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  1. 19:03:01: CLR host plugin strings not found, dynamically loading 4 strings
  2. 19:03:01: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 19:03:01: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 19:03:01: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 19:03:01: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 19:03:01: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 19:03:01: CLRHost::LoadInteropLibrary() failed to load the assembly: 0x8007007e
  8. 19:03:01: Server Ping plugin strings not found, dynamically loading 24 strings
  9. 19:03:05: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  10. 19:03:05: CUDA loaded successfully
  11. 19:03:05: 1 CUDA capable devices found
  12. 19:03:05: [ GPU #0 - < GeForce GTX 770 > has Compute SM 3.0, NVENC Available ]
  13. 19:03:18: CLR host plugin instance deleted; removing dynamically loaded localization strings
  14. 19:03:18: Server Ping plugin instance deleted; removing dynamically loaded localization strings
  15.  
  16.  
  17. Last game capture log:
  18. 2014-10-21, 17:28:34: we're booting up:
  19. 17:28:34: CaptureThread: attached to process Landmark64.exe
  20. 17:28:34: D3D9 Present
  21. 17:28:34: (half life scientist) everything.. seems to be in order
  22. 17:28:34: D3D9EndScene called
  23. 17:28:34: D3DPRESENT_PARAMETERS {
  24. 17:28:34: BackBufferWidth: 1366
  25. 17:28:34: BackBufferHeight: 766
  26. 17:28:34: BackBufferFormat: D3DFMT_A8R8G8B8
  27. 17:28:34: BackBufferCount: 1
  28. 17:28:34: MultiSampleType: D3DMULTISAMPLE_NONE
  29. 17:28:34: MultiSampleQuality: 0
  30. 17:28:34: SwapEffect: D3DSWAPEFFECT_DISCARD
  31. 17:28:34: hDeviceWindow: 590294
  32. 17:28:34: Windowed: true
  33. 17:28:34: EnableAutoDepthStencil: false
  34. 17:28:34: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  35. 17:28:34: Flags: None
  36. 17:28:34: FullScreen_RefreshRateInHz: 0
  37. 17:28:34: PresentationInterval: 2147483648
  38. 17:28:34: };
  39. 17:28:34: successfully set up d3d9 hooks
  40. 17:28:34: D3D9Present called
  41. 17:28:34: DoD3D9GPUHook: success
  42. 17:28:35: D3DSURFACE_DESC {
  43. 17:28:35: Format: D3DFMT_A8R8G8B8
  44. 17:28:35: Type: D3DRTYPE_SURFACE
  45. 17:28:35: Usage: D3DUSAGE_RENDERTARGET
  46. 17:28:35: Pool: D3DPOOL_DEFAULT
  47. 17:28:35: MultiSampleType: D3DMULTISAMPLE_NONE
  48. 17:28:35: MultiSampleQuality: 0
  49. 17:28:35: Width: 1366
  50. 17:28:35: Height: 766
  51. 17:28:35: };
  52. 17:28:35: successfully capturing d3d9 frames via GPU
  53. 17:28:45: D3D9Reset called
  54. 17:28:45: ---------------------- Cleared D3D9 Capture ----------------------
  55. 17:28:45: D3DPRESENT_PARAMETERS {
  56. 17:28:45: BackBufferWidth: 1920
  57. 17:28:45: BackBufferHeight: 1200
  58. 17:28:45: BackBufferFormat: D3DFMT_A8R8G8B8
  59. 17:28:45: BackBufferCount: 1
  60. 17:28:45: MultiSampleType: D3DMULTISAMPLE_NONE
  61. 17:28:45: MultiSampleQuality: 0
  62. 17:28:45: SwapEffect: D3DSWAPEFFECT_DISCARD
  63. 17:28:45: hDeviceWindow: 590294
  64. 17:28:45: Windowed: false
  65. 17:28:45: EnableAutoDepthStencil: false
  66. 17:28:45: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  67. 17:28:45: Flags: None
  68. 17:28:45: FullScreen_RefreshRateInHz: 59
  69. 17:28:45: PresentationInterval: 2147483648
  70. 17:28:45: };
  71. 17:28:45: successfully set up d3d9 hooks
  72. 17:28:46: D3D9Present called
  73. 17:28:46: DoD3D9GPUHook: success
  74. 17:28:46: D3D9EndScene called
  75. 17:28:46: D3DSURFACE_DESC {
  76. 17:28:46: Format: D3DFMT_A8R8G8B8
  77. 17:28:46: Type: D3DRTYPE_SURFACE
  78. 17:28:46: Usage: D3DUSAGE_RENDERTARGET
  79. 17:28:46: Pool: D3DPOOL_DEFAULT
  80. 17:28:46: MultiSampleType: D3DMULTISAMPLE_NONE
  81. 17:28:46: MultiSampleQuality: 0
  82. 17:28:46: Width: 1920
  83. 17:28:46: Height: 1200
  84. 17:28:46: };
  85. 17:28:46: successfully capturing d3d9 frames via GPU
  86. 17:34:13: D3D9Reset called
  87. 17:34:13: ---------------------- Cleared D3D9 Capture ----------------------
  88. 17:34:13: failed to get d3d9 swap chain to initialize hooks
  89. 17:34:13: D3D9Reset called
  90. 17:34:13: ---------------------- Cleared D3D9 Capture ----------------------
  91. 17:34:13: D3DPRESENT_PARAMETERS {
  92. 17:34:13: BackBufferWidth: 1366
  93. 17:34:13: BackBufferHeight: 766
  94. 17:34:13: BackBufferFormat: D3DFMT_A8R8G8B8
  95. 17:34:13: BackBufferCount: 1
  96. 17:34:13: MultiSampleType: D3DMULTISAMPLE_NONE
  97. 17:34:13: MultiSampleQuality: 0
  98. 17:34:13: SwapEffect: D3DSWAPEFFECT_DISCARD
  99. 17:34:13: hDeviceWindow: 590294
  100. 17:34:13: Windowed: true
  101. 17:34:13: EnableAutoDepthStencil: false
  102. 17:34:13: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  103. 17:34:13: Flags: None
  104. 17:34:13: FullScreen_RefreshRateInHz: 0
  105. 17:34:13: PresentationInterval: 2147483648
  106. 17:34:13: };
  107. 17:34:13: successfully set up d3d9 hooks
  108. 17:34:14: D3D9Present called
  109. 17:34:14: DoD3D9GPUHook: success
  110. 17:34:15: D3D9EndScene called
  111. 17:34:15: D3DSURFACE_DESC {
  112. 17:34:15: Format: D3DFMT_A8R8G8B8
  113. 17:34:15: Type: D3DRTYPE_SURFACE
  114. 17:34:15: Usage: D3DUSAGE_RENDERTARGET
  115. 17:34:15: Pool: D3DPOOL_DEFAULT
  116. 17:34:15: MultiSampleType: D3DMULTISAMPLE_NONE
  117. 17:34:15: MultiSampleQuality: 0
  118. 17:34:15: Width: 1366
  119. 17:34:15: Height: 766
  120. 17:34:15: };
  121. 17:34:15: successfully capturing d3d9 frames via GPU
  122. 17:34:38: ---------------------- Cleared D3D9 Capture ----------------------
  123. 17:34:38: D3D9EndScene called
  124. 17:34:38: D3D9Present called
