 0x34
  3063.  
  3064. enum ChatLinkColors
  3065. {
  3066. CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange
  3067. CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue
  3068. CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue
  3069. CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange
  3070. CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00,
  3071. CHAT_LINK_COLOR_GLYPH = 0xff66bbff
  3072. };
  3073.  
  3074. // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
  3075. enum PetDiet
  3076. {
  3077. PET_DIET_MEAT = 1,
  3078. PET_DIET_FISH = 2,
  3079. PET_DIET_CHEESE = 3,
  3080. PET_DIET_BREAD = 4,
  3081. PET_DIET_FUNGAS = 5,
  3082. PET_DIET_FRUIT = 6,
  3083. PET_DIET_RAW_MEAT = 7,
  3084. PET_DIET_RAW_FISH = 8
  3085. };
  3086.  
  3087. #define MAX_PET_DIET 9
  3088.  
  3089. #define CHAIN_SPELL_JUMP_RADIUS 8
  3090.  
  3091. enum GuildLogs
  3092. {
  3093. GUILD_BANKLOG_MAX_RECORDS = 25,
  3094. GUILD_EVENTLOG_MAX_RECORDS = 100,
  3095. };
  3096.  
  3097. enum AiReaction
  3098. {
  3099. AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler)
  3100. AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler)
  3101. AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler)
  3102. AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
  3103. AI_REACTION_DESTROY = 4 // used on object destroy (NOT used in client packet handler)
  3104. };
  3105.  
  3106. // Diminishing Returns Types
  3107. enum DiminishingReturnsType
  3108. {
  3109. DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
  3110. DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
  3111. DRTYPE_ALL = 2 // this spell is diminished in every case
  3112. };
  3113.  
  3114. // Diminishing Return Groups
  3115. enum DiminishingGroup
  3116. {
  3117. DIMINISHING_NONE = 0,
  3118. DIMINISHING_BANISH = 1,
  3119. DIMINISHING_CHARGE = 2,
  3120. DIMINISHING_OPENING_STUN = 3, // Cheap Shot and Pounce
  3121. DIMINISHING_CONTROLLED_STUN = 4,
  3122. DIMINISHING_CONTROLLED_ROOT = 5,
  3123. DIMINISHING_CYCLONE = 6,
  3124. DIMINISHING_DISARM = 7,
  3125. DIMINISHING_DISORIENT = 8, // Several spells where name cant be generalized.
  3126. DIMINISHING_ENTRAPMENT = 9,
  3127. DIMINISHING_FEAR = 10,
  3128. DIMINISHING_HORROR = 11,
  3129. DIMINISHING_MIND_CONTROL = 12,
  3130. DIMINISHING_ROOT = 13,
  3131. DIMINISHING_STUN = 14,
  3132. DIMINISHING_SCATTER_SHOT = 15,
  3133. DIMINISHING_SILENCE = 16,
  3134. DIMINISHING_SLEEP = 17,
  3135. DIMINISHING_TAUNT = 18,
  3136. DIMINISHING_LIMITONLY = 19,
  3137. DIMINISHING_DRAGONS_BREATH = 20
  3138. };
  3139.  
  3140. enum SummonCategory
  3141. {
  3142. SUMMON_CATEGORY_WILD = 0,
  3143. SUMMON_CATEGORY_ALLY = 1,
  3144. SUMMON_CATEGORY_PET = 2,
  3145. SUMMON_CATEGORY_PUPPET = 3,
  3146. SUMMON_CATEGORY_VEHICLE = 4,
  3147. SUMMON_CATEGORY_UNK = 5 // as of patch 3.3.5a only Bone Spike in Icecrown Citadel
  3148. // uses this category
  3149. };
  3150.  
  3151. enum SummonType
  3152. {
  3153. SUMMON_TYPE_NONE = 0,
  3154. SUMMON_TYPE_PET = 1,
  3155. SUMMON_TYPE_GUARDIAN = 2,
  3156. SUMMON_TYPE_MINION = 3,
  3157. SUMMON_TYPE_TOTEM = 4,
  3158. SUMMON_TYPE_MINIPET = 5,
  3159. SUMMON_TYPE_GUARDIAN2 = 6,
  3160. SUMMON_TYPE_WILD2 = 7,
  3161. SUMMON_TYPE_WILD3 = 8, // Related to phases and DK prequest line (3.3.5a)
  3162. SUMMON_TYPE_VEHICLE = 9,
  3163. SUMMON_TYPE_VEHICLE2 = 10, // Oculus and Argent Tournament vehicles (3.3.5a)
  3164. SUMMON_TYPE_LIGHTWELL = 11,
  3165. SUMMON_TYPE_JEEVES = 12
  3166. };
  3167.  
  3168. enum EventId
  3169. {
  3170. EVENT_CHARGE = 1003,
  3171. EVENT_JUMP = 1004,
  3172.  
  3173. /// Special charge event which is used for charge spells that have explicit targets
  3174. /// and had a path already generated - using it in PointMovementGenerator will not
  3175. /// create a new spline and launch it
  3176. EVENT_CHARGE_PREPATH = 1005
  3177. };
  3178.  
  3179. enum ResponseCodes
  3180. {
  3181. RESPONSE_SUCCESS = 0,
  3182. RESPONSE_FAILURE = 1,
  3183. RESPONSE_CANCELLED = 2,
  3184. RESPONSE_DISCONNECTED = 3,
  3185. RESPONSE_FAILED_TO_CONNECT = 4,
  3186. RESPONSE_CONNECTED = 5,
  3187. RESPONSE_VERSION_MISMATCH = 6,
  3188.  
  3189. CSTATUS_CONNECTING = 7,
  3190. CSTATUS_NEGOTIATING_SECURITY = 8,
  3191. CSTATUS_NEGOTIATION_COMPLETE = 9,
  3192. CSTATUS_NEGOTIATION_FAILED = 10,
  3193. CSTATUS_AUTHENTICATING = 11,
  3194.  
  3195. AUTH_OK = 12,
  3196. AUTH_FAILED = 13,
  3197. AUTH_REJECT = 14,
  3198. AUTH_BAD_SERVER_PROOF = 15,
  3199. AUTH_UNAVAILABLE = 16,
  3200. AUTH_SYSTEM_ERROR = 17,
  3201. AUTH_BILLING_ERROR = 18,
  3202. AUTH_BILLING_EXPIRED = 19,
  3203. AUTH_VERSION_MISMATCH = 20,
  3204. AUTH_UNKNOWN_ACCOUNT = 21,
  3205. AUTH_INCORRECT_PASSWORD = 22,
  3206. AUTH_SESSION_EXPIRED = 23,
  3207. AUTH_SERVER_SHUTTING_DOWN = 24,
  3208. AUTH_ALREADY_LOGGING_IN = 25,
  3209. AUTH_LOGIN_SERVER_NOT_FOUND = 26,
  3210. AUTH_WAIT_QUEUE = 27,
  3211. AUTH_BANNED = 28,
  3212. AUTH_ALREADY_ONLINE = 29,
  3213. AUTH_NO_TIME = 30,
  3214. AUTH_DB_BUSY = 31,
  3215. AUTH_SUSPENDED = 32,
  3216. AUTH_PARENTAL_CONTROL = 33,
  3217. AUTH_LOCKED_ENFORCED = 34,
  3218.  
  3219. REALM_LIST_IN_PROGRESS = 35,
  3220. REALM_LIST_SUCCESS = 36,
  3221. REALM_LIST_FAILED = 37,
  3222. REALM_LIST_INVALID = 38,
  3223. REALM_LIST_REALM_NOT_FOUND = 39,
  3224.  
  3225. ACCOUNT_CREATE_IN_PROGRESS = 40,
  3226. ACCOUNT_CREATE_SUCCESS = 41,
  3227. ACCOUNT_CREATE_FAILED = 42,
  3228.  
  3229. CHAR_LIST_RETRIEVING = 43,
  3230. CHAR_LIST_RETRIEVED = 44,
  3231. CHAR_LIST_FAILED = 45,
  3232.  
