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- ##Agni
- **Pros:** Amazing poke, good damage, good control
- **Cons:** Easily stopped escape, long cooldowns (other than his ult)
- ##Ah Muzen Cab
- **Pros:** Amazing damage, good AOE damage, Disarm
- **Cons:** Disarm is hard to get off consistently, no escape, easy to gank
- ##Ah Puch
- **Pros:** Amazing damage, good AOE damage, good poke, large scale ult, decent sustain
- **Cons:** No escape, low mobility, easily gankable, ult ends on death
- ##Anhur
- **Pros:** Amazing early game, good lane control, good damage
- **Cons:** Leap is often used as part of his combo at lower skill levels which leaves him without an escape, high skillcap (effective use of pillar)
- ##Anubis
- **Pros:** Amazing damage, good AOE damage, natural lifesteal
- **Cons:** No escape, relies on hitting his 2 for full combo, easy to gank
- ##Ao Kuang
- **Pros:** Good mobility, good damage, escape in his ult
- **Cons:** Relatively reliant on blink to be off cooldown (unless ahead), lacks escape if he can't burst enemies down fast enough for his ult
- ##Aphrodite
- **Pros:** Good heal, good poke, good team ult
- **Cons:** Easy to evade stun, 2 requires enemy to be close, relatively long cooldowns
- ##Apollo
- **Pros:** Amazing split push potential, built in steroid (passive),
- **Cons:** Long windup time on ult, mediocre damage in the early game
- ##Arachne
- **Pros:** Good lifesteal, good gank potential, good 1vs1 potential
- **Cons:** Needs ult to escape, vulnerable to ganks
- ##Ares
- **Pros:** Insane damage, good cripples, good early game ult, good late game ult (for beads)
- **Cons:** Damage can be hard to get off, subpar lane clear, ult is beadsable / predictable
- ##Artemis
- **Pros:** Good steroid, cripple & root to block ganks, good 1vs1 aswel as teamfights ult
- **Cons:** Very mana hungry early, subpar lane clear
- ##Athena
- **Pros:** Good control (taunt), good rotations (ult), good laneclear
- **Cons:** A bit mana hungry if you spamm your taunt
- ##Awilix
- **Pros:** Good damage, great ult against specific types of teams, good combo potential, amazing mobility
- **Cons:** Ult is easy to counter, needs to get close to get damage off (unless you turn your back to her), no escape if she initiates with her leap
- ##Bacchus
- **Pros:** Good CC, good damage, good laneclear
- **Cons:** CC (3) is easily interrupted, relies on his leap to iniate (without blink), can be mana hungry early, very micro intensive with his passive meter
- ##Bakasura
- **Pros:** Good sustain, good teamfight ult (cripple), good damage against tanky targets
- **Cons:** Not CC immune in ult (after a few secs), relies on farming minions for full damage ult, can easily be ganked, lacks CC other than cripple during ult
- ##Bastet
- **Pros:** Great damage, good initiate / escape potential, good poke, good clear
- **Cons:** Can be stunned out of her 1, cats can be killed quite quickly in teamfights
- ##Bellona
- **Pros:** Good clear, goood damage, short CD ult, decent sustain, disarm (good against hunters)
- **Cons:** Can be stunned out of the main part of her damage in her 2, can be shut down easily if her 4 is on CD
- ##Cabrakan
- **Pros:** Good CC, good clear, decent control, good mobility
- **Cons:** Easily interrupted, rooted during his 3
- ##Chaac
- **Pros:** Good poke, good sustain, good team fight ult
- **Cons:** Can be hard to secure kills, hard to escape in 2v1 situations (if someone camps your axe), mobility relies on proper use of his 1-2 teleport combo
- ##Chang'e
- **Pros:** Good clear, good heal, can buy items on the go (more sustain), good against healers (built in heal reduction), amazing teamfight ult
- **Cons:** Easily killed if 2 is on CD, needs to get close to get good damage off, ult isn't as effective in a 1v1
- ##Chronos
- **Pros:** Amazing 1vs1 capabilities, good poke, good clear (late)
- **Cons:** Long ult charge up, bad clear early, can be easily ganked if 3 is on CD
- ##Cupid
- **Pros:** Good damage, good sustain, good ult (cripple)
- **Cons:** Steroid is bound to escape ability (making it dangerous to engage with it), easily gankable due to delay on stun / ult, heal isn't instant
- ##Fenrir
- **Pros:** Good damage, good clear, good teamfight ult
- **Cons:** Relies on getting his passive up for full effectivenes, ult is easily countered by beads and does subpar dmg
- ##Freya
- **Pros:** Amazing damage, great 1vs1 capability, good control, great escapes
- **Cons:** Relies on her 2 for poke damage, can be silenced out of her wave clear, uses 2 abilities for full damage combo
- ##Geb
- **Pros:** Good mobility, can save teammates, CC clense, good poke, great ult dmg
- **Cons:** Relies on blink for initiation, can be silenced out of his roll, relatively long CDs, hard to kill
- ##Guan Yu
- **Pros:** Good sustain, great damage on ult, good lane clear
- **Cons:** Laneclear can easily be silenced, heal relies on enemies damaging him for full power
- ##Hades
- **Pros:** Great 1vs1 capability, good damage, good sustain, strong AOE silence/fear
- **Cons:** Ult roots him in place, heal isn't instant (unless blight is already applied), wave clear combo uses escape ability
- ##He Bo
- **Pros:** Amazing damage, good poke, low cooldowns
- **Cons:** No escape, easily ganked, low HP, ult can put you out of position
- ##Hel
- **Pros:** Good AOE damage, good heal, good team fight potential
- **Cons:** Mana hungry early, easily gankable, relies on her heal to survive
- ##Hercules
- **Pros:** Great lane control, good CC, good sustain
- **Cons:** Sustain is subpar if the enemy knows how to counter it, ult relies on map placement to get off full dmg, combo is easily evaded
- ##Hou Yi
- **Pros:** Good damage, good control, good 1vs1 capabilities, good zoning ult
- **Cons:** Stun can be hard to get off - relies on map, ult only very effective on the marked target (slow)
- ##Hun Batz
- **Pros:** Good clear, good mobility, good escapes, good crowd control
- **Cons:** Subpar dmg later on, subpar 1vs1 capabilities (unless lucky with his passive)
- ##Isis
- **Pros:** Amazing 1vs1 capabilities, great clear, good poke, good control, amazing survivability (if 3 is used correctly), good teamfight / objective ult
- **Cons:** Stun can be stopped (silenced before detonation), lane clear can be silenced, 3 is situational, Ult can be hard to use effectively in a teamfight (you need to predict where the fight is going to break out)
- ##Janus
- **Pros:** Great mobility, good damage, great teamfight ult, very slippery
- **Cons:** Full damage uses 2 skills, damage can be hard to hit, can be stopped from using his portals
- ##Kali
- **Pros:** great lategame, good sustainability, great 1vs1 capability
- **Cons:** weak earlygame, easy to shut down if behind
- ##Khepri
- **Pros:** Great laneclear, good poke, strong silence/pull, life saving ult
- **Cons:** Ult can be hard to use effectively (enemies can just wait for it to wear off), silence puts him in danger
- ##Kukulkan
- **Pros:** Great AOE damage, good laneclear
- **Cons:** Subpar escape, easily dodgeable ult (unless used in combo with his 1 / in a thight space)
- ##Kumbhakarna
- **Pros:** Great crowd control, can mez enemies out of their skills, great ult, decent damage, passive allows him to "resurrect"
- **Cons:** CC is often reliant on teammates following up, poke from his 1 is hard to get off after laning phase, no strong AOE attack
- ##Loki
- **Pros:** Great 1vs1 capability, great poke, very slippery, good laneclear in late early game / mid game
- **Cons:** Bad clear early, requires 2 skills for poke, requires invisiblity to engage (unless ult is up), is easily countered by aegis
- ##Medusa
- **Pros:** Good poke, good damage, great teamfight ult
- **Cons:** Ult can easily be evaded outside of teamfights, escape can be bodyblocked
- ##Mercury
- **Pros:** Good mobility, decent poke
- **Cons:** Ult can be easily evaded on longer distances, long ult wind-up, CC puts him in danger
- ##Ne Zha
- **Pros:** Good poke, decent survivability, good 1vs1 ult dmg
- **Cons:** CC is easy to miss, ult can be beaded, ult drops him back down where he ulted (although with a small knockback), making it easy for enemies to camp that point.
- ##Neith
- **Pros:** Good sustain, good poke, global ultimate
- **Cons:** Stun requires you to either use your escape offensively or rely on already existing weaves, weaker lategame than other hunters, ult can be bodyblocked, ult requires vision
- ##Nemesis
- **Pros:** Good mobility, great tankkiller, decent clear, decent survivability
- **Cons:** Suboptimal 1vs1 capabilities, ult is usually reliant on teammates following up, can be stunned out easily, long CD on escape
- ##Nox
- **Pros:** Strong poke, good CC, good escape, good clear
- **Cons:** Uses lots of mana and puts two skills on CD for her combo, long wind-up on ult, damage is situational (easily evaded), root makes her unable to cast other attacks
- ##Nu Wa
- **Pros:** Good clear, good poke, global ult (gives vision, applies on hit effects)
- **Cons:** Major damage source & stun are reliant on crappy AI, ult has a relatively long wind-up,
- ##Odin
- **Pros:** Good early game poke, good teamfight ult, demolishes teams without escapes
- **Cons:** Falls off hard, uses loads of mana and puts two skills on CD for his birdbomb, ult is situational, requires teamwork, is countered by leaps
- ##Osiris
- **Pros:** Good lane clear, good poke, can stick to enemies, counters healers, good escape, good slow
- **Cons:** Has to stick close to enemies to get damage off, passive can be hard to use, escape / initiation (ult) is on a long cooldown, stun can be cancelled, has little sustain
- ##Poseidon
- **Pros:** Good lane clear, good AOE damage, strong cripple, strong nuke
- **Cons:** Ult is easily avoidable without 3 as setup, has no direct escape, is easily ganked
- ##Ra
- **Pros:** Good lane clear, strong heal, short cooldown ult, good nuke
- **Cons:** Heal requires him to stay in place, long wind-up on ult
- ##Rama
- **Pros:** Good lane clear, good escape, ult seconds as an aegis, strong steroid
- **Cons:** Early game clear uses loads of mana, escape can easily be blocked, comes back down where he ulted
- ##Ratatoskr
- **Pros:** Good clear, great mobility, good damage, great semi-global ult
- **Cons:** Can be stunned out of his dash, has to get close to do damage despite being squishy, medium lenght chargeup on ult (1.5s)
- ##Ravana
- **Pros:** Decent laneclear, invincibility frames
- **Cons:** Subpar damage, low dmg on ult, mediocre heal
- ##Scylla
- **Pros:** Great late game damage, good escape, amazing teamfight ult, good CC
- **Cons:** Weak early game clear, slow moving root, predictable escape with high cool down, ult hits with a little delay
- ##Serqet
- **Pros:** Great clear, good poke, good CC, anti heal, good mobility, multiple escapes
- **Cons:** Can be stunned out, squishy, hard to get full damage out of 1 if not close up / without taunt
- ##Sobek
- **Pros:** Good sustain, good CC, anti-heal
- **Cons:** Puts himself in danger to get his 1 off, escape is also his initiation
- ##Sun Wukong
- **Pros:** Good poke, amazing survivability, great mobility
- **Cons:** Stun also puts escape on CD, long wind-up on ult, can be stunned out of escape
- ##Sylvanus
- **Pros:** AOE basics, good clear, good heal, strong ult,
- **Cons:** Low mobility, slow pull (hard to hit without root)
- ##Thanatos
- **Pros:** Good early game, strong lifesteal, good silence, execute & initiate
- **Cons:** Comperatively weak late game, relies on lifesteal to stay alive, execute is often used as an initiation
- ##Thor
- **Pros:** Good poke, good AOE damage, strong initiation, good CC, semi-global ult
- **Cons:** Sorta hard to hit poke, AOE damage can be cancelled
- ##Tyr
- **Pros:** Strong CC, good sustain, multiple escapes
- **Cons:** Relies on good positioning, dependant on blink, gets countered by CC immunity pretty hard
- ##Ullr
- **Pros:** Strong poke, great range, stun
- **Cons:** Has to switch stanes from ranged to meele to use escape, mana hungry early, mediocre steroid
- ##Vamana
- **Pros:** Good poke, good clear, great teamfight ult, long lasting escape
- **Cons:** Escape can be silenced, ult easily evaded,
- ##Vulcan
- **Pros:** Great poke, good clear, strong teamfight ult, good CC
- **Cons:** Mediocre escape, ult is only good at a distance, easily gankable
- ##Xbalanque
- **Pros:** Good clear, good poke, global teamfight ult, amazing passive
- **Cons:** Mana hungry early, needs kills to get damage out of his passive
- ##Xing Tian
- **Pros:** Good damage, good teamfight ult, strong CC
- **Cons:** IDK, can't think of any
- ##Ymir
- **Pros:** Good damage, strong CC, can wall of enemies
- **Cons:** Low mobility, easy to escape ult, long CD on freeze
- ##Zeus
- **Pros:** We'll see after the patch
- **Cons:** We'll see after the patch
- ##Zhong Kui
- **Pros:** Good clear, sustain, tanky, good teamfight ult, CC
- **Cons:** Early game clear uses two abilities, heal has a delay, using his stun diminishes his AA damage, is attackable during ult
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