  125. 17:34:41: D3D9Reset called
  126. 17:34:41: ---------------------- Cleared D3D9 Capture ----------------------
  127. 17:34:41: D3DPRESENT_PARAMETERS {
  128. 17:34:41: BackBufferWidth: 1920
  129. 17:34:41: BackBufferHeight: 1200
  130. 17:34:41: BackBufferFormat: D3DFMT_A8R8G8B8
  131. 17:34:41: BackBufferCount: 1
  132. 17:34:41: MultiSampleType: D3DMULTISAMPLE_NONE
  133. 17:34:41: MultiSampleQuality: 0
  134. 17:34:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  135. 17:34:41: hDeviceWindow: 590294
  136. 17:34:41: Windowed: false
  137. 17:34:41: EnableAutoDepthStencil: false
  138. 17:34:41: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  139. 17:34:41: Flags: None
  140. 17:34:41: FullScreen_RefreshRateInHz: 59
  141. 17:34:41: PresentationInterval: 2147483648
  142. 17:34:41: };
  143. 17:34:41: successfully set up d3d9 hooks
  144. 17:34:42: D3D9Present called
  145. 17:34:42: D3D9EndScene called
  146. 17:37:26: D3D9Reset called
  147. 17:37:26: ---------------------- Cleared D3D9 Capture ----------------------
  148. 17:37:26: failed to get d3d9 swap chain to initialize hooks
  149. 17:37:26: D3D9Reset called
  150. 17:37:26: ---------------------- Cleared D3D9 Capture ----------------------
  151. 17:37:26: D3DPRESENT_PARAMETERS {
  152. 17:37:26: BackBufferWidth: 1366
  153. 17:37:26: BackBufferHeight: 766
  154. 17:37:26: BackBufferFormat: D3DFMT_A8R8G8B8
  155. 17:37:26: BackBufferCount: 1
  156. 17:37:26: MultiSampleType: D3DMULTISAMPLE_NONE
  157. 17:37:26: MultiSampleQuality: 0
  158. 17:37:26: SwapEffect: D3DSWAPEFFECT_DISCARD
  159. 17:37:26: hDeviceWindow: 590294
  160. 17:37:26: Windowed: true
  161. 17:37:26: EnableAutoDepthStencil: false
  162. 17:37:26: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  163. 17:37:26: Flags: None
  164. 17:37:26: FullScreen_RefreshRateInHz: 0
  165. 17:37:26: PresentationInterval: 2147483648
  166. 17:37:26: };
  167. 17:37:26: successfully set up d3d9 hooks
  168. 17:37:27: D3D9Present called
  169. 17:37:27: D3D9EndScene called
  170. 17:37:46: D3D9Reset called
  171. 17:37:46: ---------------------- Cleared D3D9 Capture ----------------------
  172. 17:37:46: successfully set up d3d9 hooks
  173. 17:37:46: D3D9Present called
  174. 17:37:47: D3D9EndScene called
  175. 17:45:48: D3D9Reset called
  176. 17:45:48: ---------------------- Cleared D3D9 Capture ----------------------
  177. 17:45:48: D3DPRESENT_PARAMETERS {
  178. 17:45:48: BackBufferWidth: 1920
  179. 17:45:48: BackBufferHeight: 1200
  180. 17:45:48: BackBufferFormat: D3DFMT_A8R8G8B8
  181. 17:45:48: BackBufferCount: 1
  182. 17:45:48: MultiSampleType: D3DMULTISAMPLE_NONE
  183. 17:45:48: MultiSampleQuality: 0
  184. 17:45:48: SwapEffect: D3DSWAPEFFECT_DISCARD
  185. 17:45:48: hDeviceWindow: 590294
  186. 17:45:48: Windowed: false
  187. 17:45:48: EnableAutoDepthStencil: false
  188. 17:45:48: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  189. 17:45:48: Flags: None
  190. 17:45:48: FullScreen_RefreshRateInHz: 59
  191. 17:45:48: PresentationInterval: 2147483648
  192. 17:45:48: };
  193. 17:45:48: successfully set up d3d9 hooks
  194. 17:45:48: D3D9Present called
  195. 17:45:49: D3D9EndScene called
  196. 17:54:39: D3D9Reset called
  197. 17:54:39: ---------------------- Cleared D3D9 Capture ----------------------
  198. 17:54:39: failed to get d3d9 swap chain to initialize hooks
  199. 17:54:39: D3D9Reset called
  200. 17:54:39: ---------------------- Cleared D3D9 Capture ----------------------
  201. 17:54:39: D3DPRESENT_PARAMETERS {
  202. 17:54:39: BackBufferWidth: 1366
  203. 17:54:39: BackBufferHeight: 766
  204. 17:54:39: BackBufferFormat: D3DFMT_A8R8G8B8
  205. 17:54:39: BackBufferCount: 1
  206. 17:54:39: MultiSampleType: D3DMULTISAMPLE_NONE
  207. 17:54:39: MultiSampleQuality: 0
  208. 17:54:39: SwapEffect: D3DSWAPEFFECT_DISCARD
  209. 17:54:39: hDeviceWindow: 590294
  210. 17:54:39: Windowed: true
  211. 17:54:39: EnableAutoDepthStencil: false
  212. 17:54:39: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  213. 17:54:39: Flags: None
  214. 17:54:39: FullScreen_RefreshRateInHz: 0
  215. 17:54:39: PresentationInterval: 2147483648
  216. 17:54:39: };
  217. 17:54:39: successfully set up d3d9 hooks
  218. 17:54:39: D3D9Present called
  219. 17:54:40: D3D9EndScene called
  220. 17:55:03: D3D9Reset called
  221. 17:55:03: ---------------------- Cleared D3D9 Capture ----------------------
  222. 17:55:03: D3DPRESENT_PARAMETERS {
  223. 17:55:03: BackBufferWidth: 1920
  224. 17:55:03: BackBufferHeight: 1200
  225. 17:55:03: BackBufferFormat: D3DFMT_A8R8G8B8
  226. 17:55:03: BackBufferCount: 1
  227. 17:55:03: MultiSampleType: D3DMULTISAMPLE_NONE
  228. 17:55:03: MultiSampleQuality: 0
  229. 17:55:03: SwapEffect: D3DSWAPEFFECT_DISCARD
  230. 17:55:03: hDeviceWindow: 590294
  231. 17:55:03: Windowed: false
  232. 17:55:03: EnableAutoDepthStencil: false
  233. 17:55:03: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  234. 17:55:03: Flags: None
  235. 17:55:03: FullScreen_RefreshRateInHz: 59
  236. 17:55:03: PresentationInterval: 2147483648
  237. 17:55:03: };
  238. 17:55:03: successfully set up d3d9 hooks
  239. 17:55:03: D3D9Present called
  240. 17:55:03: D3D9EndScene called
  241. 17:56:04: D3D9Reset called
  242. 17:56:04: ---------------------- Cleared D3D9 Capture ----------------------
  243. 17:56:04: failed to get d3d9 swap chain to initialize hooks
  244. 17:56:04: D3D9Reset called
  245. 17:56:04: ---------------------- Cleared D3D9 Capture ----------------------
  246. 17:56:05: D3DPRESENT_PARAMETERS {
  247. 17:56:05: BackBufferWidth: 1366
