Advertisement
Guest User

test_frca_OpenGL-f

a guest
Feb 24th, 2013
34
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.42 KB | None | 0 0
  1. Platform: Windows x86/OpenGL
  2. Fullscreen mode
  3. GL_VENDOR: ATI Technologies Inc.
  4. GL_RENDERER: ATI Radeon HD 3800 Series
  5. GL_VERSION: 3.3.11653 Core Profile Context
  6. GL_SHADING_LANGUAGE_VERSION: 3.30
  7. Shader Info Log:
  8. Vertex shader was successfully compiled to run on hardware.
  9. Shader Info Log:
  10. Fragment shader was successfully compiled to run on hardware.
  11. Program Info Log:
  12. Vertex shader(s) linked, fragment shader(s) linked.
  13. Shader Info Log:
  14. Vertex shader was successfully compiled to run on hardware.
  15. Shader Info Log:
  16. Fragment shader was successfully compiled to run on hardware.
  17. Program Info Log:
  18. Vertex shader(s) linked, fragment shader(s) linked.
  19. Shader Info Log:
  20. Vertex shader was successfully compiled to run on hardware.
  21. Shader Info Log:
  22. Fragment shader was successfully compiled to run on hardware.
  23. Program Info Log:
  24. Vertex shader(s) linked, fragment shader(s) linked.
  25. Shader Info Log:
  26. Vertex shader was successfully compiled to run on hardware.
  27. Shader Info Log:
  28. Fragment shader was successfully compiled to run on hardware.
  29. Program Info Log:
  30. Vertex shader(s) linked, fragment shader(s) linked.
  31. Shader Info Log:
  32. Vertex shader was successfully compiled to run on hardware.
  33. Shader Info Log:
  34. Fragment shader was successfully compiled to run on hardware.
  35. Program Info Log:
  36. Vertex shader(s) linked, fragment shader(s) linked.
  37. 2712.756056 fps
  38. 3463.631523 fps
  39. 2873.328956 fps
  40. Deleting OpenGL context
  41. Destroying SDL window
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement