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Star Fox Adventures Curiosities

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Jan 16th, 2015
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  1. Hello! ScuzzFunnel here. If you don't recognize me, good - I'm not a speedrunner. Just love the peculiar set of glitches in SFA, and I've tinkered with some on the off-chance that I may someday run the game.
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  3. At Saos's gracious invitation, I popped in NarbeVoguel's stream during a "baby" glitch hunt and asked way too many questions for a newb. Thanks, chat community, for being cool with that. I think a lot of my curiosities got sussed out as already tried/dead-end/not particularly useful, but here are a couple, just in case any of them prove worth doing a full-scale hunt.
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  5. 1: Alternate airswim water level: I haven't seen video on YouTube or mention elsewhere about the water level in LightFoot Village. Similar to the Walled City airswim, you can "float" Fox to the LightFoot Village water level, still OOB. His head pokes out of the ground like Jaws. :W You can "Jaws" your way back to ThornTail Hollow, and actually load the passageway to Moon Mountain Pass. (How backwards are dinosaur urban planners that their public transit is an asphyxiation chamber?) I think it may even be possible to load MMP, but the furthest I've gotten is that the objects load without the map, and the second Fox touches the edge of the passageway, where MMP is supposed to begin, it softlocks. If you can get to MMP this way, would it be possible to just fidget out of bounds and get to Ground Quake or Krazoa 2 without ever having to acquire a SpellStone, then letting the game's triggers figure out the rest? Similarly, could you enter Cape Claw while still swimming? I have to believe that there's some way to brute force into the Ocean ForcePoint.
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  7. 2: Cape Claw Early... Way Early: Even though I knew it was irresponsible, the first thing I did after talking to the Queen EarthWalker was airswim to Cape Claw. Narbe theorizes that this is owing to requiring Tricky to load a cutscene, but when you pass a certain point on the slope, Fox falls through the ground. Spastic mashing of Z, X, and running allowed me to stagger Fox's inevitable plunge, and actually hold him steady at a level just a few pixels below Cape Claw, but in trying to explore interactive objects, I'd occasionally hit something that made Fox fall further. I was able to get a cut-scene to play where a gem lights on fire, just by running underneath the room where that occurs. While I was unable to get close enough, just because of falling, I wonder if it's possible to interact with the CloudRunner? A glitchy version of her cry still plays when you go near her.
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  9. 3: In Case the Walk to LightFoot Village isn't Dangerous Enough: Just for fun, I tried Z-diving down to the opposite side of the corridor to LightFoot Village. (Instead of coming down from the right, coming down from the left.) Obviously that's not much use if you're headed to Cape Claw, but I decided to tiptoe back to ThornTail Hollow. Though lots and lots of objects and jagged slopes threaten to boot Fox from existence, I was able to walk him pretty far into the platforming section above. While this takes the "speed" right out of speed running, is it maybe possible that he could trace the entire map and end up inside the Queen EarthWalker's pad, or Moon Mountain Pass, with the advantage of being on foot and OOB?
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  11. 4: SnowHorn Wastes of My Time and Yours?: When feeding Garunda Te, you are fed a nice stream of SharpClaw guinea pigs. Instead of dealing with the tree, I recommend shepherding those guys down to the bottom of the sloped area, where there is a gently sloped wall. If you shield a lot, and get them between you and the wall, you can shove them pretty far up the bank, and eventually they just fall through and disappear. Occasionally I got them to knock Fox about a quarter of the way up as well, and he can't normally walk up it. Additionally, the game doesn't quite forget they're there, and if you keep your staff drawn, you'll stay letterboxed on the newly-vanished SharpClaw within a certain radius, giving you access to the melee moveset. In particular, the backflip seems like it would be the perfect way to get OOB. Would there be any way, or any advantage, afforded in going OOB here? Even if only as another "backdoor" entrance to late-game collectibles?
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  13. Thanks for your patience - and my profound aologies if none of this does anything.
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