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  1. scriptName "Functions\misc\fn_selfActions.sqf";
  2. /***********************************************************
  3. ADD ACTIONS FOR SELF
  4. - Function
  5. - [] call fnc_usec_selfActions;
  6. ************************************************************/
  7. private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
  8.  
  9. if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
  10.  
  11. _vehicle = vehicle player;
  12. _isPZombie = player isKindOf "PZombie_VB";
  13. _inVehicle = (_vehicle != player);
  14.  
  15. _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
  16. _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
  17.  
  18. _nearLight = nearestObject [player,"LitObject"];
  19. _canPickLight = false;
  20. if (!isNull _nearLight) then {
  21. if (_nearLight distance player < 4) then {
  22. _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
  23. };
  24. };
  25.  
  26. //Grab Flare
  27. if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
  28. if (s_player_grabflare < 0) then {
  29. _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
  30. s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
  31. s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
  32. };
  33. } else {
  34. player removeAction s_player_grabflare;
  35. player removeAction s_player_removeflare;
  36. s_player_grabflare = -1;
  37. s_player_removeflare = -1;
  38. };
  39.  
  40. if (DZE_HeliLift) then {
  41. _hasAttached = _vehicle getVariable["hasAttached",false];
  42. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
  43. if (s_player_heli_detach < 0) then {
  44. dayz_myLiftVehicle = _vehicle;
  45. s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
  46. };
  47. } else {
  48. dayz_myLiftVehicle removeAction s_player_heli_detach;
  49. s_player_heli_detach = -1;
  50. };
  51. };
  52.  
  53. if(DZE_HaloJump) then {
  54. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
  55. if (s_halo_action < 0) then {
  56. DZE_myHaloVehicle = _vehicle;
  57. s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
  58. };
  59. } else {
  60. DZE_myHaloVehicle removeAction s_halo_action;
  61. s_halo_action = -1;
  62. };
  63. };
  64.  
  65. if (!DZE_ForceNameTagsOff) then {
  66. if (s_player_showname < 0 && !_isPZombie) then {
  67. if (DZE_ForceNameTags) then {
  68. s_player_showname = 1;
  69. player setVariable["DZE_display_name",true,true];
  70. } else {
  71. s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
  72. s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
  73. };
  74. };
  75. };
  76.  
  77. if(_isPZombie) then {
  78. if (s_player_callzombies < 0) then {
  79. s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
  80. };
  81. if (DZE_PZATTACK) then {
  82. call pz_attack;
  83. DZE_PZATTACK = false;
  84. };
  85. if (s_player_pzombiesvision < 0) then {
  86. s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
  87. };
  88. if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
  89. _isAnimal = cursorTarget isKindOf "Animal";
  90. _isZombie = cursorTarget isKindOf "zZombie_base";
  91. _isHarvested = cursorTarget getVariable["meatHarvested",false];
  92. _isMan = cursorTarget isKindOf "Man";
  93. // Pzombie Gut human corpse || animal
  94. if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
  95. if (s_player_pzombiesfeed < 0) then {
  96. s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
  97. };
  98. } else {
  99. player removeAction s_player_pzombiesfeed;
  100. s_player_pzombiesfeed = -1;
  101. };
  102. } else {
  103. player removeAction s_player_pzombiesfeed;
  104. s_player_pzombiesfeed = -1;
  105. };
  106. };
  107.  
  108. // Increase distance only if AIR || SHIP
  109. _allowedDistance = 4;
  110. _isAir = cursorTarget isKindOf "Air";
  111. _isShip = cursorTarget isKindOf "Ship";
  112. if(_isAir || _isShip) then {
  113. _allowedDistance = 8;
  114. };
  115.  
  116. if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
  117.  
  118. // set cursortarget to variable
  119. _cursorTarget = cursorTarget;
  120.  
  121. // get typeof cursortarget once
  122. _typeOfCursorTarget = typeOf _cursorTarget;
  123.  
  124. // hintsilent _typeOfCursorTarget;
  125.  
  126. _isVehicle = _cursorTarget isKindOf "AllVehicles";
  127. _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
  128. _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
  129.  
  130. // get items && magazines only once
  131. _magazinesPlayer = magazines player;
  132.  