  3233. CHAR_CREATE_IN_PROGRESS = 46,
  3234. CHAR_CREATE_SUCCESS = 47,
  3235. CHAR_CREATE_ERROR = 48,
  3236. CHAR_CREATE_FAILED = 49,
  3237. CHAR_CREATE_NAME_IN_USE = 50,
  3238. CHAR_CREATE_DISABLED = 51,
  3239. CHAR_CREATE_PVP_TEAMS_VIOLATION = 52,
  3240. CHAR_CREATE_SERVER_LIMIT = 53,
  3241. CHAR_CREATE_ACCOUNT_LIMIT = 54,
  3242. CHAR_CREATE_SERVER_QUEUE = 55,
  3243. CHAR_CREATE_ONLY_EXISTING = 56,
  3244. CHAR_CREATE_EXPANSION = 57,
  3245. CHAR_CREATE_EXPANSION_CLASS = 58,
  3246. CHAR_CREATE_LEVEL_REQUIREMENT = 59,
  3247. CHAR_CREATE_UNIQUE_CLASS_LIMIT = 60,
  3248. CHAR_CREATE_CHARACTER_IN_GUILD = 61,
  3249. CHAR_CREATE_RESTRICTED_RACECLASS = 62,
  3250. CHAR_CREATE_CHARACTER_CHOOSE_RACE = 63,
  3251. CHAR_CREATE_CHARACTER_ARENA_LEADER = 64,
  3252. CHAR_CREATE_CHARACTER_DELETE_MAIL = 65,
  3253. CHAR_CREATE_CHARACTER_SWAP_FACTION = 66,
  3254. CHAR_CREATE_CHARACTER_RACE_ONLY = 67,
  3255. CHAR_CREATE_CHARACTER_GOLD_LIMIT = 68,
  3256. CHAR_CREATE_FORCE_LOGIN = 69,
  3257.  
  3258. CHAR_DELETE_IN_PROGRESS = 70,
  3259. CHAR_DELETE_SUCCESS = 71,
  3260. CHAR_DELETE_FAILED = 72,
  3261. CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 73,
  3262. CHAR_DELETE_FAILED_GUILD_LEADER = 74,
  3263. CHAR_DELETE_FAILED_ARENA_CAPTAIN = 75,
  3264.  
  3265. CHAR_LOGIN_IN_PROGRESS = 76,
  3266. CHAR_LOGIN_SUCCESS = 77,
  3267. CHAR_LOGIN_NO_WORLD = 78,
  3268. CHAR_LOGIN_DUPLICATE_CHARACTER = 79,
  3269. CHAR_LOGIN_NO_INSTANCES = 80,
  3270. CHAR_LOGIN_FAILED = 81,
  3271. CHAR_LOGIN_DISABLED = 82,
  3272. CHAR_LOGIN_NO_CHARACTER = 83,
  3273. CHAR_LOGIN_LOCKED_FOR_TRANSFER = 84,
  3274. CHAR_LOGIN_LOCKED_BY_BILLING = 85,
  3275. CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 86,
  3276.  
  3277. CHAR_NAME_SUCCESS = 87,
  3278. CHAR_NAME_FAILURE = 88,
  3279. CHAR_NAME_NO_NAME = 89,
  3280. CHAR_NAME_TOO_SHORT = 90,
  3281. CHAR_NAME_TOO_LONG = 91,
  3282. CHAR_NAME_INVALID_CHARACTER = 92,
  3283. CHAR_NAME_MIXED_LANGUAGES = 93,
  3284. CHAR_NAME_PROFANE = 94,
  3285. CHAR_NAME_RESERVED = 95,
  3286. CHAR_NAME_INVALID_APOSTROPHE = 96,
  3287. CHAR_NAME_MULTIPLE_APOSTROPHES = 97,
  3288. CHAR_NAME_THREE_CONSECUTIVE = 98,
  3289. CHAR_NAME_INVALID_SPACE = 99,
  3290. CHAR_NAME_CONSECUTIVE_SPACES = 100,
  3291. CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 101,
  3292. CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 102,
  3293. CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 103
  3294. };
  3295.  
  3296. /// Ban function modes
  3297. enum BanMode
  3298. {
  3299. BAN_ACCOUNT,
  3300. BAN_CHARACTER,
  3301. BAN_IP
  3302. };
  3303.  
  3304. /// Ban function return codes
  3305. enum BanReturn
  3306. {
  3307. BAN_SUCCESS,
  3308. BAN_SYNTAX_ERROR,
  3309. BAN_NOTFOUND
  3310. };
  3311.  
  3312. // indexes of BattlemasterList.dbc
  3313. enum BattlegroundTypeId
  3314. {
  3315. BATTLEGROUND_TYPE_NONE = 0, // None
  3316. BATTLEGROUND_AV = 1, // Alterac Valley
  3317. BATTLEGROUND_WS = 2, // Warsong Gulch
  3318. BATTLEGROUND_AB = 3, // Arathi Basin
  3319. BATTLEGROUND_NA = 4, // Nagrand Arena
  3320. BATTLEGROUND_BE = 5, // Blade's Edge Arena
  3321. BATTLEGROUND_AA = 6, // All Arenas
  3322. BATTLEGROUND_EY = 7, // Eye of the Storm
  3323. BATTLEGROUND_RL = 8, // Ruins of Lordaernon
  3324. BATTLEGROUND_SA = 9, // Strand of the Ancients
  3325. BATTLEGROUND_DS = 10, // Dalaran Sewers
  3326. BATTLEGROUND_RV = 11, // Ring of Valor
  3327. BATTLEGROUND_IC = 30, // Isle of Conquest
  3328. BATTLEGROUND_RB = 32 // Random Battleground
  3329. };
  3330.  
  3331. #define MAX_BATTLEGROUND_TYPE_ID 33
  3332.  
  3333. enum MailResponseType
  3334. {
  3335. MAIL_SEND = 0,
  3336. MAIL_MONEY_TAKEN = 1,
  3337. MAIL_ITEM_TAKEN = 2,
  3338. MAIL_RETURNED_TO_SENDER = 3,
  3339. MAIL_DELETED = 4,
  3340. MAIL_MADE_PERMANENT = 5
  3341. };
  3342.  
  3343. enum MailResponseResult
  3344. {
  3345. MAIL_OK = 0,
  3346. MAIL_ERR_EQUIP_ERROR = 1,
  3347. MAIL_ERR_CANNOT_SEND_TO_SELF = 2,
  3348. MAIL_ERR_NOT_ENOUGH_MONEY = 3,
  3349. MAIL_ERR_RECIPIENT_NOT_FOUND = 4,
  3350. MAIL_ERR_NOT_YOUR_TEAM = 5,
  3351. MAIL_ERR_INTERNAL_ERROR = 6,
  3352. MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14,
  3353. MAIL_ERR_RECIPIENT_CAP_REACHED = 15,
  3354. MAIL_ERR_CANT_SEND_WRAPPED_COD = 16,
  3355. MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17,
  3356. MAIL_ERR_TOO_MANY_ATTACHMENTS = 18,
  3357. MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19,
  3358. MAIL_ERR_ITEM_HAS_EXPIRED = 21
  3359. };
  3360.  
  3361. enum SpellFamilyNames
  3362. {
  3363. SPELLFAMILY_GENERIC = 0,
  3364. SPELLFAMILY_UNK1 = 1, // events, holidays
  3365. // 2 - unused
  3366. SPELLFAMILY_MAGE = 3,
  3367. SPELLFAMILY_WARRIOR = 4,
  3368. SPELLFAMILY_WARLOCK = 5,
  3369. SPELLFAMILY_PRIEST = 6,
  3370. SPELLFAMILY_DRUID = 7,
  3371. SPELLFAMILY_ROGUE = 8,
  3372. SPELLFAMILY_HUNTER = 9,
  3373. SPELLFAMILY_PALADIN = 10,
  3374. SPELLFAMILY_SHAMAN = 11,
  3375. SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance)
  3376. SPELLFAMILY_POTION = 13,
  3377. // 14 - unused
  3378. SPELLFAMILY_DEATHKNIGHT = 15,
  3379. // 16 - unused
  3380. SPELLFAMILY_PET = 17
  3381. };
  3382.  
  3383. enum TradeStatus
  3384. {
  3385. TRADE_STATUS_BUSY = 0,
  3386. TRADE_STATUS_BEGIN_TRADE = 1,
  3387. TRADE_STATUS_OPEN_WINDOW = 2,
  3388. TRADE_STATUS_TRADE_CANCELED = 3,
  3389. TRADE_STATUS_TRADE_ACCEPT = 4,
  3390. TRADE_STATUS_BUSY_2 = 5,
  3391. TRADE_STATUS_NO_TARGET = 6,
  3392. TRADE_STATUS_BACK_TO_TRADE = 7,
  3393. TRADE_STATUS_TRADE_COMPLETE = 8,
  3394. // 9?
  3395. TRADE_STATUS_TARGET_TO_FAR = 10,
  3396. TRADE_STATUS_WRONG_FACTION = 11,
  3397. TRADE_STATUS_CLOSE_WINDOW = 12,
  3398. // 13?
