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MegaCelebi

Classes-v9d Patch Notes

Aug 16th, 2018
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  1.  
  2. For those who want a clean to read changelog
  3.  
  4. ================
  5. Version 9 - D Hotfix
  6. ================
  7.  
  8. ==General
  9. -Swapped Air/Heat icons
  10. -Darkman3 icons removed
  11. -TimeBender failsafe added (Thanks Dru)
  12. -Fixed Quake damagers to work in terrain
  13. -Fishing mod compat changes
  14. --BUGFIX_F adjusted
  15. --Both DocScanners use 'core_getpointer'
  16.  
  17. ==CopyWeapons
  18. -Added weapon drops for Roll/SniperJoe
  19. -Fixed BreakDash team charging
  20.  
  21. ==Dr. Wily
  22. -New capsule weapon icons by Pegg
  23.  
  24. ==Sniper Joe
  25. -Starting ammo moved to machine gun
  26. -Passive item ammo regen changes
  27. --1 ammo every 4->2 ammo every 5 tics
  28. --LMS extra delay removed
  29. --Total time needed 48->30 seconds
  30. --Item ammo to M-Gun conversion 2->3
  31. -Buster shot speed 40->48
  32. --Radius/height 5->6
  33. -Grenade toss methods changed
  34. --Charge now cooks the grenade
  35. ---Full charge blows up in your face
  36. ----This also boosts the user forward
  37. ---Charging move speed 50%->75%
  38. --Explosion damage 48->35
  39. --Set explosion size 0->12
  40. --Radius 6->8, height 7->11
  41. -Machine gun shot speed 51->54
  42. --Radius/height 5->6
  43. --Grenade damage 30->25
  44. -Vehicle duration 12->8 seconds
  45. --Armor: Apache 45->33%, Truck 90->66%
  46. -Apache shot damage 12->11
  47. --Bomb drop max damage 30->27
  48. -Truck passive damager damage 6->3
  49. --Mainfire damager direct hit 3->2
  50.  
  51. ==Metalman
  52. -Stall fall now uses stamina
  53. --Other stamina usage adjusted
  54.  
  55. ==Quickman
  56. -Weapon reverted to v9ch
  57. --Shots now return like ShadowBlades
  58. --Spread center shot damage 7->8
  59. --Rapid shot damage 8->7
  60.  
  61. ==Drillman
  62. -DrillBomb radius/height 6->10
  63.  
  64. ==Diveman
  65. -Spawns 1 mine correctly in teamgames
  66.  
  67. ==Centaurman
  68. -Bot state crash fixed
  69.  
  70. ==OriginalDuo
  71. -Fist shot speed 56->40, duration 7->10
  72.  
  73. ==Coldman
  74. -Foes frozen take less damage
  75. --42.5% for Punch/Idle wall
  76. --75% for sliding walls
  77.  
  78. ==Tornadoman
  79. -Tornado slam scaling cut in half
  80.  
  81. ==Commandoman
  82. -Damage of all bomb waves +1
  83. -Leap slam waves adjusted so they don't spawn their first wave immediately
  84. -Can now cancel leap into mainfire
  85. --Must land to use leap again
  86. -Item use sound adjusted?
  87.  
  88. ==Chillman
  89. -Item freeze ends on hit (FlashStopper)
  90. -Skate start speed lost without armor
  91. --Skate speed without armor 177%->155%
  92. -Fixed ally speedup
  93. -Armor regen time needed 4->5 seconds
  94. --Regen lost on hit with armor 70->all
  95. --Regen lost without armor 70->60
  96. -When armor is broken, lose 5 health
  97. --Cannot die from this health loss
  98.  
  99. ==Mars
  100. -Vulcan shots no longer have hitstun
  101. --Firing slowdown 50%->67.5%
  102. -Alt missiles correctly die in ceilings
  103. -Tank mode thrust is now dynamic
  104. --Only thrusts when moving forward/back
  105. --Fuel use adjusted due to above
  106. -Rocket jumps improved?
  107.  
  108. ==Pluto
  109. -Now has SemiStunArmor
  110. -No ammo lost on hit during dashes
  111.  
  112. ==Neptune
  113. -Salty SaltWater damage 9->12
  114. -Super Stomp explosion stun removed
  115.  
  116. ================
  117. Version 9 - D
  118. ================
  119.  
  120. ==General
  121. -Updated the localization files
  122. -WallJumps no longer use StaminaFlag
  123. --WallJump management cleaned up
  124. --Classes have their own walljump count
  125. --AirJumps now use a similar system
  126.  
  127. ==CopyWeapons
  128. -Added weapon drops for MM10/V classes
  129. --Also Wily, Alien, DocRobot and Fakeman
  130.  
  131. ==LoadOut
  132. -Removed unused actors
  133.  
  134. ==Rock
  135. -LMS bonus ball now checks for the cvar 'mm8bdm_sv_nolmsweapons'
  136. -Ball jumps no longer use StaminaFlag
  137. --Regen no longer stops in the air
  138. --Regen rate lowered, 5->2
  139.  
  140. ==Roll
  141. -Swing total delay for both swings -4
  142. --RageRune_ST swing is now dynamic
  143. -Cleanser blob changes
  144. --Flung blob damage 30->25
  145. ---Now take 35% damage from multiple hits from stunning blobs
  146. -Item now spawns small health at 1/4 ammo
  147. --These heal 15 or 5 for foes
  148. --Large health foe heal 5->10
  149. --Health fade-in duration 21->16
  150.  
  151. ==Dr. Wily
  152. -Fixed swapping for capsule fire/ice
  153.  
  154. ==Sniper Joe
  155. -Buster shot speed 29->40
  156. --Damage 13->12
  157. --Fire delay 12->14
  158.  
  159. ==Cutman
  160. -Actor/Weapon touched up
  161.  
  162. ==Timeman
  163. -Time slow explosion size 768->512
  164.  
  165. ==Oilman
  166. -Can now snap fingers during oil slider
  167. -Charge shots now fire bouncing oil
  168. --Delay after charge firing 6/12->5/7
  169. -Oil Blobs now have NONSHOOTABLE
  170. --Minor adjustments to states
  171. -All oil flame heights +16
  172. -Sliding movement control 0%->30%
  173.  
  174. ==Metalman
  175. -Stall fall is now similar to hovers
  176.  
  177. ==Quickman
  178. -Speed 1.35->1.2
  179. -Mainfires swapped
  180. --Normal fire is rapid, damage 8->7
  181. --Speedup fire is spread, damage 7->8
  182.  
  183. ==Crashman
  184. -Speed 0.88/0.86->0.86/0.84
  185. -Can bombjump off detonated Clash Bombs
  186.  
  187. ==Topman
  188. -Bar color changes at 75% charge
  189.  
  190. ==DocRobot
  191. -Armor adjusting has been replaced with experimental health changing
  192. -Stat changes redone, now more flexible
  193. --Several weapon stats tuned
  194. -Stat icons adjusted due to above
  195.  
  196. ==Toadman
  197. -Hud colors changed
  198.  
  199. ==Dustman
  200. -Hud chute adjusted
  201.  
  202. ==Diveman
  203. -Mine toss animation sped up
  204. --Mines tossed 3->1, ammo use 140->45
  205. -Mine actor cleaned up, height 24->32
  206. --Total duration 416->494 tics
  207. --Explosion damage 20->22
  208. --Set explosion size 0->32
  209. --Delay from other mines 1->5
  210. -Tackle explosion damage 24->20
  211.  
  212. ==Stoneman
  213. -Fixed health being lowered to 85 on core revive if above 85 health
  214.  
  215. ==Gyroman
  216. -Hud colors changed
  217. -Gyro wall shot return removed
  218.  
  219. ==Chargeman
  220. -Hud animations greatly adjusted
  221.  
  222. ==Darkman3
  223. -Second weapon removed
  224.  
  225. ==Centaurman
  226. -Ammo regen 1 every 5->1 every 4 tics
  227. -Item port changed up
  228. --Set distance->full control with haste
  229. --Duration 2->16, can go through foes
  230. --Cannot shoot or regen ammo during port
  231.  
  232. ==Flameman
  233. -Actors touched up
  234. -Floor flame height 32->48
  235. -Wall flames size 3->4
  236.  
  237. ==Frostman
  238. -Weapon states adjusted to fix desync?
  239.  
  240. ==OriginalDuo
  241. -Passive SemiStunArmor removed
  242. -Mainfire fist explosion damage 15->14
  243. -Tackle charge ammo regen rate 10->15
  244. -Tackle constant thrust 4.25->3.25
  245. --Ammo use during tackle 7->10
  246. -Meteor altfire end goes through foes
  247.  
  248. ==EvilRobot
  249. -G_Tornado spinning removed
  250. --Bonus 1.75x speed added
  251. -G_Flame protection 0.28->0
  252. --Protection duration 5->3
  253. -G_Water large shot damage 20->25
  254.  
  255. ==Pirateman
  256. -Mines no longer refund ammo
  257. -Detonate/Reload delay 10->35
  258. -All mine explosion sizes 80->100
  259. --Set explosion sizes 16->24
  260. -Initial mine shot damage 6->2
  261. --Explodes only once for 15 damage
  262. -Placed mine also explodes once
  263. --Now has NONSHOOTABLE
  264. ---Only explosions affect the mine
  265. -Pushed mine explosion rate 2->4
  266. --Explosion damage 9->14, speed 40->52
  267. ---Max damage is about the same
  268. --Extra tic of delay during push added
  269. ---This fixes an aiming issue
  270. -WaterPush is easier to land on mines
  271. -Bubble collide no longer removes armor
  272.  
  273. ==King
  274. -Starting ammo 50->125
  275. -Ground slash can no longer be aimed
  276. --Spawns adjusted due to above
  277. -Shield stamina changed to be given only on successful shield lasers
  278. --Stamina drain rate 2 per 2 -> 3 per 2
  279. ---Missing shield is still 2 per 2
  280. -Shield charge is now only taken on losing shield
  281. --Laser damage 5->6
  282.  
  283. ==Splashwoman
  284. -LaserTrident protection changed
  285. -First hit damage 10->12, power 14->13
  286. --No damage->further hits do 1
  287. --Power laser further hits do 2
  288. -Self heal rate 2->7 tics
  289.  
  290. ==Pumpman NEW
  291. -Made by CutmanMike/Sonicfam1102
  292.  
  293. ==Commandoman NEW
  294. -Made by Pegg
  295.  
  296. ==Chillman NEW
  297. -Made by Muzaru
  298.  
  299. ==Mercury
  300. -Mainfire damage 10->9
  301. -Blob leap explosion damage 36->32
  302.  
  303. ==Mars NEW
  304. -Made by Sonicfam1102 (Trillster)
  305.  
  306. ==Jupiter
  307. -Laser damager spawner rate 4->1
  308. --Explosion damage 3->2
  309. -Altfire extended boost cost 3->4 ammo
  310.  
  311. ==Uranus
  312. -Player grabber correctly has THRUGHOST
  313. --Fixed grabbing after wall collision?
  314.  
  315. ==Pluto NEW
  316. -Made by Pegg
  317.  
  318. ==Neptune NEW
  319. -Made by CutmanMike/Pegg
  320.  
  321. ==Punk
  322. -Hud animations adjusted
  323. -Fixed ignoring missiles during tackle
  324.  
  325. ==BBA Megaman
  326. -Passive money regen halts when lowest weapon is purchasable
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