  133. //boiled Water
  134. _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
  135. _hastinitem = false;
  136. {
  137. if (_x in _magazinesPlayer) then {
  138. _hastinitem = true;
  139. };
  140. } count boil_tin_cans;
  141. _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
  142. _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
  143. _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
  144.  
  145. _itemsPlayer = items player;
  146.  
  147. _temp_keys = [];
  148. _temp_keys_names = [];
  149. // find available keys
  150. _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
  151. {
  152. if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
  153. _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
  154. _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
  155. _temp_keys_names set [_ownerKeyId,_ownerKeyName];
  156. _temp_keys set [count _temp_keys,str(_ownerKeyId)];
  157. };
  158. } count _itemsPlayer;
  159.  
  160. _hasKnife = "ItemKnife" in _itemsPlayer;
  161. _hasToolbox = "ItemToolbox" in _itemsPlayer;
  162.  
  163. _isMan = _cursorTarget isKindOf "Man";
  164. _traderType = _typeOfCursorTarget;
  165. _ownerID = _cursorTarget getVariable ["CharacterID","0"];
  166. _isAnimal = _cursorTarget isKindOf "Animal";
  167. _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
  168. _isZombie = _cursorTarget isKindOf "zZombie_base";
  169. _isDestructable = _cursorTarget isKindOf "BuiltItems";
  170. _isWreck = _typeOfCursorTarget in DZE_isWreck;
  171. _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
  172. _isModular = _cursorTarget isKindOf "ModularItems";
  173. _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
  174.  
  175. _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
  176. _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
  177.  
  178. _isTent = _cursorTarget isKindOf "TentStorage";
  179.  
  180. _isAlive = alive _cursorTarget;
  181.  
  182. _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
  183.  
  184. _rawmeat = meatraw;
  185. _hasRawMeat = false;
  186. {
  187. if (_x in _magazinesPlayer) then {
  188. _hasRawMeat = true;
  189. };
  190. } count _rawmeat;
  191.  
  192. _isFuel = false;
  193. if (_hasFuelE || _hasFuelBarrelE) then {
  194. {
  195. if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
  196. } count dayz_fuelsources;
  197. };
  198.  
  199. // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
  200.  
  201. // logic vars
  202. _player_flipveh = false;
  203. _player_deleteBuild = false;
  204. _player_lockUnlock_crtl = false;
  205.  
  206. if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
  207. if (s_player_maintain_area < 0) then {
  208. s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
  209. s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
  210. };
  211. } else {
  212. player removeAction s_player_maintain_area;
  213. s_player_maintain_area = -1;
  214. player removeAction s_player_maintain_area_preview;
  215. s_player_maintain_area_preview = -1;
  216. };
  217.  
  218. // CURSOR TARGET ALIVE
  219. if(_isAlive) then {
  220.  
  221. //Allow player to delete objects
  222. if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
  223. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  224. _player_deleteBuild = true;
  225. };
  226. };
  227.  
  228. //Allow owners to delete modulars
  229. if(_isModular && (dayz_characterID == _ownerID)) then {
  230. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  231. _player_deleteBuild = true;
  232. };
  233. };
  234. //Allow owners to delete modular doors without locks
  235. if(_isModularDoor && (dayz_characterID == _ownerID)) then {
  236. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  237. _player_deleteBuild = true;
  238. };
  239. };
  240. // CURSOR TARGET VEHICLE
  241. if(_isVehicle) then {
  242.  
  243. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  244. if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
  245. _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
  246. if(_isVehicletype || (_playersNear >= 2)) then {
  247. _player_flipveh = true;
  248. };
  249. };
  250.  
  251.  
  252. if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
  253. _player_lockUnlock_crtl = true;
  254. };
  255.  
  256. };
  257.  
  258. };
  259.  
  260. if(_player_deleteBuild) then {
  261. if (s_player_deleteBuild < 0) then {
  262. s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  263. };
  264. } else {
  265. player removeAction s_player_deleteBuild;
  266. s_player_deleteBuild = -1;
  267. };
  268.  
  269. if (DZE_HeliLift) then {
  270. _liftHeli = objNull;
  271. _found = false;
  272.  