  3399. TRADE_STATUS_IGNORE_YOU = 14,
  3400. TRADE_STATUS_YOU_STUNNED = 15,
  3401. TRADE_STATUS_TARGET_STUNNED = 16,
  3402. TRADE_STATUS_YOU_DEAD = 17,
  3403. TRADE_STATUS_TARGET_DEAD = 18,
  3404. TRADE_STATUS_YOU_LOGOUT = 19,
  3405. TRADE_STATUS_TARGET_LOGOUT = 20,
  3406. TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
  3407. TRADE_STATUS_ONLY_CONJURED = 22, // You can only trade conjured items... (cross realm BG related).
  3408. TRADE_STATUS_NOT_ELIGIBLE = 23 // Related to trading soulbound loot items
  3409. };
  3410.  
  3411. enum XPColorChar
  3412. {
  3413. XP_RED,
  3414. XP_ORANGE,
  3415. XP_YELLOW,
  3416. XP_GREEN,
  3417. XP_GRAY
  3418. };
  3419.  
  3420. enum RemoveMethod
  3421. {
  3422. GROUP_REMOVEMETHOD_DEFAULT = 0,
  3423. GROUP_REMOVEMETHOD_KICK = 1,
  3424. GROUP_REMOVEMETHOD_LEAVE = 2,
  3425. GROUP_REMOVEMETHOD_KICK_LFG = 3
  3426. };
  3427.  
  3428. enum ActivateTaxiReply
  3429. {
  3430. ERR_TAXIOK = 0,
  3431. ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
  3432. ERR_TAXINOSUCHPATH = 2,
  3433. ERR_TAXINOTENOUGHMONEY = 3,
  3434. ERR_TAXITOOFARAWAY = 4,
  3435. ERR_TAXINOVENDORNEARBY = 5,
  3436. ERR_TAXINOTVISITED = 6,
  3437. ERR_TAXIPLAYERBUSY = 7,
  3438. ERR_TAXIPLAYERALREADYMOUNTED = 8,
  3439. ERR_TAXIPLAYERSHAPESHIFTED = 9,
  3440. ERR_TAXIPLAYERMOVING = 10,
  3441. ERR_TAXISAMENODE = 11,
  3442. ERR_TAXINOTSTANDING = 12
  3443. };
  3444.  
  3445. enum DuelCompleteType
  3446. {
  3447. DUEL_INTERRUPTED = 0,
  3448. DUEL_WON = 1,
  3449. DUEL_FLED = 2
  3450. };
  3451. // handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
  3452. enum BattlegroundQueueTypeId
  3453. {
  3454. BATTLEGROUND_QUEUE_NONE = 0,
  3455. BATTLEGROUND_QUEUE_AV = 1,
  3456. BATTLEGROUND_QUEUE_WS = 2,
  3457. BATTLEGROUND_QUEUE_AB = 3,
  3458. BATTLEGROUND_QUEUE_EY = 4,
  3459. BATTLEGROUND_QUEUE_SA = 5,
  3460. BATTLEGROUND_QUEUE_IC = 6,
  3461. BATTLEGROUND_QUEUE_RB = 7,
  3462. BATTLEGROUND_QUEUE_2v2 = 8,
  3463. BATTLEGROUND_QUEUE_3v3 = 9,
  3464. BATTLEGROUND_QUEUE_5v5 = 10,
  3465. MAX_BATTLEGROUND_QUEUE_TYPES
  3466. };
  3467.  
  3468. enum GroupJoinBattlegroundResult
  3469. {
  3470. // positive values are indexes in BattlemasterList.dbc
  3471. ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes)
  3472. ERR_BATTLEGROUND_NONE = -1, // not show anything
  3473. ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
  3474. ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena.
  3475. ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once
  3476. ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles
  3477. ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match
  3478. ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue
  3479. ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground.
  3480. ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client...
  3481. ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range.
  3482. ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache)
  3483. ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache)
  3484. ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system.
  3485. ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue.
  3486. ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue.
  3487. };
  3488.  
  3489. enum PetNameInvalidReason
  3490. {
  3491. // custom, not send
  3492. PET_NAME_SUCCESS = 0,
  3493.  
