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May 22nd, 2015
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  1. _veh = "B_Heli_Transport_01_F";
  2. _sp = position player;
  3. _pid = getPlayerUID player;
  4. _vehicle = _veh createVehicle _sp;
  5. [_vehicle] spawn {
  6. _vehicle = _veh;
  7. _vehicle allowDamage true;
  8. };
  9. _vehicle setVariable["vehicle_info_owners",[[_pid,name player]],true];
  10. _vehicle lock 1;
  11. [_vehicle,"ASY_fnc_setIdleTime",false,false] spawn BIS_fnc_MP;
  12. [[_vehicle],"ASY_fnc_addVehicle2Chain",player,false] spawn BIS_fnc_MP;
  13.  
  14. clearWeaponCargoGlobal _vehicle;
  15. clearmagazineCargoGlobal _vehicle;
  16. clearitemCargoGlobal _vehicle;
  17.  
  18. {_vehicle removeWeapon _x} forEach weapons _vehicle;
  19. _vehicle animate ["AddGunHolder",0];
  20. _vehicle setvehicleammo 0;
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