  273. _allowTow = false;
  274. if ((count (crew _cursorTarget)) == 0) then {
  275. {
  276. if(!_allowTow) then {
  277. _allowTow = _cursorTarget isKindOf _x;
  278. };
  279. } count DZE_HeliAllowToTow;
  280. };
  281.  
  282. //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
  283.  
  284. if (_allowTow) then {
  285. _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
  286. {
  287. if(!_found) then {
  288. _posL = [_x] call FNC_getPos;
  289. _posC = [_cursorTarget] call FNC_getPos;
  290. _height = (_posL select 2) - (_posC select 2);
  291. _hasAttached = _x getVariable["hasAttached",false];
  292. if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
  293. if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
  294. _liftHeli = _x;
  295. _found = true;
  296. };
  297. };
  298. };
  299. } count _liftHelis;
  300. };
  301.  
  302. //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
  303.  
  304. _attached = _cursorTarget getVariable["attached",false];
  305. if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
  306. if (s_player_heli_lift < 0) then {
  307. s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
  308. };
  309. } else {
  310. player removeAction s_player_heli_lift;
  311. s_player_heli_lift = -1;
  312. };
  313. };
  314.  
  315. // Allow Owner to lock && unlock vehicle
  316. if(_player_lockUnlock_crtl) then {
  317. if (s_player_lockUnlock_crtl < 0) then {
  318. _hasKey = _ownerID in _temp_keys;
  319. _oldOwner = (_ownerID == dayz_playerUID);
  320. if(locked _cursorTarget) then {
  321. if(_hasKey || _oldOwner) then {
  322. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
  323. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  324. s_player_lockUnlock_crtl = 1;
  325. } else {
  326. if(_hasHotwireKit) then {
  327. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
  328. } else {
  329. _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
  330. };
  331. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  332. s_player_lockUnlock_crtl = 1;
  333. };
  334. } else {
  335. if(_hasKey || _oldOwner) then {
  336. _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
  337. s_player_lockunlock set [count s_player_lockunlock,_lock];
  338. s_player_lockUnlock_crtl = 1;
  339. };
  340. };
  341. };
  342.  
  343. } else {
  344. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  345. s_player_lockUnlock_crtl = -1;
  346. };
  347.  
  348. if(DZE_AllowForceSave) then {
  349. //Allow player to force save
  350. if((_isVehicle || _isTent) && !_isMan) then {
  351. if (s_player_forceSave < 0) then {
  352. s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
  353. };
  354. } else {
  355. player removeAction s_player_forceSave;
  356. s_player_forceSave = -1;
  357. };
  358. };
  359.  
  360.  
  361.  
  362. If(DZE_AllowCargoCheck) then {
  363. if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
  364. if (s_player_checkGear < 0) then {
  365. s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
  366. };
  367. } else {
  368. player removeAction s_player_checkGear;
  369. s_player_checkGear = -1;
  370. };
  371. };
  372.  
  373.  
  374. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  375. if(_player_flipveh) then {
  376. if (s_player_flipveh < 0) then {
  377. s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
  378. };
  379. } else {
  380. player removeAction s_player_flipveh;
  381. s_player_flipveh = -1;
  382. };
  383.  
  384. //Allow player to fill jerrycan
  385. if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
  386. if (s_player_fillfuel < 0) then {
  387. s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
  388. };
  389. } else {
  390. player removeAction s_player_fillfuel;
  391. s_player_fillfuel = -1;
  392. };
  393.  
  394. // logic vars for addactions
  395. _player_butcher = false;
  396. _player_studybody = false;
  397. _player_SurrenderedGear = false;
  398.  
  399. // CURSOR TARGET NOT ALIVE
  400. if (!_isAlive) then {
  401.  
  402. // Gut animal/zed
  403. if((_isAnimal || _isZombie) && _hasKnife) then {
  404. _isHarvested = _cursorTarget getVariable["meatHarvested",false];
  405. if (!_isHarvested) then {
  406. _player_butcher = true;
  407. };
  408. };
  409.  
  410. // Study body
  411. if (_isMan && !_isZombie && !_isAnimal) then {
  412. _player_studybody = true;
  413. }
  414. } else {
  415. // unit alive
  416.  
