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TrueGlowcat

ELITE - Skeleton Mage (Prologue)

Feb 1st, 2015
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  1. NPC ENEMY --- ELITE RANK
  2.  
  3. Name: Skeleton Mage
  4. Race: Undead
  5. Class: Mage (2)
  6. Character Specific Skill: Fortune
  7.  
  8. Personal Fault: Brittle Bones: Bludgeoning weapons are Effective vs. Skeletons
  9. Racial Skill: Nether Resistance: +3 RES vs. Dark
  10. Personal Skill (Mook): Arrow-proof: Against Bows, +3 DEF
  11. Personal Skill (Standard): Shocking Conclusions: When wielding Thunder, +2 DMG
  12. Personal Skill (Elite): Arcane Supremacy: If MAG is greater than enemy's RES, +10 Crit.
  13.  
  14. Preferred stats: SKL, MAG
  15.  
  16. Weapon profs: Thunder (C), Anima (D)
  17.  
  18. Current stats:
  19.  
  20. HP: 22
  21. STR: 2
  22. MAG: 7
  23. SKL: 6
  24. CON: 5 (+STR = 7)
  25. AID: 4
  26. LCK: 2
  27. DEF: 3 (6 vs Bows)
  28. RES: 8 (11 vs Dark)
  29. SPD: 5
  30. MOV: 5
  31.  
  32. Inventory (-):
  33. Name Type () RNG MT WT CR Hit QL
  34. Green Noise Thnr (E) 1-2 5 9 10 70 30/30
  35. Fancy Tomes [VALUE: 5d6*10 GP] [TRADE GOOD] [DROP!]
  36.  
  37. Battle Stats (Green Noise):
  38. AT: 12 (14)
  39. Hit: 83
  40. AS: 5
  41. Eva: 12
  42. Crt: 13 (23 with Arcane Supremacy)
  43. DG: 2
  44.  
  45. Bio:
  46.  
  47. More agile than zombies though still relatively easy to raise, skeletons are usually used as mobile attackers by necromancers as they often retain more memory of the skills they had in life. Arrows and bolts tend to be worthless, finding little to perforate, and the energy which animates skeletons also tends to make them slightly more resistant to enemy magics. They are however susceptible to being shattered by bludgeoning weaponry.
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