Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <StringTable>
- <Label>PiratePirateBasesTech_Name</Label>
- <String>Pirate{ }Bases</String>
- </StringTable>
- <StringTable>
- <Label>PirateInterstellarSpecialization2_ShortDec</Label>
- <String>Reduces the Mass of Colony & Constuctor{Constructor} modules.</String>
- </StringTable>
- <StringTable>
- <Label>PirateHyperfieldProjection_Dec</Label>
- <String>Careful analysis of the way hyperfield waves interact when ships are travelling{traveling} in formation has revealed the possibility of building larger field generators capable of increasing the drive efficiency of an entire fleet.</String>
- </StringTable>
- <StringTable>
- <Label>PirateHyperfieldDisruption_Dec</Label>
- <String>By analyzing the interference effects of multiple hyperwave fields from different ships travelling{traveling} in close proximity, and combining that with our ability to generate hyperfield effects at ever increasing ranges, we can now limit the speed of enemy ships within the range of a properly equipped starbase.</String>
- </StringTable>
- <StringTable>
- <Label>PirateDeepSpaceLogistics_Dec</Label>
- <String>Whether it's via unmanned probes, deep space caches, or our network of merchant vessals{vessels}, keeping our fleets well stocked while our civilization ever expands has proven to be a tremendous, but still very boring, challenge.</String>
- </StringTable>
- <StringTable>
- <Label>PirateWeaponsSpecializationTech2_Name</Label>
- <String>Miniturization{Miniaturization} Specialization</String>
- </StringTable>
- <StringTable>
- <Label>PirateWarheadFocus2_Dec</Label>
- <String>The most delicate part of missile manufacturing was the warhead, for obvious reasons. But the latest generation of ultra-stable exposives{explosives} should reduce both manufacturing costs and workplace accidents significantly.</String>
- </StringTable>
- <StringTable>
- <Label>PiratePayloadMastery2_Dec</Label>
- <String>Modeling of the subatomic interactions our warheads make upon detonation against various hull and shield systems have revealed the possibility of making lighter, more efficient warheads.c{remove "c"}</String>
- </StringTable>
- <StringTable>
- <Label>PiratePhotonTorpedos_Name</Label>
- <String>Photon Torpedos{Torpedoes}</String>
- </StringTable>
- <StringTable>
- <Label>PiratePhotonTorpedos_ShortDec</Label>
- <String>Allows construction of devestating{devastating} missile weapons.</String>
- </StringTable>
- <StringTable>
- <Label>PirateNightmareTorpedoTech_Dec</Label>
- <String>The Nightmare torpedo contains a tiny singularity trapped in a pocket universe until the moment of impact, which upon being released causes horrifying damage to anything foolish enough to be standing by a place we're firing something called Nightmare torpedos{torpedoes} at.</String>
- </StringTable>
- <StringTable>
- <Label>PirateAdvancedMissileGuidance_Dec</Label>
- <String>Improved decoy and adaptive camoflauge{camouflage} systems have greatly increased the survivavbility{survivability} of our missiles when faced with point defense systems. And our ship and starbase based guidance systems now feature a number of predictive systems, allowing for more efficient missile flight paths which should help boost their range.</String>
- </StringTable>
- <StringTable>
- <Label>PirateKineticOptimization1_Name</Label>
- <String>Kinetic Range Extention{Extension}</String>
- </StringTable>
- <StringTable>
- <Label>PirateKineticAccelerationFocus1_Dec</Label>
- <String>The latest generation of superconductors have enabled us to deliver energy to our weapon systems much more rapidly. The trade off is smaller projectiles, though as they'll be launched at higher velocities, the destructive potential will be similiar{similar}, and the weapons will have a much longer effective range.</String>
- </StringTable>
- <StringTable>
- <Label>PirateMassManipulation_Dec</Label>
- <String>We've modified our intertial{inertial} modification technology to actually fit inside the projectiles, which are now capable of generating ultra-dense outer surfaces for a brief period, adding massive armor penetrating capabilities. Additionally, we've made improvements to our fleetwide inertial modification systems.</String>
- </StringTable>
- <StringTable>
- <Label>PirateShieldOptimization1_Name</Label>
- <String>Shield Enhancment{Enhancement}</String>
- </StringTable>
- <StringTable>
- <Label>PirateShieldMastery2_Dec</Label>
- <String>It's impossible to make the energy emitters of our shields any denser, our engineers now claim. They claim that kind of thing a lot and always take it back later, but they seem pretty sure this time.c{remove "c"}</String>
- </StringTable>
- <StringTable>
- <Label>PirateCounterMeasureFocus1_Dec</Label>
- <String>There's always a generational game of leap frog being played between missile designers and ECM designers, but we believe our latest algorithims{algorithms} have given us the leg up on the bad guys this time.c{remove "c"}</String>
- </StringTable>
- <StringTable>
- <Label>PirateDurantiumCompositeTech_Dec</Label>
- <String>Experminents{Experiments} have revealed that when certain materials are stacked in specific arrangements, they have a synergistic effect on the strength of their neighbors when exposed to compressive forces, which greatly magnifiess{magnifies} their damage absorption potential. We call these new composites Durantium, and they should tremendously increase the survivability of our ships.</String>
- <StringTable>
- <Label>PirateArmorMastery1_Dec</Label>
- <String>With modern armoring systems, the design of the armor informs the shape of the ship as much as the other way around, and properly armoring a ship is a complicated trade off between armoror{armorer} and ship designer. It's an art essentially, and it's one that we have mastered.</String>
- </StringTable>
- <StringTable>
- <Label>PirateArmorEnhancement_Dec</Label>
- <String>The fields that we use to generate hardening effects at a distance have twenty seven different "poles" which can be cycled repeatedly through, changing the alignment of the hardening effects in the affected material, generating substantially stronger, more resiliant{resilient} materials.</String>
- </StringTable>
- </StringTable>
Advertisement
Add Comment
Please, Sign In to add comment