  417. // gear access on surrendered player
  418. if(_isMan && !_isZombie && !_isAnimal) then {
  419. _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
  420. if (_isSurrendered) then {
  421. _player_SurrenderedGear = true;
  422. };
  423. };
  424. };
  425.  
  426.  
  427. // Human Gut animal || zombie
  428. if (_player_butcher) then {
  429. if (s_player_butcher < 0) then {
  430. if(_isZombie) then {
  431. s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
  432. } else {
  433. s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
  434. };
  435. };
  436. } else {
  437. player removeAction s_player_butcher;
  438. s_player_butcher = -1;
  439. };
  440.  
  441. // Study Body
  442. if (_player_studybody) then {
  443. if (s_player_studybody < 0) then {
  444. s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
  445. };
  446. } else {
  447. player removeAction s_player_studybody;
  448. s_player_studybody = -1;
  449. };
  450.  
  451. // logic vars
  452. _player_cook = false;
  453. _player_boil = false;
  454.  
  455. // CURSOR TARGET IS FIRE
  456. if (inflamed _cursorTarget) then {
  457.  
  458. //Fireplace Actions check
  459. if (_hasRawMeat) then {
  460. _player_cook = true;
  461. };
  462.  
  463. // Boil water
  464. if (_hasbottleitem && _hastinitem) then {
  465. _player_boil = true;
  466. };
  467. };
  468.  
  469. if (_player_SurrenderedGear) then {
  470. if (s_player_SurrenderedGear < 0) then {
  471. s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
  472. };
  473. } else {
  474. player removeAction s_player_SurrenderedGear;
  475. s_player_SurrenderedGear = -1;
  476. };
  477.  
  478. //Fireplace Actions check
  479. if (_player_cook) then {
  480. if (s_player_cook < 0) then {
  481. s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
  482. };
  483. } else {
  484. player removeAction s_player_cook;
  485. s_player_cook = -1;
  486. };
  487.  
  488. // Boil water
  489. if (_player_boil) then {
  490. if (s_player_boil < 0) then {
  491. s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
  492. };
  493. } else {
  494. player removeAction s_player_boil;
  495. s_player_boil = -1;
  496. };
  497.  
  498. if(_cursorTarget == dayz_hasFire) then {
  499. if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
  500. s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
  501. };
  502. } else {
  503. player removeAction s_player_fireout;
  504. s_player_fireout = -1;
  505. };
  506.  
  507. //Packing my tent
  508. if(_isTent && (player distance _cursorTarget < 3)) then {
  509. if (_ownerID == dayz_characterID) then {
  510. if (s_player_packtent < 0) then {
  511. s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
  512. };
  513. } else {
  514. if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
  515. if (s_player_packtent < 0) then {
  516. s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  517. };
  518. };
  519. };
  520. } else {
  521. player removeAction s_player_packtent;
  522. s_player_packtent = -1;
  523. };
  524.  
  525. //Allow owner to unlock vault
  526. if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  527. if (s_player_unlockvault < 0) then {
  528. if(_typeOfCursorTarget in DZE_LockedStorage) then {
  529. if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  530. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
  531. s_player_combi set [count s_player_combi,_combi];
  532. } else {
  533. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  534. s_player_combi set [count s_player_combi,_combi];
  535. };
  536. s_player_unlockvault = 1;
  537. } else {
  538. if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
  539. _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  540. s_player_combi set [count s_player_combi,_combi];
  541. s_player_unlockvault = 1;
  542. };
  543. };
  544. };
  545. } else {
  546. {player removeAction _x} count s_player_combi;s_player_combi = [];
  547. s_player_unlockvault = -1;
  548. };
  549.  
  550. //Allow owner to pack vault
  551. if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  552.  
  553. if (s_player_lockvault < 0) then {
  554. if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  555. s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
  556. };
  557. };
  558. if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
  559. s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
  560. };
  561. } else {
  562. player removeAction s_player_packvault;
  563. s_player_packvault = -1;
  564. player removeAction s_player_lockvault;
  565. s_player_lockvault = -1;
  566. };
  567.  
  568.  
  569.  
  570. //Player Deaths
  571. if(_typeOfCursorTarget == "Info_Board_EP1") then {
  572. if (s_player_information < 0) then {
  573. s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
  574. };
  575. } else {
  576. player removeAction s_player_information;
  577. s_player_information = -1;
  578. };
  579.  
