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Speed Cubing

By: a guest on Sep 20th, 2013  |  syntax: None  |  size: 6.57 KB  |  views: 34  |  expires: Never
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  1. Step 1
  2. Current Average: 1:30+ or don't know how to solve a Rubik's Cube
  3. Goal Average: 1:00-1:19
  4.  
  5. Learn how to solve the cube from here: Badmephisto's Youtube Video Tutorial He teaches you a simplified version of CFOP that will help you easily progress later on.
  6. NOTE: It is possible to achieve below one minute with this method, just by practicing. If you are still stuck, follow these tips:
  7.  
  8.     Get a better cube. Cubes like the Dayan ZhanChi and Dayan GuHong v2 are great – they allow for effortless turning and corner cutting. Lubricate your cube too – a decent method is using silicone spray, but using silicone oil is better.
  9.     Use finger tricks (this will speed up your times A LOT). You can become better at finger tricks by practicing.
  10.     Decrease your last layer time (to about 25 seconds or less) - you can do this by improving your recognition and execution for each case (to do this you must practice)
  11.     Try to reduce pauses, meaning, try to never stop turning during your solve. This can be done by practicing a lot!
  12.     Work on the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here is a link that will help you achieve/learn this (and then practice it a lot): http://cubefreak.net/speed/cfop/cross.php
  13.     Practice - The more you practice, the faster you'll become
  14.     Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky's guide: http://cubefreak.net/speed/cfop/f2l_extensions.php
  15.     Use a timer to see your progression: You can use web based timers or PC timers.
  16.  
  17.  
  18. Estimated Time: 2-4 weeks
  19.  
  20. ---------------------------------------------------------------------------
  21.  
  22. Step 2
  23. Current Average: 1:00-1:19
  24. Goal Average: 40-49 seconds
  25.  
  26. Learning 4 Look Last Layer (4LLL). This means solving the last layer in 4 steps – consisting of Orienting the Last Layer in 2 steps (2 Look OLL), and Permuting the Last Layer in 2 steps (2 Look PLL).
  27.  
  28. 2 Look OLL
  29.  
  30.     Edge Orientation - 2 algorithms
  31.     Corner Orientation - 7 algorithms
  32.  
  33.  
  34. 2 Look PLL
  35.  
  36.     Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb
  37.     Edge Permutation - 4 algorithms - Ua, Ub, Z, H
  38.  
  39.  
  40. Here are some links explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:
  41.  
  42.     4 Look Last Layer Guide: http://www.scribd.com/doc/131985555/4-Look-Last-Layer
  43.     2 Look OLL (video): http://youtube.com/watch?v=DTYvklyOpVM
  44.     2 Look PLL (video): http://youtube.com/watch?v=S61q3FYVFis
  45.  
  46.  
  47. Estimated Time: 2-4 weeks
  48.  
  49. ---------------------------------------------------------------------------
  50.  
  51. Step 3
  52. Current Average: 40-49 seconds
  53. Goal Average: 30-39 seconds
  54.  
  55.     Now learn intuitive First Two Layers (F2L).
  56.     Your times will temporarily worsen, but after a few days of practicing, they will significantly become better!
  57.     Practice your F2L A LOT, and never give up!
  58.  
  59.  
  60. Estimated Time: 2-4 weeks
  61.  
  62. ---------------------------------------------------------------------------
  63.  
  64. Step 4
  65. Current Average: 30-39 seconds
  66. Goal Average: 20-29 seconds
  67.  
  68.     Now, learn the rest of the PLL algorithms. Full PLL is 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the bottom of this guide).
  69.     Learn how to look ahead during F2L - this will TREMENDOUSLY help your times. Looking ahead is one of the most important aspects of improving.
  70.  
  71.  
  72. Estimated Time: 2-6 weeks
  73.  
  74. ---------------------------------------------------------------------------
  75.  
  76. Step 5
  77. Current Average: 20-29 seconds
  78. Goal Average: 15-19 seconds
  79.  
  80.     Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the bottom of this guide) Also, remember to look ahead (this is EXTREMELY important)! Try to complete your cross and F2L in 12 seconds or less on average.
  81.     Work on improving your speed for your OLLs and PLLs. Use triggers, and try to get all of the algorithms under 3 seconds for recognition and execution.
  82.     Get your cross below 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)
  83.  
  84.  
  85. Estimated Time: 1-2 months
  86.  
  87. ---------------------------------------------------------------------------
  88.  
  89. Step 6
  90. Current Average: Sub 20 Seconds
  91. Goal Average: Below 15 seconds
  92.  
  93.     Get your cross and F2L done in under 10 seconds
  94.     Get your cross done in ~2 seconds on average
  95.     Learn how to do Extended Cross (x-cross)
  96.     Learn the rest of the OLL algorithms - 57 algorithms (Note that learning the OLLs will only help you by 2 second or less)
  97.     To learn/memorize the OLL's easier look at Badmephisto's video
  98.     Practice, practice, and keep on practicing!!!
  99.  
  100.  
  101. Estimated Time: 4+ months
  102.  
  103. --------------------------------------------------------------------
  104.  
  105. Step 7 (written by PoHos1)
  106. Current Average: Below 15 Seconds
  107. Goal Average: Sub10 or around 10
  108.  
  109.     Practice a lot f2l try to allways see first pair in f2l (inspection time)
  110.     Get your cross done in about 1.5 seconds
  111.     Practice yours Extended Cross (x-cross)
  112.     learn all pll and oll about 1.5 seconds like your cross
  113.     (also you can learn COLL if you want some time can help )
  114.     Practice, practice, and keep on practicing!!!
  115.  
  116.  
  117. Estimated Time: its only on you (at least 6 mounts)
  118.  
  119. ---------------------------------------------------------------------------
  120.  
  121. F2L Algorithms:
  122.  
  123.     Speedsolving Wiki – F2L Algorithms
  124.     Absolute F2L – F2L Algorithms
  125.     Andy Klise’s Collection of 3x3 Algorithms
  126.     Bob Burton's F2L Algorithms
  127.     Shotaro Makisumi’s (Macky’s) F2L Algorithms
  128.  
  129.  
  130. OLL Algorithms:
  131.  
  132.     Speedsolving Wiki – OLL Algorithms
  133.     2 Look OLL for Corner Orientation are cases 21-27.
  134.     Andy Klise’s Collection of 3x3 Algorithms
  135.     Badmephisto's OLL Algorithms
  136.     Bob Burton's OLL Algorithms
  137.     2 Look OLL for Corner Orientation are cases 4-10
  138.     Shotaro Makisumi's (Macky's) OLL Aglorithms
  139.  
  140.  
  141. PLL Algorithms:
  142.  
  143.     Speedsolving Wiki – PLL Algorithms
  144.     Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.
  145.     Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.
  146.     Andy Klise’s Collection of 3x3 Algorithms
  147.     Badmephisto's PLL Agorithms
  148.     Bob Burton's PLL Algorithms
  149.     Shotaro Makisumi's (Macky's) PLL Algorithms
  150.  
  151.  
  152. You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is fast with an algorithm doesn't mean you will be fast with the same algorithm.
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