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- "GameInfo"
- {
- game "Counter-Strike Source"
- title "COUNTER-STRIKE'"
- title2 "source"
- type multiplayer_only
- nomodels 1
- nohimodel 1
- nocrosshair 0
- advcrosshair 3
- bots 1
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- }
- nodegraph 0
- FileSystem
- {
- SteamAppId 240 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- //
- // Setup engine search paths.
- //
- // If a search path contains "_english", and the current language is not english, then
- // another search path will be inserted above the english one by replacing "_english" with
- // the appropriate language.
- //
- // To debug how the engine has parsed this file, type "path" at the console.
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // |all_source_engine_paths| points at the directory cintaining HL2 shared content.
- //
- SearchPaths
- {
- // First, mount all user customizations. This will search for VPKs and subfolders
- // and mount them in alphabetical order. The easiest way to distribute a mod is to
- // pack up the custom content into a VPK. To "install" a mod, just drop it in this
- // folder.
- //
- // Note that this folder is scanned only when the game is booted.
- game+mod cstrike/custom/*
- // We search VPK files before ordinary folders, because most files will be found in
- // VPK and we can avoid making thousands of file system calls to attempt to open files
- // in folders where they don't exist. (Searching a VPK is much faster than making an operating
- // system call.)
- game+mod cstrike/cstrike_english.vpk
- game+mod cstrike/cstrike_pak.vpk
- game |all_source_engine_paths|hl2/hl2_textures.vpk
- game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
- game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
- game |all_source_engine_paths|hl2/hl2_misc.vpk
- platform |all_source_engine_paths|platform/platform_misc.vpk
- // Now search loose files. We'll set the directory containing the gameinfo.txt file
- // as the first "mod" search path (after any user customizations). This is also the one
- // that's used when writing to the "mod" path.
- mod+mod_write+default_write_path |gameinfo_path|.
- // Add the cstrike directory as a game search path. This is also where where writes
- // to the "game" path go.
- game+game_write cstrike
- // Where the game's binaries are
- gamebin cstrike/bin
- // Last, mount in shared HL2 loose files
- game |all_source_engine_paths|hl2
- platform |all_source_engine_paths|platform
- // Random files downloaded from gameservers go into a seperate directory, so
- // that it's easy to keep those files segregated from the official game files
- // or customizations intentially installed by the user.
- //
- // This directory is searched LAST. If you visit a server and download
- // a custom model, etc, we don't want that file to override the default
- // game file indefinitely (after you have left the server). Servers CAN have
- // custom content that overrides the default game files, it just needs to be
- // packed up in the .bsp file so that it will be mounted as a map search pack.
- // The map search pack is mounted at the top of the search path list,
- // but only while you are connected that server and on that map.
- game+download cstrike/download
- }
- }
- }
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