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- dayz_antihack = 0;
- dayz_REsec = 0;
- /*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 11; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- // GodModeForBases - added by DY357LX
- DZE_GodModeBase = true;
- DZE_StaticConstructionCount = 1;
- //Starting loadout- BIO
- DefaultMagazines = ["ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];
- DefaultWeapons = ["glock17_EP1","ItemFlashlight","ItemMap","ItemToolbox","ItemHatchet_DZE"];
- DefaultBackpack = "DZ_Patrol_Pack_EP1";
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio false;
- // May prevent "how are you civillian?" messages from NPC
- enableSentences false;
- // DayZ Epoch config
- spawnShoremode = 1; // Default = 1 (on shore)
- spawnArea= 1500; // Default = 1500
- // Use the custom loot tables - added by DY357LX - without this
- // the Overwatch weapons won't spawn.
- DZE_MissionLootTable = true;
- DZE_BuildingLimit = 450; //BuildingLimit
- MaxVehicleLimit = 450; // Default = 50
- MaxDynamicDebris = 50; // Default = 100
- MaxHeliCrashes= 4; // Default = 5
- dayz_MapArea = 14000; // Default = 10000
- dayz_maxLocalZombies = 20; // Default = 30
- // Added by DY357LX in attempt to remove Zombies.
- // dayz_maxNearByZombies = 60;
- dayz_maxGlobalZeds = 200;
- // Remove plot pole requirement - added by DY357LX
- DZE_requireplot = 0;
- // Players spawn in a parachute
- dayz_paraSpawn = false;
- // Players can respawn as zombies if they whilst infected.
- DZE_PlayerZed = false;
- dayz_minpos = -1;
- dayz_maxpos = 16000;
- dayz_sellDistance_vehicle = 20;
- dayz_sellDistance_boat = 30;
- dayz_sellDistance_air = 40;
- dayz_maxAnimals = 5; // Default: 8
- dayz_tameDogs = true;
- DynamicVehicleDamageLow = 0; // Default: 0
- DynamicVehicleDamageHigh = 100; // Default: 100
- // Players can build on the roads.
- DZE_BuildOnRoads = true; // Default: False
- EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]];
- dayz_fullMoonNights = true;
- //Load in ORIGINAL compiled functions
- //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //ORIGINAL LINE - Initilize the Variables (IMPORTANT: Must happen very early)
- //Load in NEW compiled functions for Skin Trader mod - added by DY357LX
- call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- //calling custom compiles changed from z\addons\dayz_code\init\compiles to the 1 in missions folder - BIO
- call compile preprocessFileLineNumbers "compiles.sqf";
- // Extra line for snap-build mod - added by DY357LX
- call compile preprocessFileLineNumbers "custom\compiles.sqf";
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
- //Compile vehicle configs
- // Add trader citys
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- //Conduct map operations
- // Load the Welcome credits mod - added by DY357LX
- [] execVM "compile\welcome_credits.sqf";
- // Service point mod - added by DY357LX
- execVM "service_point\service_point.sqf";
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- // Load custom loadouts
- [] execVM "scripts\custloadout.sqf";
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- //Lights
- //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- // God more for vehicles in trader zones - added by DY357LX
- [] execVM "scripts\safezonevehicle.sqf";
- };
- //Start Dynamic Weather
- //execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
- // Start trader safezones + anti-backpack theft - added by DY357LX
- [] execvm 'AGN\agn_SafeZoneCommander.sqf';
- // Hero Perks code start - added by DY357LX
- herospawn = compile preprocessFileLineNumbers "scripts\heroperk.sqf";
- waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
- if (dayzPlayerLogin2 select 2) then
- {
- player spawn herospawn;
- };
- // Start the lift BTC mod - added by DY357LX
- _logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
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