  248. 17:56:05: BackBufferHeight: 766
  249. 17:56:05: BackBufferFormat: D3DFMT_A8R8G8B8
  250. 17:56:05: BackBufferCount: 1
  251. 17:56:05: MultiSampleType: D3DMULTISAMPLE_NONE
  252. 17:56:05: MultiSampleQuality: 0
  253. 17:56:05: SwapEffect: D3DSWAPEFFECT_DISCARD
  254. 17:56:05: hDeviceWindow: 590294
  255. 17:56:05: Windowed: true
  256. 17:56:05: EnableAutoDepthStencil: false
  257. 17:56:05: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  258. 17:56:05: Flags: None
  259. 17:56:05: FullScreen_RefreshRateInHz: 0
  260. 17:56:05: PresentationInterval: 2147483648
  261. 17:56:05: };
  262. 17:56:05: successfully set up d3d9 hooks
  263. 17:56:05: D3D9Present called
  264. 17:56:05: D3D9EndScene called
  265. 18:09:02: D3D9Reset called
  266. 18:09:02: ---------------------- Cleared D3D9 Capture ----------------------
  267. 18:09:02: successfully set up d3d9 hooks
  268. 18:09:02: D3D9Present called
  269. 18:09:03: D3D9EndScene called
  270. 18:16:29: D3D9Reset called
  271. 18:16:29: ---------------------- Cleared D3D9 Capture ----------------------
  272. 18:16:29: successfully set up d3d9 hooks
  273. 18:16:29: D3D9Present called
  274. 18:16:30: D3D9EndScene called
  275. 18:16:43: received restart event, capturing
  276. 18:16:43: DoD3D9GPUHook: success
  277. 18:16:43: D3DSURFACE_DESC {
  278. 18:16:43: Format: D3DFMT_A8R8G8B8
  279. 18:16:43: Type: D3DRTYPE_SURFACE
  280. 18:16:43: Usage: D3DUSAGE_RENDERTARGET
  281. 18:16:43: Pool: D3DPOOL_DEFAULT
  282. 18:16:43: MultiSampleType: D3DMULTISAMPLE_NONE
  283. 18:16:43: MultiSampleQuality: 0
  284. 18:16:43: Width: 1366
  285. 18:16:43: Height: 766
  286. 18:16:43: };
  287. 18:16:43: successfully capturing d3d9 frames via GPU
  288. 18:16:47: D3D9Reset called
  289. 18:16:47: ---------------------- Cleared D3D9 Capture ----------------------
  290. 18:16:48: D3DPRESENT_PARAMETERS {
  291. 18:16:48: BackBufferWidth: 1920
  292. 18:16:48: BackBufferHeight: 1200
  293. 18:16:48: BackBufferFormat: D3DFMT_A8R8G8B8
  294. 18:16:48: BackBufferCount: 1
  295. 18:16:48: MultiSampleType: D3DMULTISAMPLE_NONE
  296. 18:16:48: MultiSampleQuality: 0
  297. 18:16:48: SwapEffect: D3DSWAPEFFECT_DISCARD
  298. 18:16:48: hDeviceWindow: 590294
  299. 18:16:48: Windowed: false
  300. 18:16:48: EnableAutoDepthStencil: false
  301. 18:16:48: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  302. 18:16:48: Flags: None
  303. 18:16:48: FullScreen_RefreshRateInHz: 59
  304. 18:16:48: PresentationInterval: 2147483648
  305. 18:16:48: };
  306. 18:16:48: successfully set up d3d9 hooks
  307. 18:16:48: D3D9Present called
  308. 18:16:48: DoD3D9GPUHook: success
  309. 18:16:48: D3D9EndScene called
  310. 18:16:48: D3DSURFACE_DESC {
  311. 18:16:48: Format: D3DFMT_A8R8G8B8
  312. 18:16:48: Type: D3DRTYPE_SURFACE
  313. 18:16:48: Usage: D3DUSAGE_RENDERTARGET
  314. 18:16:48: Pool: D3DPOOL_DEFAULT
  315. 18:16:48: MultiSampleType: D3DMULTISAMPLE_NONE
  316. 18:16:48: MultiSampleQuality: 0
  317. 18:16:48: Width: 1920
  318. 18:16:48: Height: 1200
  319. 18:16:48: };
  320. 18:16:48: successfully capturing d3d9 frames via GPU
  321. 18:18:02: D3D9Reset called
  322. 18:18:02: ---------------------- Cleared D3D9 Capture ----------------------
  323. 18:18:02: failed to get d3d9 swap chain to initialize hooks
  324. 18:18:03: D3D9Reset called
  325. 18:18:03: ---------------------- Cleared D3D9 Capture ----------------------
  326. 18:18:03: D3DPRESENT_PARAMETERS {
  327. 18:18:03: BackBufferWidth: 1366
  328. 18:18:03: BackBufferHeight: 766
  329. 18:18:03: BackBufferFormat: D3DFMT_A8R8G8B8
  330. 18:18:03: BackBufferCount: 1
  331. 18:18:03: MultiSampleType: D3DMULTISAMPLE_NONE
  332. 18:18:03: MultiSampleQuality: 0
  333. 18:18:03: SwapEffect: D3DSWAPEFFECT_DISCARD
  334. 18:18:03: hDeviceWindow: 590294
  335. 18:18:03: Windowed: true
  336. 18:18:03: EnableAutoDepthStencil: false
  337. 18:18:03: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  338. 18:18:03: Flags: None
  339. 18:18:03: FullScreen_RefreshRateInHz: 0
  340. 18:18:03: PresentationInterval: 2147483648
  341. 18:18:03: };
  342. 18:18:03: successfully set up d3d9 hooks
  343. 18:18:03: D3D9Present called
  344. 18:18:03: DoD3D9GPUHook: success
  345. 18:18:04: D3D9EndScene called
  346. 18:18:04: D3DSURFACE_DESC {
  347. 18:18:04: Format: D3DFMT_A8R8G8B8
  348. 18:18:04: Type: D3DRTYPE_SURFACE
  349. 18:18:04: Usage: D3DUSAGE_RENDERTARGET
  350. 18:18:04: Pool: D3DPOOL_DEFAULT
  351. 18:18:04: MultiSampleType: D3DMULTISAMPLE_NONE
  352. 18:18:04: MultiSampleQuality: 0
  353. 18:18:04: Width: 1366
  354. 18:18:04: Height: 766
  355. 18:18:04: };
  356. 18:18:04: successfully capturing d3d9 frames via GPU
  357. 18:18:39: ---------------------- Cleared D3D9 Capture ----------------------
  358. 18:18:39: received restart event, capturing
  359. 18:18:39: DoD3D9GPUHook: success
  360. 18:18:39: D3D9EndScene called
  361. 18:18:39: D3D9Present called
  362. 18:18:39: D3DSURFACE_DESC {
  363. 18:18:39: Format: D3DFMT_A8R8G8B8
  364. 18:18:39: Type: D3DRTYPE_SURFACE
  365. 18:18:39: Usage: D3DUSAGE_RENDERTARGET
  366. 18:18:39: Pool: D3DPOOL_DEFAULT
  367. 18:18:39: MultiSampleType: D3DMULTISAMPLE_NONE
  368. 18:18:39: MultiSampleQuality: 0
  369. 18:18:39: Width: 1366
  370. 18:18:39: Height: 766
  371. 18:18:39: };
  372. 18:18:39: successfully capturing d3d9 frames via GPU
  373. 18:18:42: D3D9Reset called
  374. 18:18:42: ---------------------- Cleared D3D9 Capture ----------------------
  375. 18:18:42: D3DPRESENT_PARAMETERS {
  376. 18:18:42: BackBufferWidth: 1920
  377. 18:18:42: BackBufferHeight: 1200
  378. 18:18:42: BackBufferFormat: D3DFMT_A8R8G8B8
