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- =======================================================
- glmark2 2012.08
- =======================================================
- OpenGL Information
- GL_VENDOR: ARM
- GL_RENDERER: Mali-400 MP
- GL_VERSION: OpenGL ES 2.0
- =======================================================
- [build] use-vbo=false: FPS: 24 FrameTime: 41.667 ms
- [build] use-vbo=true: FPS: 25 FrameTime: 40.000 ms
- [texture] texture-filter=nearest: FPS: 25 FrameTime: 40.000 ms
- [texture] texture-filter=linear: FPS: 25 FrameTime: 40.000 ms
- [texture] texture-filter=mipmap: FPS: 25 FrameTime: 40.000 ms
- [shading] shading=gouraud: FPS: 24 FrameTime: 41.667 ms
- [shading] shading=blinn-phong-inf: FPS: 25 FrameTime: 40.000 ms
- [shading] shading=phong: FPS: 24 FrameTime: 41.667 ms
- [bump] bump-render=high-poly: FPS: 21 FrameTime: 47.619 ms
- [bump] bump-render=normals: FPS: 25 FrameTime: 40.000 ms
- [bump] bump-render=height: FPS: 25 FrameTime: 40.000 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 20 FrameTime: 50.000 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 13 FrameTime: 76.923 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 26 FrameTime: 38.462 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 11 FrameTime: 90.909 ms
- [desktop] effect=shadow:windows=4: FPS: 23 FrameTime: 43.478 ms
- Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not supported!
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: Unsupported
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 9 FrameTime: 111.111 ms
- Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not supported!
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: Unsupported
- [ideas] speed=duration: FPS: 25 FrameTime: 40.000 ms
- [jellyfish] <default>: FPS: 24 FrameTime: 41.667 ms
- Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
- [terrain] <default>: Unsupported
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 26 FrameTime: 38.462 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 26 FrameTime: 38.462 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 26 FrameTime: 38.462 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 27 FrameTime: 37.037 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 25 FrameTime: 40.000 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 25 FrameTime: 40.000 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 25 FrameTime: 40.000 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 25 FrameTime: 40.000 ms
- =======================================================
- glmark2 Score: 23
- =======================================================
- h36sa@linaro-ubuntu-desktop:~$
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