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ReinAurre

Test 6 - Rein - Rein-Creodor

Jul 23rd, 2015
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  1. 0.001 2015-07-23 19:15:18; Factorio 0.12.0 (Build 103, win64)
  2. 0.001 Operating system: Windows 7 Service Pack 1
  3. 0.001 Read data path: D:/My Games/Factorio/data
  4. 0.001 Write data path: C:/Users/Rein/AppData/Roaming/Factorio
  5. 0.001 Binaries path: D:/My Games/Factorio/bin
  6. 0.076 Initialised Direct3D: NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 10.18.13.5330
  7. 0.127 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: X 4] [Graphics quality: normal] [Video memory usage: all]
  8. 0.245 Loading mod core 0.0.0 (data.lua)
  9. 0.248 Loading mod base 0.12.0 (data.lua)
  10. 0.898 Initial atlas bitmap size is 16384
  11. 0.902 Created atlas bitmap 16384x7658
  12. 10.813 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Rein&token=<private>&apiVersion=2
  13. 11.032 0 packages available to download (experimental updates disabled).
  14. 11.065 Factorio initialised
  15. 22.962 Info Router.cpp:405: Router peerID(0) shutting down.
  16. 22.962 Info Router.cpp:432: Router state -> Disconnected
  17. 22.962 Joining game 23.226.xxx.xxx:34197 at port 34197
  18. 22.962 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  19. 22.963 Info Router.cpp:432: Router state -> Connecting
  20. 22.965 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  21. 23.045 Info Router.cpp:432: Router state -> WaitingForAccept
  22. 23.145 Info Synchronizer.cpp:55: NetworkTick(1129) initialized Synchronizer local peer(1) latency(6).
  23. 23.145 Info Synchronizer.cpp:491: networkTick(1129) adding peer(0) success(true).
  24. 23.145 Info Router.cpp:432: Router state -> Connected
  25. 23.145 Info Router.cpp:614: ConnectionAccepted ownPeerID(1) nextPeerID(2)
  26. 23.145 Info MultiplayerManager.cpp:848: networkTick(1129) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  27. 23.228 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
  28. 23.729 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  29. 23.729 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  30. 23.729 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  31. 23.729 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  32. 23.729 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  33. 23.729 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  34. 23.729 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  35. 23.846 Info MultiplayerManager.cpp:848: networkTick(1142) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  36. 23.945 Info MultiplayerManager.cpp:989: networkTick(1148) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  37. 24.045 Info MultiplayerManager.cpp:989: networkTick(1154) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  38. 24.262 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  39. 24.262 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  40. 24.312 Info MultiplayerManager.cpp:989: networkTick(1170) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  41. 24.312 Downloading file C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip (297886 B, 593 blocks)
  42. 24.315 Info MultiplayerManager.cpp:848: networkTick(1170) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  43. 24.315 Info NetworkInputHandler.cpp:40: mapTick(8903) networkTick(1170) initialized NetworkInputHandler local peer(1).
  44. 24.315 Info NetworkInputHandler.cpp:482: expectedMapTick(8903) adding peer(0).
  45. 24.315 Info Synchronizer.cpp:405: NetworkTick(1170) mapTick(8903) applying 28 pending tickClosures
  46. 24.315 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
  47. 24.315 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(1)
  48. 24.315 Info MultiplayerManager.cpp:1496: networkTick(1170) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  49. 24.412 Info MultiplayerManager.cpp:989: networkTick(1176) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  50. 27.619 Finished download (3 s, 298 kB, 90.1 kB/s)
  51. 27.628 Info MultiplayerManager.cpp:1048: networkTick(1370) mapTick(-1) map download finished creating scenario
  52. 27.629 Info MultiplayerManager.cpp:848: networkTick(1370) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  53. 27.629 Loading map C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip
  54. 27.636 Info Scenario.cpp:160: Map version 0.12.0-36
  55. 27.679 Info MultiplayerManager.cpp:848: networkTick(1373) mapTick(8903) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  56. 27.753 Info MultiplayerManager.cpp:989: networkTick(1376) mapTick(8903) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  57. 27.787 Info MultiplayerManager.cpp:989: networkTick(1379) mapTick(8903) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  58. 27.839 Info MultiplayerManager.cpp:989: networkTick(1382) mapTick(8903) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  59. 27.839 Info MultiplayerManager.cpp:1160: networkTick(1382) mapTick(8903) stopping mapAlign
  60. 27.839 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
  61. 27.839 Info MultiplayerManager.cpp:848: networkTick(1382) mapTick(8903) changing state from(InGameWaitingForOthers) to(InGame)
  62. 27.839 Info MultiplayerManager.cpp:1470: networkTick(1382) mapTick(8903) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  63. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  64. )
  65. 27.942 Info MultiplayerManager.cpp:989: networkTick(1388) mapTick(8909) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  66. 27.942 Info MultiplayerManager.cpp:989: networkTick(1388) mapTick(8909) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  67. 27.977 Info NetworkInputHandler.cpp:703: mapTick(8912) networkTick(1391) connecting to player(Rein).
  68. 27.977 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
  69. 27.977 Info GameActionHandler.cpp:1913: MapTick(8912) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
  70. 41.531 Info Router.cpp:648: networkTick(2199) adding peer(2) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
  71. 41.531 Info Synchronizer.cpp:491: networkTick(2199) adding peer(2) success(true).
  72. 43.177 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(100/600).
  73. 43.177 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(100/600).
  74. 43.177 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(100/600).
  75. 43.177 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(100/600).
  76. 44.833 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(200/600).
  77. 44.833 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(200/600).
  78. 44.833 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(200/600).
  79. 44.833 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(200/600).
  80. 46.505 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(300/600).
  81. 46.505 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(300/600).
  82. 46.505 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(300/600).
  83. 46.505 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(300/600).
  84. 48.168 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(400/600).
  85. 48.168 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(400/600).
  86. 48.168 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(400/600).
  87. 48.168 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(400/600).
  88. 49.831 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(500/600).
  89. 49.831 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(500/600).
  90. 49.831 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(500/600).
  91. 49.831 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(500/600).
  92. 51.498 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(600/600).
  93. 51.498 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(600/600).
  94. 51.498 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(600/600).
  95. 51.498 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(600/600).
  96. 51.516 Info Synchronizer.cpp:585: NetworkTick(2200) peer(2) peerHeartbeatsEmpty(true) is not responding, dropping.
  97. 51.622 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  98. 51.622 Info MultiplayerManager.cpp:989: networkTick(2205) mapTick(9679) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  99. 51.622 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  100. 51.622 Info MultiplayerManager.cpp:989: networkTick(2205) mapTick(9679) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  101. 51.640 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
  102. 51.640 Info MultiplayerManager.cpp:935: networkTick(2206) mapTick(9680) removing peer(2) dropout(true)
  103. 51.640 Info Synchronizer.cpp:507: networkTick(2206) removing peer(2) success(false).
  104. 51.640 Info MultiplayerManager.cpp:848: networkTick(2206) mapTick(9680) changing state from(InGame) to(InGameAligning)
  105. 51.640 Info MultiplayerManager.cpp:1582: networkTick(2206) mapTick(9680) starting mapAlign
  106. 51.640 Info MultiplayerManager.cpp:1496: networkTick(2206) mapTick(9680) adding mapAlignTask(RemovePlayerAlignTask)
  107. 61.694 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
  108. 61.694 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  109. 61.712 Info MultiplayerManager.cpp:989: networkTick(2212) mapTick(9680) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  110. 61.712 Info MultiplayerManager.cpp:989: networkTick(2212) mapTick(9680) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  111. 61.712 Info MultiplayerManager.cpp:1516: networkTick(2212) mapTick(9680) sending mapAlignAction
  112. 61.819 Info MultiplayerManager.cpp:1204: networkTick(2218) mapTick(9680) received MapAlignAction from peer(0), mapAlignTick(9681) appliedTickClosuresCount(16)
  113. 61.819 Info MultiplayerManager.cpp:1204: networkTick(2218) mapTick(9680) received MapAlignAction from peer(1), mapAlignTick(9681) appliedTickClosuresCount(0)
  114. 61.819 Info MultiplayerManager.cpp:1598: networkTick(2219) mapTick(9680) mapAlign finished targetTick(9681) updating map and running the tasks ...
  115. 61.819 Info MultiplayerManager.cpp:1470: networkTick(2219) mapTick(9680) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(9681))
  116. ((peerID(1) state(InGameAligning) mapAlignTick(9681))
  117. )
  118. 61.819 Info NetworkInputHandler.cpp:82: expectedMapTick(9681) refusing Input Action [1 9680 OpenGui] because multiplayer control is not ready
  119. 61.819 Info MultiplayerManager.cpp:1619: maptick(9681) crc before applying all ticks: -1512523668
  120. 61.819 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(9681) lastTickApplied(9672) referenceMapTick(9681) networkTick(2219)
  121. 61.819 Info MultiplayerManager.cpp:1630: maptick(9681) crc after applying all ticks: -1512523668
  122. 61.819 Info MultiplayerManager.cpp:848: networkTick(2219) mapTick(9681) changing state from(InGameAligning) to(InGameAligned)
  123. 61.942 Info MultiplayerManager.cpp:989: networkTick(2225) mapTick(9681) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  124. 61.942 Info MultiplayerManager.cpp:989: networkTick(2225) mapTick(9681) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  125. 61.942 Info MultiplayerManager.cpp:848: networkTick(2225) mapTick(9681) changing state from(InGameAligned) to(InGameWaitingForOthers)
  126. 62.045 Info MultiplayerManager.cpp:989: networkTick(2231) mapTick(9681) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  127. 62.045 Info MultiplayerManager.cpp:989: networkTick(2231) mapTick(9681) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  128. 62.045 Info MultiplayerManager.cpp:1160: networkTick(2231) mapTick(9681) stopping mapAlign
  129. 62.045 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  130. 62.045 Info MultiplayerManager.cpp:1679: networkTick(2231) mapTick(9681) finishing removing peer(2) hasPeer(false)
  131. 62.045 Info NetworkInputHandler.cpp:506: expectedMapTick(9681) removing peer(2) success(false).
  132. 62.045 Info Synchronizer.cpp:507: networkTick(2231) removing peer(2) success(false).
  133. 62.045 Info MultiplayerManager.cpp:848: networkTick(2231) mapTick(9681) changing state from(InGameWaitingForOthers) to(InGame)
  134. 62.045 Info MultiplayerManager.cpp:1470: networkTick(2231) mapTick(9681) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  135. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  136. )
  137. 62.135 Info MultiplayerManager.cpp:989: networkTick(2237) mapTick(9686) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  138. 62.135 Info MultiplayerManager.cpp:989: networkTick(2237) mapTick(9686) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  139. 69.225 Info MultiplayerManager.cpp:127: NetworkTick(2662) disconnecting multiplayer connection.
  140. 69.225 Info NetworkInputHandler.cpp:59: expectedMapTick(10087) sending PlayerLeaveGame
  141. 69.314 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
  142. 69.314 Info MultiplayerManager.cpp:935: networkTick(2668) mapTick(10092) removing peer(1) dropout(false)
  143. 69.314 Info MultiplayerManager.cpp:848: networkTick(2668) mapTick(10092) changing state from(InGame) to(InGameAligning)
  144. 69.314 Info MultiplayerManager.cpp:1582: networkTick(2668) mapTick(10092) starting mapAlign
  145. 69.314 Info MultiplayerManager.cpp:1496: networkTick(2668) mapTick(10092) adding mapAlignTask(RemovePlayerAlignTask)
  146. 69.422 Info MultiplayerManager.cpp:989: networkTick(2674) mapTick(10092) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  147. 69.422 Info MultiplayerManager.cpp:989: networkTick(2674) mapTick(10092) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  148. 69.422 Info MultiplayerManager.cpp:1516: networkTick(2674) mapTick(10092) sending mapAlignAction
  149. 69.528 Info MultiplayerManager.cpp:1204: networkTick(2680) mapTick(10092) received MapAlignAction from peer(0), mapAlignTick(10095) appliedTickClosuresCount(15)
  150. 69.528 Info MultiplayerManager.cpp:1204: networkTick(2680) mapTick(10092) received MapAlignAction from peer(1), mapAlignTick(10093) appliedTickClosuresCount(0)
  151. 69.528 Info MultiplayerManager.cpp:1598: networkTick(2681) mapTick(10092) mapAlign finished targetTick(10095) updating map and running the tasks ...
  152. 69.528 Info MultiplayerManager.cpp:1470: networkTick(2681) mapTick(10092) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(10095))
  153. ((peerID(1) state(InGameAligning) mapAlignTick(10093))
  154. )
  155. 69.529 Info MultiplayerManager.cpp:1619: maptick(10095) crc before applying all ticks: -47220376
  156. 69.529 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(10095) lastTickApplied(10086) referenceMapTick(10095) networkTick(2681)
  157. 69.530 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(10087) inputActions((PlayerLeaveGame) ) ) for peer(1)
  158. 69.530 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(1) success(true).
  159. 69.530 Info GameActionHandler.cpp:1927: MapTick(10095) processed PlayerLeaveGame peerID(1) playerIndex(1)
  160. 69.530 Info MultiplayerManager.cpp:1630: maptick(10095) crc after applying all ticks: -1886895440
  161. 69.530 Info MultiplayerManager.cpp:848: networkTick(2681) mapTick(10095) changing state from(InGameAligning) to(InGameAligned)
  162. 69.635 Info MultiplayerManager.cpp:989: networkTick(2687) mapTick(10095) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  163. 69.635 Info MultiplayerManager.cpp:989: networkTick(2687) mapTick(10095) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  164. 69.635 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(1).
  165. 69.635 Info MultiplayerManager.cpp:848: networkTick(2687) mapTick(10095) changing state from(InGameAligned) to(InGameWaitingForOthers)
  166. 69.743 Info MultiplayerManager.cpp:989: networkTick(2693) mapTick(10095) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  167. 69.743 Info MultiplayerManager.cpp:989: networkTick(2693) mapTick(10095) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  168. 69.743 Info MultiplayerManager.cpp:1160: networkTick(2693) mapTick(10095) stopping mapAlign
  169. 69.743 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  170. 69.743 Info MultiplayerManager.cpp:848: networkTick(2693) mapTick(10095) changing state from(InGameWaitingForOthers) to(Disconnecting)
  171. 69.743 Info MultiplayerManager.cpp:1470: networkTick(2693) mapTick(10095) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  172. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  173. )
  174. 70.047 Info MultiplayerManager.cpp:848: networkTick(2699) mapTick(10095) changing state from(Disconnecting) to(QuitScheduled)
  175. 70.064 Info MultiplayerManager.cpp:154: NetworkTick(2699) quitting multiplayer connection.
  176. 70.064 Info MultiplayerManager.cpp:848: networkTick(2699) mapTick(10095) changing state from(QuitScheduled) to(Disconnected)
  177. 70.064 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(2699) disconnecting from player.
  178. 70.296 Info Router.cpp:405: Router peerID(1) shutting down.
  179. 70.297 Info WindowsUDPSocket.cpp:161: Socket closed
  180. 70.297 Info Router.cpp:432: Router state -> Disconnected
  181. 72.253 Goodbye
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