Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- For those who want a clean to read changelog
- ================
- Version 9 - D Hotfix
- ================
- ==General
- -Swapped Air/Heat icons
- -Darkman3 icons removed
- -TimeBender failsafe added (Thanks Dru)
- -Fixed Quake damagers to work in terrain
- -Fishing mod compat changes
- --BUGFIX_F adjusted
- --Both DocScanners use 'core_getpointer'
- ==CopyWeapons
- -Added weapon drops for Roll/SniperJoe
- -Fixed BreakDash team charging
- ==Dr. Wily
- -New capsule weapon icons by Pegg
- ==Sniper Joe
- -Starting ammo moved to machine gun
- -Passive item ammo regen changes
- --1 ammo every 4->2 ammo every 5 tics
- --LMS extra delay removed
- --Total time needed 48->30 seconds
- --Item ammo to M-Gun conversion 2->3
- -Buster shot speed 40->48
- --Radius/height 5->6
- -Grenade toss methods changed
- --Charge now cooks the grenade
- ---Full charge blows up in your face
- ----This also boosts the user forward
- ---Charging move speed 50%->75%
- --Explosion damage 48->35
- --Set explosion size 0->12
- --Radius 6->8, height 7->11
- -Machine gun shot speed 51->54
- --Radius/height 5->6
- --Grenade damage 30->25
- -Vehicle duration 12->8 seconds
- --Armor: Apache 45->33%, Truck 90->66%
- -Apache shot damage 12->11
- --Bomb drop max damage 30->27
- -Truck passive damager damage 6->3
- --Mainfire damager direct hit 3->2
- ==Metalman
- -Stall fall now uses stamina
- --Other stamina usage adjusted
- ==Quickman
- -Weapon reverted to v9ch
- --Shots now return like ShadowBlades
- --Spread center shot damage 7->8
- --Rapid shot damage 8->7
- ==Drillman
- -DrillBomb radius/height 6->10
- ==Diveman
- -Spawns 1 mine correctly in teamgames
- ==Centaurman
- -Bot state crash fixed
- ==OriginalDuo
- -Fist shot speed 56->40, duration 7->10
- ==Coldman
- -Foes frozen take less damage
- --42.5% for Punch/Idle wall
- --75% for sliding walls
- ==Tornadoman
- -Tornado slam scaling cut in half
- ==Commandoman
- -Damage of all bomb waves +1
- -Leap slam waves adjusted so they don't spawn their first wave immediately
- -Can now cancel leap into mainfire
- --Must land to use leap again
- -Item use sound adjusted?
- ==Chillman
- -Item freeze ends on hit (FlashStopper)
- -Skate start speed lost without armor
- --Skate speed without armor 177%->155%
- -Fixed ally speedup
- -Armor regen time needed 4->5 seconds
- --Regen lost on hit with armor 70->all
- --Regen lost without armor 70->60
- -When armor is broken, lose 5 health
- --Cannot die from this health loss
- ==Mars
- -Vulcan shots no longer have hitstun
- --Firing slowdown 50%->67.5%
- -Alt missiles correctly die in ceilings
- -Tank mode thrust is now dynamic
- --Only thrusts when moving forward/back
- --Fuel use adjusted due to above
- -Rocket jumps improved?
- ==Pluto
- -Now has SemiStunArmor
- -No ammo lost on hit during dashes
- ==Neptune
- -Salty SaltWater damage 9->12
- -Super Stomp explosion stun removed
- ================
- Version 9 - D
- ================
- ==General
- -Updated the localization files
- -WallJumps no longer use StaminaFlag
- --WallJump management cleaned up
- --Classes have their own walljump count
- --AirJumps now use a similar system
- ==CopyWeapons
- -Added weapon drops for MM10/V classes
- --Also Wily, Alien, DocRobot and Fakeman
- ==LoadOut
- -Removed unused actors
- ==Rock
- -LMS bonus ball now checks for the cvar 'mm8bdm_sv_nolmsweapons'
- -Ball jumps no longer use StaminaFlag
- --Regen no longer stops in the air
- --Regen rate lowered, 5->2
- ==Roll
- -Swing total delay for both swings -4
- --RageRune_ST swing is now dynamic
- -Cleanser blob changes
- --Flung blob damage 30->25
- ---Now take 35% damage from multiple hits from stunning blobs
- -Item now spawns small health at 1/4 ammo
- --These heal 15 or 5 for foes
- --Large health foe heal 5->10
- --Health fade-in duration 21->16
- ==Dr. Wily
- -Fixed swapping for capsule fire/ice
- ==Sniper Joe
- -Buster shot speed 29->40
- --Damage 13->12
- --Fire delay 12->14
- ==Cutman
- -Actor/Weapon touched up
- ==Timeman
- -Time slow explosion size 768->512
- ==Oilman
- -Can now snap fingers during oil slider
- -Charge shots now fire bouncing oil
- --Delay after charge firing 6/12->5/7
- -Oil Blobs now have NONSHOOTABLE
- --Minor adjustments to states
- -All oil flame heights +16
- -Sliding movement control 0%->30%
- ==Metalman
- -Stall fall is now similar to hovers
- ==Quickman
- -Speed 1.35->1.2
- -Mainfires swapped
- --Normal fire is rapid, damage 8->7
- --Speedup fire is spread, damage 7->8
- ==Crashman
- -Speed 0.88/0.86->0.86/0.84
- -Can bombjump off detonated Clash Bombs
- ==Topman
- -Bar color changes at 75% charge
- ==DocRobot
- -Armor adjusting has been replaced with experimental health changing
- -Stat changes redone, now more flexible
- --Several weapon stats tuned
- -Stat icons adjusted due to above
- ==Toadman
- -Hud colors changed
- ==Dustman
- -Hud chute adjusted
- ==Diveman
- -Mine toss animation sped up
- --Mines tossed 3->1, ammo use 140->45
- -Mine actor cleaned up, height 24->32
- --Total duration 416->494 tics
- --Explosion damage 20->22
- --Set explosion size 0->32
- --Delay from other mines 1->5
- -Tackle explosion damage 24->20
- ==Stoneman
- -Fixed health being lowered to 85 on core revive if above 85 health
- ==Gyroman
- -Hud colors changed
- -Gyro wall shot return removed
- ==Chargeman
- -Hud animations greatly adjusted
- ==Darkman3
- -Second weapon removed
- ==Centaurman
- -Ammo regen 1 every 5->1 every 4 tics
- -Item port changed up
- --Set distance->full control with haste
- --Duration 2->16, can go through foes
- --Cannot shoot or regen ammo during port
- ==Flameman
- -Actors touched up
- -Floor flame height 32->48
- -Wall flames size 3->4
- ==Frostman
- -Weapon states adjusted to fix desync?
- ==OriginalDuo
- -Passive SemiStunArmor removed
- -Mainfire fist explosion damage 15->14
- -Tackle charge ammo regen rate 10->15
- -Tackle constant thrust 4.25->3.25
- --Ammo use during tackle 7->10
- -Meteor altfire end goes through foes
- ==EvilRobot
- -G_Tornado spinning removed
- --Bonus 1.75x speed added
- -G_Flame protection 0.28->0
- --Protection duration 5->3
- -G_Water large shot damage 20->25
- ==Pirateman
- -Mines no longer refund ammo
- -Detonate/Reload delay 10->35
- -All mine explosion sizes 80->100
- --Set explosion sizes 16->24
- -Initial mine shot damage 6->2
- --Explodes only once for 15 damage
- -Placed mine also explodes once
- --Now has NONSHOOTABLE
- ---Only explosions affect the mine
- -Pushed mine explosion rate 2->4
- --Explosion damage 9->14, speed 40->52
- ---Max damage is about the same
- --Extra tic of delay during push added
- ---This fixes an aiming issue
- -WaterPush is easier to land on mines
- -Bubble collide no longer removes armor
- ==King
- -Starting ammo 50->125
- -Ground slash can no longer be aimed
- --Spawns adjusted due to above
- -Shield stamina changed to be given only on successful shield lasers
- --Stamina drain rate 2 per 2 -> 3 per 2
- ---Missing shield is still 2 per 2
- -Shield charge is now only taken on losing shield
- --Laser damage 5->6
- ==Splashwoman
- -LaserTrident protection changed
- -First hit damage 10->12, power 14->13
- --No damage->further hits do 1
- --Power laser further hits do 2
- -Self heal rate 2->7 tics
- ==Pumpman NEW
- -Made by CutmanMike/Sonicfam1102
- ==Commandoman NEW
- -Made by Pegg
- ==Chillman NEW
- -Made by Muzaru
- ==Mercury
- -Mainfire damage 10->9
- -Blob leap explosion damage 36->32
- ==Mars NEW
- -Made by Sonicfam1102 (Trillster)
- ==Jupiter
- -Laser damager spawner rate 4->1
- --Explosion damage 3->2
- -Altfire extended boost cost 3->4 ammo
- ==Uranus
- -Player grabber correctly has THRUGHOST
- --Fixed grabbing after wall collision?
- ==Pluto NEW
- -Made by Pegg
- ==Neptune NEW
- -Made by CutmanMike/Pegg
- ==Punk
- -Hud animations adjusted
- -Fixed ignoring missiles during tackle
- ==BBA Megaman
- -Passive money regen halts when lowest weapon is purchasable
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement