Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Super-Fan StarGate Design by Kamikaze_Factor
- # 7 Evenly placed Chevrons in proper dialing in sequence
- # A Woosh that comes in fro mthe edge and baloons out
- # Indestructable Iris and RS available.
- # (Iris Activator removed from Sign Ver)
- # The name for this shape
- Name=StandardDial
- # Version 2 of shape files allows for many new things.
- # 3D gates, new format for blocks, woosh and light order etc
- Version=2
- # GateShape now needs "Layer" lines
- # Each Layer requires a #number= and then a newline.
- # Blocks can only be placed into layers.
- # a 2D gate would have only 1 layer.
- # Acceptable blocks are:
- # [I] = Ignored
- # [S] = Stargate Material
- # [P] = Air blocks that will turn into the portal material when activated.
- # Extra parameters:
- # :L = Block that will light when gate is activated
- # Optionally you may add a #number after L to indicate the order it lights.
- # Defaults to 1 if there is no #
- # :N = Block where the name sign will be created. This is optional.
- # :E = Block where you teleport in at. The players feet will be on this block.
- # :A = Block where the activation switch is attached to.
- # The only restriction is that the block that faces it must be "I" (so nothing is in the way)
- # The switch will face in the positive layer direction.
- # In this example the switch will face towards where layer 3 would be (if there was a 3rd layer)
- # :W = Block that will woosh when gate is activated
- # Optionally you may add a #number after W to indicate the order it wooshes in.
- # Defaults to 1 if there is no # and there is ~150ms between each number
- # After all #s are active it removes them but if a block is P:W
- # the block will stay as portal material until gate is shutdown.
- # :D = Block the sign dialer hangs from. Only 1 per gate!
- # The only restriction is that the block that faces it must be "I" (so nothing is in the way)
- # Gates with this block require it and only work when it is present.
- # :RA = Redstone activation block. A redstone charge next to this block will activate the gate.
- # This block requires a :D block for targetting.
- # :RD = Redstone sign dialer cycle block.
- # A redstone charge next to this block will cycle sign targets.
- # This block requires a :D block for targetting.
- # :IA = Iris Activation Switch - Not required unless you want to be able to place an Iris on the gate.
- # IA, D, N, and A cannot be the same block, and none of those can contain W
- GateShape=
- Layer#1=
- [I][I][S][S:L#7][S][I][I]
- [I][S:L#6][P:w#1][P:w#1][P:w#1][S:L#1][I]
- [S][P:w#1][P:w#2][P:w#2][P:w#2][P:w#1][S]
- [S][P:w#1][P:w#2][P:w#3][P:w#2][P:w#1][S]
- [S:L#5][P:w#1][P:w#2][P:w#2][P:w#2][P:w#1][S:N:L#2]
- [I][S][P:w#1][P:w#1][P:w#1][S][I]
- [I][I][S:L#4][S][S:L#3][I][I]
- Layer#2=
- [I][I][I][I][I][I][I]
- [I][I][I][I][I][I][I]
- [I][I][I][I][I][I][I]
- [I][I][I][I:W#3][I][I][I]
- [I][I][I][I][I][I][I]
- [I][I][I][I][I][I][I]
- [I][I][I][I:E][I][I][I]
- Layer#3=
- [I][I][I][I][I][I][I]
- [I][I][I][I][I][I][I]
- [I][I][I][I:W#4][I][I][I]
- [I][I][I:W#4][I:W#4][I:W#4][I][I]
- [I][I][I][I:W#4][I][I][I]
- [I][I][I][I][I][I][I]
- [I][I][I][I][I][I][I]
- Layer#4=
- [I][I][I][I][I][I][I]
- [I][I][I][I][I][I][I]
- [I][I][I][I:W#5][I][I][I]
- [I][I][I:W#5][I:W#5][I:W#5][I][I]
- [I][I][I][I:W#5][I][I][I]
- [I][I][I][I][I][S:A][I]
- [I][I][I][I][I][S:IA:RA][I]
- # Number of ticks to wait before activating each # of the woosh. 1 tick = ~50ms
- WOOSH_TICKS = 1;
- # Number of ticks to wait before activating each # of the lights. 1 tick = ~50ms
- LIGHT_TICKS = 2;
- # None of the follow materials are required, they will default if not set.
- # Portal material the material the [P] blocks will be when gate is active.
- # Suggested values are as follows: STATIONARY_WATER, STATIONARY_LAVA, PORTAL, and AIR
- PORTAL_MATERIAL=STATIONARY_WATER
- # Iris material is the material the [P] block become when iris is active
- # Suggested values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK
- IRIS_MATERIAL=BEDROCK
- # Stargate material is the material the [O] blocks are made of
- # Reasonable values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK
- STARGATE_MATERIAL=OBSIDIAN
- # Active material is the material that :L blocks become when gate is active
- # Suggested Values are as follows: GLOWSTONE and GLOWING_REDSTONE_ORE
- ACTIVE_MATERIAL=GLOWSTONE
- # Redstone activated is the parameter to allow redstone to the DHD lever to activate the gate.
- REDSTONE_ACTIVATED=TRUE
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement