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- _veh = "B_Heli_Transport_01_F";
- _sp = position player;
- _pid = getPlayerUID player;
- _vehicle = _veh createVehicle _sp;
- [_vehicle] spawn {
- _vehicle = _veh;
- _vehicle allowDamage true;
- };
- _vehicle setVariable["vehicle_info_owners",[[_pid,name player]],true];
- _vehicle lock 1;
- [_vehicle,"ASY_fnc_setIdleTime",false,false] spawn BIS_fnc_MP;
- [[_vehicle],"ASY_fnc_addVehicle2Chain",player,false] spawn BIS_fnc_MP;
- clearWeaponCargoGlobal _vehicle;
- clearmagazineCargoGlobal _vehicle;
- clearitemCargoGlobal _vehicle;
- {_vehicle removeWeapon _x} forEach weapons _vehicle;
- _vehicle animate ["AddGunHolder",0];
- _vehicle setvehicleammo 0;
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