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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace Platformer2D.Map_Objects
- {
- public class Map
- {
- private List<CollisionTiles> collisionTiles;
- public List<CollisionTiles> CollisionTiles
- {
- get
- {
- return collisionTiles;
- }
- }
- private int width, height;
- public int Width
- {
- get
- {
- return width;
- }
- }
- public int Height
- {
- get
- {
- return height;
- }
- }
- public Map()
- {
- collisionTiles = new List<CollisionTiles>();
- }
- public void Generate(int[,] map, int size)
- {
- for (int x = 0; x < map.GetLength(1); x++)
- {
- for (int y = 0; y < map.GetLength(0); y++)
- {
- int number = map[y, x];
- if (number > 0)
- {
- collisionTiles.Add(new CollisionTiles(number, new Rectangle(x * size, y * size, size, size)));
- }
- width = (x + 1) * size;
- height = (y + 1) * size;
- }
- }
- }
- public void Draw(SpriteBatch spriteBatch)
- {
- foreach (CollisionTiles tile in collisionTiles)
- {
- tile.Draw(spriteBatch);
- }
- }
- }
- }
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