  3494. PET_NAME_INVALID = 1,
  3495. PET_NAME_NO_NAME = 2,
  3496. PET_NAME_TOO_SHORT = 3,
  3497. PET_NAME_TOO_LONG = 4,
  3498. PET_NAME_MIXED_LANGUAGES = 6,
  3499. PET_NAME_PROFANE = 7,
  3500. PET_NAME_RESERVED = 8,
  3501. PET_NAME_THREE_CONSECUTIVE = 11,
  3502. PET_NAME_INVALID_SPACE = 12,
  3503. PET_NAME_CONSECUTIVE_SPACES = 13,
  3504. PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
  3505. PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
  3506. PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
  3507. };
  3508.  
  3509. enum DungeonStatusFlag
  3510. {
  3511. DUNGEON_STATUSFLAG_NORMAL = 0x01,
  3512. DUNGEON_STATUSFLAG_HEROIC = 0x02,
  3513.  
  3514. RAID_STATUSFLAG_10MAN_NORMAL = 0x01,
  3515. RAID_STATUSFLAG_25MAN_NORMAL = 0x02,
  3516. RAID_STATUSFLAG_10MAN_HEROIC = 0x04,
  3517. RAID_STATUSFLAG_25MAN_HEROIC = 0x08
  3518. };
  3519.  
  3520. enum PartyResult
  3521. {
  3522. ERR_PARTY_RESULT_OK = 0,
  3523. ERR_BAD_PLAYER_NAME_S = 1,
  3524. ERR_TARGET_NOT_IN_GROUP_S = 2,
  3525. ERR_TARGET_NOT_IN_INSTANCE_S = 3,
  3526. ERR_GROUP_FULL = 4,
  3527. ERR_ALREADY_IN_GROUP_S = 5,
  3528. ERR_NOT_IN_GROUP = 6,
  3529. ERR_NOT_LEADER = 7,
  3530. ERR_PLAYER_WRONG_FACTION = 8,
  3531. ERR_IGNORING_YOU_S = 9,
  3532. ERR_LFG_PENDING = 12,
  3533. ERR_INVITE_RESTRICTED = 13,
  3534. ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
  3535. ERR_INVITE_UNKNOWN_REALM = 15,
  3536. ERR_INVITE_NO_PARTY_SERVER = 16,
  3537. ERR_INVITE_PARTY_BUSY = 17,
  3538. ERR_PARTY_TARGET_AMBIGUOUS = 18,
  3539. ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
  3540. ERR_PARTY_LFG_BOOT_LIMIT = 20,
  3541. ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
  3542. ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
  3543. ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
  3544. ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
  3545. ERR_RAID_DISALLOWED_BY_LEVEL = 25,
  3546. ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
  3547. ERR_VOTE_KICK_REASON_NEEDED = 27,
  3548. ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
  3549. ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
  3550. ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
  3551. };
  3552.  
  3553. const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP'
  3554. #define MMAP_VERSION 5
  3555.  
  3556. struct MmapTileHeader
  3557. {
  3558. uint32 mmapMagic;
  3559. uint32 dtVersion;
  3560. uint32 mmapVersion;
  3561. uint32 size;
  3562. bool usesLiquids : 1;
  3563.  
  3564. MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION),
  3565. mmapVersion(MMAP_VERSION), size(0), usesLiquids(true) { }
  3566. };
  3567.  
  3568. enum NavTerrain
  3569. {
  3570. NAV_EMPTY = 0x00,
  3571. NAV_GROUND = 0x01,
  3572. NAV_MAGMA = 0x02,
  3573. NAV_SLIME = 0x04,
  3574. NAV_WATER = 0x08,
  3575. NAV_UNUSED1 = 0x10,
  3576. NAV_UNUSED2 = 0x20,
  3577. NAV_UNUSED3 = 0x40,
  3578. NAV_UNUSED4 = 0x80
  3579. // we only have 8 bits
  3580. };
  3581.  
  3582. enum DiminishingLevels
  3583. {
  3584. DIMINISHING_LEVEL_1 = 0,
  3585. DIMINISHING_LEVEL_2 = 1,
  3586. DIMINISHING_LEVEL_3 = 2,
  3587. DIMINISHING_LEVEL_IMMUNE = 3,
  3588. DIMINISHING_LEVEL_4 = 3,
  3589. DIMINISHING_LEVEL_TAUNT_IMMUNE = 4
  3590. };
  3591.  
  3592. #endif
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement