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Summit base

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Mar 16th, 2015
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  1. 54:16 ;mp_mountain;level.bunkerList[0] = createBlock((2374.26, -579.11, 379.793), (0, 90, 0));level.bunkerList[1] = createBlock((2520.59, -437.406, 479.56), (0, 0, 0));level.bunkerList[2] = createBlock((2485, -437.472, 479.56), (0, 0, 0));level.bunkerList[3] = createBlock((2238.29, -437.929, 479.56), (0, 0, 0));level.bunkerList[4] = createBlock((2274.55, -437.034, 479.56), (0, 0, 0));level.bunkerList[5] = createBlock((2172.61, -504.138, 468.125), (0, 0, 0));level.bunkerList[6] = createBlock((2172.61, -504.138, 495.25), (0, 0, 0));level.bunkerList[7] = createBlock((2172.61, -504.138, 522.375), (0, 0, 0));level.bunkerList[8] = createBlock((2172.61, -504.138, 549.5), (0, 0, 0));level.bunkerList[9] = createBlock((2173.21, -450.212, 468.125), (0, 0, 0)); 54:16 ;mp_mountain;level.bunkerList[10] = createBlock((2173.21, -450.212, 495.25), (0, 0, 0));level.bunkerList[11] = createBlock((2173.21, -450.212, 522.375), (0, 0, 0));level.bunkerList[12] = createBlock((2173.21, -450.212, 549.5), (0, 0, 0));level.bunkerList[13] = createBlock((1881.27, -244.632, 138.088), (0, 105, 0));level.bunkerList[14] = createBlock((1881.27, -244.632, 165.213), (0, 105, 0));level.bunkerList[15] = createBlock((1881.27, -244.632, 192.338), (0, 105, 0));level.bunkerList[16] = createBlock((1888.83, -280.094, 218.25), (0, 105, 0));level.bunkerList[17] = createBlock((1871.77, -210.133, 133.513), (0, 105, 0));level.bunkerList[18] = createBlock((1871.77, -210.133, 160.638), (0, 105, 0));level.bunkerList[19] = createBlock((1862.31, -176.304, 130.368), (0, 105, 0)); 54:16 ;mp_mountain;level.bunkerList[20] = createBlock((1829.63, -249.428, 131.127), (0, -165, 0));level.bunkerList[21] = createBlock((1829.63, -249.428, 158.252), (0, -165, 0));level.bunkerList[22] = createBlock((1795.52, -257.856, 128.627), (0, -165, 0));level.bunkerList[23] = createBlock((1803.08, -201.619, 126.856), (0, 105, 0));level.bunkerList[24] = createBlock((1854.52, -331.942, 217.944), (0, -165, 0));level.bunkerList[25] = createBlock((1910.89, -351.48, 218.396), (0, 105, 0));level.bunkerList[26] = createBlock((1872.21, -482.615, 229.054), (0, 105, 0));level.bunkerList[27] = createBlock((1785.68, -612.132, 255.539), (0, 105, 0));level.bunkerList[28] = createBlock((1946.57, -269.372, 218.62), (0, -165, 0));level.bunkerList[29] = createBlock((1962.19, -321.861, 219.141), (0, -165, 0)); 54:16 ;mp_mountain;level.bunkerList[30] = createBlock((1603.65, -471.231, 348.576), (0, 0, 0));level.bunkerList[31] = createBlock((1570.05, -471.434, 348.075), (0, 0, 0));level.bunkerList[32] = createBlock((1587.05, -454.782, 364.163), (0, 90, 0));level.bunkerList[33] = createBlock((1587.33, -451.397, 379.813), (0, 90, 0));level.bunkerList[34] = createBlock((1587.63, -447.966, 395.464), (0, 90, 0));level.bunkerList[35] = createBlock((1587.87, -444.579, 411.114), (0, 90, 0));level.bunkerList[36] = createBlock((1588.05, -441.362, 426.764), (0, 90, 0)); 54:59 ShutdownGame:
  2. 54:59 ---------
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