MolochTG

Sleeping Gods Character Sheet

Feb 14th, 2016
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  1. Sleeping Gods Quest - Character Sheet.
  2.  
  3. Name: Ira Furyo
  4. Health: 100/100
  5. Equipment: Common sword, leather armour, single shot pistol, Makai revolver, Divine blade.
  6. Relics: Titanos Lens, Nodens Lens, Selene Lens, Sigil of Baphomet
  7.  
  8. Spell Cards.
  9.  
  10. [Fire] Sublime Strike
  11. “With the proper application of force, any blow can become a killing strike”
  12. Your next attack will benefit from a +20 modifier
  13.  
  14. [Air] Towards the Great Land
  15. “Distance is no object to you, and those who seek to strike from afar will fear you”
  16. You may travel across open ground at great speed, immediately closing with distant targets in combat.
  17.  
  18. [Water] Bountiful Harvest
  19. “A ripe bounty can win over the hardest heart, and bring warmth to a whole community.”
  20. Upon activation, a group of unwelcoming – but not overtly hostile – people will become more accepting and willing to trust. This effect wears off slowly and leaves no memory of deliberate tampering
  21.  
  22. [Mandragora] Gift of the Soil
  23. "Draw power from the soil, noble warrior, and strike back at those who have wronged you!"
  24. Immediately regain 20 Health points, and your next attack will receive a +10 modifier.
  25.  
  26. [Doll] Skin of Porcelain
  27. "Good Wanderer, take this gift and engrave it upon your heart. May it protect you always."
  28. Receive half damage from the next attack you suffer. The other half of the damage is inflicted upon the attacker.
  29.  
  30. [Air] Measure the Breath
  31. “By attuning the senses, you can sense disturbances in the flow of energy.”
  32. By concentrating, you can determine the source of any magical effect in the area. If this is a person, you can track them easily for the next hour.
  33.  
  34. [Melancholia] Hopeless Man's Respite
  35. “Let your mind grow still, your flesh grow numb, and your heart grow cold. Have no fear, Wanderer.”
  36. Until the end of the current combat, maximum Health is reduced by 20. All damage taken, however, is reduced by half.
  37.  
  38. [Earth] Saint's Perseverance
  39. “Bear suffering with nobility, and you will be blessed with endurance.”
  40. Activate while suffering from a hostile environment, such as fire, extreme cold or deep water, to gain immunity to the negative effects of that environment until the danger has passed.
  41.  
  42. [Titanos] Wrath of the Gods
  43. “Wherever my eye falls, men shall know fear. Fall upon them, Wanderer, like a mighty avalanche!”
  44. Until the end of the current combat, consecutive attacks against the same target gain a cumulative +5 modifier. This has a maximum modifier of +30
  45.  
  46. [Water] Guiding the flow
  47. “Rivers can be diverted, guided upon a superior path by those with the foresight to do so.”
  48. You can instil a particular emotion (sorrow, rage, etc.) in any group of people you immerse yourself within. This can sway a neutral group, or push an already emotional crowd into a frenzy. This influence cannot be traced back to you.
  49.  
  50. [Zulathoon] Eyes on the Inside
  51. “The memory can be a terrible thing, Wanderer. Master it. Bend it to your will and use it well.”
  52. By touching a person, you can take a glimpse at some of their most significant memories. The target will feel a groping sensation in their mind, but cannot automatically trace it back to you.
  53. Alternatively, by touching a person you can trap that victim in their own worst memories. Only humans can suffer this, but they will be stunned and disorientated until they can break the illusion. They will automatically trace this back to you when they recover.
  54.  
  55. [Titanos] As the Mountains
  56. “Become as harsh and unyielding as the mountains, Wander, as I was.”
  57. Until the end of the current combat, all damage is reduced by 5, and all attacks gain a +5 modifier.
  58.  
  59. [Hyacinth] Grasping Vines
  60. ”You thought you could run? You can't outrun nature, you damn fools!”
  61. Thorny vines ensnare surrounding enemies, preventing them from escape or giving chase. Attacks and defence are unaffected.
  62.  
  63. [Panoptes] Testing the Web
  64. “Fascinating, you insects are fascinating. Tell me – what binds you? What connects you?”
  65. By focussing on a group, you can gain insight into the various bonds shared among the members of this group. The members of this group will feel a vague unease, but they cannot trace is back to you.
  66.  
  67. [Lapis] Draconic Authority
  68. “The word of a dragon is not so easily resisted. Command in my name, Wanderer.”
  69. This spell can be used in one of two ways:
  70. To impart your words with a strong sense of authority and command. Undecided listeners will be compelled to obey, but hostile enemies will not. This effect will not raise suspicions among those influenced
  71. Alternatively, it can issue one simple, absolute order that all listeners will be forced to obey, short of harming themselves. However, this effect will be remembered as unnatural, and linked back to you.
  72.  
  73. [Murmur] Song of Discord
  74. “Can you hear the music? That lunatic tune that drives all men to destruction? Ah, I hear it now...”
  75. Create a barely audible song that disrupts all attempts to use magic in the immediate area. All characters, friend or foe, are affected until you choose to end the song. Gods, and those bearing the Sigil of Baphomet are immune to this spell card.
  76.  
  77. [Air] Panacea
  78. “A blessing from the Gods, this gift can be shared or jealously hoarded.”
  79. Immediately regain 50 health, or heal one other character of moderately serious wounds.
  80.  
  81. [Maia] Veragi's Step
  82. ”It's nothing personal, but sometimes a knife in the back is the fastest way to end things”
  83. Slit space and travel through, gaining the ability to teleport a short distance.
  84.  
  85. [Nodens] Drowning in History
  86. “We are all lost in the tides of time, Wanderer. Learn those eddies, however, and you will know much”
  87. By touching an object, you can learn about its recent or significant history. Important events such as violent acts take precedent events that are recent but more mundane.
  88.  
  89. [Air] Burnt Offerings Reclaimed
  90. “What the Gods do not take for themselves, you can reclaim and use once more.”
  91. Immediately use one other spell card that you have already used
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