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- --[[
- Combat Knife
- Standard issue knife. Serrated edge for maximum cutting power.
- --]]
- if script == nil then return end
- ModelName = "Combat Knife"
- Player = script:FindFirstChild("IlariTheBest") ~= nil and script.Player.Value or game:GetService("IlariTheBest"):FindFirstChild("IlariTheBest")
- Selected = false
- Connected = false
- Button1Down = false
- CanUse = true
- Ready = false
- FirstPerson = game:GetService("InsertService"):LoadAsset(60568552)["FirstPerson"].Value
- MouseAim = game:GetService("InsertService"):LoadAsset(61527949)["MouseAim"].Value
- function CheckPlayer()
- if Player.Character == nil then return false end
- if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
- if Player.Character.Humanoid.Health <= 0 then return false end
- return true
- end
- loadstring(game:GetService("InsertService"):LoadAsset(65363615)["tagHumanoid"].Value)()
- loadstring(game:GetService("InsertService"):LoadAsset(63178291)["CameraPunch"].Value)()
- loadstring(game:GetService("InsertService"):LoadAsset(62991657)["PacketFunctions"].Value)()
- function CreateParts(Parent, Format)
- if Parent == nil then return end
- local Parts = Instance.new("Model")
- Parts.Name = ModelName
- if Format == 1 then
- Parts.Name = Parts.Name.. " (Holstered)"
- end
- Parts.Parent = Parent
- local MasterPart1 = Instance.new("Part")
- MasterPart1.Name = "Sheath"
- MasterPart1.BrickColor = BrickColor.new("Really black")
- MasterPart1.TopSurface = 0
- MasterPart1.BottomSurface = 0
- MasterPart1.FormFactor = "Custom"
- MasterPart1.Size = Vector3.new(1, 1, 1)
- MasterPart1.Parent = Parts
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.3, 0.5, 1.2)
- Mesh.Parent = MasterPart1
- local Weld = Instance.new("Weld")
- Weld.Part0 = MasterPart1
- Weld.Part1 = Player.Character:FindFirstChild("Right Leg")
- Weld.C0 = CFrame.new(-0.6, 0.8, 0.85) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- Weld.Parent = Weld.Part0
- local MasterPart2 = Instance.new("Part")
- MasterPart2.Name = "Handle"
- MasterPart2.BrickColor = BrickColor.new("Black")
- MasterPart2.TopSurface = 0
- MasterPart2.BottomSurface = 0
- MasterPart2.FormFactor = "Custom"
- MasterPart2.Size = Vector3.new(1, 1, 1)
- MasterPart2.Parent = Parts
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.25, 0.4, 0.9)
- Mesh.Parent = MasterPart2
- local Weld = Instance.new("Weld")
- Weld.Part0 = MasterPart2
- if Format == 1 then
- Weld.Part1 = Player.Character:FindFirstChild("Right Leg")
- Weld.C0 = CFrame.new(-0.6, 0.8, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- elseif Format == 2 then
- Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
- Weld.C1 = CFrame.new(0, -1.1, -0.1)
- end
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Grip"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Parts
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.3, 0.5, 0.1)
- Mesh.Parent = Part
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0, 0.5)
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Blade"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Reflectance = 0.2
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Parts
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.01, 0.3, 0.85)
- Mesh.Parent = Part
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0, 0.95)
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Blade Tip"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Reflectance = 0.2
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Parts
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(0.01, 0.3, 0.35)
- Mesh.Parent = Part
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0, 1.55) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
- Weld.Parent = Weld.Part0
- for _, Part in pairs(Parts:GetChildren()) do
- Part.Locked = true
- Part.CanCollide = false
- end
- end
- function RemoveParts(Parent, Format)
- if Format == 1 then
- pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
- elseif Format == 2 then
- pcall(function() Parent[ModelName]:Remove() end)
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor6D")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function onButton1Down(Mouse)
