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- -- To use this script
- -- 1) copy and paste this body into the script editor window and save it.
- -- 2) bind all your G keys for each M key you want to use.
- --Keybindings for the elements
- WATER_KEY = "q"
- LIFE_KEY = "w"
- SHIELD_KEY = "e"
- COLD_KEY = "r"
- LIGHTNING_KEY = "a"
- SPIRIT_KEY = "s"
- EARTH_KEY = "d"
- FIRE_KEY = "f"
- --How long to keep the keydown
- RELEASE_DELAY_TIME = 40
- function tap_key(key)
- PressKey(key);
- Sleep(RELEASE_DELAY_TIME);
- ReleaseKey(key);
- Sleep(RELEASE_DELAY_TIME);
- end
- function cast()
- Sleep(RELEASE_DELAY_TIME);
- tap_key("spacebar");
- end
- function range_attack(charge_time)
- PressMouseButton(3); -- Right Click
- Sleep(charge_time);
- ReleaseMouseButton(3);
- end
- function aoe_attack()
- tap_key("LeftShift");
- tap_key("Shift");
- tap_key("MouseButton(3)");
- tap_key("MouseButton3");
- tap_key("MouseButton")(3);
- end
- --Basic elements
- function fire()
- tap_key(FIRE_KEY);
- end
- function water()
- tap_key(WATER_KEY);
- end
- function life()
- tap_key(LIFE_KEY);
- end
- function earth()
- tap_key(EARTH_KEY);
- end
- function spirit()
- tap_key(SPIRIT_KEY);
- end
- function lightning()
- tap_key(LIGHTNING_KEY);
- end
- function shield()
- tap_key(SHIELD_KEY);
- end
- function cold()
- tap_key(COLD_KEY);
- end
- --Composite elements
- function ice()
- Sleep(RELEASE_DELAY_TIME);
- water();
- cold();
- Sleep(RELEASE_DELAY_TIME);
- end
- function steam()
- Sleep(RELEASE_DELAY_TIME);
- fire();
- water();
- Sleep(RELEASE_DELAY_TIME);
- end
- -- Spells
- function teleport()
- lightning();
- spirit();
- lightning();
- cast();
- end
- function thunder_bolt()
- steam();
- lightning();
- spirit();
- lightning();
- cast();
- end
- function grease()
- water();
- earth();
- life();
- cast();
- end
- function meteor_shower()
- fire();
- earth();
- steam();
- earth();
- fire();
- cast();
- end
- function crash_to_desktop()
- lightning();
- lightning();
- lightning();
- fire();
- life();
- cast();
- end
- function conflagration()
- steam();
- Sleep(15)
- fire();
- Sleep(15)
- steam();
- Sleep(15)
- fire();
- Sleep(15)
- steam();
- Sleep(15)
- cast();
- end
- function time_warp()
- cold()
- shield();
- cast();
- end
- function haste()
- lightning();
- spirit();
- fire();
- cast();
- end
- function invisibility()
- spirit();
- shield();
- steam();
- spirit();
- cast();
- end
- function fear()
- cold();
- spirit();
- shield();
- cast();
- end
- function charm()
- life();
- shield();
- earth();
- cast();
- end
- function rain()
- water();
- steam();
- cast();
- end
- function vortex()
- ice();
- spirit();
- ice();
- shield();
- ice();
- cast();
- end
- function raise_dead()
- ice();
- earth();
- spirit();
- cold();
- cast();
- end
- function summon_elemental()
- spirit();
- shield();
- earth();
- steam();
- spirit();
- cast();
- end
- -- Experimental
- function summon_death()
- spirit();
- cold();Sleep(60);
- ice();Sleep(60);
- cold();Sleep(60);
- spirit();
- cast();
- end
- function summon_pheonix()
- life();
- lightning();
- fire();
- cast();
- end
- function nullify()
- spirit();
- shield();
- cast();
- end
- function corporealize()
- spirit();
- steam();Sleep(60);
- lightning();
- shield();
- spirit();
- cast();
- end
- function confuse()
- spirit();
- shield();
- lightning();
- cast();
- end
- function tornado()
- earth();
- fire();Sleep(60);
- water();Sleep(60);
- water();Sleep(60);
- water();Sleep(60);
- fire();Sleep(60);
- cast();
- end
- function blizzard()
- cold();Sleep(50);
- cold();Sleep(50);
- water();Sleep(50);
- cold();Sleep(50);
- cast();
- end
- function thunder_storm()
- fire();Sleep(50);
- fire();Sleep(50);
- water();Sleep(50);
- water();Sleep(50);
- lightning();
- spirit();
- lightning();
- cast();
- end
- function levitation()
- steam();
- spirit();
- steam();
- cast();
- end
- function chain_lightning()
- lightning();
- lightning();
- lightning();
- cast();
- end
- function napalm()
- steam();
- earth();
- life();
- fire();
- fire();
- fire();
- cast();
- end
- function party_plasma()
- fire();
- fire();
- steam();
- spirit();
- cast();
- end
- -- Useful Combos
- function lighting_beam()
- steam();
- spirit();
- lightning();
- lightning();
- lightning();
- lightning();
- lightning();
- end
- function tazer()
- steam();
- shield();
- lightning();
- lightning();
- lightning();
- lightning();
- range_attack();
- end
- function lazer_ice(charge_time)
- ice();
- ice();
- ice();
- spirit();
- range_attack(charge_time);
- end
- function steam_beam(charge_time)
- steam();
- steam();
- steam();
- lightning();
- spirit();
- end
- -- M mode delegate functions
- function m1_mode(event,arg)
- if (event == "G_PRESSED") then
- if(arg == 1) then -- G1 key
- meteor_shower();
- elseif(arg == 2) then -- G2 key
- thunder_storm();
- elseif(arg == 3) then -- G3 key
- vortex();
- elseif(arg == 4) then -- G4 key
- tornado();
- elseif(arg == 5) then -- G5 Key
- blizzard();
- elseif(arg == 6) then -- G6 Key
- napalm();
- elseif(arg == 7) then -- G7 key
- confuse();
- elseif(arg == 8) then -- G8 key
- summon_pheonix();
- elseif(arg == 9) then -- G9 key
- teleport();
- elseif(arg == 10) then -- G10 key
- time_warp();
- elseif(arg == 11) then -- G11 Key
- grease();
- elseif(arg == 12) then -- G12 Key
- haste();
- elseif(arg == 13) then -- G13 key
- conflagration();
- elseif(arg == 14) then -- G14 key
- thunder_bolt();
- elseif(arg == 15) then -- G15 key
- party_plasma();
- elseif(arg == 16) then -- G16 key
- tazer();
- elseif(arg == 17) then -- G17 Key
- steam_beam();
- elseif(arg == 18) then -- G18 Key
- lazer_ice(250);
- end
- end
- if (event == "G_RELEASED" and arg == 1) then
- -- G1 has been released
- end
- end
- -- Main
- function OnEvent(event, arg)
- current_mkey = GetMKeyState(); -- Get which M key is active on the keyboard
- if(current_mkey == 1) then -- M1
- m1_mode(event,arg);
- elseif(current_mkey == 2) then -- M2
- m2_mode(event,arg);
- else -- M3 (future proof if they add M4...)
- m3_mode(event,arg);
- end
- end
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