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LAS VEGAS CAPE WORLD

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May 13th, 2016
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  1. Vegas' bread and butter has and always will be gambling.
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  3. Culture wise Vegas is a great place for supers. The city works hard to attract and maintain a large super population. They have prestigious schools for superhuman children and plenty of lucrative employment options. Vegas supers are big on hierarchy. There are the "House Supers" at the top. Every big casino has two to three "mascot" characters that form their own in house super team. And at the bottom are the washouts. The super porn stars and jobbers that go 0-5 in "Super MMA”.
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  5. People get discarded by Hollywood for not toeing the line the agents set. People get discarded in Vegas by not being good enough.
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  7. Vegas Supers are highly trained and they're treated very well by the populace and casino owners, but they usually butt heads with supers outside the city. The stereotype is that Vegas supers are "super entertainers" instead of super heroes. They aren't EMTs or peace keeper fighters like traditional supers and they don't use their powers to build homes or push the boundaries of science. They use their powers to entertain and make the big bucks, and a lot of supers find it a waste if not outright morally wrong. The typical Vegas Super response is that a person has the right to be an artist or a firefighter regardless of abilities. And indeed, the "Super art" scene which pushes the bounds of post modernism by incorporating super powers into displays and installation pieces is a big draw in Vegas. Different casinos have their own in-house supers, and they regularly put on staged spectacles for entertainment; again, unlike Hollywood, everyone KNOWS it's entertainment. It's also a major font of super research and super history, ironically enough.
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  10. CAESAR’S PALACE
  11. Minerva
  12. a Wonder Woman-style Amazon, classically trained in the arts and in warfare and endowed with the typical paragon hallmarks and armed with all manner of weapons, though she's most commonly seen with a spear and shield, and an owl perched on her shoulder. She initially got confused about Caesar's Palace, and eventually found steady work as its house super. News of the world generally comes to her, and she's learning to acclimate to modern society (granted, in Sin City, but still). She still keeps in contact with the Amazon islands. As expected, she has most all the Amazon hallmarks: super-strong, super-fast, blessed armaments. She can even fly.
  13. Venus
  14. a super with the power of illusions and hard light projectiles. While not actually related to the meatspace Minerva, they've come to be good coworkers and friends. Venus is a Vegas native (the name is her stage/cape name) and is, for all intents and purposes, a regular super. Venus technically has seniority on Minerva within Caesar's Palace itself, but she never acts upon it. She's basically Minerva's guide to Vegas and was a major component of the Amazon's acclimation. This is in part due to Venus thinking Amazons are wicked fucking cool.
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  16. PURGATORIA
  17. A Casino themed on heaven and hell. The upper levels are heaven themed and house super Abdiel has the power to levitate herself and others. People can fly in heaven, which is very classy and very neoclassical. The high roller rooms are in Heaven. Classical music plays.
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  19. The lower levels are of course Hell themed. The dealers are scantily clad succubi. Women painted like demons (with caveats) sleep with slot machine winners. Ariel is the house super and uses her power over fire to perform a sexy hard rock show for sweaty, noisy masses every night.
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  21. The two resident heroes are Ariel and Abdiel. They are depicted as rivals throughout the "lore" of the house even though they're best friends. Instead of betting on red or black you bet on Ariel or Abdiel. The two colors of the cards are Angel and Demon. The suits are Halo and Wings vs Horns and Tails.
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  23. ARIEL
  24. loud, fun, and carefree. Think She-Hulk or Tigra.
  25. ABDIEL
  26. wants to be a serious artist like the post-modern artists in the gallery section of the city, but is nervous that she'll only be seen as a house super. Ariel encourages her to take that risk and get her levitation artwork out there.
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  30. THE LAS VEGAS SECURITY FORCE
  31. The Las Vegas Security Force is one of the most highly trained counter-metahuman squads on the planet composed of normals and supers alike. They butt heads a lot with the Casino supers. "If you see a problem happening on the streets say in your little Casino and let the professionals deal with it."
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  33. Magnetic supers rigging slots? Psychics cheating at blackjack? Probability manipulators? Guys that can walk through walls? They have ways to detect and counter them all.
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  35. Good fucking luck cheating in Vegas. Their track record is phenomenal...then they come to Waxworks and the Roulette and it drives them crazy that they can't stop them, and they dislike that Casino supers are starting to become more proactive in protecting the city feeling that they "need to pick up the slack" from the Security Force.
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  37. THE LAS VEGAS UNIVERSITY FOR METAHUMAN RESEARCH
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  39. Dr. Sherman: A non powered character that could be useful in stories as a "focus" character. He's a doctor of sociology and studies how superhumans impact society. He believes that, for better or worse, Las Vegas will become a model for post-scarcity post-humanity America. Everyone becomes glamorous super humans who carry out "games" with points instead of money to stave off boredom. He believes that by studying Las Vegas he can find ways to ease the transition into a post-scarcity society of superhumans.
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  41. This gives him the excuse to bop around all of Las Vegas and take the reader with him studying things.
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  43. Dr. Almagest: Another non-powered doctor. She studies super human communities and subcultures in contrast to Sherman who studies metahuman impact on society at large. She studies the art community, the Defense Force, the Super MMA community, and the House Supers.
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  46. Las Vegas also has a few resident villains:
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  48. Waxworks- a mystery villain who every few years brings the city to its knees by replacing the powerful and influential with wax automaton duplicates. Comes close to conquering the city completely, then all the automatons melt away or disappear. Presumably, to show that he (she?) can. Speeches by said villain are given by well known deceased celebrity duplicates. Waxworks is particularly fond of using Vincent Price for this purpose.
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  50. Mr. Black and Mr. Red, Supervillian gamblers.
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  52. Mr. Black and Mr. Red are mysterious figures that constantly bet with each other. Are they bored gods? Interdimensional beings? Bored billionaires? Ploys by the powers that be to hype up Vegas? Whatever they are, they love gambling, especially when they can use Vegas as the board and its supers as the pieces.
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  54. They usually kidnap someone or something priceless and hold them for ransom, usually cutting a deal with waxworks to make the abduction. They they opening up betting as they challenge super beings to solve their challenges. Think X-men's Arcade meets Die Hard 3. They're very careful to make sure no one dies during their gambles, lest they attract serious attention from higher level super groups. Most see them as nuisance, and the casinos tolerate their existence because their challenges bring in the big betting and provide a way to "prove" which casino has the better supers. Some believe they don't really exist but are instead created by he Las Vegas tourism board.
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  56. Mr. Black and Mr. Red work through social media a lot, offering citizens the chance to vote on the next Big Caper. Their most common tactic is to force Casino supers to fight one another. "Loser has their Caino's fountain detonated", stuff like that.
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  58. "Harmless" or not, the Las Vegas Security Force want them in the stir for continually thwarting their otherwise spotless record for apprehending super criminals, The mayor wants them busted even more for their association with waxworks. All this negative publicity and condemnation from the higher ups of Vegas give Mr. Black and Mr. Red an even greater aura of "premier Vegas bad guys”. Casino supers have mixed feelings about Mr. Black and Mr. Red, "The Roulette". Some see the drama they stir up ridiculous. Friendships between Casino supers have been broken over them fighting in their "games".
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