Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #pragma once
- #include <unordered_map>
- #include <zconf.h>
- #include <fstream>
- #include <vector>
- #include <sys/types.h>
- #include <sys/stat.h>
- #include <stdlib.h>
- #include "json/json.h"
- #include "SDK/SDK.h"
- #include "fonts.h"
- #include "Utils/draw.h"
- #include "Hacks/skinchanger.h"
- #include "Utils/util.h"
- #include "Utils/util_items.h"
- #include "Utils/util_sdk.h"
- #include "config.h"
- #include "ATGUI/atgui.h"
- enum class SmoothType : int
- {
- SLOW_END,
- CONSTANT,
- FAST_END
- };
- enum class TracerType : int
- {
- BOTTOM,
- CURSOR
- };
- enum class ClanTagType : int
- {
- STATIC,
- MARQUEE,
- WORDS,
- LETTERS
- };
- enum class AutostrafeType : int
- {
- AS_FORWARDS,
- AS_BACKWARDS,
- AS_LEFTSIDEWAYS,
- AS_RIGHTSIDEWAYS,
- AS_RAGE
- };
- enum class AntiAimType_Y : int
- {
- SPIN_SLOW,
- SPIN_FAST,
- JITTER,
- SIDE,
- BACKWARDS,
- BACKWARDSJITTER,
- FORWARDS,
- LEFT,
- RIGHT,
- STATICAA,
- STATICJITTER,
- STATICSMALLJITTER,
- LISP,
- LISP_SIDE,
- LISP_JITTER,
- ANGEL_BACKWARD,
- ANGEL_INVERSE,
- ANGEL_SPIN
- };
- enum class AntiAimType_X : int
- {
- STATIC_UP,
- STATIC_DOWN,
- DANCE,
- FRONT,
- STATIC_UP_FAKE,
- STATIC_DOWN_FAKE,
- LISP_DOWN,
- ANGEL_DOWN,
- ANGEL_UP
- };
- enum class ChamsType : int
- {
- CHAMS,
- CHAMS_XQZ,
- CHAMS_FLAT,
- CHAMS_FLAT_XQZ
- };
- enum class BoxType : int
- {
- FLAT_2D,
- FRAME_2D,
- BOX_3D
- };
- enum class BarType : int
- {
- VERTICAL,
- VERTICAL_RIGHT,
- HORIZONTAL,
- HORIZONTAL_UP,
- INTERWEBZ,
- };
- enum class BarColorType : int
- {
- STATIC_COLOR,
- HEALTH_BASED
- };
- enum class TeamColorType : int
- {
- ABSOLUTE,
- RELATIVE
- };
- enum class ArmsType : int
- {
- DEFAULT,
- RAINBOW,
- WIREFRAME,
- NONE
- };
- enum class AimTargetType : int
- {
- FOV,
- DISTANCE,
- REAL_DISTANCE,
- HP
- };
- enum class SpammerType : int
- {
- SPAMMER_NONE,
- SPAMMER_NORMAL,
- SPAMMER_POSITIONS
- };
- struct AimbotWeapon_t
- {
- bool enabled, silent, friendly;
- Bone bone;
- SmoothType smoothType;
- ButtonCode_t aimkey;
- bool aimkeyOnly, smoothEnabled, smoothSaltEnabled, errorMarginEnabled, autoAimEnabled, aimStepEnabled, rcsEnabled, rcsAlwaysOn;
- float smoothAmount, smoothSaltMultiplier, errorMarginValue, autoAimFov, aimStepValue, rcsAmountX, rcsAmountY, autoWallValue, autoSlowMinDamage;
- bool autoPistolEnabled, autoShootEnabled, autoScopeEnabled, noShootEnabled, ignoreJumpEnabled, smokeCheck, flashCheck, autoWallEnabled, autoWallBones[6], autoAimRealDistance, autoSlow, predEnabled;
- AimbotWeapon_t(bool enabled, bool silent, bool friendly, Bone bone, ButtonCode_t aimkey, bool aimkeyOnly,
- bool smoothEnabled, float smoothValue, SmoothType smoothType, bool smoothSaltEnabled, float smoothSaltMultiplier,
- bool errorMarginEnabled, float errorMarginValue,
- bool autoAimEnabled, float autoAimValue, bool aimStepEnabled, float aimStepValue,
- bool rcsEnabled, bool rcsAlwaysOn, float rcsAmountX, float rcsAmountY,
- bool autoPistolEnabled, bool autoShootEnabled, bool autoScopeEnabled,
- bool noShootEnabled, bool ignoreJumpEnabled, bool smokeCheck, bool flashCheck,
- bool autoWallEnabled, float autoWallValue, bool autoAimRealDistance, bool autoSlow,
- float autoSlowMinDamage, bool predEnabled, bool autoWallBones[6] = nullptr)
- {
- this->enabled = enabled;
- this->silent = silent;
- this->friendly = friendly;
- this->bone = bone;
- this->aimkey = aimkey;
- this->aimkeyOnly = aimkeyOnly;
- this->smoothEnabled = smoothEnabled;
- this->smoothAmount = smoothValue;
- this->smoothType = smoothType;
- this->smoothSaltEnabled = smoothSaltEnabled;
- this->smoothSaltMultiplier = smoothSaltMultiplier;
- this->errorMarginEnabled = errorMarginEnabled;
- this->errorMarginValue = errorMarginValue;
- this->autoAimEnabled = autoAimEnabled;
- this->autoAimFov = autoAimValue;
- this->aimStepEnabled = aimStepEnabled;
- this->aimStepValue = aimStepValue;
- this->rcsEnabled = rcsEnabled;
- this->rcsAlwaysOn = rcsAlwaysOn;
- this->rcsAmountX = rcsAmountX;
- this->rcsAmountY = rcsAmountY;
- this->autoPistolEnabled = autoPistolEnabled;
- this->autoShootEnabled = autoShootEnabled;
- this->autoScopeEnabled = autoScopeEnabled;
- this->noShootEnabled = noShootEnabled;
- this->ignoreJumpEnabled = ignoreJumpEnabled;
- this->smokeCheck = smokeCheck;
- this->flashCheck = flashCheck;
- this->autoWallEnabled = autoWallEnabled;
- this->autoWallValue = autoWallValue;
- this->autoSlow = autoSlow;
- this->predEnabled = predEnabled;
- this->autoSlowMinDamage = autoSlowMinDamage;
- for (int i = (int) Hitbox::HITBOX_HEAD; i <= (int) Hitbox::HITBOX_ARMS; i++)
- this->autoWallBones[i] = autoWallBones != nullptr ? autoWallBones[i] : false;
- this->autoAimRealDistance = autoAimRealDistance;
- }
- AimbotWeapon_t() {};
- bool operator == (const AimbotWeapon_t& another) const
- {
- for (int i = (int) Hitbox::HITBOX_HEAD; i <= (int) Hitbox::HITBOX_ARMS; i++)
- {
- if (this->autoWallBones[i] != another.autoWallBones[i])
- return false;
- }
- return this->enabled == another.enabled &&
- this->silent == another.silent &&
- this->friendly == another.friendly &&
- this->bone == another.bone &&
- this->aimkey == another.aimkey &&
- this->aimkeyOnly == another.aimkeyOnly &&
- this->smoothEnabled == another.smoothEnabled &&
- this->smoothAmount == another.smoothAmount &&
- this->smoothType == another.smoothType &&
- this->smoothSaltEnabled == another.smoothSaltEnabled &&
- this->smoothSaltMultiplier == another.smoothSaltMultiplier &&
- this->errorMarginEnabled == another.errorMarginEnabled &&
- this->errorMarginValue == another.errorMarginValue &&
- this->autoAimEnabled == another.autoAimEnabled &&
- this->autoAimFov == another.autoAimFov &&
- this->aimStepEnabled == another.aimStepEnabled &&
- this->aimStepValue == another.aimStepValue &&
- this->rcsEnabled == another.rcsEnabled &&
- this->rcsAlwaysOn == another.rcsAlwaysOn &&
- this->rcsAmountX == another.rcsAmountX &&
- this->rcsAmountY == another.rcsAmountY &&
- this->autoPistolEnabled == another.autoPistolEnabled &&
- this->autoShootEnabled == another.autoShootEnabled &&
- this->autoScopeEnabled == another.autoScopeEnabled &&
- this->noShootEnabled == another.noShootEnabled &&
- this->ignoreJumpEnabled == another.ignoreJumpEnabled &&
- this->smokeCheck == another.smokeCheck &&
- this->flashCheck == another.flashCheck &&
- this->autoWallEnabled == another.autoWallEnabled &&
- this->autoWallValue == another.autoWallValue &&
- this->autoSlow == another.autoSlow &&
- this->predEnabled == another.predEnabled &&
- this->autoSlowMinDamage == another.autoSlowMinDamage &&
- this->autoAimRealDistance == another.autoAimRealDistance;
- }
- };
- namespace Settings
- {
- namespace UI
- {
- extern ImColor mainColor;
- extern ImColor bodyColor;
- extern ImColor fontColor;
- namespace Fonts
- {
- namespace ESP
- {
- extern char* family;
- extern int size;
- extern int flags;
- }
- }
- }
- namespace Aimbot
- {
- extern bool enabled;
- extern bool silent;
- extern bool friendly;
- extern Bone bone;
- extern ButtonCode_t aimkey;
- extern bool aimkeyOnly;
- namespace Smooth
- {
- extern bool enabled;
- extern float value;
- extern SmoothType type;
- namespace Salting
- {
- extern bool enabled;
- extern float multiplier;
- }
- }
- namespace ErrorMargin
- {
- extern bool enabled;
- extern float value;
- }
- namespace AutoAim
- {
- extern bool enabled;
- extern float fov;
- extern bool realDistance;
- }
- namespace AutoWall
- {
- extern bool enabled;
- extern float value;
- extern bool bones[];
- }
- namespace AimStep
- {
- extern bool enabled;
- extern float value;
- }
- namespace RCS
- {
- extern bool enabled;
- extern bool always_on;
- extern float valueX;
- extern float valueY;
- }
- namespace AutoPistol
- {
- extern bool enabled;
- }
- namespace AutoShoot
- {
- extern bool enabled;
- extern bool autoscope;
- }
- namespace AutoCrouch
- {
- extern bool enabled;
- }
- namespace AutoSlow
- {
- extern bool enabled;
- extern float minDamage;
- }
- namespace NoShoot
- {
- extern bool enabled;
- }
- namespace IgnoreJump
- {
- extern bool enabled;
- }
- namespace SmokeCheck
- {
- extern bool enabled;
- }
- namespace FlashCheck
- {
- extern bool enabled;
- }
- namespace Prediction
- {
- extern bool enabled;
- }
- extern std::unordered_map<ItemDefinitionIndex, AimbotWeapon_t, Util::IntHash<ItemDefinitionIndex>> weapons;
- }
- namespace Triggerbot
- {
- extern bool enabled;
- extern ButtonCode_t key;
- namespace Filters
- {
- extern bool enemies;
- extern bool allies;
- extern bool walls;
- extern bool smokeCheck;
- extern bool flashCheck;
- extern bool head;
- extern bool chest;
- extern bool stomach;
- extern bool arms;
- extern bool legs;
- }
- namespace Delay
- {
- extern bool enabled;
- extern int value;
- }
- }
- namespace AntiAim
- {
- namespace AutoDisable
- {
- extern bool noEnemy;
- extern bool knifeHeld;
- }
- namespace Yaw
- {
- extern bool enabled;
- extern AntiAimType_Y type;
- extern AntiAimType_Y typeFake;
- extern bool antiResolver;
- }
- namespace Pitch
- {
- extern bool enabled;
- extern AntiAimType_X type;
- }
- namespace HeadEdge
- {
- extern bool enabled;
- extern float distance;
- }
- }
- namespace Resolver
- {
- extern bool resolveAll;
- }
- namespace ESP
- {
- extern bool enabled;
- extern TeamColorType teamColorType;
- extern ImColor enemyColor;
- extern ImColor allyColor;
- extern ImColor enemyVisibleColor;
- extern ImColor allyVisibleColor;
- extern ImColor ctColor;
- extern ImColor tColor;
- extern ImColor ctVisibleColor;
- extern ImColor tVisibleColor;
- extern ImColor bombColor;
- extern ImColor bombDefusingColor;
- extern ImColor hostageColor;
- extern ImColor defuserColor;
- extern ImColor weaponColor;
- extern ImColor chickenColor;
- extern ImColor fishColor;
- extern ImColor smokeColor;
- extern ImColor decoyColor;
- extern ImColor flashbangColor;
- extern ImColor grenadeColor;
- extern ImColor molotovColor;
- extern ImColor localplayerColor;
- extern bool hpEnemyColor;
- extern bool hpAllyColor;
- extern bool hpEnemyVisibleColor;
- extern bool hpAllyVisibleColor;
- extern bool hpCtColor;
- extern bool hpTColor;
- extern bool hpCtVisibleColor;
- extern bool hpTVisibleColor;
- extern bool hpLocalplayerColor;
- namespace Glow