- if Button1Down == true then return end
- Button1Down = true
- if CheckPlayer() == false or CanUse == false then return end
- CanUse = false
- SetSpeed(1, 0.8, Player.Character)
- SetAngle(1, math.rad(190), Player.Character)
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(70, 110)), 0)
- end)
- CameraSlide(math.rad(5), 0, 0.5)
- Ready = true
- CanUse = true
- end
- function onButton1Up(Mouse)
- if Button1Down == false then return end
- Button1Down = false
- if CheckPlayer() == false then return end
- while CanUse == false do wait() end
- if Selected == false or Ready == false then return end
- CanUse = false
- Ready = false
- SoundToServer("Slash", "http://www.roblox.com/Asset/?id=10209640", math.random(1500, 2000) / 1000, 1, false, Player.Character.Torso)
- SetSpeed(1, 0.9, Player.Character)
- SetAngle(1, 0, Player.Character)
- local HasHit = false
- local _, HitConnection = pcall(function() return Player.Character[ModelName].Blade.Touched:connect(function(Hit)
- if HasHit == true or Hit:IsDescendantOf(Player.Character) then return end
- HasHit = true
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- SoundToServer("Stab", "http://www.roblox.com/Asset/?id=10209590", math.random(900, 1100) / 1000, 1, false, Player.Character.Torso)
- tagHumanoid(Humanoid)
- Humanoid:TakeDamage(math.random(10, 30))
- wait()
- pcall(function() untagHumanoid(Humanoid) end)
- else
- SoundToServer("Bash", "http://www.roblox.com/Asset/?id=46153268", 2, 0.5, false, Player.Character.Torso)
- end
- end) end)
- CameraSlide(math.rad(-10), 0, 0.2)
- ResetLimbCFrame(1, Player.Character)
- pcall(function() HitConnection:disconnect() end)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- CameraSlide(math.rad(3), 0, 0.5)
- CanUse = true
- end
- function onKeyDown(Key, Mouse)
- if Selected == false then return end
- Key = Key:lower()
- if Button1Down == false and CanUse == true and CheckPlayer() == true then
- if Key == "q" then
- if Mouse.Target == nil then return end
- if CheckPlayer() == false then return end
- local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
- if NewPlayer == nil then return end
- if NewPlayer.Character == nil then return end
- if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
- if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end
- onDeselected(Mouse)
- wait()
- RemoveParts(Player.Character, 1)
- script.Parent.Parent = NewPlayer.Backpack
- Player = NewPlayer
- elseif Key == "e" then
- CanUse = false
- local AimGyroAdd = Instance.new("CFrameValue", Player.Character)
- AimGyroAdd.Name = "AimGyroAdd"
- pcall(function() Player.Character.Torso.Neck.MaxVelocity = 0 end)
- for i = 0, 1, 0.075 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.25 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (40 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
- Player.Character.Torso.Neck.CurrentAngle = math.rad(70 * i)
- end)
- AimGyroAdd.Value = CFrame.fromEulerAnglesXYZ(0, math.rad(-70 * i), 0)
- wait()
- end
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.25, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(130), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- Player.Character.Torso.Neck.CurrentAngle = math.rad(70)
- end)
- AimGyroAdd.Value = CFrame.fromEulerAnglesXYZ(0, math.rad(-70), 0)
- wait(0.1)
- SoundToServer("Slash", "http://www.roblox.com/Asset/?id=10209640", 0.75, 1, false, Player.Character.Torso)
- local HasHit = false
- local _, HitConnection = pcall(function() return Player.Character[ModelName].Blade.Touched:connect(function(Hit)
- if HasHit == true or Hit:IsDescendantOf(Player.Character) then return end
- HasHit = true
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- SoundToServer("Stab", "http://www.roblox.com/Asset/?id=2801263", 0.8, 1, false, Player.Character.Torso)
- SoundToServer("Stab", "http://www.roblox.com/Asset/?id=10209590", 0.4, 1, false, Player.Character.Torso)
- tagHumanoid(Humanoid)
- Humanoid:TakeDamage(math.random(50, 700))
- wait()
- pcall(function() untagHumanoid(Humanoid) end)
- else
- SoundToServer("Bash", "http://www.roblox.com/Asset/?id=46153268", 1, 0.75, false, Player.Character.Torso)
- end
- end) end)
- for i = 0, 1, 0.125 do
- AimGyroAdd.Value = CFrame.fromEulerAnglesXYZ(0, math.rad(-70 + (160 * i)), 0)
- wait()
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.25 + (0.25 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(130 - (130 * i) + (math.sin(i * math.pi) * 60)), 0)
- Player.Character.Torso.Neck.CurrentAngle = math.rad(70 - (160 * i))
- end)
- end
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0)
- Player.Character.Torso.Neck.CurrentAngle = math.rad(-90)
- end)
- AimGyroAdd.Value = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- HitConnection:disconnect()
- wait(0.5)
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * (1 - i)), 0, 0)
- Player.Character.Torso.Neck.CurrentAngle = math.rad(-90 * (1 - i))
- end)
- AimGyroAdd.Value = CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
- wait()
- end
- ResetLimbCFrame(1, Player.Character)
- pcall(function()
- Player.Character.Torso.Neck.MaxVelocity = 0.1
- Player.Character.Torso.Neck.CurrentAngle = 0
- end)
- AimGyroAdd:Remove()
- CanUse = true
- elseif Key == "r" then
- CanUse = false
- for i = 0, 1, 0.1 do
- wait()
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(90 * i), 0)
- end)
- end
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0)
- end)
- SoundToServer("Slash", "http://www.roblox.com/Asset/?id=10209850", 1.1, 1, false, Player.Character.Torso)
- local AimGyroAdd = Instance.new("CFrameValue", Player.Character)
- AimGyroAdd.Name = "AimGyroAdd"
- local HasHit = false
- local _, HitConnection = pcall(function() return Player.Character[ModelName].Blade.Touched:connect(function(Hit)
- if HasHit == true or Hit:IsDescendantOf(Player.Character) then return end
- HasHit = true
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- SoundToServer("Stab", "http://www.roblox.com/Asset/?id=10209590", 0.5, 1, false, Player.Character.Torso)
- tagHumanoid(Humanoid)
- Humanoid:TakeDamage(math.random(10, 40))
- wait()
- pcall(function() untagHumanoid(Humanoid) end)
- else
- SoundToServer("Bash", "http://www.roblox.com/Asset/?id=46153268", 1.5, 0.75, false, Player.Character.Torso)
- end
- end) end)
- for i = 0, 1, 0.1 do
- AimGyroAdd.Value = CFrame.fromEulerAnglesXYZ(0, math.rad(i * 360), 0)
- wait()
- end
- HitConnection:disconnect()
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * (1 - i)), 0, 0)
- end)
- wait()
- end
- ResetLimbCFrame(1, Player.Character)
- AimGyroAdd:Remove()
- CanUse = true
- elseif Key == "z" then
- CanUse = false
- SoundToServer("Throw", "http://www.roblox.com/Asset/?id=18426149", 0.9, 1, false, Player.Character.Torso)
- SetSpeed(1, 0.55, Player.Character)
- SetAngle(1, math.rad(200), Player.Character)
- wait(0.2)
- SetSpeed(1, 0.7, Player.Character)
- SetAngle(1, 0, Player.Character)
- wait()
- pcall(function() Player.Character[ModelName].Handle.Weld:Remove() end)
- for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
- if Part.Name ~= "Blade Tip" then
- pcall(function() Part.CanCollide = true end)
- end
- end
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = (Mouse.Hit.p - Player.Character[ModelName].Handle.Position).unit * 150
- BodyVelocity.Parent = Player.Character[ModelName].Handle
- local BodyGyro = Instance.new("BodyGyro", Player.Character[ModelName].Handle)
- BodyGyro.P = 5000
- BodyGyro.D = 100
- BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- BodyGyro.cframe = CFrame.new(Player.Character[ModelName].Handle.Position, Mouse.Hit.p)
- local Find1 = math.random()
- local ParentObject = Instance.new("ObjectValue", Workspace)
- ParentObject.Name = Find1
- ParentObject.Value = Player.Character[ModelName]:FindFirstChild("Blade")
- local Find2 = math.random()
- local Clone = script:Clone()
- Clone.Disabled = true
- Clone.Name = Find2
- pcall(function() Clone.Player:Remove() end)
- pcall(function() Clone.ModelType:Remove() end)
- Clone.Parent = Workspace
- tagHumanoid(Player.Character[ModelName]:FindFirstChild("Blade"))
- wait(0.1)
- SendToServer([[local Value = Workspace["]] ..Find1.. [["]
- local Source = Value.Value
- Value:Remove()
- local Clone = Workspace["]] ..Find2.. [["]
- Clone.Parent = nil
- Clone.Disabled = false
- Status = 0
- Source.Touched:connect(function(Hit)
- if Status == 2 then
- if Hit.Parent == nil then return end
- local Player = game:GetService("Players"):GetPlayerFromCharacter(Hit.Parent)
- if Player ~= nil then
- local PlayerValue = Instance.new("ObjectValue", Clone)
- PlayerValue.Name = "Player"
- PlayerValue.Value = Player
- Clone.Parent = Workspace
- Source.Parent:Remove()
- end
- elseif Status == 0 then
- Status = 1
- pcall(function() Source.Parent.Handle.BodyVelocity:Remove() end)
- pcall(function() Source.Parent.Handle.BodyGyro:Remove() end)
- pcall(function() Source.Parent.Handle.Velocity = Vector3.new() end)
- pcall(function() Source.Parent.Handle.RotVelocity = Vector3.new() end)
- local Sound = Instance.new("Sound", Source)
- Sound.SoundId = "http://www.roblox.com/Asset/?id=10209590"
- Sound.Pitch = math.random(400, 500) / 1000
- Sound.Volume = 1
- Sound:Play()
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- local creator = Source.creator:Clone()
- creator.Parent = Humanoid
- Humanoid:TakeDamage(math.random(25000, 75000) / 1000)
- wait()
- creator:Remove()
- end
- local Weld = Instance.new("Weld")
- Weld.Part0 = Source
- Weld.Part1 = Hit
- Weld.C0 = Source.CFrame:inverse() * CFrame.new(Source.Position)
- Weld.C1 = Hit.CFrame:inverse() * CFrame.new(Source.Position)
- Weld.Parent = Weld.Part0
- wait(3)
- Status = 2
- end
- end)
- wait(25)
- Source.Parent:Remove()]], "Throw")
- pcall(function() Player.Character[ModelName].Sheath:Remove() end)
- Player.Character[ModelName].Parent = Workspace
- wait(0.5)
- EnableLimb(1, Player.Character)
- UpdateFirstPerson()
- script.Parent:Remove()
- end
- end
- end
- function onSelected(Mouse)
- if Selected == true or CanUse == false then return end
- CanUse = false
- while true do
- if CheckPlayer() == true then
- if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
- break
- end
- end
- wait(0.1)
- end
- Selected = true
- DisableLimb(1, Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, 0, Player.Character)
- wait(0.4)
- RemoveParts(Player.Character, 1)
- CreateParts(Player.Character, 2)
- SetSpeed(1, 0.2, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SoundToServer("Sheath", "rbxasset://sounds/\unsheath.wav", 5, 1, false, Player.Character[ModelName]:FindFirstChild("Sheath"))
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.4, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- wait(0.2)
- for i = 1, 0, -0.15 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.4 * i, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180 * i), 0, 0)
- end)
- CameraPunch(math.rad(1), 0)
- wait(0.03)
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
- end)
- CameraSlide(math.rad(-6.25), 0, 0.15)
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
- Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
- Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
- CanUse = true
- end
- function onDeselected(Mouse)
- if Selected == false then return end
- Selected = false
- while CanUse == false do wait() end
- if Selected == true then return end
- CanUse = false
- SetSpeed(1, 0.3, Player.Character)
- SetAngle(1, 0, Player.Character)
- SoundToServer("Sheath", "rbxasset://sounds/\unsheath.wav", 4, 1, false, Player.Character[ModelName]:FindFirstChild("Sheath"))
- for i = 0, 1, 0.25 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.4 * i, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180 * i), 0, 0)
- end)
- CameraPunch(math.rad(-1), 0)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.4, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- end)
- RemoveParts(Player.Character, 2)
- CreateParts(Player.Character, 1)
- CameraSlide(math.rad(2.5), 0, 0.25)
- DisableLimb(1, Player.Character)
- EnableLimb(1, Player.Character)
- CanUse = true
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = ModelName
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.ClassName == "HopperBin" and Connected == false then
- Connected = true
- Player = script.Parent.Parent.Parent
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- CreateParts(Player.Character, 1)
- coroutine.wrap(loadstring(FirstPerson))()
- coroutine.wrap(loadstring(MouseAim))()
- end
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