  580. //Fuel Pump
  581. if(_typeOfCursorTarget in dayz_fuelpumparray) then {
  582. if (s_player_fuelauto < 0) then {
  583.  
  584. // check if Generator_DZ is running within 30 meters
  585. _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
  586. _findNearestGen = [];
  587. {
  588. if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
  589. _findNearestGen set [(count _findNearestGen),_x];
  590. };
  591. } count _findNearestGens;
  592. _IsNearRunningGen = count (_findNearestGen);
  593.  
  594. // show that pump needs power if no generator nearby.
  595. if(_IsNearRunningGen > 0) then {
  596. s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
  597. } else {
  598. s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  599. };
  600. };
  601. } else {
  602. player removeAction s_player_fuelauto;
  603. s_player_fuelauto = -1;
  604. };
  605.  
  606. //Fuel Pump on truck
  607. if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
  608. if (s_player_fuelauto2 < 0) then {
  609. // show that fuel truck pump needs power.
  610. if(isEngineOn _cursorTarget) then {
  611. s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
  612. } else {
  613. s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  614. };
  615. };
  616. } else {
  617. player removeAction s_player_fuelauto2;
  618. s_player_fuelauto2 = -1;
  619. };
  620.  
  621. // inplace upgrade tool
  622. if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
  623. if ((s_player_lastTarget select 0) != _cursorTarget) then {
  624. if (s_player_upgrade_build > 0) then {
  625. player removeAction s_player_upgrade_build;
  626. s_player_upgrade_build = -1;
  627. };
  628. };
  629. if (s_player_upgrade_build < 0) then {
  630. // s_player_lastTarget = _cursorTarget;
  631. s_player_lastTarget set [0,_cursorTarget];
  632. s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
  633. };
  634. } else {
  635. player removeAction s_player_upgrade_build;
  636. s_player_upgrade_build = -1;
  637. };
  638.  
  639. // downgrade system
  640. if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
  641. if ((s_player_lastTarget select 1) != _cursorTarget) then {
  642. if (s_player_downgrade_build > 0) then {
  643. player removeAction s_player_downgrade_build;
  644. s_player_downgrade_build = -1;
  645. };
  646. };
  647.  
  648. if (s_player_downgrade_build < 0) then {
  649. s_player_lastTarget set [1,_cursorTarget];
  650. s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
  651. };
  652. } else {
  653. player removeAction s_player_downgrade_build;
  654. s_player_downgrade_build = -1;
  655. };
  656.  
  657. // inplace maintenance tool
  658. if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
  659. if ((s_player_lastTarget select 2) != _cursorTarget) then {
  660. if (s_player_maint_build > 0) then {
  661. player removeAction s_player_maint_build;
  662. s_player_maint_build = -1;
  663. };
  664. };
  665.  
  666. if (s_player_maint_build < 0) then {
  667. s_player_lastTarget set [2,_cursorTarget];
  668. s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
  669. };
  670. } else {
  671. player removeAction s_player_maint_build;
  672. s_player_maint_build = -1;
  673. };
  674.  
  675.  
  676. //Start Generator
  677. if(_cursorTarget isKindOf "Generator_DZ") then {
  678. if (s_player_fillgen < 0) then {
  679.  
  680. // check if not running
  681. if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
  682. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  683. } else {
  684. // check if not filled && player has jerry.
  685. if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
  686. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  687. } else {
  688. if("ItemJerrycan" in _magazinesPlayer) then {
  689. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  690. };
  691. };
  692. };
  693. };
  694. } else {
  695. player removeAction s_player_fillgen;
  696. s_player_fillgen = -1;
  697. };
  698.  
  699. //Towing with tow truck
  700. /*
  701. if(_typeOfCursorTarget == "TOW_DZE") then {
  702. if (s_player_towing < 0) then {
  703. if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
  704. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  705. } else {
  706. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  707. };
  708. };
  709. } else {
  710. player removeAction s_player_towing;
  711. s_player_towing = -1;
  712. };
  713. */
  714.  
  715.  
  716. //Sleep
  717. if(_isTent && _ownerID == dayz_characterID) then {
  718. if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
  719. s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
  720. };
  721. } else {
  722. player removeAction s_player_sleep;
  723. s_player_sleep = -1;
  724. };
  725.  
  726. //Repairing Vehicles
  727. if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
  728. if (s_player_repair_crtl < 0) then {
  729. dayz_myCursorTarget = _cursorTarget;
  730. _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  731. _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  732. s_player_repairActions set [count s_player_repairActions,_menu];
  733. s_player_repairActions set [count s_player_repairActions,_menu1];
  734. s_player_repair_crtl = 1;
  735. } else {
  736. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  737. s_player_repair_crtl = -1;
  738. };
  739. };
  740.  
  741. // All Traders
  742. if (_isMan && !_isPZombie && _traderType in serverTraders) then {
  743.  
  744. if (s_player_parts_crtl < 0) then {
  745.  
  746. // get humanity
  747. _humanity = player getVariable ["humanity",0];
  748. _traderMenu = call compile format["menu_%1;",_traderType];
  749.  
  750. // diag_log ("TRADER = " + str(_traderMenu));
  751.  
  752. _low_high = "low";
  753. _humanity_logic = false;
  754. if((_traderMenu select 2) == "friendly") then {
  755. _humanity_logic = (_humanity < -5000);
  756. };
  757. if((_traderMenu select 2) == "hostile") then {
  758. _low_high = "high";
  759. _humanity_logic = (_humanity > -5000);
  760. };
  761. if((_traderMenu select 2) == "hero") then {
  762. _humanity_logic = (_humanity < 5000);
  763. };
  764.  
  765. if(_humanity_logic) then {
  766. _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
  767. s_player_parts set [count s_player_parts,_cancel];
  768. } else {
  769.  
  770. // Static Menu
  771. {
  772. //diag_log format["DEBUG TRADER: %1", _x];
  773. _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
  774. s_player_parts set [count s_player_parts,_buy];
  775.  
  776. } count (_traderMenu select 1);
  777. _buyV = player addAction ["<t color='#0059FF'>Расширенный трейдинг</t>", "advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];
  778. s_player_parts set [count s_player_parts,_buyV];
  779. // Database menu
  780. _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
  781. s_player_parts set [count s_player_parts,_buy];
  782. };
  783. s_player_parts_crtl = 1;
  784. };
  785. } else {
  786. {player removeAction _x} count s_player_parts;s_player_parts = [];
  787. s_player_parts_crtl = -1;
  788. };
  789.  
  790.  
  791. if(dayz_tameDogs) then {
  792.  
  793. //Dog
  794. if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
  795. if (s_player_tamedog < 0) then {
  796. s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
  797. };
  798. } else {
  799. player removeAction s_player_tamedog;
  800. s_player_tamedog = -1;
  801. };
  802. if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
  803. _dogHandle = player getVariable ["dogID", 0];
  804. if (s_player_feeddog < 0 && _hasRawMeat) then {
  805. s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
  806. };
  807. if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
  808. s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
  809. };
  810. if (s_player_staydog < 0) then {
  811. _lieDown = _dogHandle getFSMVariable "_actionLieDown";
  812. if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
  813. s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
  814. };
  815. if (s_player_trackdog < 0) then {
  816. s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
  817. };
  818. if (s_player_barkdog < 0) then {
  819. s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
  820. };
  821. if (s_player_warndog < 0) then {
  822. _warn = _dogHandle getFSMVariable "_watchDog";
  823. if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
  824. s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
  825. };
  826. if (s_player_followdog < 0) then {
  827. s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
  828. };
  829. } else {
  830. player removeAction s_player_feeddog;
  831. s_player_feeddog = -1;
  832. player removeAction s_player_waterdog;
  833. s_player_waterdog = -1;
  834. player removeAction s_player_staydog;
  835. s_player_staydog = -1;
  836. player removeAction s_player_trackdog;
  837. s_player_trackdog = -1;
  838. player removeAction s_player_barkdog;
  839. s_player_barkdog = -1;
  840. player removeAction s_player_warndog;
  841. s_player_warndog = -1;
  842. player removeAction s_player_followdog;
  843. s_player_followdog = -1;
  844. };
  845. };
  846.  
  847. } else {
  848. //Engineering
  849. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  850. s_player_repair_crtl = -1;
  851.  
  852. {player removeAction _x} count s_player_combi;s_player_combi = [];
  853.  
  854. dayz_myCursorTarget = objNull;
  855. s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
  856.  
  857. {player removeAction _x} count s_player_parts;s_player_parts = [];
  858. s_player_parts_crtl = -1;
  859.  
  860. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  861. s_player_lockUnlock_crtl = -1;
  862.  
  863. player removeAction s_player_checkGear;
  864. s_player_checkGear = -1;
  865.  
  866. player removeAction s_player_SurrenderedGear;
  867. s_player_SurrenderedGear = -1;
  868.  
  869. //Others
  870. player removeAction s_player_forceSave;
  871. s_player_forceSave = -1;
  872. player removeAction s_player_flipveh;
  873. s_player_flipveh = -1;
  874. player removeAction s_player_sleep;
  875. s_player_sleep = -1;
  876. player removeAction s_player_deleteBuild;
  877. s_player_deleteBuild = -1;
  878. player removeAction s_player_butcher;
  879. s_player_butcher = -1;
  880. player removeAction s_player_cook;
  881. s_player_cook = -1;
  882. player removeAction s_player_boil;
  883. s_player_boil = -1;
  884. player removeAction s_player_fireout;
  885. s_player_fireout = -1;
  886. player removeAction s_player_packtent;
  887. s_player_packtent = -1;
  888. player removeAction s_player_fillfuel;
  889. s_player_fillfuel = -1;
  890. player removeAction s_player_studybody;
  891. s_player_studybody = -1;
  892. //Dog
  893. player removeAction s_player_tamedog;
  894. s_player_tamedog = -1;
  895. player removeAction s_player_feeddog;
  896. s_player_feeddog = -1;
  897. player removeAction s_player_waterdog;
  898. s_player_waterdog = -1;
  899. player removeAction s_player_staydog;
  900. s_player_staydog = -1;
  901. player removeAction s_player_trackdog;
  902. s_player_trackdog = -1;
  903. player removeAction s_player_barkdog;
  904. s_player_barkdog = -1;
  905. player removeAction s_player_warndog;
  906. s_player_warndog = -1;
  907. player removeAction s_player_followdog;
  908. s_player_followdog = -1;
  909.  
  910. // vault
  911. player removeAction s_player_unlockvault;
  912. s_player_unlockvault = -1;
  913. player removeAction s_player_packvault;
  914. s_player_packvault = -1;
  915. player removeAction s_player_lockvault;
  916. s_player_lockvault = -1;
  917.  
  918. player removeAction s_player_information;
  919. s_player_information = -1;
  920. player removeAction s_player_fillgen;
  921. s_player_fillgen = -1;
  922. player removeAction s_player_upgrade_build;
  923. s_player_upgrade_build = -1;
  924. player removeAction s_player_maint_build;
  925. s_player_maint_build = -1;
  926. player removeAction s_player_downgrade_build;
  927. s_player_downgrade_build = -1;
  928. player removeAction s_player_towing;
  929. s_player_towing = -1;
  930. player removeAction s_player_fuelauto;
  931. s_player_fuelauto = -1;
  932. player removeAction s_player_fuelauto2;
  933. s_player_fuelauto2 = -1;
  934. };
  935.  
  936.  
  937.  
  938. //Dog actions on player self
  939. _dogHandle = player getVariable ["dogID", 0];
  940. if (_dogHandle > 0) then {
  941. _dog = _dogHandle getFSMVariable "_dog";
  942. _ownerID = "0";
  943. if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
  944. if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
  945. if (s_player_movedog < 0) then {
  946. s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
  947. };
  948. if (s_player_speeddog < 0) then {
  949. _text = (localize "str_epoch_player_249");
  950. _speed = 0;
  951. if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
  952. s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
  953. };
  954. if (s_player_calldog < 0) then {
  955. s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
  956. };
  957. };
  958. } else {
  959. player removeAction s_player_movedog;
  960. s_player_movedog = -1;
  961. player removeAction s_player_speeddog;
  962. s_player_speeddog = -1;
  963. player removeAction s_player_calldog;
  964. s_player_calldog = -1;
  965. };
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