- {
- extern bool enabled;
- extern ImColor allyColor;
- extern ImColor enemyColor;
- extern ImColor enemyVisibleColor;
- extern ImColor weaponColor;
- extern ImColor grenadeColor;
- extern ImColor defuserColor;
- extern ImColor chickenColor;
- extern ImColor localplayerColor;
- extern bool hpAllyColor;
- extern bool hpEnemyColor;
- extern bool hpEnemyVisibleColor;
- extern bool hpLocalplayerColor;
- }
- namespace Filters
- {
- extern bool legit;
- extern bool visibilityCheck;
- extern bool smokeCheck;
- extern bool flashCheck;
- extern bool enemies;
- extern bool allies;
- extern bool bomb;
- extern bool hostages;
- extern bool defusers;
- extern bool weapons;
- extern bool chickens;
- extern bool fishes;
- extern bool throwables;
- extern bool localplayer;
- }
- namespace Info
- {
- extern bool name;
- extern bool clan;
- extern bool steamId;
- extern bool rank;
- extern bool health;
- extern bool weapon;
- extern bool scoped;
- extern bool reloading;
- extern bool flashed;
- extern bool planting;
- extern bool hasDefuser;
- extern bool defusing;
- extern bool grabbingHostage;
- extern bool rescuing;
- extern bool location;
- }
- namespace Skeleton
- {
- extern bool enabled;
- extern ImColor color;
- }
- namespace Boxes
- {
- extern bool enabled;
- extern BoxType type;
- }
- namespace Bars
- {
- extern bool enabled;
- extern BarType type;
- extern BarColorType colorType;
- }
- namespace Tracers
- {
- extern bool enabled;
- extern TracerType type;
- }
- namespace BulletTracers
- {
- extern bool enabled;
- }
- namespace Bomb
- {
- extern bool enabled;
- }
- namespace FOVCrosshair
- {
- extern bool enabled;
- extern bool filled;
- extern ImColor color;
- }
- namespace Chams
- {
- extern bool enabled;
- extern ImColor allyColor;
- extern ImColor allyVisibleColor;
- extern ImColor enemyColor;
- extern ImColor enemyVisibleColor;
- extern ImColor localplayerColor;
- extern ChamsType type;
- extern bool hpAllyColor;
- extern bool hpAllyVisibleColor;
- extern bool hpEnemyColor;
- extern bool hpEnemyVisibleColor;
- extern bool hpLocalplayerColor;
- namespace Arms
- {
- extern bool enabled;
- extern ImColor color;
- extern ArmsType type;
- }
- namespace Weapon
- {
- extern bool enabled;
- extern ImColor color;
- }
- }
- namespace Sounds
- {
- extern bool enabled;
- extern int time;
- }
- namespace Hitmarker
- {
- extern bool enabled;
- extern bool enemies;
- extern bool allies;
- extern ImColor color;
- extern int duration;
- extern int size;
- extern int innerGap;
- namespace Damage
- {
- extern bool enabled;
- }
- }
- namespace HeadDot
- {
- extern bool enabled;
- extern float size;
- }
- }
- namespace Dlights
- {
- extern bool enabled;
- extern float radius;
- }
- namespace Spammer
- {
- extern SpammerType type;
- extern bool say_team;
- namespace KillSpammer
- {
- extern bool enabled;
- extern bool sayTeam;
- extern std::vector<std::string> messages;
- }
- namespace RadioSpammer
- {
- extern bool enabled;
- }
- namespace NormalSpammer
- {
- extern std::vector<std::string> messages;
- }
- namespace PositionSpammer
- {
- extern int team;
- extern bool showName;
- extern bool showWeapon;
- extern bool showRank;
- extern bool showWins;
- extern bool showHealth;
- extern bool showMoney;
- extern bool showLastplace;
- }
- }
- namespace BHop
- {
- extern bool enabled;
- }
- namespace AutoStrafe
- {
- extern bool enabled;
- extern AutostrafeType type;
- extern bool silent;
- }
- namespace Noflash
- {
- extern bool enabled;
- extern float value;
- }
- namespace FOVChanger
- {
- extern bool enabled;
- extern bool viewmodelEnabled;
- extern float value;
- extern float viewmodelValue;
- extern bool ignoreScope;
- }
- namespace Radar
- {
- extern bool enabled;
- extern float zoom;
- extern bool enemies;
- extern bool allies;
- extern bool bomb;
- extern bool defuser;
- extern bool legit;
- extern bool visibilityCheck;
- extern bool smokeCheck;
- extern TeamColorType team_color_type;
- extern ImColor enemyColor;
- extern ImColor enemyVisibleColor;
- extern ImColor allyColor;
- extern ImColor allyVisibleColor;
- extern ImColor tColor;
- extern ImColor tVisibleColor;
- extern ImColor ctColor;
- extern ImColor ctVisibleColor;
- extern ImColor bombColor;
- extern ImColor bombDefusingColor;
- extern ImColor defuser_color;
- extern float iconsScale;
- extern bool hpEnemyColor;
- extern bool hpEnemyVisibleColor;
- extern bool hpAllyColor;
- extern bool hpAllyVisibleColor;
- extern bool hpTColor;
- extern bool hpTVisibleColor;
- extern bool hpCtColor;
- extern bool hpCtVisibleColor;
- namespace InGame
- {
- extern bool enabled;
- }
- }
- namespace Recoilcrosshair
- {
- extern bool enabled;
- extern bool showOnlyWhenShooting;
- }
- namespace Airstuck
- {
- extern bool enabled;
- extern ButtonCode_t key;
- }
- namespace Autoblock
- {
- extern bool enabled;
- extern ButtonCode_t key;
- }
- namespace Skinchanger
- {
- namespace Skins
- {
- extern bool enabled;
- extern bool perTeam;
- }
- namespace Models
- {
- extern bool enabled;
- }
- extern std::unordered_map<ItemDefinitionIndex, AttribItem_t, Util::IntHash<ItemDefinitionIndex>> skinsCT;
- extern std::unordered_map<ItemDefinitionIndex, AttribItem_t, Util::IntHash<ItemDefinitionIndex>> skinsT;
- }
- namespace ShowRanks
- {
- extern bool enabled;
- }
- namespace ShowSpectators
- {
- extern bool enabled;
- }
- namespace ClanTagChanger
- {
- extern char value[30];
- extern bool animation;
- extern int animationSpeed;
- extern bool enabled;
- extern ClanTagType type;
- }
- namespace View
- {
- namespace NoAimPunch
- {
- extern bool enabled;
- }
- namespace NoViewPunch
- {
- extern bool enabled;
- }
- }
- namespace Teleport
- {
- extern bool enabled;
- extern ButtonCode_t key;
- }
- namespace FakeLag
- {
- extern bool enabled;
- extern int value;
- extern bool adaptive;
- }
- namespace AutoAccept
- {
- extern bool enabled;
- }
- namespace NoSky
- {
- extern bool enabled;
- extern ImColor color;
- }
- namespace ASUSWalls
- {
- extern bool enabled;
- extern ImColor color;
- }
- namespace NoScopeBorder
- {
- extern bool enabled;
- }
- namespace SniperCrosshair
- {
- extern bool enabled;
- }
- namespace AutoDefuse
- {
- extern bool enabled;
- }
- namespace NoSmoke
- {
- extern bool enabled;
- }
- namespace ScreenshotCleaner
- {
- extern bool enabled;
- }
- namespace EdgeJump
- {
- extern bool enabled;
- extern ButtonCode_t key;
- }
- namespace NameStealer
- {
- extern bool enabled;
- extern int team;
- }
- namespace ThirdPerson
- {
- extern bool enabled;
- extern float distance;
- }
- namespace JumpThrow
- {
- extern bool enabled;
- extern ButtonCode_t key;
- }
- void LoadDefaultsOrSave(std::string path);
- void LoadConfig(std::string path);
- void LoadSettings();
- void DeleteConfig(std::string path);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement