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- entitylist = {
- {t="remove", category="misc", description="place anywhere - acts as an entity eraser"},
- {t="powerup", category="smb stuff", description="place on block - will give either a mushroom or a flower"},
- {t="cheepcheep", category="smb stuff", description="place on empty tile - red or white cheep cheep"},
- {t="musicentity", category="misc", description="place anywhere - takes an input and will play specified music track"},
- {t="manycoins", category="smb stuff", description="place on a non question mark block - gives several coins"},
- {t="enemyspawner", category="misc", description="place on empty tile - will spawn enemies on input"},
- {t="animatedtiletrigger", category="i/o objects", description="place anywhere - will animate tiles with the trigger attribute"},
- {t="spawn", category="level markers", description="place on empty tile - mario's starting point"},
- {t="delayer", category="gates", description="place anywhere - will delay an input"},
- {t=""},
- {t="flag", category="level markers", description="place on block - bottom of the flag, end of level"},
- {t=""},
- {t=""},
- {t="vine", category="smb stuff", description="place on block - vine - right click to choose destination"},
- {t=""},
- {t=""},
- {t=""},
- {t="platform", category="smb stuff", description="place on empty tile - oscillating platform"},
- {t="regiontrigger", category="i/o objects", description="place anywhere - will output when there's an object in a region"},
- {t="box", category="portal elements", description="place on empty tile - weighted storage cube"},
- {t="pipe", category="level markers", description="place on pipe tile - pipe - right click for destination sublevel"},
- {t=""},
- {t="mazestart", category="level markers", description="place anywhere - logical maze start", hidden=true},
- {t="mazeend", category="level markers", description="place anywhere - logical maze end", hidden=true},
- {t="mazegate", category="level markers", description="place on empty tile - maze gate", hidden=true},
- {t="emance", category="portal elements", description="place on empty tile - emancipation grill, stops portals and companion cubes"},
- {t="scaffold", category="portal elements", description="place on empty tile - platform with an input"},
- {t="door", category="portal elements", description="place on empty tile - it's a door. it opens, it closes, it doors."},
- {t="pedestal", category="portal elements", description="place on empty tile - portal gun ready for pickup"},
- {t="wallindicator", category="i/o objects", description="place anywhere - shows on or off state"},
- {t="pipespawn", category="level markers", description="place on block - spawn for when coming from a sublevel"},
- {t="platformfall", category="smb stuff", description="place on empty tile - falling platforms"},
- {t="bulletbillstart", category="level markers", description="place anywhere - beginning of bullet zone"},
- {t="bulletbillend", category="level markers", description="place anywhere - end of bullet zone"},
- {t="drain", category="level markers", description="place at the very bottom in an underwater level - drain, attracts mario down"},
- {t="lightbridge", category="portal elements", description="place on empty tile - light bridge"},
- {t="portal1", category="misc", description="place on block - create a blue portal on input"},
- {t="portal2", category="misc", description="place on block - create a orange portal on input"},
- {t="actionblock", category="i/o objects", description="place on empty tile - will create a coinblock style toggle button"},
- {t="button", category="portal elements", description="place on empty tile - floor button"},
- {t="platformspawner", category="smb stuff", description="place on empty tile - platform spawner"},
- {t="animationtrigger", category="i/o objects", description="place anywhere - will start an animation when object in region"},
- {t="groundlightver", category="portal elements", description="place anywhere - use to show on/off state"},
- {t="groundlighthor", category="portal elements", description="place anywhere - use to show on/off state"},
- {t="groundlightupright", category="portal elements", description="place anywhere - use to show on/off state"},
- {t="groundlightrightdown", category="portal elements", description="place anywhere - use to show on/off state"},
- {t="groundlightdownleft", category="portal elements", description="place anywhere - use to show on/off state"},
- {t="groundlightleftup", category="portal elements", description="place anywhere - use to show on/off state"},
- {t="faithplate", category="portal elements", description="place anywhere - us to show on/off state"},
- {t=""},
- {t=""},
- {t="laser", category="portal elements", description="place on empty tile - laser pew pew"},
- {t=""},
- {t=""},
- {t=""},
- {t="laserdetector", category="portal elements", description="place on empty tile - will send signal if laser is detected"},
- {t=""},
- {t=""},
- {t=""},
- {t="bulletbill", category="smb stuff", description="place on bulletbill launchers - will make the launcher actually launch bulletbills"},
- {t="geldispenser", category="portal elements", description="place on empty tile - will produce gel"},
- {t=""},
- {t=""},
- {t=""},
- {t=""},
- {t=""},
- {t="boxtube", category="portal elements", description="place on empty tile - will drop an object and remove previous one"},
- {t="pushbutton", category="portal elements", description="place on empty tile - will send a toggle signal when used"},
- {t=""},
- {t=""},
- {t=""},
- {t=""},
- {t=""},
- {t="timer", category="i/o objects", description="place anywhere - will send on signal for a duration"},
- {t=""},
- {t=""},
- {t=""},
- {t=""},
- {t="castlefire", category="smb stuff", description="place anywhere - rotating fire stick"},
- {t="seesaw", category="smb stuff", description="place on empty tile - see-saw"},
- {t="warppipe", category="level markers", description="place on block - warp pipe"},
- {t="squarewave", category="gates", description="place anywhere - sends on signal for x seconds and off signal for y seconds"},
- {t="lakitoend", category="level markers", description="place anywhere - defines a right border for lakito"},
- {t="notgate", category="gates", description="place anywhere - turns in input around"},
- {t="gel", category="portal elements", description="place on tile - creates gel on this block"},
- {t="orgate", category="gates", description="place anywhere - or gate"},
- {t="andgate", category="gates", description="place anywhere - off gate"},
- {t=""},
- {t="firestart", category="level markers", description="place anywhere - fire start - bowser firethings will regularly cross the screen"},
- {t="bowser", category="level markers", description="place on empty tile preferably on the first block on a bridge with an axe - bowser"},
- {t="axe", category="level markers", description="place on empty tile preferably behind a bridge - axe, end of level"},
- {t="platformbonus", category="smb stuff", description="place on empty tile - platform in coin worlds"},
- {t="spring", category="smb stuff", description="place on empty tile - spring"},
- {t=""},
- {t="flyingfishstart", category="level markers", description="place anywhere - defines the start of a flying cheep cheep zone"},
- {t="flyingfishend", category="level markers", description="place anywhere - defines the end of a flying cheep cheep zone"},
- {t=""},
- {t=""},
- {t=""},
- {t="checkpoint", category="level markers", description="place on empty tile - checkpoint - mario will spawn there if he dies after reaching it"},
- {t="ceilblocker", category="level markers", description="place anywhere - makes it impossible to jump over the top row of blocks"},
- {t=""},
- {t=""},
- {t=""},
- {t="funnel", category="portal elements", description="place on empty tile - portal excursion funnel"},
- {t=""},
- {t=""},
- {t=""},
- {t="panel", category="portal elements", description="place on block - will probably be removed anyway. todo!"},
- {t="textentity", category="i/o objects", description="place anywhere - creates a text in the level, supports input"},
- }
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