  379. 18:18:42: BackBufferCount: 1
  380. 18:18:42: MultiSampleType: D3DMULTISAMPLE_NONE
  381. 18:18:42: MultiSampleQuality: 0
  382. 18:18:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  383. 18:18:42: hDeviceWindow: 590294
  384. 18:18:42: Windowed: false
  385. 18:18:42: EnableAutoDepthStencil: false
  386. 18:18:42: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  387. 18:18:42: Flags: None
  388. 18:18:42: FullScreen_RefreshRateInHz: 59
  389. 18:18:42: PresentationInterval: 2147483648
  390. 18:18:42: };
  391. 18:18:42: successfully set up d3d9 hooks
  392. 18:18:42: D3D9Present called
  393. 18:18:42: DoD3D9GPUHook: success
  394. 18:18:43: D3D9EndScene called
  395. 18:18:43: D3DSURFACE_DESC {
  396. 18:18:43: Format: D3DFMT_A8R8G8B8
  397. 18:18:43: Type: D3DRTYPE_SURFACE
  398. 18:18:43: Usage: D3DUSAGE_RENDERTARGET
  399. 18:18:43: Pool: D3DPOOL_DEFAULT
  400. 18:18:43: MultiSampleType: D3DMULTISAMPLE_NONE
  401. 18:18:43: MultiSampleQuality: 0
  402. 18:18:43: Width: 1920
  403. 18:18:43: Height: 1200
  404. 18:18:43: };
  405. 18:18:43: successfully capturing d3d9 frames via GPU
  406. 18:19:20: D3D9Reset called
  407. 18:19:21: ---------------------- Cleared D3D9 Capture ----------------------
  408. 18:19:21: failed to get d3d9 swap chain to initialize hooks
  409. 18:19:21: D3D9Reset called
  410. 18:19:21: ---------------------- Cleared D3D9 Capture ----------------------
  411. 18:19:21: D3DPRESENT_PARAMETERS {
  412. 18:19:21: BackBufferWidth: 1366
  413. 18:19:21: BackBufferHeight: 766
  414. 18:19:21: BackBufferFormat: D3DFMT_A8R8G8B8
  415. 18:19:21: BackBufferCount: 1
  416. 18:19:21: MultiSampleType: D3DMULTISAMPLE_NONE
  417. 18:19:21: MultiSampleQuality: 0
  418. 18:19:21: SwapEffect: D3DSWAPEFFECT_DISCARD
  419. 18:19:21: hDeviceWindow: 590294
  420. 18:19:21: Windowed: true
  421. 18:19:21: EnableAutoDepthStencil: false
  422. 18:19:21: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  423. 18:19:21: Flags: None
  424. 18:19:21: FullScreen_RefreshRateInHz: 0
  425. 18:19:21: PresentationInterval: 2147483648
  426. 18:19:21: };
  427. 18:19:21: successfully set up d3d9 hooks
  428. 18:19:21: D3D9Present called
  429. 18:19:21: DoD3D9GPUHook: success
  430. 18:19:22: D3D9EndScene called
  431. 18:19:22: D3DSURFACE_DESC {
  432. 18:19:22: Format: D3DFMT_A8R8G8B8
  433. 18:19:22: Type: D3DRTYPE_SURFACE
  434. 18:19:22: Usage: D3DUSAGE_RENDERTARGET
  435. 18:19:22: Pool: D3DPOOL_DEFAULT
  436. 18:19:22: MultiSampleType: D3DMULTISAMPLE_NONE
  437. 18:19:22: MultiSampleQuality: 0
  438. 18:19:22: Width: 1366
  439. 18:19:22: Height: 766
  440. 18:19:22: };
  441. 18:19:22: successfully capturing d3d9 frames via GPU
  442. 18:19:31: D3D9Reset called
  443. 18:19:31: ---------------------- Cleared D3D9 Capture ----------------------
  444. 18:19:31: D3DPRESENT_PARAMETERS {
  445. 18:19:31: BackBufferWidth: 1920
  446. 18:19:31: BackBufferHeight: 1200
  447. 18:19:31: BackBufferFormat: D3DFMT_A8R8G8B8
  448. 18:19:31: BackBufferCount: 1
  449. 18:19:31: MultiSampleType: D3DMULTISAMPLE_NONE
  450. 18:19:31: MultiSampleQuality: 0
  451. 18:19:31: SwapEffect: D3DSWAPEFFECT_DISCARD
  452. 18:19:31: hDeviceWindow: 590294
  453. 18:19:31: Windowed: false
  454. 18:19:31: EnableAutoDepthStencil: false
  455. 18:19:31: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  456. 18:19:31: Flags: None
  457. 18:19:31: FullScreen_RefreshRateInHz: 59
  458. 18:19:31: PresentationInterval: 2147483648
  459. 18:19:31: };
  460. 18:19:31: successfully set up d3d9 hooks
  461. 18:19:32: D3D9Present called
  462. 18:19:32: DoD3D9GPUHook: success
  463. 18:19:32: D3D9EndScene called
  464. 18:19:32: D3DSURFACE_DESC {
  465. 18:19:32: Format: D3DFMT_A8R8G8B8
  466. 18:19:32: Type: D3DRTYPE_SURFACE
  467. 18:19:32: Usage: D3DUSAGE_RENDERTARGET
  468. 18:19:32: Pool: D3DPOOL_DEFAULT
  469. 18:19:32: MultiSampleType: D3DMULTISAMPLE_NONE
  470. 18:19:32: MultiSampleQuality: 0
  471. 18:19:32: Width: 1920
  472. 18:19:32: Height: 1200
  473. 18:19:32: };
  474. 18:19:32: successfully capturing d3d9 frames via GPU
  475. 18:19:52: D3D9Reset called
  476. 18:19:52: ---------------------- Cleared D3D9 Capture ----------------------
  477. 18:19:52: failed to get d3d9 swap chain to initialize hooks
  478. 18:19:52: D3D9Reset called
  479. 18:19:52: ---------------------- Cleared D3D9 Capture ----------------------
  480. 18:19:53: D3DPRESENT_PARAMETERS {
  481. 18:19:53: BackBufferWidth: 1366
  482. 18:19:53: BackBufferHeight: 766
  483. 18:19:53: BackBufferFormat: D3DFMT_A8R8G8B8
  484. 18:19:53: BackBufferCount: 1
  485. 18:19:53: MultiSampleType: D3DMULTISAMPLE_NONE
  486. 18:19:53: MultiSampleQuality: 0
  487. 18:19:53: SwapEffect: D3DSWAPEFFECT_DISCARD
  488. 18:19:53: hDeviceWindow: 590294
  489. 18:19:53: Windowed: true
  490. 18:19:53: EnableAutoDepthStencil: false
  491. 18:19:53: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  492. 18:19:53: Flags: None
  493. 18:19:53: FullScreen_RefreshRateInHz: 0
  494. 18:19:53: PresentationInterval: 2147483648
  495. 18:19:53: };
  496. 18:19:53: successfully set up d3d9 hooks
  497. 18:19:53: D3D9Present called
  498. 18:19:53: DoD3D9GPUHook: success
  499. 18:19:53: D3D9EndScene called
  500. 18:19:53: D3DSURFACE_DESC {
  501. 18:19:53: Format: D3DFMT_A8R8G8B8
  502. 18:19:53: Type: D3DRTYPE_SURFACE
  503. 18:19:53: Usage: D3DUSAGE_RENDERTARGET
  504. 18:19:53: Pool: D3DPOOL_DEFAULT
  505. 18:19:53: MultiSampleType: D3DMULTISAMPLE_NONE
  506. 18:19:53: MultiSampleQuality: 0
  507. 18:19:53: Width: 1366
  508. 18:19:53: Height: 766
  509. 18:19:53: };
  510. 18:19:53: successfully capturing d3d9 frames via GPU
  511. 18:20:32: ---------------------- Cleared D3D9 Capture ----------------------
  512. 18:20:32: received restart event, capturing
  513. 18:20:32: DoD3D9GPUHook: success
  514. 18:20:32: D3D9EndScene called
  515. 18:20:32: D3D9Present called
  516. 18:20:32: D3DSURFACE_DESC {
  517. 18:20:32: Format: D3DFMT_A8R8G8B8
  518. 18:20:32: Type: D3DRTYPE_SURFACE
  519. 18:20:32: Usage: D3DUSAGE_RENDERTARGET
  520. 18:20:32: Pool: D3DPOOL_DEFAULT
  521. 18:20:32: MultiSampleType: D3DMULTISAMPLE_NONE
  522. 18:20:32: MultiSampleQuality: 0
  523. 18:20:32: Width: 1366
  524. 18:20:32: Height: 766
  525. 18:20:32: };
  526. 18:20:32: successfully capturing d3d9 frames via GPU
  527. 18:20:44: D3D9Reset called
  528. 18:20:44: ---------------------- Cleared D3D9 Capture ----------------------
  529. 18:20:45: D3DPRESENT_PARAMETERS {
  530. 18:20:45: BackBufferWidth: 1920
  531. 18:20:45: BackBufferHeight: 1200
  532. 18:20:45: BackBufferFormat: D3DFMT_A8R8G8B8
  533. 18:20:45: BackBufferCount: 1
  534. 18:20:45: MultiSampleType: D3DMULTISAMPLE_NONE
  535. 18:20:45: MultiSampleQuality: 0
  536. 18:20:45: SwapEffect: D3DSWAPEFFECT_DISCARD
  537. 18:20:45: hDeviceWindow: 590294
  538. 18:20:45: Windowed: false
  539. 18:20:45: EnableAutoDepthStencil: false
  540. 18:20:45: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  541. 18:20:45: Flags: None
  542. 18:20:45: FullScreen_RefreshRateInHz: 59
  543. 18:20:45: PresentationInterval: 2147483648
  544. 18:20:45: };
  545. 18:20:45: successfully set up d3d9 hooks
  546. 18:20:45: D3D9Present called
  547. 18:20:45: DoD3D9GPUHook: success
  548. 18:20:46: D3D9EndScene called
  549. 18:20:46: D3DSURFACE_DESC {
  550. 18:20:46: Format: D3DFMT_A8R8G8B8
  551. 18:20:46: Type: D3DRTYPE_SURFACE
  552. 18:20:46: Usage: D3DUSAGE_RENDERTARGET
  553. 18:20:46: Pool: D3DPOOL_DEFAULT
  554. 18:20:46: MultiSampleType: D3DMULTISAMPLE_NONE
  555. 18:20:46: MultiSampleQuality: 0
  556. 18:20:46: Width: 1920
  557. 18:20:46: Height: 1200
  558. 18:20:46: };
  559. 18:20:46: successfully capturing d3d9 frames via GPU
  560. 18:23:50: D3D9Reset called
  561. 18:23:50: ---------------------- Cleared D3D9 Capture ----------------------
  562. 18:23:51: successfully set up d3d9 hooks
  563. 18:23:51: D3D9Present called
  564. 18:23:51: DoD3D9GPUHook: success
  565. 18:23:52: D3D9EndScene called
  566. 18:23:52: D3DSURFACE_DESC {
  567. 18:23:52: Format: D3DFMT_A8R8G8B8
  568. 18:23:52: Type: D3DRTYPE_SURFACE
  569. 18:23:52: Usage: D3DUSAGE_RENDERTARGET
  570. 18:23:52: Pool: D3DPOOL_DEFAULT
  571. 18:23:52: MultiSampleType: D3DMULTISAMPLE_NONE
  572. 18:23:52: MultiSampleQuality: 0
  573. 18:23:52: Width: 1920
  574. 18:23:52: Height: 1200
  575. 18:23:52: };
  576. 18:23:52: successfully capturing d3d9 frames via GPU
  577. 18:25:26: D3D9Reset called
  578. 18:25:26: ---------------------- Cleared D3D9 Capture ----------------------
  579. 18:25:26: failed to get d3d9 swap chain to initialize hooks
  580. 18:25:26: D3D9Reset called
  581. 18:25:26: ---------------------- Cleared D3D9 Capture ----------------------
  582. 18:25:27: D3DPRESENT_PARAMETERS {
  583. 18:25:27: BackBufferWidth: 1366
  584. 18:25:27: BackBufferHeight: 766
  585. 18:25:27: BackBufferFormat: D3DFMT_A8R8G8B8
  586. 18:25:27: BackBufferCount: 1
  587. 18:25:27: MultiSampleType: D3DMULTISAMPLE_NONE
  588. 18:25:27: MultiSampleQuality: 0
  589. 18:25:27: SwapEffect: D3DSWAPEFFECT_DISCARD
  590. 18:25:27: hDeviceWindow: 590294
  591. 18:25:27: Windowed: true
  592. 18:25:27: EnableAutoDepthStencil: false
  593. 18:25:27: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  594. 18:25:27: Flags: None
  595. 18:25:27: FullScreen_RefreshRateInHz: 0
  596. 18:25:27: PresentationInterval: 2147483648
  597. 18:25:27: };
  598. 18:25:27: successfully set up d3d9 hooks
  599. 18:25:27: D3D9Present called
  600. 18:25:27: DoD3D9GPUHook: success
  601. 18:25:27: D3D9EndScene called
  602. 18:25:27: D3DSURFACE_DESC {
  603. 18:25:27: Format: D3DFMT_A8R8G8B8
  604. 18:25:27: Type: D3DRTYPE_SURFACE
  605. 18:25:27: Usage: D3DUSAGE_RENDERTARGET
  606. 18:25:27: Pool: D3DPOOL_DEFAULT
  607. 18:25:27: MultiSampleType: D3DMULTISAMPLE_NONE
  608. 18:25:27: MultiSampleQuality: 0
  609. 18:25:27: Width: 1366
  610. 18:25:27: Height: 766
  611. 18:25:27: };
  612. 18:25:27: successfully capturing d3d9 frames via GPU
  613. 18:25:37: ---------------------- Cleared D3D9 Capture ----------------------
  614. 18:25:37: received restart event, capturing
  615. 18:25:37: DoD3D9GPUHook: success
  616. 18:25:37: D3D9EndScene called
  617. 18:25:37: D3D9Present called
  618. 18:25:37: D3DSURFACE_DESC {
  619. 18:25:37: Format: D3DFMT_A8R8G8B8
  620. 18:25:37: Type: D3DRTYPE_SURFACE
  621. 18:25:37: Usage: D3DUSAGE_RENDERTARGET
  622. 18:25:37: Pool: D3DPOOL_DEFAULT
  623. 18:25:37: MultiSampleType: D3DMULTISAMPLE_NONE
  624. 18:25:37: MultiSampleQuality: 0
  625. 18:25:37: Width: 1366
  626. 18:25:37: Height: 766
  627. 18:25:37: };
  628. 18:25:37: successfully capturing d3d9 frames via GPU
  629. 18:25:59: ---------------------- Cleared D3D9 Capture ----------------------
  630. 18:25:59: received restart event, capturing
  631. 18:25:59: DoD3D9GPUHook: success
  632. 18:25:59: D3D9EndScene called
  633. 18:25:59: D3D9Present called
  634. 18:25:59: D3DSURFACE_DESC {
  635. 18:25:59: Format: D3DFMT_A8R8G8B8
  636. 18:25:59: Type: D3DRTYPE_SURFACE
  637. 18:25:59: Usage: D3DUSAGE_RENDERTARGET
  638. 18:25:59: Pool: D3DPOOL_DEFAULT
  639. 18:25:59: MultiSampleType: D3DMULTISAMPLE_NONE
  640. 18:25:59: MultiSampleQuality: 0
  641. 18:25:59: Width: 1366
  642. 18:25:59: Height: 766
  643. 18:25:59: };
  644. 18:25:59: successfully capturing d3d9 frames via GPU
  645. 18:26:09: D3D9Reset called
  646. 18:26:09: ---------------------- Cleared D3D9 Capture ----------------------
  647. 18:26:09: D3DPRESENT_PARAMETERS {
  648. 18:26:09: BackBufferWidth: 1920
  649. 18:26:09: BackBufferHeight: 1200
  650. 18:26:09: BackBufferFormat: D3DFMT_A8R8G8B8
  651. 18:26:09: BackBufferCount: 1
  652. 18:26:09: MultiSampleType: D3DMULTISAMPLE_NONE
  653. 18:26:09: MultiSampleQuality: 0
  654. 18:26:09: SwapEffect: D3DSWAPEFFECT_DISCARD
  655. 18:26:09: hDeviceWindow: 590294
  656. 18:26:09: Windowed: false
  657. 18:26:09: EnableAutoDepthStencil: false
  658. 18:26:09: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  659. 18:26:09: Flags: None
  660. 18:26:09: FullScreen_RefreshRateInHz: 59
  661. 18:26:09: PresentationInterval: 2147483648
  662. 18:26:09: };
  663. 18:26:09: successfully set up d3d9 hooks
  664. 18:26:09: D3D9Present called
  665. 18:26:09: DoD3D9GPUHook: success
  666. 18:26:10: D3D9EndScene called
  667. 18:26:10: D3DSURFACE_DESC {
  668. 18:26:10: Format: D3DFMT_A8R8G8B8
  669. 18:26:10: Type: D3DRTYPE_SURFACE
  670. 18:26:10: Usage: D3DUSAGE_RENDERTARGET
  671. 18:26:10: Pool: D3DPOOL_DEFAULT
  672. 18:26:10: MultiSampleType: D3DMULTISAMPLE_NONE
  673. 18:26:10: MultiSampleQuality: 0
  674. 18:26:10: Width: 1920
  675. 18:26:10: Height: 1200
  676. 18:26:10: };
  677. 18:26:10: successfully capturing d3d9 frames via GPU
  678. 18:30:21: D3D9Reset called
  679. 18:30:21: ---------------------- Cleared D3D9 Capture ----------------------
  680. 18:30:21: failed to get d3d9 swap chain to initialize hooks
  681. 18:30:21: D3D9Reset called
  682. 18:30:21: ---------------------- Cleared D3D9 Capture ----------------------
  683. 18:30:21: D3DPRESENT_PARAMETERS {
  684. 18:30:21: BackBufferWidth: 1366
  685. 18:30:21: BackBufferHeight: 766
  686. 18:30:21: BackBufferFormat: D3DFMT_A8R8G8B8
  687. 18:30:21: BackBufferCount: 1
  688. 18:30:21: MultiSampleType: D3DMULTISAMPLE_NONE
  689. 18:30:21: MultiSampleQuality: 0
  690. 18:30:21: SwapEffect: D3DSWAPEFFECT_DISCARD
  691. 18:30:21: hDeviceWindow: 590294
  692. 18:30:21: Windowed: true
  693. 18:30:21: EnableAutoDepthStencil: false
  694. 18:30:21: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  695. 18:30:21: Flags: None
  696. 18:30:21: FullScreen_RefreshRateInHz: 0
  697. 18:30:21: PresentationInterval: 2147483648
  698. 18:30:21: };
  699. 18:30:21: successfully set up d3d9 hooks
  700. 18:30:22: D3D9Present called
  701. 18:30:22: DoD3D9GPUHook: success
  702. 18:30:22: D3D9EndScene called
  703. 18:30:22: D3DSURFACE_DESC {
  704. 18:30:22: Format: D3DFMT_A8R8G8B8
  705. 18:30:22: Type: D3DRTYPE_SURFACE
  706. 18:30:22: Usage: D3DUSAGE_RENDERTARGET
  707. 18:30:22: Pool: D3DPOOL_DEFAULT
  708. 18:30:22: MultiSampleType: D3DMULTISAMPLE_NONE
  709. 18:30:22: MultiSampleQuality: 0
  710. 18:30:22: Width: 1366
  711. 18:30:22: Height: 766
  712. 18:30:22: };
  713. 18:30:22: successfully capturing d3d9 frames via GPU
  714. 18:30:53: ---------------------- Cleared D3D9 Capture ----------------------
  715. 18:30:53: received restart event, capturing
  716. 18:30:53: DoD3D9GPUHook: success
  717. 18:30:53: D3D9EndScene called
  718. 18:30:53: D3D9Present called
  719. 18:30:53: D3DSURFACE_DESC {
  720. 18:30:53: Format: D3DFMT_A8R8G8B8
  721. 18:30:53: Type: D3DRTYPE_SURFACE
  722. 18:30:53: Usage: D3DUSAGE_RENDERTARGET
  723. 18:30:53: Pool: D3DPOOL_DEFAULT
  724. 18:30:53: MultiSampleType: D3DMULTISAMPLE_NONE
  725. 18:30:53: MultiSampleQuality: 0
  726. 18:30:53: Width: 1366
  727. 18:30:53: Height: 766
  728. 18:30:53: };
  729. 18:30:53: successfully capturing d3d9 frames via GPU
  730. 18:30:55: D3D9Reset called
  731. 18:30:55: ---------------------- Cleared D3D9 Capture ----------------------
  732. 18:30:56: D3DPRESENT_PARAMETERS {
  733. 18:30:56: BackBufferWidth: 1920
  734. 18:30:56: BackBufferHeight: 1200
  735. 18:30:56: BackBufferFormat: D3DFMT_A8R8G8B8
  736. 18:30:56: BackBufferCount: 1
  737. 18:30:56: MultiSampleType: D3DMULTISAMPLE_NONE
  738. 18:30:56: MultiSampleQuality: 0
  739. 18:30:56: SwapEffect: D3DSWAPEFFECT_DISCARD
  740. 18:30:56: hDeviceWindow: 590294
  741. 18:30:56: Windowed: false
  742. 18:30:56: EnableAutoDepthStencil: false
  743. 18:30:56: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  744. 18:30:56: Flags: None
  745. 18:30:56: FullScreen_RefreshRateInHz: 59
  746. 18:30:56: PresentationInterval: 2147483648
  747. 18:30:56: };
  748. 18:30:56: successfully set up d3d9 hooks
  749. 18:30:56: D3D9Present called
  750. 18:30:56: DoD3D9GPUHook: success
  751. 18:30:56: D3D9EndScene called
  752. 18:30:56: D3DSURFACE_DESC {
  753. 18:30:56: Format: D3DFMT_A8R8G8B8
  754. 18:30:56: Type: D3DRTYPE_SURFACE
  755. 18:30:56: Usage: D3DUSAGE_RENDERTARGET
  756. 18:30:56: Pool: D3DPOOL_DEFAULT
  757. 18:30:56: MultiSampleType: D3DMULTISAMPLE_NONE
  758. 18:30:56: MultiSampleQuality: 0
  759. 18:30:56: Width: 1920
  760. 18:30:56: Height: 1200
  761. 18:30:56: };
  762. 18:30:56: successfully capturing d3d9 frames via GPU
  763. 18:37:07: D3D9Reset called
  764. 18:37:07: ---------------------- Cleared D3D9 Capture ----------------------
  765. 18:37:07: failed to get d3d9 swap chain to initialize hooks
  766. 18:37:07: D3D9Reset called
  767. 18:37:07: ---------------------- Cleared D3D9 Capture ----------------------
  768. 18:37:07: D3DPRESENT_PARAMETERS {
  769. 18:37:07: BackBufferWidth: 1366
  770. 18:37:07: BackBufferHeight: 766
  771. 18:37:07: BackBufferFormat: D3DFMT_A8R8G8B8
  772. 18:37:07: BackBufferCount: 1
  773. 18:37:07: MultiSampleType: D3DMULTISAMPLE_NONE
  774. 18:37:07: MultiSampleQuality: 0
  775. 18:37:07: SwapEffect: D3DSWAPEFFECT_DISCARD
  776. 18:37:07: hDeviceWindow: 590294
  777. 18:37:07: Windowed: true
  778. 18:37:07: EnableAutoDepthStencil: false
  779. 18:37:07: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  780. 18:37:07: Flags: None
  781. 18:37:07: FullScreen_RefreshRateInHz: 0
  782. 18:37:07: PresentationInterval: 2147483648
  783. 18:37:07: };
  784. 18:37:07: successfully set up d3d9 hooks
  785. 18:37:08: D3D9Present called
  786. 18:37:08: DoD3D9GPUHook: success
  787. 18:37:08: D3D9EndScene called
  788. 18:37:08: D3DSURFACE_DESC {
  789. 18:37:08: Format: D3DFMT_A8R8G8B8
  790. 18:37:08: Type: D3DRTYPE_SURFACE
  791. 18:37:08: Usage: D3DUSAGE_RENDERTARGET
  792. 18:37:08: Pool: D3DPOOL_DEFAULT
  793. 18:37:08: MultiSampleType: D3DMULTISAMPLE_NONE
  794. 18:37:08: MultiSampleQuality: 0
  795. 18:37:08: Width: 1366
  796. 18:37:08: Height: 766
  797. 18:37:08: };
  798. 18:37:08: successfully capturing d3d9 frames via GPU
  799. 18:37:14: ---------------------- Cleared D3D9 Capture ----------------------
  800. 18:37:14: received restart event, capturing
  801. 18:37:14: DoD3D9GPUHook: success
  802. 18:37:14: D3D9EndScene called
  803. 18:37:14: D3D9Present called
  804. 18:37:14: D3DSURFACE_DESC {
  805. 18:37:14: Format: D3DFMT_A8R8G8B8
  806. 18:37:14: Type: D3DRTYPE_SURFACE
  807. 18:37:14: Usage: D3DUSAGE_RENDERTARGET
  808. 18:37:14: Pool: D3DPOOL_DEFAULT
  809. 18:37:14: MultiSampleType: D3DMULTISAMPLE_NONE
  810. 18:37:14: MultiSampleQuality: 0
  811. 18:37:14: Width: 1366
  812. 18:37:14: Height: 766
  813. 18:37:14: };
  814. 18:37:14: successfully capturing d3d9 frames via GPU
  815. 18:38:26: D3D9Reset called
  816. 18:38:26: ---------------------- Cleared D3D9 Capture ----------------------
  817. 18:38:26: D3DPRESENT_PARAMETERS {
  818. 18:38:26: BackBufferWidth: 1920
  819. 18:38:26: BackBufferHeight: 1200
  820. 18:38:26: BackBufferFormat: D3DFMT_A8R8G8B8
  821. 18:38:26: BackBufferCount: 1
  822. 18:38:26: MultiSampleType: D3DMULTISAMPLE_NONE
  823. 18:38:26: MultiSampleQuality: 0
  824. 18:38:26: SwapEffect: D3DSWAPEFFECT_DISCARD
  825. 18:38:26: hDeviceWindow: 590294
  826. 18:38:26: Windowed: false
  827. 18:38:26: EnableAutoDepthStencil: false
  828. 18:38:26: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  829. 18:38:26: Flags: None
  830. 18:38:26: FullScreen_RefreshRateInHz: 59
  831. 18:38:26: PresentationInterval: 2147483648
  832. 18:38:26: };
  833. 18:38:26: successfully set up d3d9 hooks
  834. 18:38:27: D3D9Present called
  835. 18:38:27: DoD3D9GPUHook: success
  836. 18:38:27: D3D9EndScene called
  837. 18:38:27: D3DSURFACE_DESC {
  838. 18:38:27: Format: D3DFMT_A8R8G8B8
  839. 18:38:27: Type: D3DRTYPE_SURFACE
  840. 18:38:27: Usage: D3DUSAGE_RENDERTARGET
  841. 18:38:27: Pool: D3DPOOL_DEFAULT
  842. 18:38:27: MultiSampleType: D3DMULTISAMPLE_NONE
  843. 18:38:27: MultiSampleQuality: 0
  844. 18:38:27: Width: 1920
  845. 18:38:27: Height: 1200
  846. 18:38:27: };
  847. 18:38:27: successfully capturing d3d9 frames via GPU
  848. 18:45:14: D3D9Reset called
  849. 18:45:14: ---------------------- Cleared D3D9 Capture ----------------------
  850. 18:45:14: failed to get d3d9 swap chain to initialize hooks
  851. 18:45:14: D3D9Reset called
  852. 18:45:14: ---------------------- Cleared D3D9 Capture ----------------------
  853. 18:45:15: D3DPRESENT_PARAMETERS {
  854. 18:45:15: BackBufferWidth: 1366
  855. 18:45:15: BackBufferHeight: 766
  856. 18:45:15: BackBufferFormat: D3DFMT_A8R8G8B8
  857. 18:45:15: BackBufferCount: 1
  858. 18:45:15: MultiSampleType: D3DMULTISAMPLE_NONE
  859. 18:45:15: MultiSampleQuality: 0
  860. 18:45:15: SwapEffect: D3DSWAPEFFECT_DISCARD
  861. 18:45:15: hDeviceWindow: 590294
  862. 18:45:15: Windowed: true
  863. 18:45:15: EnableAutoDepthStencil: false
  864. 18:45:15: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  865. 18:45:15: Flags: None
  866. 18:45:15: FullScreen_RefreshRateInHz: 0
  867. 18:45:15: PresentationInterval: 2147483648
  868. 18:45:15: };
  869. 18:45:15: successfully set up d3d9 hooks
  870. 18:45:15: D3D9Present called
  871. 18:45:15: DoD3D9GPUHook: success
  872. 18:45:15: D3D9EndScene called
  873. 18:45:16: D3DSURFACE_DESC {
  874. 18:45:16: Format: D3DFMT_A8R8G8B8
  875. 18:45:16: Type: D3DRTYPE_SURFACE
  876. 18:45:16: Usage: D3DUSAGE_RENDERTARGET
  877. 18:45:16: Pool: D3DPOOL_DEFAULT
  878. 18:45:16: MultiSampleType: D3DMULTISAMPLE_NONE
  879. 18:45:16: MultiSampleQuality: 0
  880. 18:45:16: Width: 1366
  881. 18:45:16: Height: 766
  882. 18:45:16: };
  883. 18:45:16: successfully capturing d3d9 frames via GPU
  884. 18:48:09: D3D9Reset called
  885. 18:48:09: ---------------------- Cleared D3D9 Capture ----------------------
  886. 18:48:09: successfully set up d3d9 hooks
  887. 18:48:09: D3D9Present called
  888. 18:48:09: DoD3D9GPUHook: success
  889. 18:48:10: D3D9EndScene called
  890. 18:48:10: D3D9Reset called
  891. 18:48:10: ---------------------- Cleared D3D9 Capture ----------------------
  892. 18:48:10: D3DPRESENT_PARAMETERS {
  893. 18:48:10: BackBufferWidth: 1920
  894. 18:48:10: BackBufferHeight: 1200
  895. 18:48:10: BackBufferFormat: D3DFMT_A8R8G8B8
  896. 18:48:10: BackBufferCount: 1
  897. 18:48:10: MultiSampleType: D3DMULTISAMPLE_NONE
  898. 18:48:10: MultiSampleQuality: 0
  899. 18:48:10: SwapEffect: D3DSWAPEFFECT_DISCARD
  900. 18:48:10: hDeviceWindow: 590294
  901. 18:48:10: Windowed: false
  902. 18:48:10: EnableAutoDepthStencil: false
  903. 18:48:10: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  904. 18:48:10: Flags: None
  905. 18:48:10: FullScreen_RefreshRateInHz: 59
  906. 18:48:10: PresentationInterval: 2147483648
  907. 18:48:10: };
  908. 18:48:10: successfully set up d3d9 hooks
  909. 18:48:11: D3D9Present called
  910. 18:48:11: DoD3D9GPUHook: success
  911. 18:48:11: D3D9EndScene called
  912. 18:48:11: D3DSURFACE_DESC {
  913. 18:48:11: Format: D3DFMT_A8R8G8B8
  914. 18:48:11: Type: D3DRTYPE_SURFACE
  915. 18:48:11: Usage: D3DUSAGE_RENDERTARGET
  916. 18:48:11: Pool: D3DPOOL_DEFAULT
  917. 18:48:11: MultiSampleType: D3DMULTISAMPLE_NONE
  918. 18:48:11: MultiSampleQuality: 0
  919. 18:48:11: Width: 1920
  920. 18:48:11: Height: 1200
  921. 18:48:11: };
  922. 18:48:11: successfully capturing d3d9 frames via GPU
  923. 18:54:31: D3D9Reset called
  924. 18:54:31: ---------------------- Cleared D3D9 Capture ----------------------
  925. 18:54:31: failed to get d3d9 swap chain to initialize hooks
  926. 18:54:31: D3D9Reset called
  927. 18:54:31: ---------------------- Cleared D3D9 Capture ----------------------
  928. 18:54:31: D3DPRESENT_PARAMETERS {
  929. 18:54:31: BackBufferWidth: 1366
  930. 18:54:31: BackBufferHeight: 766
  931. 18:54:31: BackBufferFormat: D3DFMT_A8R8G8B8
  932. 18:54:31: BackBufferCount: 1
  933. 18:54:31: MultiSampleType: D3DMULTISAMPLE_NONE
  934. 18:54:31: MultiSampleQuality: 0
  935. 18:54:31: SwapEffect: D3DSWAPEFFECT_DISCARD
  936. 18:54:31: hDeviceWindow: 590294
  937. 18:54:31: Windowed: true
  938. 18:54:31: EnableAutoDepthStencil: false
  939. 18:54:31: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  940. 18:54:31: Flags: None
  941. 18:54:31: FullScreen_RefreshRateInHz: 0
  942. 18:54:31: PresentationInterval: 2147483648
  943. 18:54:31: };
  944. 18:54:31: successfully set up d3d9 hooks
  945. 18:54:32: D3D9Present called
  946. 18:54:32: DoD3D9GPUHook: success
  947. 18:54:32: D3D9EndScene called
  948. 18:54:32: D3DSURFACE_DESC {
  949. 18:54:32: Format: D3DFMT_A8R8G8B8
  950. 18:54:32: Type: D3DRTYPE_SURFACE
  951. 18:54:32: Usage: D3DUSAGE_RENDERTARGET
  952. 18:54:32: Pool: D3DPOOL_DEFAULT
  953. 18:54:32: MultiSampleType: D3DMULTISAMPLE_NONE
  954. 18:54:32: MultiSampleQuality: 0
  955. 18:54:32: Width: 1366
  956. 18:54:32: Height: 766
  957. 18:54:32: };
  958. 18:54:32: successfully capturing d3d9 frames via GPU
  959. 18:55:51: D3D9Reset called
  960. 18:55:51: ---------------------- Cleared D3D9 Capture ----------------------
  961. 18:55:51: D3DPRESENT_PARAMETERS {
  962. 18:55:51: BackBufferWidth: 1920
  963. 18:55:51: BackBufferHeight: 1200
  964. 18:55:51: BackBufferFormat: D3DFMT_A8R8G8B8
  965. 18:55:51: BackBufferCount: 1
  966. 18:55:51: MultiSampleType: D3DMULTISAMPLE_NONE
  967. 18:55:51: MultiSampleQuality: 0
  968. 18:55:51: SwapEffect: D3DSWAPEFFECT_DISCARD
  969. 18:55:51: hDeviceWindow: 590294
  970. 18:55:51: Windowed: false
  971. 18:55:51: EnableAutoDepthStencil: false
  972. 18:55:51: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  973. 18:55:51: Flags: None
  974. 18:55:51: FullScreen_RefreshRateInHz: 59
  975. 18:55:51: PresentationInterval: 2147483648
  976. 18:55:51: };
  977. 18:55:51: successfully set up d3d9 hooks
  978. 18:55:51: D3D9Present called
  979. 18:55:51: DoD3D9GPUHook: success
  980. 18:55:52: D3D9EndScene called
  981. 18:55:52: D3DSURFACE_DESC {
  982. 18:55:52: Format: D3DFMT_A8R8G8B8
  983. 18:55:52: Type: D3DRTYPE_SURFACE
  984. 18:55:52: Usage: D3DUSAGE_RENDERTARGET
  985. 18:55:52: Pool: D3DPOOL_DEFAULT
  986. 18:55:52: MultiSampleType: D3DMULTISAMPLE_NONE
  987. 18:55:52: MultiSampleQuality: 0
  988. 18:55:52: Width: 1920
  989. 18:55:52: Height: 1200
  990. 18:55:52: };
  991. 18:55:52: successfully capturing d3d9 frames via GPU
  992. 19:00:16: D3D9Reset called
  993. 19:00:16: ---------------------- Cleared D3D9 Capture ----------------------
  994. 19:00:16: failed to get d3d9 swap chain to initialize hooks
  995. 19:00:16: D3D9Reset called
  996. 19:00:16: ---------------------- Cleared D3D9 Capture ----------------------
  997. 19:00:17: D3DPRESENT_PARAMETERS {
  998. 19:00:17: BackBufferWidth: 1366
  999. 19:00:17: BackBufferHeight: 766
  1000. 19:00:17: BackBufferFormat: D3DFMT_A8R8G8B8
  1001. 19:00:17: BackBufferCount: 1
  1002. 19:00:17: MultiSampleType: D3DMULTISAMPLE_NONE
  1003. 19:00:17: MultiSampleQuality: 0
  1004. 19:00:17: SwapEffect: D3DSWAPEFFECT_DISCARD
  1005. 19:00:17: hDeviceWindow: 590294
  1006. 19:00:17: Windowed: true
  1007. 19:00:17: EnableAutoDepthStencil: false
  1008. 19:00:17: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1009. 19:00:17: Flags: None
  1010. 19:00:17: FullScreen_RefreshRateInHz: 0
  1011. 19:00:17: PresentationInterval: 2147483648
  1012. 19:00:17: };
  1013. 19:00:17: successfully set up d3d9 hooks
  1014. 19:00:17: D3D9Present called
  1015. 19:00:17: DoD3D9GPUHook: success
  1016. 19:00:17: D3D9EndScene called
  1017. 19:00:17: D3DSURFACE_DESC {
  1018. 19:00:17: Format: D3DFMT_A8R8G8B8
  1019. 19:00:17: Type: D3DRTYPE_SURFACE
  1020. 19:00:17: Usage: D3DUSAGE_RENDERTARGET
  1021. 19:00:17: Pool: D3DPOOL_DEFAULT
  1022. 19:00:17: MultiSampleType: D3DMULTISAMPLE_NONE
  1023. 19:00:17: MultiSampleQuality: 0
  1024. 19:00:17: Width: 1366
  1025. 19:00:17: Height: 766
  1026. 19:00:17: };
  1027. 19:00:17: successfully capturing d3d9 frames via GPU
  1028. 19:00:21: ---------------------- Cleared D3D9 Capture ----------------------
  1029. 19:00:22: D3D9EndScene called
  1030. 19:00:22: D3D9Present called
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