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Thrice

Iornian Athlete

Jun 27th, 2017
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  1. Athlete
  2. [Class] [+HP]
  3. Prerequisites: Adept Athletics
  4. At-Will – Extended Action
  5. Effect: After an hour of exercise, you may apply the effects of a Training Feature you possess to yourself. If you do, you are considered [Trained], and the effects last until the end of your next Extended Rest.
  6. Bonus: Choose two of the following Moves. You learn the chosen Moves: Bind, Block, Slam, Strength
  7.  
  8. Training Regime
  9. [+HP]
  10. Prerequisites: Athlete
  11. Static
  12. Effect: When you apply [Training] to yourself, choose two of the following effects. You gain the benefits of the chosen effects until the end of your next Extended Rest.
  13. » You gain a +2 bonus to Accuracy to hit with Combat Maneuvers.
  14. » You gain 5 Damage Reduction when making Intercept Maneuvers.
  15. » You may add half your Special Attack Stat to Damaging Athlete Moves. This does not stack with Twisted Power.
  16. » You gain +1 Evasion against Status-Class attacks, and a +2 Bonus to Opposed Checks to resist Combat Maneuvers.
  17. » When you Sprint, you double your Movement Capabilities instead of increasing them by 50%.
  18. Bonus: When Training, you may apply up to two different [Training] features to yourself.
  19.  
  20. Coaching
  21. [+HP]
  22. Prerequisites: Training Regime
  23. 1 AP – Free Action
  24. Trigger: Your Pokémon makes a Combat Maneuver
  25. Effect: Your Pokémon gains a bonus based on the type of Combat maneuver they are making. This Feature may be triggered once per Scene per Pokémon.
  26. » Your Pokémon gains a +1d6 bonus to Opposed Acrobatics, Athletics, Combat, or Stealth Skill Checks.
  27. » If your Pokémon was Sprinting, they double their Movement Capabilities instead of increasing them by 50%.
  28. » If your Pokémon was making an Attack of Opportunity, they automatically hit.
  29. » You may also activate this Feature to let them Intercept for any Ally regardless of Loyalty, and they automatically succeed on the Skill Check to do so.
  30.  
  31. Endurance Training
  32. [+HP] [Training] [Orders]
  33. Prerequisites: Training Regime, Expert Athletics
  34. At-Will – Special
  35. Effect: The target becomes Enduring until the end of the effect duration. Enduring Pokémon gain +2 Damage Reduction and gain 5 Temporary Hit Points whenever they Intercept an attack or gain an Injury. The Temp HP is gained after attacks and their effects have resolved.
  36. Note: Orders Features stack with themselves, so the Temp HP would increase to +10, of course. But, it would not stack if you, say, Intercepted and gained an Injury. And no, Temp HP cannot revive a KO'd Pokemon.
  37. Bonus: When Training, you may apply up to two different [Training] Features to yourself.
  38.  
  39. Adrenaline Rush
  40. [+HP]
  41. Prerequisites: Athlete, Expert Athletics
  42. Daily x3 – Free Action
  43. Trigger: You are lowered to half or your Maximum Hit Points or less
  44. Effect: You are cured of up to two Status Afflictions and gain a Tick of Temporary Hit Points. For the rest of the Scene, the bonuses from your [Training] are doubled. Adrenaline Rush may be used only once per Scene.
  45.  
  46. Athletic Moves
  47. [Ranked 2] [+HP]
  48. Rank 1 Prerequisites: Athlete, Expert Athletics
  49. Rank 2 Prerequisites: Athlete, Master Athletics
  50. Static
  51. Effect: You learn two Athlete Moves marked with the Rank of this Feature you are taking or lower.
  52.  
  53. Athlete Moves:
  54. Rank 1: Body Slam, Take Down, Extreme Speed, Hold Back
  55. Rank 2: Mega Kick, Facade, Retaliate, Bide
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