Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 0.001 2015-07-23 19:15:18; Factorio 0.12.0 (Build 103, win64)
- 0.001 Operating system: Windows 7 Service Pack 1
- 0.001 Read data path: D:/My Games/Factorio/data
- 0.001 Write data path: C:/Users/Rein/AppData/Roaming/Factorio
- 0.001 Binaries path: D:/My Games/Factorio/bin
- 0.076 Initialised Direct3D: NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 10.18.13.5330
- 0.127 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: X 4] [Graphics quality: normal] [Video memory usage: all]
- 0.245 Loading mod core 0.0.0 (data.lua)
- 0.248 Loading mod base 0.12.0 (data.lua)
- 0.898 Initial atlas bitmap size is 16384
- 0.902 Created atlas bitmap 16384x7658
- 10.813 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Rein&token=<private>&apiVersion=2
- 11.032 0 packages available to download (experimental updates disabled).
- 11.065 Factorio initialised
- 22.962 Info Router.cpp:405: Router peerID(0) shutting down.
- 22.962 Info Router.cpp:432: Router state -> Disconnected
- 22.962 Joining game 23.226.xxx.xxx:34197 at port 34197
- 22.962 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 22.963 Info Router.cpp:432: Router state -> Connecting
- 22.965 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 23.045 Info Router.cpp:432: Router state -> WaitingForAccept
- 23.145 Info Synchronizer.cpp:55: NetworkTick(1129) initialized Synchronizer local peer(1) latency(6).
- 23.145 Info Synchronizer.cpp:491: networkTick(1129) adding peer(0) success(true).
- 23.145 Info Router.cpp:432: Router state -> Connected
- 23.145 Info Router.cpp:614: ConnectionAccepted ownPeerID(1) nextPeerID(2)
- 23.145 Info MultiplayerManager.cpp:848: networkTick(1129) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
- 23.228 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
- 23.729 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 23.729 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
- 23.729 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 23.729 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 23.729 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 23.729 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 23.729 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 23.846 Info MultiplayerManager.cpp:848: networkTick(1142) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
- 23.945 Info MultiplayerManager.cpp:989: networkTick(1148) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 24.045 Info MultiplayerManager.cpp:989: networkTick(1154) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 24.262 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 24.262 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 24.312 Info MultiplayerManager.cpp:989: networkTick(1170) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 24.312 Downloading file C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip (297886 B, 593 blocks)
- 24.315 Info MultiplayerManager.cpp:848: networkTick(1170) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 24.315 Info NetworkInputHandler.cpp:40: mapTick(8903) networkTick(1170) initialized NetworkInputHandler local peer(1).
- 24.315 Info NetworkInputHandler.cpp:482: expectedMapTick(8903) adding peer(0).
- 24.315 Info Synchronizer.cpp:405: NetworkTick(1170) mapTick(8903) applying 28 pending tickClosures
- 24.315 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
- 24.315 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(1)
- 24.315 Info MultiplayerManager.cpp:1496: networkTick(1170) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
- 24.412 Info MultiplayerManager.cpp:989: networkTick(1176) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 27.619 Finished download (3 s, 298 kB, 90.1 kB/s)
- 27.628 Info MultiplayerManager.cpp:1048: networkTick(1370) mapTick(-1) map download finished creating scenario
- 27.629 Info MultiplayerManager.cpp:848: networkTick(1370) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 27.629 Loading map C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip
- 27.636 Info Scenario.cpp:160: Map version 0.12.0-36
- 27.679 Info MultiplayerManager.cpp:848: networkTick(1373) mapTick(8903) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
- 27.753 Info MultiplayerManager.cpp:989: networkTick(1376) mapTick(8903) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 27.787 Info MultiplayerManager.cpp:989: networkTick(1379) mapTick(8903) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 27.839 Info MultiplayerManager.cpp:989: networkTick(1382) mapTick(8903) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 27.839 Info MultiplayerManager.cpp:1160: networkTick(1382) mapTick(8903) stopping mapAlign
- 27.839 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
- 27.839 Info MultiplayerManager.cpp:848: networkTick(1382) mapTick(8903) changing state from(InGameWaitingForOthers) to(InGame)
- 27.839 Info MultiplayerManager.cpp:1470: networkTick(1382) mapTick(8903) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 27.942 Info MultiplayerManager.cpp:989: networkTick(1388) mapTick(8909) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 27.942 Info MultiplayerManager.cpp:989: networkTick(1388) mapTick(8909) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 27.977 Info NetworkInputHandler.cpp:703: mapTick(8912) networkTick(1391) connecting to player(Rein).
- 27.977 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
- 27.977 Info GameActionHandler.cpp:1913: MapTick(8912) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
- 41.531 Info Router.cpp:648: networkTick(2199) adding peer(2) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
- 41.531 Info Synchronizer.cpp:491: networkTick(2199) adding peer(2) success(true).
- 43.177 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(100/600).
- 43.177 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(100/600).
- 43.177 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(100/600).
- 43.177 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(100/600).
- 44.833 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(200/600).
- 44.833 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(200/600).
- 44.833 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(200/600).
- 44.833 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(200/600).
- 46.505 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(300/600).
- 46.505 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(300/600).
- 46.505 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(300/600).
- 46.505 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(300/600).
- 48.168 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(400/600).
- 48.168 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(400/600).
- 48.168 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(400/600).
- 48.168 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(400/600).
- 49.831 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(500/600).
- 49.831 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(500/600).
- 49.831 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(500/600).
- 49.831 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(500/600).
- 51.498 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2194) from peer(2). Drop detection state(600/600).
- 51.498 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2195) from peer(2). Drop detection state(600/600).
- 51.498 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2196) from peer(2). Drop detection state(600/600).
- 51.498 Info Synchronizer.cpp:455: NetworkTick(2200) Requesting heartbeat for networkTick(2197) from peer(2). Drop detection state(600/600).
- 51.516 Info Synchronizer.cpp:585: NetworkTick(2200) peer(2) peerHeartbeatsEmpty(true) is not responding, dropping.
- 51.622 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 51.622 Info MultiplayerManager.cpp:989: networkTick(2205) mapTick(9679) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 51.622 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 51.622 Info MultiplayerManager.cpp:989: networkTick(2205) mapTick(9679) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 51.640 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
- 51.640 Info MultiplayerManager.cpp:935: networkTick(2206) mapTick(9680) removing peer(2) dropout(true)
- 51.640 Info Synchronizer.cpp:507: networkTick(2206) removing peer(2) success(false).
- 51.640 Info MultiplayerManager.cpp:848: networkTick(2206) mapTick(9680) changing state from(InGame) to(InGameAligning)
- 51.640 Info MultiplayerManager.cpp:1582: networkTick(2206) mapTick(9680) starting mapAlign
- 51.640 Info MultiplayerManager.cpp:1496: networkTick(2206) mapTick(9680) adding mapAlignTask(RemovePlayerAlignTask)
- 61.694 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
- 61.694 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 61.712 Info MultiplayerManager.cpp:989: networkTick(2212) mapTick(9680) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 61.712 Info MultiplayerManager.cpp:989: networkTick(2212) mapTick(9680) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 61.712 Info MultiplayerManager.cpp:1516: networkTick(2212) mapTick(9680) sending mapAlignAction
- 61.819 Info MultiplayerManager.cpp:1204: networkTick(2218) mapTick(9680) received MapAlignAction from peer(0), mapAlignTick(9681) appliedTickClosuresCount(16)
- 61.819 Info MultiplayerManager.cpp:1204: networkTick(2218) mapTick(9680) received MapAlignAction from peer(1), mapAlignTick(9681) appliedTickClosuresCount(0)
- 61.819 Info MultiplayerManager.cpp:1598: networkTick(2219) mapTick(9680) mapAlign finished targetTick(9681) updating map and running the tasks ...
- 61.819 Info MultiplayerManager.cpp:1470: networkTick(2219) mapTick(9680) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(9681))
- ((peerID(1) state(InGameAligning) mapAlignTick(9681))
- )
- 61.819 Info NetworkInputHandler.cpp:82: expectedMapTick(9681) refusing Input Action [1 9680 OpenGui] because multiplayer control is not ready
- 61.819 Info MultiplayerManager.cpp:1619: maptick(9681) crc before applying all ticks: -1512523668
- 61.819 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(9681) lastTickApplied(9672) referenceMapTick(9681) networkTick(2219)
- 61.819 Info MultiplayerManager.cpp:1630: maptick(9681) crc after applying all ticks: -1512523668
- 61.819 Info MultiplayerManager.cpp:848: networkTick(2219) mapTick(9681) changing state from(InGameAligning) to(InGameAligned)
- 61.942 Info MultiplayerManager.cpp:989: networkTick(2225) mapTick(9681) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 61.942 Info MultiplayerManager.cpp:989: networkTick(2225) mapTick(9681) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 61.942 Info MultiplayerManager.cpp:848: networkTick(2225) mapTick(9681) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 62.045 Info MultiplayerManager.cpp:989: networkTick(2231) mapTick(9681) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 62.045 Info MultiplayerManager.cpp:989: networkTick(2231) mapTick(9681) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 62.045 Info MultiplayerManager.cpp:1160: networkTick(2231) mapTick(9681) stopping mapAlign
- 62.045 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 62.045 Info MultiplayerManager.cpp:1679: networkTick(2231) mapTick(9681) finishing removing peer(2) hasPeer(false)
- 62.045 Info NetworkInputHandler.cpp:506: expectedMapTick(9681) removing peer(2) success(false).
- 62.045 Info Synchronizer.cpp:507: networkTick(2231) removing peer(2) success(false).
- 62.045 Info MultiplayerManager.cpp:848: networkTick(2231) mapTick(9681) changing state from(InGameWaitingForOthers) to(InGame)
- 62.045 Info MultiplayerManager.cpp:1470: networkTick(2231) mapTick(9681) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 62.135 Info MultiplayerManager.cpp:989: networkTick(2237) mapTick(9686) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 62.135 Info MultiplayerManager.cpp:989: networkTick(2237) mapTick(9686) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 69.225 Info MultiplayerManager.cpp:127: NetworkTick(2662) disconnecting multiplayer connection.
- 69.225 Info NetworkInputHandler.cpp:59: expectedMapTick(10087) sending PlayerLeaveGame
- 69.314 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 69.314 Info MultiplayerManager.cpp:935: networkTick(2668) mapTick(10092) removing peer(1) dropout(false)
- 69.314 Info MultiplayerManager.cpp:848: networkTick(2668) mapTick(10092) changing state from(InGame) to(InGameAligning)
- 69.314 Info MultiplayerManager.cpp:1582: networkTick(2668) mapTick(10092) starting mapAlign
- 69.314 Info MultiplayerManager.cpp:1496: networkTick(2668) mapTick(10092) adding mapAlignTask(RemovePlayerAlignTask)
- 69.422 Info MultiplayerManager.cpp:989: networkTick(2674) mapTick(10092) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 69.422 Info MultiplayerManager.cpp:989: networkTick(2674) mapTick(10092) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 69.422 Info MultiplayerManager.cpp:1516: networkTick(2674) mapTick(10092) sending mapAlignAction
- 69.528 Info MultiplayerManager.cpp:1204: networkTick(2680) mapTick(10092) received MapAlignAction from peer(0), mapAlignTick(10095) appliedTickClosuresCount(15)
- 69.528 Info MultiplayerManager.cpp:1204: networkTick(2680) mapTick(10092) received MapAlignAction from peer(1), mapAlignTick(10093) appliedTickClosuresCount(0)
- 69.528 Info MultiplayerManager.cpp:1598: networkTick(2681) mapTick(10092) mapAlign finished targetTick(10095) updating map and running the tasks ...
- 69.528 Info MultiplayerManager.cpp:1470: networkTick(2681) mapTick(10092) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(10095))
- ((peerID(1) state(InGameAligning) mapAlignTick(10093))
- )
- 69.529 Info MultiplayerManager.cpp:1619: maptick(10095) crc before applying all ticks: -47220376
- 69.529 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(10095) lastTickApplied(10086) referenceMapTick(10095) networkTick(2681)
- 69.530 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(10087) inputActions((PlayerLeaveGame) ) ) for peer(1)
- 69.530 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(1) success(true).
- 69.530 Info GameActionHandler.cpp:1927: MapTick(10095) processed PlayerLeaveGame peerID(1) playerIndex(1)
- 69.530 Info MultiplayerManager.cpp:1630: maptick(10095) crc after applying all ticks: -1886895440
- 69.530 Info MultiplayerManager.cpp:848: networkTick(2681) mapTick(10095) changing state from(InGameAligning) to(InGameAligned)
- 69.635 Info MultiplayerManager.cpp:989: networkTick(2687) mapTick(10095) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 69.635 Info MultiplayerManager.cpp:989: networkTick(2687) mapTick(10095) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 69.635 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(1).
- 69.635 Info MultiplayerManager.cpp:848: networkTick(2687) mapTick(10095) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 69.743 Info MultiplayerManager.cpp:989: networkTick(2693) mapTick(10095) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 69.743 Info MultiplayerManager.cpp:989: networkTick(2693) mapTick(10095) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 69.743 Info MultiplayerManager.cpp:1160: networkTick(2693) mapTick(10095) stopping mapAlign
- 69.743 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 69.743 Info MultiplayerManager.cpp:848: networkTick(2693) mapTick(10095) changing state from(InGameWaitingForOthers) to(Disconnecting)
- 69.743 Info MultiplayerManager.cpp:1470: networkTick(2693) mapTick(10095) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 70.047 Info MultiplayerManager.cpp:848: networkTick(2699) mapTick(10095) changing state from(Disconnecting) to(QuitScheduled)
- 70.064 Info MultiplayerManager.cpp:154: NetworkTick(2699) quitting multiplayer connection.
- 70.064 Info MultiplayerManager.cpp:848: networkTick(2699) mapTick(10095) changing state from(QuitScheduled) to(Disconnected)
- 70.064 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(2699) disconnecting from player.
- 70.296 Info Router.cpp:405: Router peerID(1) shutting down.
- 70.297 Info WindowsUDPSocket.cpp:161: Socket closed
- 70.297 Info Router.cpp:432: Router state -> Disconnected
- 72.253 Goodbye
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement