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Jun 4th, 2015
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  1. upstream @6b7fb59 upstream @HEAD
  2. no patches with your PR
  3. RAM [*], fps, view range RAM [*], fps, range
  4. ----------------------------------------------------------------------
  5. no shaders 10 GB, 36 fps, 105.6m 10 GB, 35 fps, 104.3m
  6. no aniso/mip
  7.  
  8. shaders only 9.9 GB, 30 fps, 98.9m 10 GB, 28 fps, 98.1m
  9. (no aniso,
  10. no mipmap,
  11. no bumps,
  12. no para)
  13.  
  14. shaders 8.3GB, 30 fps, 114m 8.3 GB, 34 fps, 84.6m
  15. +aniso
  16. +mipmap
  17.  
  18. shaders 13 GB, 32 fps, 90.6m 14 GB, 28 fps, 93.0m
  19. +bumpmaps
  20.  
  21. shaders 12 GB, 17 fps, 35m 12 GB, 31 fps, 35m
  22. +aniso
  23. +mipmap
  24. +bumpmaps
  25. +parallax
  26. +parallax_
  27. occlusion_
  28. iterations
  29. = default
  30.  
  31. shaders 14 GB, 30 fps, 89.7m 14 GB, 26 fps, 89.5m
  32. +bumpmaps
  33. +parallax
  34. +parallax_
  35. occlusion_
  36. iterations
  37. = default
  38.  
  39. shaders N/A 14 GB, 39 fps, 74.7m
  40. +bumpmaps
  41. +parallax
  42. +parallax_
  43. occlusion_
  44. iterations=1
  45.  
  46. shaders N/A 12 GB, 28 fps, 35m
  47. +aniso
  48. +mipmap
  49. +bumpmaps
  50. +parallax
  51. +parallax_
  52. occlusion_
  53. iterations=1
  54.  
  55. FPS and view range values taken at their apparent best values.
  56.  
  57. Using smooth lighting, particles enabled, 3d clouds, fancy trees,
  58. connected glass. All other settings turned off or set to "no"
  59.  
  60. No mipmap or anisotropic or other filtering was used in any test.
  61.  
  62. maximized window at 1600x1200 on one of my two screens,
  63. AMD R9 280x video with fglrx driver
  64. Using Dreambuilder, on my usual test map.
  65. HDX 512px texture pack with normalmaps, total of 5113 texture files
  66.  
  67. To ensure each test is accurate and records the chosen modes,
  68. Minetest was closed completely after changing settings and then
  69. restarted to measure.
  70.  
  71. Only the map in front of me and perhaps 30 degrees to each side was ever made
  72. visible.
  73.  
  74. Screenshot of the area under test, taken with all-view-range turned on only
  75. for the several seconds needed to take it, so one can see ALL of the terrain
  76. that could theoretically appear:
  77.  
  78. http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot%20-%2006032015%20-%2003%3a17%3a22%20PM.png
  79.  
  80.  
  81. Map was allowed to load and settle for perhaps 30 seconds on each run before
  82. adding the figures to the chart.
  83.  
  84.  
  85. [*] RAM values measured with top(1), from the resident/"RES" column.
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