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Feb 7th, 2016
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  1. package com.ScorchedMC.Kits.Weapons;
  2.  
  3. import org.bukkit.event.EventHandler;
  4. import org.bukkit.event.Listener;
  5. import org.bukkit.event.player.PlayerItemBreakEvent;
  6. import org.bukkit.inventory.ItemStack;
  7.  
  8. import com.ScorchedMC.Kits.Main;
  9. import com.ScorchedMC.Kits.Utils.Util;
  10.  
  11. public class WeaponDamageHandler implements Listener {
  12. @SuppressWarnings("unused")
  13. private Main plugin;
  14.  
  15. public WeaponDamageHandler(Main hub) {
  16. this.plugin = hub;
  17. }
  18.  
  19. @EventHandler
  20. public void onBreak(PlayerItemBreakEvent e){
  21. ItemStack item = e.getBrokenItem();
  22. Util.setUnbreakable(item);
  23. e.getPlayer().getInventory().addItem(item);
  24. }
  25.  
  26. }
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