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Oct 28th, 2013
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Lua 7.94 KB | None | 0 0
  1. entitylist = { 
  2.     {t="remove", category="misc", description="place anywhere - acts as an entity eraser"},
  3.     {t="powerup", category="smb stuff", description="place on block - will give either a mushroom or a flower"},
  4.     {t="cheepcheep", category="smb stuff", description="place on empty tile - red or white cheep cheep"},
  5.     {t="musicentity", category="misc", description="place anywhere - takes an input and will play specified music track"},
  6.     {t="manycoins", category="smb stuff", description="place on a non question mark block - gives several coins"},
  7.     {t="enemyspawner", category="misc", description="place on empty tile - will spawn enemies on input"},
  8.     {t="animatedtiletrigger", category="i/o objects", description="place anywhere - will animate tiles with the trigger attribute"},
  9.     {t="spawn", category="level markers", description="place on empty tile - mario's starting point"},
  10.     {t="delayer", category="gates", description="place anywhere - will delay an input"},
  11.     {t=""},
  12.     {t="flag", category="level markers", description="place on block - bottom of the flag, end of level"},
  13.     {t=""},
  14.     {t=""},
  15.     {t="vine", category="smb stuff", description="place on block - vine - right click to choose destination"},
  16.     {t=""},
  17.     {t=""},
  18.     {t=""},
  19.     {t="platform", category="smb stuff", description="place on empty tile - oscillating platform"},
  20.     {t="regiontrigger", category="i/o objects", description="place anywhere - will output when there's an object in a region"},
  21.     {t="box", category="portal elements", description="place on empty tile - weighted storage cube"},
  22.     {t="pipe", category="level markers", description="place on pipe tile - pipe - right click for destination sublevel"},
  23.     {t=""},
  24.     {t="mazestart", category="level markers", description="place anywhere - logical maze start", hidden=true},
  25.     {t="mazeend", category="level markers", description="place anywhere - logical maze end", hidden=true},
  26.     {t="mazegate", category="level markers", description="place on empty tile - maze gate", hidden=true},
  27.     {t="emance", category="portal elements", description="place on empty tile - emancipation grill, stops portals and companion cubes"},
  28.     {t="scaffold", category="portal elements", description="place on empty tile - platform with an input"},
  29.     {t="door", category="portal elements", description="place on empty tile - it's a door. it opens, it closes, it doors."},
  30.     {t="pedestal", category="portal elements", description="place on empty tile - portal gun ready for pickup"},
  31.     {t="wallindicator", category="i/o objects", description="place anywhere - shows on or off state"},
  32.     {t="pipespawn", category="level markers", description="place on block - spawn for when coming from a sublevel"},
  33.     {t="platformfall", category="smb stuff", description="place on empty tile - falling platforms"},
  34.     {t="bulletbillstart", category="level markers", description="place anywhere - beginning of bullet zone"},
  35.     {t="bulletbillend", category="level markers", description="place anywhere - end of bullet zone"},
  36.     {t="drain", category="level markers", description="place at the very bottom in an underwater level - drain, attracts mario down"},
  37.     {t="lightbridge", category="portal elements", description="place on empty tile - light bridge"},
  38.     {t="portal1", category="misc", description="place on block - create a blue portal on input"},
  39.     {t="portal2", category="misc", description="place on block - create a orange portal on input"},
  40.     {t="actionblock", category="i/o objects", description="place on empty tile - will create a coinblock style toggle button"},
  41.     {t="button", category="portal elements", description="place on empty tile - floor button"},
  42.     {t="platformspawner", category="smb stuff", description="place on empty tile - platform spawner"},
  43.     {t="animationtrigger", category="i/o objects", description="place anywhere - will start an animation when object in region"},
  44.     {t="groundlightver", category="portal elements", description="place anywhere - use to show on/off state"},
  45.     {t="groundlighthor", category="portal elements", description="place anywhere - use to show on/off state"},
  46.     {t="groundlightupright", category="portal elements", description="place anywhere - use to show on/off state"},
  47.     {t="groundlightrightdown", category="portal elements", description="place anywhere - use to show on/off state"},
  48.     {t="groundlightdownleft", category="portal elements", description="place anywhere - use to show on/off state"},
  49.     {t="groundlightleftup", category="portal elements", description="place anywhere - use to show on/off state"},
  50.     {t="faithplate", category="portal elements", description="place anywhere - us to show on/off state"},
  51.     {t=""},
  52.     {t=""},
  53.     {t="laser", category="portal elements", description="place on empty tile - laser pew pew"},
  54.     {t=""},
  55.     {t=""},
  56.     {t=""},
  57.     {t="laserdetector", category="portal elements", description="place on empty tile - will send signal if laser is detected"},
  58.     {t=""},
  59.     {t=""},
  60.     {t=""},
  61.     {t="bulletbill", category="smb stuff", description="place on bulletbill launchers - will make the launcher actually launch bulletbills"},
  62.     {t="geldispenser", category="portal elements", description="place on empty tile - will produce gel"},
  63.     {t=""},
  64.     {t=""},
  65.     {t=""},
  66.     {t=""},
  67.     {t=""},
  68.     {t="boxtube", category="portal elements", description="place on empty tile - will drop an object and remove previous one"},
  69.     {t="pushbutton", category="portal elements", description="place on empty tile - will send a toggle signal when used"},
  70.     {t=""},
  71.     {t=""},
  72.     {t=""},
  73.     {t=""},
  74.     {t=""},
  75.     {t="timer", category="i/o objects", description="place anywhere - will send on signal for a duration"},
  76.     {t=""},
  77.     {t=""},
  78.     {t=""},
  79.     {t=""},
  80.     {t="castlefire", category="smb stuff", description="place anywhere - rotating fire stick"},
  81.     {t="seesaw", category="smb stuff", description="place on empty tile - see-saw"},
  82.     {t="warppipe", category="level markers", description="place on block - warp pipe"},
  83.     {t="squarewave", category="gates", description="place anywhere - sends on signal for x seconds and off signal for y seconds"},
  84.     {t="lakitoend", category="level markers", description="place anywhere - defines a right border for lakito"},
  85.     {t="notgate", category="gates", description="place anywhere - turns in input around"},
  86.     {t="gel", category="portal elements", description="place on tile - creates gel on this block"},
  87.     {t="orgate", category="gates", description="place anywhere - or gate"},
  88.     {t="andgate", category="gates", description="place anywhere - off gate"},
  89.     {t=""},
  90.     {t="firestart", category="level markers", description="place anywhere - fire start - bowser firethings will regularly cross the screen"},
  91.     {t="bowser", category="level markers", description="place on empty tile preferably on the first block on a bridge with an axe - bowser"},
  92.     {t="axe", category="level markers", description="place on empty tile preferably behind a bridge - axe, end of level"},
  93.     {t="platformbonus", category="smb stuff", description="place on empty tile - platform in coin worlds"},
  94.     {t="spring", category="smb stuff", description="place on empty tile - spring"},
  95.     {t=""},
  96.     {t="flyingfishstart", category="level markers", description="place anywhere - defines the start of a flying cheep cheep zone"},
  97.     {t="flyingfishend", category="level markers", description="place anywhere - defines the end of a flying cheep cheep zone"},
  98.     {t=""},
  99.     {t=""},
  100.     {t=""},
  101.     {t="checkpoint", category="level markers", description="place on empty tile - checkpoint - mario will spawn there if he dies after reaching it"},
  102.     {t="ceilblocker", category="level markers", description="place anywhere - makes it impossible to jump over the top row of blocks"},
  103.     {t=""},
  104.     {t=""},
  105.     {t=""},
  106.     {t="funnel", category="portal elements", description="place on empty tile - portal excursion funnel"},
  107.     {t=""},
  108.     {t=""},
  109.     {t=""},
  110.     {t="panel", category="portal elements", description="place on block - will probably be removed anyway. todo!"},
  111.     {t="textentity", category="i/o objects", description="place anywhere - creates a text in the level, supports input"},
  112. }
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