Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /* This Script should hopefully rename every NPC bone that has been altered by Softimage */
- /* Select all the bones starting with NPC before running this */
- (sel = selection as array
- for obj in sel do
- (
- if obj.name == "NPC_R_Finger42__RF42_"then obj.name = "NPC R Finger42 [RF42]"
- if obj.name == "NPC_R_Finger41__RF41_"then obj.name = "NPC R Finger41 [RF41]"
- if obj.name == "NPC_R_Finger40__RF40_"then obj.name = "NPC R Finger40 [RF40]"
- if obj.name == "NPC_R_Finger32__RF32_"then obj.name = "NPC R Finger32 [RF32]"
- if obj.name == "NPC_R_Finger31__RF31_"then obj.name = "NPC R Finger31 [RF31]"
- if obj.name == "NPC_R_Finger30__RF30_"then obj.name = "NPC R Finger30 [RF30]"
- if obj.name == "NPC_R_Finger22__RF22_"then obj.name = "NPC R Finger22 [RF22]"
- if obj.name == "NPC_R_Finger21__RF21_"then obj.name = "NPC R Finger21 [RF21]"
- if obj.name == "NPC_R_Finger20__RF20_"then obj.name = "NPC R Finger20 [RF20]"
- if obj.name == "NPC_R_Finger12__RF12_"then obj.name = "NPC R Finger12 [RF12]"
- if obj.name == "NPC_R_Finger11__RF11_"then obj.name = "NPC R Finger11 [RF11]"
- if obj.name == "NPC_R_Finger10__RF10_"then obj.name = "NPC R Finger10 [RF10]"
- if obj.name == "NPC_R_Finger02__RF02_"then obj.name = "NPC R Finger02 [RF02]"
- if obj.name == "NPC_R_Finger01__RF01_"then obj.name = "NPC R Finger01 [RF01]"
- if obj.name == "NPC_R_MagicNode__RMag_"then obj.name = "NPC R MagicNode [RMag]"
- if obj.name == "NPC_R_Hand__RHnd_"then obj.name = "NPC R Hand [RHnd]"
- if obj.name == "NPC_R_ForearmTwist1__RLt1_"then obj.name = "NPC R ForearmTwist1 [RLt1]"
- if obj.name == "NPC_R_ForearmTwist2__RLt2_"then obj.name = "NPC R ForearmTwist2 [RLt2]"
- if obj.name == "NPC_R_Forearm__RLar_"then obj.name = "NPC R Forearm [RLar]"
- if obj.name == "NPC_R_UpperarmTwist2__RUt2_"then obj.name = "NPC R UpperarmTwist2 [RUt2]"
- if obj.name == "NPC_R_Pauldron"then obj.name = "NPC R Pauldron"
- if obj.name == "NPC_R_UpperArm__RUar_"then obj.name = "NPC R UpperArm [RUar]"
- if obj.name == "NPC_R_Clavicle__RClv_"then obj.name = "NPC R Clavicle [RClv]"
- if obj.name == "NPC_Head__ponytail3_"then obj.name = "NPC Head [ponytail3]"
- if obj.name == "NPC_Head__ponytail2_"then obj.name = "NPC Head [ponytail2]"
- if obj.name == "NPC_Head__ponytail1_"then obj.name = "NPC Head [ponytail1]"
- if obj.name == "NPC_Head__ponytail0_"then obj.name = "NPC Head [ponytail0]"
- if obj.name == "NPC_Neck__Neck_"then obj.name = "NPC Neck [Neck]"
- if obj.name == "NPC_L_Clavicle__LClv_"then obj.name = "NPC L Clavicle [LClv]"
- if obj.name == "NPC_Head__Head_"then obj.name = "NPC Head [Head]"
- if obj.name == "NPC_Head__Jaw_"then obj.name = "NPC Head [Jaw]"
- if obj.name == "NPC_Head__Brow_"then obj.name = "NPC Head [Brow]"
- if obj.name == "NPC_Head__Beard_"then obj.name = "NPC Head [Beard]"
- if obj.name == "NPC_Head_MagicNode__Hmag_"then obj.name = "NPC Head MagicNode [Hmag]"
- if obj.name == "NPC_L_Pauldron"then obj.name = "NPC L Pauldron"
- if obj.name == "NPC_L_UpperArm__LUar_"then obj.name = "NPC L UpperArm [LUar]"
- if obj.name == "NPC_L_UpperarmTwist2__LUt2_"then obj.name = "NPC L UpperarmTwist2 [LUt2]"
- if obj.name == "NPC_L_Forearm__LLar_"then obj.name = "NPC L Forearm [LLar]"
- if obj.name == "NPC_L_ForearmTwist2__LLt2_"then obj.name = "NPC L ForearmTwist2 [LLt2]"
- if obj.name == "NPC_L_ForearmTwist1__LLt1_"then obj.name = "NPC L ForearmTwist1 [LLt1]"
- if obj.name == "NPC_L_Hand__LHnd_"then obj.name = "NPC L Hand [LHnd]"
- if obj.name == "NPC_L_Finger00__LF00_"then obj.name = "NPC L Finger00 [LF00]"
- if obj.name == "NPC_L_MagicNode__LMag_"then obj.name = "NPC L MagicNode [LMag]"
- if obj.name == "NPC_L_Finger02__LF02_"then obj.name = "NPC L Finger02 [LF02]"
- if obj.name == "NPC_L_Finger01__LF01_"then obj.name = "NPC L Finger01 [LF01]"
- if obj.name == "NPC_L_Finger10__LF10_"then obj.name = "NPC L Finger10 [LF10]"
- if obj.name == "NPC_L_Finger11__LF11_"then obj.name = "NPC L Finger11 [LF11]"
- if obj.name == "NPC_L_Finger12__LF12_"then obj.name = "NPC L Finger12 [LF12]"
- if obj.name == "NPC_L_Finger20__LF20_"then obj.name = "NPC L Finger20 [LF20]"
- if obj.name == "NPC_L_Finger21__LF21_"then obj.name = "NPC L Finger21 [LF21]"
- if obj.name == "NPC_L_Finger22__LF22_"then obj.name = "NPC L Finger22 [LF22]"
- if obj.name == "NPC_L_Finger30__LF30_"then obj.name = "NPC L Finger30 [LF30]"
- if obj.name == "NPC_L_Finger31__LF31_"then obj.name = "NPC L Finger31 [LF31]"
- if obj.name == "NPC_L_Finger32__LF32_"then obj.name = "NPC L Finger32 [LF32]"
- if obj.name == "NPC_L_Finger40__LF40_"then obj.name = "NPC L Finger40 [LF40]"
- if obj.name == "NPC_L_Finger41__LF41_"then obj.name = "NPC L Finger41 [LF41]"
- if obj.name == "NPC_L_Finger42__LF42_"then obj.name = "NPC L Finger42 [LF42]"
- if obj.name == "NPC_Spine2__Spn2_"then obj.name = "NPC Spine2 [Spn2]"
- if obj.name == "NPC_Spine1__Spn1_"then obj.name = "NPC Spine1 [Spn1]"
- if obj.name == "NPC_Spine__Spn0_"then obj.name = "NPC Spine [Spn0]"
- if obj.name == "NPC_Pelvis__Tail_"then obj.name = "NPC Pelvis [Tail]"
- if obj.name == "NPC_R_Thigh__RThg_"then obj.name = "NPC R Thigh [RThg]"
- if obj.name == "NPC_L_Thigh__LThg_"then obj.name = "NPC L Thigh [LThg]"
- if obj.name == "NPC_R_Calf__RClf_"then obj.name = "NPC R Calf [RClf]"
- if obj.name == "NPC_L_Calf__LClf_"then obj.name = "NPC L Calf [LClf]"
- if obj.name == "NPC_R_Foot__Rft__"then obj.name = "NPC R Foot [Rft ]"
- if obj.name == "NPC_R_HeelPivot"then obj.name = "NPC R HeelPivot"
- if obj.name == "NPC_R_FootBox"then obj.name = "NPC R FootBox"
- if obj.name == "NPC_R_Toe0__RToe_"then obj.name = "NPC R Toe0 [RToe]"
- if obj.name == "NPC_R_ToePivot"then obj.name = "NPC R ToePivot"
- if obj.name == "NPC_L_HeelPivot"then obj.name = "NPC L HeelPivot"
- if obj.name == "NPC_L_Foot__LLft__"then obj.name = "NPC L Foot [LLft ]"
- if obj.name == "NPC_L_FootBox"then obj.name = "NPC L FootBox"
- if obj.name == "NPC_L_Toe0__LToe_"then obj.name = "NPC L Toe0 [LToe]"
- if obj.name == "NPC_L_ToePivot"then obj.name = "NPC L ToePivot"
- if obj.name == "NPC_Root__Root_"then obj.name = "NPC Root [Root]"
- if obj.name == "NPC_COM__COM__"then obj.name = "NPC COM [COM ]"
- if obj.name == "NPC_L_UpperarmTwist1__LUt1_"then obj.name = "NPC L UpperarmTwist1 [LUt1]"
- if obj.name == "NPC_Pelvis__Pelv_"then obj.name = "NPC Pelvis [Pelv]"
- if obj.name == "NPC_R_Finger00__RF00_"then obj.name = "NPC R Finger00 [RF00]"
- if obj.name == "NPC_R_UpperarmTwist1__RUt1_"then obj.name = "NPC R UpperarmTwist1 [RUt1]"
- )
- )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement